Conversation 1320: KIM SWITCH / DESERTER TACTICS

Kim talks to you on the side and says you got him, push motive angle.

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 49
2 Kim Kitsuragi He nods. "From nothing to this in a day..." A crooked little smile. "This is *good*, we just need a confession first, and then *maybe* a solid motive later."
  • 7
3 You "Do you think he did it?"
  • 2
4 Empathy There is palpable excitement in his tone. He likes him for this -- *a lot*. But there's something more too...
  • 34
5 You "How do you think the questioning is going?"
  • 10
6 You "What can I put on him -- to get him to fess up?" Variable["seafort.deserter_motive_with_companion"] == true
  • 11
7 None
  • 45
  • 8
  • 5
  • 6
  • 51
  • 13
8 You "I'm trying to get him to confess..."
  • 9
9 Kim Kitsuragi "Yes, good going -- that should be our *first* priority."
  • 12
10 Kim Kitsuragi "Good." He nods. "We're doing very good. He *wants* to confess -- I can see that. We just need to pile it on, a little more -- the more we have on him, the closer he is..."
  • 44
11 Kim Kitsuragi "He's a communard. The victim was a mercenary. We should get him talking politics again. You could even tell him we already *have* a motive."
  • 50
12 None
  • 7
13 You "Okay, let's do this." (Conclude.) Variable["seafort.deserter_motive_with_companion"] == false
  • 53
14 Kim Kitsuragi "Remember," the lieutenant whispers. "He wants to tell us -- but he doesn't want to *help* us. It needs to look like we already have everything."
  • 4
15 None
  • 16
  • 17
16 None Variable["TASK.check_seafort_done"]
  • 24
17 None (Variable["TASK.check_seafort_done"]) == false
  • 20
18 None
  • 7
19 Kim Kitsuragi "Ballistics. Let him cook here for a minute or two -- we can have another look around the island for a sniper's nest." He looks to the small tower on the coast. "I think we should check out the post."
  • 23
20 None
  • 21
  • 22
21 None Variable["seafort.nest_mainhub_got"]
  • 52
22 None (Variable["seafort.nest_mainhub_got"]) == false
  • 19
23 Suggestion It doesn't have to hold in court. Just establish a line of sight and he'll do the rest himself.
  • 24
24 None
  • 25
  • 26
25 None CheckItem("deserter_gun")
  • 29
26 None (CheckItem("deserter_gun")) == false
  • 30
27 Kim Kitsuragi "Also, the gun." He smiles very politely. "We should pick it up and discuss it in front of him. Make a show of it."
  • 28
28 Drama Yes, sire! Make a production of this examination!
  • 29
29 None
  • 7
30 None
  • 31
  • 32
31 None Variable["seafort.kimswitch_lets_do_ballistics"]
  • 27
32 None (Variable["seafort.kimswitch_lets_do_ballistics"]) == false
  • 33
33 Kim Kitsuragi "Well, I can think of one thing. The gun." He smiles very politely. "We should pick it up, and discuss it in front of him. Make a show of it."
  • 28
34 None
  • 35
  • 36
35 None Variable["seafort.kimswitch_emp_more_to_it"]
  • 37
36 None (Variable["seafort.kimswitch_emp_more_to_it"]) == false
37 Logic He thinks the deserter has more than just this case in him. Forty-four years here...
  • 38
38 None
  • 39
  • 40
39 None Variable["seafort.kimswitch_logic_deserter_knows_more"]
  • 41
  • 42
40 None (Variable["seafort.kimswitch_logic_deserter_knows_more"]) == false
41 You "You think he has more? Than this case?"
  • 43
42 You Pat him on the back. [Leave.]
43 Kim Kitsuragi "Oh yes..." He nods. "And -- he hasn't spoken to anybody in a long time. If we get him open, who knows what will pour out..."
  • 42
44 Logic You hear that? He thinks you're *this* close...
  • 18
45 You "I'm slapping myself to get ideas!"
  • 46
46 Kim Kitsuragi "I can see that, yes. I'm not judging."
  • 47
47 None
  • 7
48 None
  • 49
49 None
  • 57
50 None
  • 7
51 You "What am I missing? What haven't I done?" Variable["TASK.check_seafort_done"] == false or CheckItem("deserter_gun") == false
  • 15
52 Kim Kitsuragi "Ballistics. Let him cook here for a minute or two -- we can have another look at the set-up he had there, with the mattress." He nods southeast to the tower. "Ballistics always impresses these military types."
  • 23
53 None
  • 54
  • 55
54 None Variable["seafort.deserter_motive_with_companion"]
  • 56
55 None (Variable["seafort.deserter_motive_with_companion"]) == false
  • 14
56 Kim Kitsuragi "Remember," the lieutenant whispers. "He wants to tell us -- but he doesn't want to *help* us. It needs to look like we already have everything."
  • 4
57 None
  • 58
  • 59
58 None Variable["TASK.inspect_the_phasmid"]
  • 60
59 None (Variable["TASK.inspect_the_phasmid"]) == false
  • 3
60 Kim Kitsuragi "We just need to get him back to the mainland." A crooked little smile. "We actually did it..."
  • 61
  • 62
61 You "We really did, didn't we?"
  • 63
62 You "Let's get him back before we congratulate ourselves."
  • 63
63 Kim Kitsuragi He smiles. "You should be proud. Come on -- let's wrap this up."