These reeds are somewhere near Feld. The interactable reeds you can search when Morell tells you to check the phasmid traps. There are traps in these reeds.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | None |
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3 | None |
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4 | You | Reach for the trap. | Variable["TASK.report_to_cryptozoologists_1"] == false and Variable["TASK.trap_boathouses_done"] == false |
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5 | You | Look around. |
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6 | Trap: Boathouses | Behind you, the ruins of a residential building rise over the reeds, shielding them from the wind. The reeds rustle confidentially. |
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7 | Kim Kitsuragi | "Big surprise." The lieutenant grins mirthlessly. "Anyway -- one down, three to go." |
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8 | None |
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9 | None | IsKimHere() |
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10 | None | (IsKimHere()) == false |
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11 | None |
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12 | None |
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13 | Shivers | When this district was booming, the reeds were kept at bay. Nothing obscured the freshly painted façades, nowhere for drunks and adventurous teenagers to hide. Now only the wind blows... |
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14 | You | "Damn, I was hoping it would be in the *first* one." |
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15 | You | "No need to grin. I'm not *expecting* to find anything. I'm helping some citizens and getting some fresh air." |
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16 | You | "It'll be in the next one. *Surely*." |
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17 | You | Say nothing, just put the trap down. |
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18 | Kim Kitsuragi | "No you weren't." He looks at the sea, then you -- laying the trap back down on the ground. |
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19 | Kim Kitsuragi | "I meant no offence, just..." The lieutenant doesn't know how to finish the sentence. He looks at you, putting the trap back on the ground. |
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20 | Kim Kitsuragi | "Surely," he repeats and looks at the sea, then at you putting the trap back on the ground. "Anyway, the air is nice and fresh here..." |
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21 | Trap: Boathouses | You set the apparatus back on the ground, among the reeds. |
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22 | None |
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23 | None |
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24 | You | [Leave.] |
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25 | None |
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26 | None | Variable["coast.reeds_checked_counter"] == 3 |
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27 | None | (Variable["coast.reeds_checked_counter"] == 3) == false |
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28 | None |
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29 | None | Variable["coast.reeds_checked_counter"] == 2 |
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30 | None | (Variable["coast.reeds_checked_counter"] == 2) == false |
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31 | None |
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32 | None | Variable["coast.reeds_checked_counter"] == 1 |
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33 | None | (Variable["coast.reeds_checked_counter"] == 1) == false |
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34 | Trap: Boathouses | There's a trap in the reeds at your feet. Looks like the same one you saw Morell set before -- same mesh, same wiring. |
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35 | Trap: Boathouses | A familiar apparatus lies among the reeds -- another one of Morell's traps, weighed down by stones to keep it in place. |
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36 | Trap: Boathouses | This trap's not too hard to spot -- once you know what to look for. Keeping it hidden has not been a priority for the cryptozoologist. |
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37 | Trap: Boathouses | It takes you a moment, but finally you spot the last of Morell's traps. This one's partially obscured by the reeds... |
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38 | None |
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39 | None | Variable["TASK.trap_boathouses_done"] |
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40 | None | (Variable["TASK.trap_boathouses_done"]) == false |
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41 | Trap: Boathouses | Nothing has changed about this trap. You need to check the others. |
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42 | None |
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43 | None | Variable["coast.reeds_checked_counter"] == 1 |
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44 | None | (Variable["coast.reeds_checked_counter"] == 1) == false |
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45 | None |
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46 | None | Variable["coast.reeds_checked_counter"] == 2 |
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47 | None | (Variable["coast.reeds_checked_counter"] == 2) == false |
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48 | None |
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49 | None | Variable["coast.reeds_checked_counter"] == 3 |
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50 | None | (Variable["coast.reeds_checked_counter"] == 3) == false |
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51 | Trap: Boathouses | The trap feels light -- and silent -- as you pick it up. Something is different here... |
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52 | Trap: Boathouses | Locusts are crawling around in the trap, confused but uneaten. You see no carnivorous *reed-phasmid* gorging on them. |
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53 | Trap: Boathouses | This trap is also full of panicked locusts. No sign of any cryptozoological beast inside. |
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54 | Trap: Boathouses | Nothing but locusts in this trap as well. Definitely no cryptozoological monstrosity. |
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55 | Trap: Boathouses | No locusts! |
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56 | You | Look closer. |
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57 | None |
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58 | None | IsKimHere() |
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59 | None | (IsKimHere()) == false |
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60 | Kim Kitsuragi | "Another empty trap," the lieutenant takes a note -- more out of habit than duty. |
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61 | You | "Let's keep going. The next one is the *lucky* one." |
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62 | You | "How are you enjoying the cardio, lieutenant? I'm quite enjoying it myself." |
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63 | You | "I want to make it clear that I don't *actually* believe the phasmid exists, okay?" |
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64 | You | Say nothing, just put the trap down. |
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65 | Kim Kitsuragi | "Yup. The next one has a *crab* trapped in it." He raises his collar -- it's windy. "These are just crab traps, you do realize?" |
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66 | Kim Kitsuragi | "Always up for a good jog -- otherwise, would I still be *on* this case with *you*?" He smiles and raises his collar. It's windy. |
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67 | Kim Kitsuragi | "Of course. Noted." He looks at you, incredulously, as you place the trap back in the reeds. |
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68 | Kim Kitsuragi | Neither does the lieutenant. He just raises his collar -- it's cold out, as always. |
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69 | None |
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70 | None |
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71 | Inland Empire | Man, it's lonely doing this alone. The wind seems to howl in a strange manner... |
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72 | None |
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73 | None |
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74 | None | IsKimHere() |
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75 | None | (IsKimHere()) == false |
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76 | Kim Kitsuragi | "Empty as all of them..." he pants. "*One* more of these and we're done..." His face is red from the cold sea air. He crouches to catch his breath. |
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77 | None |
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78 | You | "Bummer it wasn't in here..." |
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79 | You | "You getting tired?" |
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80 | You | "I *must* stress that I did not expect a cryptozoological monstrosity to be in this trap." |
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81 | You | Say nothing, just put the trap down. |
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82 | Kim Kitsuragi | The lieutenant stretches his back. |
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83 | Kim Kitsuragi | "I'm just..." he breathes out. "Glad we haven't found some poor cat trapped in one of these." |
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84 | Kim Kitsuragi | "No-no. I'm fine. I didn't mean to complain, it's just..." He's short-winded. The sentence ends there. |
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85 | Kim Kitsuragi | "Of course. Noted." He looks at you, incredulously, as you place the trap back in the reeds. |
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86 | None |
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87 | None |
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88 | None | IsKimHere() |
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89 | None | (IsKimHere()) == false |
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90 | You | (Immediately yell.) "It's empty!" |
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91 | None |
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92 | None | IsKimHere() |
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93 | None | (IsKimHere()) == false |
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94 | Kim Kitsuragi | The lieutenant studies the trap with you. "Well, the bait worked on *something*. This doesn't mean it was a reed-monster, though. Unless you see one in there? I just see an empty trap..." |
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95 | Trap: Boathouses | Nothing. No traces of the locusts *or* the Insulindian phasmid. What happened? |
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96 | None |
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97 | None | IsKimHere() |
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98 | None | (IsKimHere()) == false |
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99 | You | Look closer still. |
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100 | None |
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101 | Trap: Boathouses | The reeds continue to hiss around you as you put the empty trap back on the ground. Time to consult the professionals -- Morell and Lena. |
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102 | Kim Kitsuragi | He purses his lips. "Perhaps our cryptozoologists have competition in the form of an actual entomologist? Or someone else is sabotaging them? I could present more theories, but then I would be taking this on as a case -- which I'm *not*." |
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103 | Logic | No phasmid either -- but still... |
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104 | Trap: Boathouses | Your voice echoes on the coast, carried by a gust of cold wind. |
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105 | You | "You're right. This crypto-research has been stupid." |
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106 | You | "You're right. But I still need to tell the cryptozoologists about this." |
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107 | You | "But what if it *was* the phasmid? What if it ate them and got out?" |
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108 | None |
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109 | Kim Kitsuragi | "Good, good. We should be courteous and tell the cryptozoologists that one of their traps was empty, but then we can get back to *our* assignment here." |
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110 | You | "Yeah, it probably *wasn't* the phasmid, but still. Morell needs to know." |
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111 | Kim Kitsuragi | "Okay. But after that we get back to our own assignments. We've done a thorough survey of the coast now -- just running around is no longer useful." |
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112 | Kim Kitsuragi | "Right." It does not look like he thinks you're right. "Anyway, that's for the cryptozoologists to figure out now." He adds, for clarity: "*We're* not cryptozoologists -- we're cops." |
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113 | Perception (Sight) | The netting is a little untidy, messier than the others. Like someone or something picked up the trap and shook it before dropping it back down on the ground. |
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114 | You | "I do get the feeling that someone or something may have messed with the trap..." | Variable["coast.reeds_percept_untidy"] |
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115 | Kim Kitsuragi | "We did *sort of* promise to tell them, didn't we..." He seems to regret the fact. |
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116 | None |
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117 | None | Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false |
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118 | None | (Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false) == false |
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119 | Shivers | A cold gust of air dries your sweaty face and you look to the dark shadow the Feld building in the distance, drawing you to it. What a strange sensation... Once this is done, should you ask the wind again? |
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120 | None |
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121 | None |
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122 | None |
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123 | None | Variable["TASK.restock_trap_done"] |
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124 | None | (Variable["TASK.restock_trap_done"]) == false |
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125 | None |
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126 | None | Variable["TASK.restock_trap"] |
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127 | None | (Variable["TASK.restock_trap"]) == false |
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128 | None |
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129 | None | Variable["TASK.report_to_cryptozoologists_3_done"] |
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130 | None | (Variable["TASK.report_to_cryptozoologists_3_done"]) == false |
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131 | None |
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132 | None | Variable["coast.traps_empty_boathouses"] |
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133 | None | (Variable["coast.traps_empty_boathouses"]) == false |
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134 | None |
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135 | None | Variable["coast.traps_dying_regret_done"] |
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136 | None | (Variable["coast.traps_dying_regret_done"]) == false |
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137 | None |
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138 | None | IsKimHere() |
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139 | None | (IsKimHere()) == false |
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140 | Trap: Boathouses | The trap is filled with dead and dying locusts. Most of them aren't moving anymore. You *still* can't see a phasmid anywhere. |
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141 | Kim Kitsuragi | "I'm beginning to feel... somewhat sorry for them." |
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142 | Empathy | Poor things... |
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143 | You | Pause and just stand there. |
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144 | You | [Leave.] |
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145 | Kim Kitsuragi | The lieutenant's gaze follows yours and lingers on the reeds, the sand, the water beyond. Then he turns back to you expectantly. |
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146 | None |
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147 | None | IsKimHere() |
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148 | None | (IsKimHere()) == false |
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149 | Trap: Boathouses | The reeds whisper around the sepulchral trap, as though suddenly filled with fear. |
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150 | None |
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151 | None |
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152 | You | "Maybe they will still attract something?" | IsKimHere() |
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153 | Kim Kitsuragi | "Yes. Like a cat, or another teenage psychopath." |
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154 | None |
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155 | Trap: Boathouses | The locusts aren't doing all too well, but they're still in there. This isn't the empty trap. That must have been another one. |
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156 | Trap: Boathouses | The locusts, dazed from being transported, slowly begin to acclimate to their new surroundings. |
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157 | You | [Leave.] |
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158 | Reeds | Morell's trap stands empty, just like the boathouses around it. The wind ruffles your sweaty hair. |
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159 | You | Release the locusts into the empty trap. |
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160 | None |
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161 | None |
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162 | None | IsKimHere() |
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163 | None | (IsKimHere()) == false |
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164 | Kim Kitsuragi | "Good. Now that's done. When do you think we will return to our impending apocalypse of a murder investigation?" |
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165 | Composure | They're not really going to get the chance to get comfortable here. |
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166 | Trap: Boathouses | All the traps are stocked now -- and still no sight of the phasmid. Return to Morell and let him know. |
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167 | Kim Kitsuragi | He stops you. "Don't answer that. It was a rhetorical question." |
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168 | Authority | He doesn't want to, but if there is one more cryptozoological run-around, he *must* force the investigation back on track. This better be it... |
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169 | None |
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170 | None | Variable["TASK.report_to_cryptozoologists_1"] |
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171 | None | (Variable["TASK.report_to_cryptozoologists_1"]) == false |
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172 | None |
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173 | None | Variable["TASK.report_to_cryptozoologists_1_done"] |
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174 | None | (Variable["TASK.report_to_cryptozoologists_1_done"]) == false |
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175 | Trap: Boathouses | There's nothing else to do with the traps at this time. They're all just lying around, gathering dust and rainwater. |
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176 | Trap: Boathouses | You've checked all the traps now. There's nothing else to do with them. The cryptozoologists await your report. |
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177 | You | [Leave.] |
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178 | You | [Leave.] |
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179 | None |
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180 | None |
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181 | None |
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182 | None |
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183 | None |
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184 | None | Variable["TASK.unlock_the_weasle_door_done"] |
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185 | None | (Variable["TASK.unlock_the_weasle_door_done"]) == false |
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186 | None |
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187 | None |
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188 | None | Variable["TASK.open_gary_door_done"] |
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189 | None | (Variable["TASK.open_gary_door_done"]) == false |
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190 | None |
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191 | None | Variable["TASK.open_gary_door"] |
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192 | None | (Variable["TASK.open_gary_door"]) == false |
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193 | None |
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194 | None |
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195 | None |
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196 | None |
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