Conversation 586: ICE / CHURCH DOOR

Initiating the Get Into The Church TO-DO

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Church Doors Heavy wooden doors more than twice your height stand shut in front of you. The rectangular, sea-worn ornamentation appears in stark contrast to the padlock carelessly drilled into the wood.
  • 3
3 None
  • 63
  • 4
  • 5
  • 6
  • 20
  • 21
  • 54
  • 41
  • 43
4 You Rattle the doors to see if they open. CheckItem("key_church_door") == false
  • 72
5 You Inspect the carpentry.
  • 16
6 You Take a closer look at the padlock.
  • 18
7 Kim Kitsuragi "I don't think that's going to work..."
  • 175
8 You "No, I'm just curious."
  • 10
9 You "She might be. It's worth checking out anyway."
  • 10
10 Kim Kitsuragi The lieutenant nods silently.
  • 17
11 You "What is this feeling?"
  • 13
12 You Back up and look at the door.
  • 148
13 Shivers THERE IS A HOLE IN MY HEART.
  • 73
14 Kim Kitsuragi The lieutenant looks at the padlock. He didn't hear you asking, you were quiet enough.
  • 92
15 Church Doors The doors remain unchanged -- closed with a padlock.
  • 3
16 Church Doors The carving on the door is blocklike and angular, like the church itself. Two large beams shoot downwards, sinking into the wood before they reach the threshold.
  • 83
  • 84
17 Shivers High above, the wind wraps the church in its rush. Cold and wet from the ocean bay, it parts around the massive keel-shaped roof. Like a test tunnel washing both sides, the way it has done for three-hundred-and-forty years. The wind keeps its distance. So should you.
  • 80
18 Church Doors This cheap-looking padlock is sturdily built. It shackles together a hasp and a staple screwed into the wooden door. The lock is adorned with a yellow sticker.
  • 210
19 Church Doors The padlock passes through a staple that's been hastily attached to the wood. Closer inspection reveals that one of the screws is not a screw at all, but a nail. The work has been done recently and is unprofessional, to say the least.
  • 197
20 You Look at the sticker. Variable["church.churchdoor_got_sticker"] == false and Variable["church.churchdoor_sticker_on_padlock"] == true
  • 22
21 You Inspect the staple. CheckItem("key_church_door") == false
  • 19
22 Church Doors You see a yellow circle with two X's and a big curve below them that looks like a mouth. You're pretty sure you haven't seen it before, but what the symbol depicts is clear enough: a smiling dead guy. The curve makes it smile and the X's make it dead.
  • 23
23 Conceptualization There is something blindingly *modern* about this symbol. Its modernness puts to shame everything you've seen before.
  • 87
  • 25
  • 26
24 None
  • 3
25 You "Have you seen this symbol before?" (Point to it.) IsKimHere()
  • 27
26 You Take another look at the padlock.
  • 49
27 Kim Kitsuragi He takes off his glasses and uses a blue handkerchief to thoroughly wipe them clean before inspecting the sticker. Then he looks up, pauses, and replies...
  • 86
28 You "What does it look like to you?"
  • 29
29 Kim Kitsuragi "Looks like a dead man smiling. Suggests... junior delinquency."
  • 48
  • 44
30 Kim Kitsuragi "I haven't seen that sticker before. And I am not a youth."
  • 116
31 You "I agree -- it's very modern. But does the cheery guy not know he's dead, or does the dead guy not care that he is? What is the source of the irony here?"
  • 32
32 Kim Kitsuragi "That level of conceptual thinking is not part of my skill set."
  • 33
33 None
  • 3
34 Logic Should you want to get through, it might be easier to just pry the whole thing off.
  • 162
35 None
  • 18
36 You "Kim, do you happen to have a prybar?"
  • 37
37 Kim Kitsuragi The lieutenant takes a step back and looks at the church looming overhead. "Yes, there's a toolbox in the Kineema..."
  • 193
38 Empathy There is a touch of guilt in his voice.
  • 179
39 You "Where do you think we should start?"
  • 40
40 Kim Kitsuragi "Can you hear the pulsing bass underneath the wind?" He raises his hand to his ear. "A sure sign of junior delinquency -- somewhere east of here."
  • 214
41 You Apply some official force on the padlock. CheckItem("prybar") and Variable["church.churchdoor_have_crowbar_idea"] and CheckItem("key_church_door") == false
  • 51
42 Kim Kitsuragi "I don't know... you *don't*? Or maybe we'll find a new one. I don't carry more than one prybar with me..." He looks up at the bell-tower.
  • 224
43 You [Leave.]
  • 183
44 You "What is suggestive of junior delinquency here?"
  • 30
45 Empathy He feels sorry for you. For him as a lieutenant it would be demeaning to have someone recite terms from the officer's exam.
  • 44
46 Kim Kitsuragi "These acts aren't called *crimes* as they would be for adults. Crimes committed by minors are called 'delinquent acts'. This was part of your officer's exams." He puts the handkerchief in his coat pocket.
  • 45
47 Kim Kitsuragi "For Revachol ZoC, the Moralintern defines junior delinquents as minors between the ages of 10 and 16 who have committed an act in violation of the law..."
  • 46
48 You "Okay, what is *junior delinquency*?"
  • 47
49 None
  • 18
50 You Back off.
  • 35
51 Church Doors
  • 52
  • 53
52 Church Doors Variable["church.churchdoor_open_crowbar"] == true
  • 153
53 Church Doors (Variable["church.churchdoor_open_crowbar"] == true) == false
  • 186
54 You Try to peel off the sticker without ripping it. Variable["church.churchdoor_inspected_sticker"]
  • 55
55 Church Doors
  • 56
  • 57
56 Church Doors Variable["church.churchdoor_got_sticker"]
  • 59
57 Church Doors (Variable["church.churchdoor_got_sticker"]) == false
  • 58
58 Interfacing Your hands are clammy from the sea air. The piece of sticker keeps slipping away...
  • 95
  • 96
  • 97
59 Interfacing There's nothing like the sound of a sticker unpeeling. Now it's stuck to your thumb.
  • 62
  • 61
  • 60
60 You Shake it off your thumb and throw it in the wind.
  • 105
61 You Put the sticker *on* your ledger -- right on the cover! CheckItem("ledger_damaged") or CheckItem("ledger_of_failure_and_hatred") or CheckItem("ledger_oblivion")
  • 104
62 You Put the sticker *in* your ledger -- after the last entry, where it belongs. CheckItem("ledger_damaged") or CheckItem("ledger_of_failure_and_hatred") or CheckItem("ledger_oblivion")
  • 106
63 You Open the padlock with the key. CheckItem("key_church_door")
  • 64
64 Church Doors The lock turns easily. You hear a click as the shackle pops open.
  • 143
65 Church Doors
  • 66
  • 67
66 Church Doors IsKimHere()
  • 68
67 Church Doors (IsKimHere()) == false
  • 225
68 Kim Kitsuragi "Let's go." The lieutenant nods at you.
  • 225
69 Church Doors
  • 70
  • 71
70 Church Doors IsKimHere()
  • 7
71 Church Doors (IsKimHere()) == false
  • 17
72 Church Doors Nothing happens, only the sound of the padlock rattling against the door.
  • 69
73 Church Doors
  • 74
  • 75
74 Church Doors IsKimHere()
  • 14
75 Church Doors (IsKimHere()) == false
  • 92
76 Church Doors
  • 77
  • 78
77 Church Doors IsKimHere()
  • 42
78 Church Doors (IsKimHere()) == false
  • 223
79 Kim Kitsuragi "Do you think our suspect is hiding inside?" He raises his sight to the darkened windows overhead.
  • 90
  • 9
  • 8
80 Church Doors
  • 81
  • 82
81 Church Doors Variable["church.door_shivers_success"]
  • 107
82 Church Doors (Variable["church.door_shivers_success"]) == false
  • 92
83 You Run your hand over a beam.
  • 85
84 You Back up and look at the door.
  • 149
85 Church Doors The surface is smooth from the wind, but moist to the touch.
  • 209
86 Kim Kitsuragi "No."
  • 28
87 You What makes it so modern? Variable["church.churchdoor_understood_modernity"]
  • 88
88 Conceptualization It's the contrast between the cheery, chemical yellow and the rigor mortis. As if the cheery guy didn't know he was dead or the dead guy didn't care that he was. Either way, you get the sense the forces of *future* are at work here.
  • 211
89 Kim Kitsuragi "But maybe we should circle the building and look for another way in first. The building has seen enough mistreatment."
  • 38
90 You "I do."
  • 91
91 Kim Kitsuragi "People do look to churches for shelter, but an abandoned thing like this... I'm not so sure."
  • 17
92 None
  • 3
93 None
  • 3
94 None
  • 3
95 You "Kim, could I have that handkerchief? My hands are wet." Variable["church.churchdoor_saw_hankercief"] == true and Variable["church.churchdoor_used_hankerchief"] == false and IsKimHere()
  • 98
96 You "Fuck this!" (Hit the lock.)
  • 134
97 You Gracefully let the lock go.
  • 100
98 Kim Kitsuragi The lieutenant hands you a blue handkerchief. He looks a little dismayed when he gets it back crumpled. However, it should be easier to peel the sticker off now.
  • 94
99 Kim Kitsuragi That hurt. The lieutenant looks up at the roof of the church, ignoring your little tantrum.
  • 137
100 Church Doors The lock clanks against the door, cold and heavy.
  • 150
101 You (Turn to the lieutenant.) "This is where Mr. Prybar comes in handy."
  • 202
102 Kim Kitsuragi He takes a step back. "Maybe we should circle the building first and look for another way. The building has seen enough mistreatment."
  • 38
103 None
  • 18
104 Interfacing VoilĂ ! Looks very modern.
  • 213
105 Interfacing Au revoir, sticker!
  • 24
106 Interfacing Looks like today was a gold star day!
  • 24
107 None
  • 11
  • 12
108 Church Doors
  • 109
  • 110
109 Church Doors CheckItem("prybar")
  • 114
110 Church Doors (CheckItem("prybar")) == false
  • 115
111 Church Doors
  • 112
  • 113
112 Church Doors IsKimHere()
  • 108
113 Church Doors (IsKimHere()) == false
  • 201
114 None
  • 101
  • 50
115 None
  • 36
  • 50
116 Church Doors
  • 117
  • 118
117 Church Doors Variable["church.churchdoor_understood_modernity"]
  • 119
118 Church Doors (Variable["church.churchdoor_understood_modernity"]) == false
  • 212
119 None
  • 31
  • 120
120 You Padlock, padlock, padlock!
  • 103
121 None
  • 3
122 Church Doors
  • 123
  • 124
123 Church Doors IsKimHere()
  • 125
124 Church Doors (IsKimHere()) == false
  • 127
125 None
  • 129
  • 126
126 You Admit defeat and leave the lock alone.
  • 127
127 None
  • 15
128 Kim Kitsuragi "I'm not as *sturdy* as you are. I have even less leverage." He doesn't even try to sound convincing.
  • 127
129 You "You could give me a hand, you know?"
  • 128
130 Church Doors
  • 131
  • 132
131 Church Doors Variable["church.churchdoor_get_in_the_church_initiated"]
132 Church Doors (Variable["church.churchdoor_get_in_the_church_initiated"]) == false
  • 139
133 Kim Kitsuragi "If you really think we should get in there, we need to find some other way..."
  • 165
  • 168
134 Church Doors
  • 135
  • 136
135 Church Doors IsKimHere()
  • 99
136 Church Doors (IsKimHere()) == false
  • 137
137 Church Doors The padlock hits the wood like a knocker, with a resounding thud. Your cold hand hurts from the impact. Congratulations!
  • 94
138 None
  • 39
139 Church Doors
  • 140
  • 141
140 Church Doors IsKimHere()
  • 190
141 Church Doors (IsKimHere()) == false
142 Church Doors A great whoosh of air rushes into the dark innards of the church, as though rushing to fill a great vacuum...
  • 234
143 Shivers Feels like electricity and a very small piece of nothingness.
  • 65
144 None
  • 3
145 Church Doors
  • 146
  • 147
146 Church Doors Variable["TASK.locate_ruby_on_the_coast_done"]
  • 230
147 Church Doors (Variable["TASK.locate_ruby_on_the_coast_done"]) == false
  • 79
148 None
  • 15
149 None
  • 15
150 None
  • 3
151 Physical Instrument The pathetic old wood, rusty screws (and one nail) stand no chance against the forces of *leverage*. From deep within, a bellow rips...
  • 154
152 Physical Instrument A minute or so of mauling away at the lock has led to no success. The prybar in your hand has given you... zero mechanical advantage.
  • 122
153 Physical Instrument You jam the prybar between the lock and the staple and apply force -- your biceps bulge from the strain. The metal creaks and squeals...
  • 151
154 Church Doors
  • 155
  • 156
155 Church Doors IsTHCPresent("revacholian_nationhood")
  • 157
156 Church Doors (IsTHCPresent("revacholian_nationhood")) == false
  • 158
157 You "Welcome to Revachol, lock!"
  • 159
158 You "RAAARRRRRG!"
  • 159
159 Physical Instrument Suddenly, the prybar snaps. Metal shavings fly everywhere. The upper half, between the lock and the staple, falls to the ground with a *thunk*.
  • 217
160 You "The fuck? How is this even *possible*?"
  • 218
161 You "I broke the prybar. Where do I get a new one?" (Proceed.)
  • 76
162 Church Doors
  • 163
  • 164
163 Church Doors Variable["church.churchdoor_have_crowbar_idea"]
  • 111
164 Church Doors (Variable["church.churchdoor_have_crowbar_idea"]) == false
  • 201
165 You "Where do you think we should start?"
  • 166
166 Kim Kitsuragi "Can you hear the pulsing bass underneath the east wind?" He raises his hand to his ear. "A sure sign of junior delinquency."
167 Kim Kitsuragi "It does seem rather irrelevant to our case." The lieutenant nods.
168 You "I'm actually not that interested in the church right now."
  • 167
169 You Look at the broken tool in your hand.
  • 170
170 Physical Instrument The broken edge of the snapped prybar is smooth. Took the tip right off...
  • 171
171 Inland Empire A bad omen. Beware of this church.
  • 216
172 Logic This was surely just a freak accident.
  • 144
173 None
  • 3
174 Inland Empire As you do, you hear and the echo of the Doomed Commercial Area. Its black halls and dusty machines. Then the feeling passes.
  • 142
175 Church Doors
  • 176
  • 177
176 Church Doors Variable["TASK.ask_about_ruby_in_village"]
  • 145
177 Church Doors (Variable["TASK.ask_about_ruby_in_village"]) == false
  • 17
178 None
  • 3
179 Church Doors
  • 180
  • 181
180 Church Doors Variable["church.churchdoor_get_in_the_church_initiated"]
  • 182
181 Church Doors (Variable["church.churchdoor_get_in_the_church_initiated"]) == false
  • 138
182 None
  • 3
183 Church Doors
  • 184
  • 185
184 Church Doors CheckItem("key_church_door")
185 Church Doors (CheckItem("key_church_door")) == false
  • 130
186 Church Doors
  • 187
  • 188
187 Church Doors CheckEquipped("prybar") == false and CheckEquipped("kvalsund_multitool") == false
  • 189
188 Church Doors (CheckEquipped("prybar") == false and CheckEquipped("kvalsund_multitool") == false) == false
  • 152
189 Physical Instrument Nice try, son, but this is not something you should be attempting to do with your bare hands.
  • 127
190 Church Doors
  • 191
  • 192
191 Church Doors Variable["ice.tentflap_greeting_done"]
192 Church Doors (Variable["ice.tentflap_greeting_done"]) == false
  • 133
193 Church Doors
  • 194
  • 195
194 Church Doors Variable["ice.tentflap_greeting_done"]
  • 196
195 Church Doors (Variable["ice.tentflap_greeting_done"]) == false
  • 89
196 Kim Kitsuragi "But maybe we should look for another way in first... The building has seen enough mistreatment."
  • 207
197 Church Doors
  • 198
  • 199
198 Church Doors CheckItem("key_church_door")
  • 200
199 Church Doors (CheckItem("key_church_door")) == false
  • 34
200 None
  • 3
201 None
  • 3
202 Church Doors
  • 203
  • 204
203 Church Doors Variable["ice.tentflap_greeting_done"]
  • 206
204 Church Doors (Variable["ice.tentflap_greeting_done"]) == false
  • 102
205 None
  • 3
206 Kim Kitsuragi He takes a step back. "Maybe we should look for another way in first... The church has seen enough mistreatment."
  • 207
207 Empathy There is a touch of something in his voice. Hard to say what.
  • 208
208 Kim Kitsuragi "How about we go and check out that tent again?" He nods at the shabby piece of canvas set up on the ice next to the church.
  • 205
209 Interfacing Feels exceptional. Three hundred tons of pine wood fit together seamlessly. It's old too, cut and carved many centuries ago.
  • 93
210 Interfacing It'll be easier to break the staple than the lock. Also -- that sticker is interesting, somehow...
  • 173
211 Inland Empire These forces of future have chosen to depict something that reminds you of... you.
  • 25
  • 26
212 Logic Thus, it must be made by youths.
  • 121
213 Conceptualization You're part of the future-brigade now. And so is your formerly humdrum ledger. Neon, baby!
  • 24
214 Visual Calculus There's something on the sea ice there.
  • 178
215 Physical Instrument Your muscles do not know. This shouldn't happen. You're sure the wood looked weak.
  • 216
216 None
  • 217
217 None
  • 169
  • 160
  • 161
218 Church Doors
  • 219
  • 220
219 Church Doors IsKimHere()
  • 221
220 Church Doors (IsKimHere()) == false
  • 215
221 Kim Kitsuragi "Tools break, officer. Try to control yourself."
  • 222
222 Esprit de Corps For example, see how calm I am, although you broke my favourite prybar.
  • 216
223 Church Doors The church does not reply. The wood now seems less rotten, the screws (and one nail) almost shimmer with perseverance.
  • 172
224 Kim Kitsuragi "I thought this was a lousy way to enter a place of worship that's already in disrepair. I guess the church agreed."
  • 172
225 You Pull on the doors...
  • 227
226 Church Doors You enter the church.
227 Church Doors
  • 228
  • 229
228 Church Doors Variable["TASK.doomed_investigation_done"]
  • 174
229 Church Doors (Variable["TASK.doomed_investigation_done"]) == false
  • 142
230 Church Doors
  • 231
  • 232
231 Church Doors IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]
  • 233
232 Church Doors (IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]) == false
  • 17
233 Kim Kitsuragi "Besides, we should really get to the island." He looks at the sea.
  • 17
234 Church Doors ... in the heart of the city.
  • 226