Safety Curtains blocking entrance to Dicemaker. (p.s. they are made of metal not wood, apparently)
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Safety Curtains | An iron safety curtain curves before your eyes, folded like a bellows. It covers half the room -- blocking the way into a colossal industrial chimney. |
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3 | None |
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4 | You | Knock on it. | Variable["doomed.curtains_knocked"] == false and Variable["doomed.furnace_yelling_failed_once"] == false |
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5 | You | [Leave.] |
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6 | Safety Curtains | What an odd thing to do.... Nothing happens. |
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7 | None |
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8 | You | Knock on it harder. | Variable["doomed.curtains_knocked"] == true and Variable["doomed.curtains_knocked_twice"] == false and Variable["doomed.furnace_yelling_failed_once"] == false |
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9 | Safety Curtains | Still nothing. No one's home. |
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10 | You | Knock *even* harder! | Variable["doomed.curtains_knocked_twice"] == true and Variable["doomed.furnace_yelling_failed_once"] == false |
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11 | Safety Curtains | Those curtains prove to be surprisingly sturdy... Your fist hurts now. |
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12 | None |
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13 | None | IsKimHere() |
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14 | None | (IsKimHere()) == false |
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15 | Kim Kitsuragi | "Can you please try to refrain from attacking random things?" |
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16 | You | "This is not random, this is *significant*. I want to see what's on the other side." |
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17 | You | "I can try..." (Blow gently on your bruised knuckles.) |
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18 | Kim Kitsuragi | "Thanks." |
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19 | None |
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20 | Kim Kitsuragi | "Why do you think there's something on the other side necessarily?" the lieutenant asks, but you can see a spark of curiosity in his eyes. |
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21 | You | "I need to find the *malignant entity*, Kim. This is the chimney." | Variable["TASK.doomed_investigation"] == true |
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22 | Kim Kitsuragi | The lieutenant sighs. "Ghosts aren't real, didn't your parents tell you that? In any case, there's no way we can get in right now. Let's investigate further." |
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23 | Inland Empire | This must be where the *Entity* lives... |
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24 | None |
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25 | None | IsTaskActive("TASK.find_the_witch")--[[ Variable[ ]] |
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26 | None | (IsTaskActive("TASK.find_the_witch")--[[ Variable[ ]]) == false |
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27 | Logic | If this is really an entrance to the chimney then there must be a furnace somewhere as well. Maybe there's another way to get in? |
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28 | None |
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29 | None | Variable["doomed.furnace_heard_voices"] |
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30 | None | (Variable["doomed.furnace_heard_voices"]) == false |
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31 | Physical Instrument | There must be another way to wake up whoever is in there... Maybe you should try yelling into the furnace downstairs? |
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32 | Logic | This is directly above the central furnace in the cellar. The voices probably came from here. |
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33 | None |
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34 | None | Variable["doomed.furnace_heard_voices"] |
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35 | None | (Variable["doomed.furnace_heard_voices"]) == false |
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36 | None |
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37 | None | Variable["TASK.doomed_investigation"] == true and Variable["TASK.doomed_investigation_done"] == false |
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38 | None | (Variable["TASK.doomed_investigation"] == true and Variable["TASK.doomed_investigation_done"] == false) == false |
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39 | None |
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40 | Kim Kitsuragi | "In any case, there's no way we can get in right now. Let's investigate further." |
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41 | None |
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42 | None | IsKimHere() |
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43 | None | (IsKimHere()) == false |
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44 | Kim Kitsuragi | "There must be another way to wake up whoever is in there... Maybe we can try yelling into the furnace downstairs?" |
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45 | You | "Hello? I yelled, but it didn't work..." | Variable["doomed.furnace_yelling_failed_once"] and Variable["doomed.furnace_whitecheck_success"] == false |
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46 | Safety Curtains | Again your voice becomes a raspy croak, mid-sentence. It's silent in the abandoned office building -- no one answers you. |
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47 | Drama | Sire, may we suggest something? Think of the yelling-into-the-furnace as a *grand performance*. Use your chest voice, not your head voice. Sing from the diaphragm. |
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48 | Empathy | A sudden bout of self pity comes over you. |
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49 | None |
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50 | None |
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51 | None | Variable["doomed.curtains_drama_performance"] |
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52 | None | (Variable["doomed.curtains_drama_performance"]) == false |
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53 | Physical Instrument | Perhaps it's not such a bad idea? Try it again, son. |
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54 | None |
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55 | None | Variable["doomed.seen_safety_curtains"] |
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56 | None | (Variable["doomed.seen_safety_curtains"]) == false |
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57 | Safety Curtains | As before, an iron safety curtain curves before your eyes. It covers half the room -- blocking the way into a colossal industrial chimney. |
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58 | Physical Instrument | You took your shot and still missed. Well, you did your best, champ. Shame it wasn't good enough. |
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59 | None |
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60 | None | Variable["TASK.find_the_witch"] |
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61 | None | (Variable["TASK.find_the_witch"]) == false |
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62 | Kim Kitsuragi | "There must be another way to wake up whoever is in there... Maybe we should ask the lady in the bookstore what's going on here?" |
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63 | None |
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64 | None | Variable["TASK.find_the_witch"] |
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65 | None | (Variable["TASK.find_the_witch"]) == false |
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66 | Logic | There must be another way to wake up whoever is in there... Maybe you should talk to the lady in the bookstore, ask what's going on? |
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67 | None |
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