Conversation 429: COAST ORB / reeds by feld

These reeds are somewhere near Feld. The interactable reeds you can search when Morell tells you to check the phasmid traps. There are traps in these reeds.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 125
2 None
3 None
  • 5
  • 4
  • 24
4 You Reach for the trap. Variable["TASK.report_to_cryptozoologists_1"] == false and Variable["TASK.trap_boathouses_done"] == false
  • 48
5 You Look around.
  • 6
6 Trap: Boathouses Behind you, the ruins of a residential building rise over the reeds, shielding them from the wind. The reeds rustle confidentially.
  • 13
7 Kim Kitsuragi "Big surprise." The lieutenant grins mirthlessly. "Anyway -- one down, three to go."
  • 11
8 None
  • 9
  • 10
9 None IsKimHere()
  • 7
10 None (IsKimHere()) == false
  • 23
11 None
  • 14
  • 15
  • 16
  • 17
12 None
  • 3
13 Shivers When this district was booming, the reeds were kept at bay. Nothing obscured the freshly painted façades, nowhere for drunks and adventurous teenagers to hide. Now only the wind blows...
  • 12
14 You "Damn, I was hoping it would be in the *first* one."
  • 18
15 You "No need to grin. I'm not *expecting* to find anything. I'm helping some citizens and getting some fresh air."
  • 19
16 You "It'll be in the next one. *Surely*."
  • 20
17 You Say nothing, just put the trap down.
  • 21
18 Kim Kitsuragi "No you weren't." He looks at the sea, then you -- laying the trap back down on the ground.
  • 22
19 Kim Kitsuragi "I meant no offence, just..." The lieutenant doesn't know how to finish the sentence. He looks at you, putting the trap back on the ground.
  • 22
20 Kim Kitsuragi "Surely," he repeats and looks at the sea, then at you putting the trap back on the ground. "Anyway, the air is nice and fresh here..."
  • 22
21 Trap: Boathouses You set the apparatus back on the ground, among the reeds.
  • 22
22 None
  • 3
23 None
  • 3
24 You [Leave.]
25 None
  • 26
  • 27
26 None Variable["coast.reeds_checked_counter"] == 3
  • 37
27 None (Variable["coast.reeds_checked_counter"] == 3) == false
  • 28
28 None
  • 29
  • 30
29 None Variable["coast.reeds_checked_counter"] == 2
  • 36
30 None (Variable["coast.reeds_checked_counter"] == 2) == false
  • 31
31 None
  • 32
  • 33
32 None Variable["coast.reeds_checked_counter"] == 1
  • 35
33 None (Variable["coast.reeds_checked_counter"] == 1) == false
  • 34
34 Trap: Boathouses There's a trap in the reeds at your feet. Looks like the same one you saw Morell set before -- same mesh, same wiring.
  • 3
35 Trap: Boathouses A familiar apparatus lies among the reeds -- another one of Morell's traps, weighed down by stones to keep it in place.
  • 3
36 Trap: Boathouses This trap's not too hard to spot -- once you know what to look for. Keeping it hidden has not been a priority for the cryptozoologist.
  • 3
37 Trap: Boathouses It takes you a moment, but finally you spot the last of Morell's traps. This one's partially obscured by the reeds...
  • 3
38 None
  • 39
  • 40
39 None Variable["TASK.trap_boathouses_done"]
  • 41
40 None (Variable["TASK.trap_boathouses_done"]) == false
  • 25
41 Trap: Boathouses Nothing has changed about this trap. You need to check the others.
  • 177
42 None
  • 43
  • 44
43 None Variable["coast.reeds_checked_counter"] == 1
  • 53
44 None (Variable["coast.reeds_checked_counter"] == 1) == false
  • 52
45 None
  • 46
  • 47
46 None Variable["coast.reeds_checked_counter"] == 2
  • 54
47 None (Variable["coast.reeds_checked_counter"] == 2) == false
  • 42
48 None
  • 49
  • 50
49 None Variable["coast.reeds_checked_counter"] == 3
  • 51
50 None (Variable["coast.reeds_checked_counter"] == 3) == false
  • 45
51 Trap: Boathouses The trap feels light -- and silent -- as you pick it up. Something is different here...
  • 182
52 Trap: Boathouses Locusts are crawling around in the trap, confused but uneaten. You see no carnivorous *reed-phasmid* gorging on them.
  • 179
53 Trap: Boathouses This trap is also full of panicked locusts. No sign of any cryptozoological beast inside.
  • 180
54 Trap: Boathouses Nothing but locusts in this trap as well. Definitely no cryptozoological monstrosity.
  • 181
55 Trap: Boathouses No locusts!
  • 103
56 You Look closer.
  • 55
57 None
  • 58
  • 59
58 None IsKimHere()
  • 60
59 None (IsKimHere()) == false
  • 71
60 Kim Kitsuragi "Another empty trap," the lieutenant takes a note -- more out of habit than duty.
  • 69
61 You "Let's keep going. The next one is the *lucky* one."
  • 65
62 You "How are you enjoying the cardio, lieutenant? I'm quite enjoying it myself."
  • 66
63 You "I want to make it clear that I don't *actually* believe the phasmid exists, okay?"
  • 67
64 You Say nothing, just put the trap down.
  • 68
65 Kim Kitsuragi "Yup. The next one has a *crab* trapped in it." He raises his collar -- it's windy. "These are just crab traps, you do realize?"
  • 72
66 Kim Kitsuragi "Always up for a good jog -- otherwise, would I still be *on* this case with *you*?" He smiles and raises his collar. It's windy.
  • 72
67 Kim Kitsuragi "Of course. Noted." He looks at you, incredulously, as you place the trap back in the reeds.
  • 72
68 Kim Kitsuragi Neither does the lieutenant. He just raises his collar -- it's cold out, as always.
  • 72
69 None
  • 61
  • 62
  • 63
  • 64
70 None
  • 3
71 Inland Empire Man, it's lonely doing this alone. The wind seems to howl in a strange manner...
  • 70
72 None
  • 3
73 None
  • 74
  • 75
74 None IsKimHere()
  • 76
75 None (IsKimHere()) == false
  • 70
76 Kim Kitsuragi "Empty as all of them..." he pants. "*One* more of these and we're done..." His face is red from the cold sea air. He crouches to catch his breath.
  • 77
77 None
  • 78
  • 79
  • 80
  • 81
78 You "Bummer it wasn't in here..."
  • 83
79 You "You getting tired?"
  • 84
80 You "I *must* stress that I did not expect a cryptozoological monstrosity to be in this trap."
  • 85
81 You Say nothing, just put the trap down.
  • 82
82 Kim Kitsuragi The lieutenant stretches his back.
  • 86
83 Kim Kitsuragi "I'm just..." he breathes out. "Glad we haven't found some poor cat trapped in one of these."
  • 86
84 Kim Kitsuragi "No-no. I'm fine. I didn't mean to complain, it's just..." He's short-winded. The sentence ends there.
  • 86
85 Kim Kitsuragi "Of course. Noted." He looks at you, incredulously, as you place the trap back in the reeds.
  • 86
86 None
  • 3
87 None
  • 88
  • 89
88 None IsKimHere()
  • 108
89 None (IsKimHere()) == false
  • 101
90 You (Immediately yell.) "It's empty!"
  • 96
91 None
  • 92
  • 93
92 None IsKimHere()
  • 94
93 None (IsKimHere()) == false
  • 95
94 Kim Kitsuragi The lieutenant studies the trap with you. "Well, the bait worked on *something*. This doesn't mean it was a reed-monster, though. Unless you see one in there? I just see an empty trap..."
  • 113
95 Trap: Boathouses Nothing. No traces of the locusts *or* the Insulindian phasmid. What happened?
  • 113
96 None
  • 97
  • 98
97 None IsKimHere()
  • 104
98 None (IsKimHere()) == false
  • 104
99 You Look closer still.
  • 91
100 None
  • 90
  • 99
101 Trap: Boathouses The reeds continue to hiss around you as you put the empty trap back on the ground. Time to consult the professionals -- Morell and Lena.
  • 121
102 Kim Kitsuragi He purses his lips. "Perhaps our cryptozoologists have competition in the form of an actual entomologist? Or someone else is sabotaging them? I could present more theories, but then I would be taking this on as a case -- which I'm *not*."
  • 107
  • 110
  • 106
  • 105
103 Logic No phasmid either -- but still...
  • 100
104 Trap: Boathouses Your voice echoes on the coast, carried by a gust of cold wind.
  • 99
105 You "You're right. This crypto-research has been stupid."
  • 109
106 You "You're right. But I still need to tell the cryptozoologists about this."
  • 111
107 You "But what if it *was* the phasmid? What if it ate them and got out?"
  • 112
108 None
  • 114
  • 107
  • 110
  • 106
  • 105
109 Kim Kitsuragi "Good, good. We should be courteous and tell the cryptozoologists that one of their traps was empty, but then we can get back to *our* assignment here."
  • 116
110 You "Yeah, it probably *wasn't* the phasmid, but still. Morell needs to know."
  • 115
111 Kim Kitsuragi "Okay. But after that we get back to our own assignments. We've done a thorough survey of the coast now -- just running around is no longer useful."
  • 116
112 Kim Kitsuragi "Right." It does not look like he thinks you're right. "Anyway, that's for the cryptozoologists to figure out now." He adds, for clarity: "*We're* not cryptozoologists -- we're cops."
  • 116
113 Perception (Sight) The netting is a little untidy, messier than the others. Like someone or something picked up the trap and shook it before dropping it back down on the ground.
  • 87
114 You "I do get the feeling that someone or something may have messed with the trap..." Variable["coast.reeds_percept_untidy"]
  • 102
115 Kim Kitsuragi "We did *sort of* promise to tell them, didn't we..." He seems to regret the fact.
  • 116
116 None
  • 117
  • 118
117 None Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false
  • 119
118 None (Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false) == false
  • 120
119 Shivers A cold gust of air dries your sweaty face and you look to the dark shadow the Feld building in the distance, drawing you to it. What a strange sensation... Once this is done, should you ask the wind again?
  • 120
120 None
  • 3
121 None
  • 3
122 None
  • 123
  • 124
123 None Variable["TASK.restock_trap_done"]
  • 128
124 None (Variable["TASK.restock_trap_done"]) == false
  • 131
125 None
  • 126
  • 127
126 None Variable["TASK.restock_trap"]
  • 122
127 None (Variable["TASK.restock_trap"]) == false
  • 169
128 None
  • 129
  • 130
129 None Variable["TASK.report_to_cryptozoologists_3_done"]
  • 140
130 None (Variable["TASK.report_to_cryptozoologists_3_done"]) == false
  • 166
131 None
  • 132
  • 133
132 None Variable["coast.traps_empty_boathouses"]
  • 158
133 None (Variable["coast.traps_empty_boathouses"]) == false
  • 155
134 None
  • 135
  • 136
135 None Variable["coast.traps_dying_regret_done"]
  • 137
136 None (Variable["coast.traps_dying_regret_done"]) == false
  • 142
137 None
  • 138
  • 139
138 None IsKimHere()
  • 141
139 None (IsKimHere()) == false
  • 150
140 Trap: Boathouses The trap is filled with dead and dying locusts. Most of them aren't moving anymore. You *still* can't see a phasmid anywhere.
  • 134
141 Kim Kitsuragi "I'm beginning to feel... somewhat sorry for them."
  • 150
142 Empathy Poor things...
143 You Pause and just stand there.
  • 149
144 You [Leave.]
145 Kim Kitsuragi The lieutenant's gaze follows yours and lingers on the reeds, the sand, the water beyond. Then he turns back to you expectantly.
  • 151
146 None
  • 147
  • 148
147 None IsKimHere()
  • 145
148 None (IsKimHere()) == false
  • 144
149 Trap: Boathouses The reeds whisper around the sepulchral trap, as though suddenly filled with fear.
  • 146
150 None
  • 152
  • 143
  • 144
151 None
  • 150
152 You "Maybe they will still attract something?" IsKimHere()
  • 153
153 Kim Kitsuragi "Yes. Like a cat, or another teenage psychopath."
  • 154
154 None
  • 150
155 Trap: Boathouses The locusts aren't doing all too well, but they're still in there. This isn't the empty trap. That must have been another one.
  • 177
156 Trap: Boathouses The locusts, dazed from being transported, slowly begin to acclimate to their new surroundings.
  • 165
157 You [Leave.]
158 Reeds Morell's trap stands empty, just like the boathouses around it. The wind ruffles your sweaty hair.
  • 160
159 You Release the locusts into the empty trap.
  • 156
160 None
  • 159
  • 157
161 None
  • 162
  • 163
162 None IsKimHere()
  • 164
163 None (IsKimHere()) == false
  • 157
164 Kim Kitsuragi "Good. Now that's done. When do you think we will return to our impending apocalypse of a murder investigation?"
  • 167
165 Composure They're not really going to get the chance to get comfortable here.
  • 161
166 Trap: Boathouses All the traps are stocked now -- and still no sight of the phasmid. Return to Morell and let him know.
  • 178
167 Kim Kitsuragi He stops you. "Don't answer that. It was a rhetorical question."
  • 168
168 Authority He doesn't want to, but if there is one more cryptozoological run-around, he *must* force the investigation back on track. This better be it...
  • 157
169 None
  • 170
  • 171
170 None Variable["TASK.report_to_cryptozoologists_1"]
  • 172
171 None (Variable["TASK.report_to_cryptozoologists_1"]) == false
  • 38
172 None
  • 173
  • 174
173 None Variable["TASK.report_to_cryptozoologists_1_done"]
  • 175
174 None (Variable["TASK.report_to_cryptozoologists_1_done"]) == false
  • 176
175 Trap: Boathouses There's nothing else to do with the traps at this time. They're all just lying around, gathering dust and rainwater.
  • 177
176 Trap: Boathouses You've checked all the traps now. There's nothing else to do with them. The cryptozoologists await your report.
  • 177
177 You [Leave.]
178 You [Leave.]
179 None
  • 193
180 None
  • 194
181 None
  • 195
182 None
  • 196
183 None
  • 184
  • 185
184 None Variable["TASK.unlock_the_weasle_door_done"]
  • 8
185 None (Variable["TASK.unlock_the_weasle_door_done"]) == false
  • 186
186 None
  • 8
187 None
  • 188
  • 189
188 None Variable["TASK.open_gary_door_done"]
  • 8
189 None (Variable["TASK.open_gary_door_done"]) == false
  • 183
190 None
  • 191
  • 192
191 None Variable["TASK.open_gary_door"]
  • 187
192 None (Variable["TASK.open_gary_door"]) == false
  • 8
193 None
  • 8
194 None
  • 57
195 None
  • 73
196 None
  • 56