Conversation 1161: DOOMED / CURTAINS

Safety Curtains blocking entrance to Dicemaker. (p.s. they are made of metal not wood, apparently)

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 54
2 Safety Curtains An iron safety curtain curves before your eyes, folded like a bellows. It covers half the room -- blocking the way into a colossal industrial chimney.
  • 24
3 None
  • 4
  • 8
  • 10
  • 45
  • 5
4 You Knock on it. Variable["doomed.curtains_knocked"] == false and Variable["doomed.furnace_yelling_failed_once"] == false
  • 6
5 You [Leave.]
6 Safety Curtains What an odd thing to do.... Nothing happens.
  • 7
7 None
  • 3
8 You Knock on it harder. Variable["doomed.curtains_knocked"] == true and Variable["doomed.curtains_knocked_twice"] == false and Variable["doomed.furnace_yelling_failed_once"] == false
  • 9
9 Safety Curtains Still nothing. No one's home.
  • 7
10 You Knock *even* harder! Variable["doomed.curtains_knocked_twice"] == true and Variable["doomed.furnace_yelling_failed_once"] == false
  • 11
11 Safety Curtains Those curtains prove to be surprisingly sturdy... Your fist hurts now.
  • 28
12 None
  • 13
  • 14
13 None IsKimHere()
  • 15
14 None (IsKimHere()) == false
  • 7
15 Kim Kitsuragi "Can you please try to refrain from attacking random things?"
  • 21
  • 16
  • 17
16 You "This is not random, this is *significant*. I want to see what's on the other side."
  • 20
17 You "I can try..." (Blow gently on your bruised knuckles.)
  • 18
18 Kim Kitsuragi "Thanks."
  • 40
19 None
  • 3
20 Kim Kitsuragi "Why do you think there's something on the other side necessarily?" the lieutenant asks, but you can see a spark of curiosity in his eyes.
  • 40
21 You "I need to find the *malignant entity*, Kim. This is the chimney." Variable["TASK.doomed_investigation"] == true
  • 22
22 Kim Kitsuragi The lieutenant sighs. "Ghosts aren't real, didn't your parents tell you that? In any case, there's no way we can get in right now. Let's investigate further."
  • 19
23 Inland Empire This must be where the *Entity* lives...
  • 33
24 None
  • 25
  • 26
25 None IsTaskActive("TASK.find_the_witch")--[[ Variable[ ]]
  • 23
26 None (IsTaskActive("TASK.find_the_witch")--[[ Variable[ ]]) == false
  • 33
27 Logic If this is really an entrance to the chimney then there must be a furnace somewhere as well. Maybe there's another way to get in?
  • 12
28 None
  • 29
  • 30
29 None Variable["doomed.furnace_heard_voices"]
  • 41
30 None (Variable["doomed.furnace_heard_voices"]) == false
  • 67
31 Physical Instrument There must be another way to wake up whoever is in there... Maybe you should try yelling into the furnace downstairs?
  • 39
32 Logic This is directly above the central furnace in the cellar. The voices probably came from here.
  • 3
33 None
  • 34
  • 35
34 None Variable["doomed.furnace_heard_voices"]
  • 32
35 None (Variable["doomed.furnace_heard_voices"]) == false
  • 3
36 None
  • 37
  • 38
37 None Variable["TASK.doomed_investigation"] == true and Variable["TASK.doomed_investigation_done"] == false
  • 27
38 None (Variable["TASK.doomed_investigation"] == true and Variable["TASK.doomed_investigation_done"] == false) == false
  • 12
39 None
  • 3
40 Kim Kitsuragi "In any case, there's no way we can get in right now. Let's investigate further."
  • 19
41 None
  • 42
  • 43
42 None IsKimHere()
  • 59
43 None (IsKimHere()) == false
  • 63
44 Kim Kitsuragi "There must be another way to wake up whoever is in there... Maybe we can try yelling into the furnace downstairs?"
  • 39
45 You "Hello? I yelled, but it didn't work..." Variable["doomed.furnace_yelling_failed_once"] and Variable["doomed.furnace_whitecheck_success"] == false
  • 46
46 Safety Curtains Again your voice becomes a raspy croak, mid-sentence. It's silent in the abandoned office building -- no one answers you.
  • 48
47 Drama Sire, may we suggest something? Think of the yelling-into-the-furnace as a *grand performance*. Use your chest voice, not your head voice. Sing from the diaphragm.
  • 50
48 Empathy A sudden bout of self pity comes over you.
  • 47
49 None
  • 3
50 None
  • 51
  • 52
51 None Variable["doomed.curtains_drama_performance"]
  • 53
52 None (Variable["doomed.curtains_drama_performance"]) == false
  • 58
53 Physical Instrument Perhaps it's not such a bad idea? Try it again, son.
  • 49
54 None
  • 55
  • 56
55 None Variable["doomed.seen_safety_curtains"]
  • 57
56 None (Variable["doomed.seen_safety_curtains"]) == false
  • 2
57 Safety Curtains As before, an iron safety curtain curves before your eyes. It covers half the room -- blocking the way into a colossal industrial chimney.
  • 33
58 Physical Instrument You took your shot and still missed. Well, you did your best, champ. Shame it wasn't good enough.
  • 49
59 None
  • 60
  • 61
60 None Variable["TASK.find_the_witch"]
  • 44
61 None (Variable["TASK.find_the_witch"]) == false
  • 62
62 Kim Kitsuragi "There must be another way to wake up whoever is in there... Maybe we should ask the lady in the bookstore what's going on here?"
  • 39
63 None
  • 64
  • 65
64 None Variable["TASK.find_the_witch"]
  • 31
65 None (Variable["TASK.find_the_witch"]) == false
  • 66
66 Logic There must be another way to wake up whoever is in there... Maybe you should talk to the lady in the bookstore, ask what's going on?
  • 39
67 None
  • 36