Kim talks to you on the side and says you got him, push motive angle.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Kim Kitsuragi | He nods. "From nothing to this in a day..." A crooked little smile. "This is *good*, we just need a confession first, and then *maybe* a solid motive later." |
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3 | You | "Do you think he did it?" |
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4 | Empathy | There is palpable excitement in his tone. He likes him for this -- *a lot*. But there's something more too... |
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5 | You | "How do you think the questioning is going?" |
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6 | You | "What can I put on him -- to get him to fess up?" | Variable["seafort.deserter_motive_with_companion"] == true |
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7 | None |
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8 | You | "I'm trying to get him to confess..." |
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9 | Kim Kitsuragi | "Yes, good going -- that should be our *first* priority." |
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10 | Kim Kitsuragi | "Good." He nods. "We're doing very good. He *wants* to confess -- I can see that. We just need to pile it on, a little more -- the more we have on him, the closer he is..." |
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11 | Kim Kitsuragi | "He's a communard. The victim was a mercenary. We should get him talking politics again. You could even tell him we already *have* a motive." |
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12 | None |
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13 | You | "Okay, let's do this." (Conclude.) | Variable["seafort.deserter_motive_with_companion"] == false |
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14 | Kim Kitsuragi | "Remember," the lieutenant whispers. "He wants to tell us -- but he doesn't want to *help* us. It needs to look like we already have everything." |
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15 | None |
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16 | None | Variable["TASK.check_seafort_done"] |
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17 | None | (Variable["TASK.check_seafort_done"]) == false |
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18 | None |
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19 | Kim Kitsuragi | "Ballistics. Let him cook here for a minute or two -- we can have another look around the island for a sniper's nest." He looks to the small tower on the coast. "I think we should check out the post." |
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20 | None |
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21 | None | Variable["seafort.nest_mainhub_got"] |
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22 | None | (Variable["seafort.nest_mainhub_got"]) == false |
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23 | Suggestion | It doesn't have to hold in court. Just establish a line of sight and he'll do the rest himself. |
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24 | None |
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25 | None | CheckItem("deserter_gun") |
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26 | None | (CheckItem("deserter_gun")) == false |
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27 | Kim Kitsuragi | "Also, the gun." He smiles very politely. "We should pick it up and discuss it in front of him. Make a show of it." |
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28 | Drama | Yes, sire! Make a production of this examination! |
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29 | None |
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30 | None |
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31 | None | Variable["seafort.kimswitch_lets_do_ballistics"] |
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32 | None | (Variable["seafort.kimswitch_lets_do_ballistics"]) == false |
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33 | Kim Kitsuragi | "Well, I can think of one thing. The gun." He smiles very politely. "We should pick it up, and discuss it in front of him. Make a show of it." |
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34 | None |
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35 | None | Variable["seafort.kimswitch_emp_more_to_it"] |
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36 | None | (Variable["seafort.kimswitch_emp_more_to_it"]) == false |
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37 | Logic | He thinks the deserter has more than just this case in him. Forty-four years here... |
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38 | None |
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39 | None | Variable["seafort.kimswitch_logic_deserter_knows_more"] |
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40 | None | (Variable["seafort.kimswitch_logic_deserter_knows_more"]) == false |
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41 | You | "You think he has more? Than this case?" |
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42 | You | Pat him on the back. [Leave.] |
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43 | Kim Kitsuragi | "Oh yes..." He nods. "And -- he hasn't spoken to anybody in a long time. If we get him open, who knows what will pour out..." |
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44 | Logic | You hear that? He thinks you're *this* close... |
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45 | You | "I'm slapping myself to get ideas!" |
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46 | Kim Kitsuragi | "I can see that, yes. I'm not judging." |
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47 | None |
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48 | None |
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49 | None |
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50 | None |
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51 | You | "What am I missing? What haven't I done?" | Variable["TASK.check_seafort_done"] == false or CheckItem("deserter_gun") == false |
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52 | Kim Kitsuragi | "Ballistics. Let him cook here for a minute or two -- we can have another look at the set-up he had there, with the mattress." He nods southeast to the tower. "Ballistics always impresses these military types." |
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53 | None |
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54 | None | Variable["seafort.deserter_motive_with_companion"] |
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55 | None | (Variable["seafort.deserter_motive_with_companion"]) == false |
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56 | Kim Kitsuragi | "Remember," the lieutenant whispers. "He wants to tell us -- but he doesn't want to *help* us. It needs to look like we already have everything." |
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57 | None |
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58 | None | Variable["TASK.inspect_the_phasmid"] |
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59 | None | (Variable["TASK.inspect_the_phasmid"]) == false |
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60 | Kim Kitsuragi | "We just need to get him back to the mainland." A crooked little smile. "We actually did it..." |
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61 | You | "We really did, didn't we?" |
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62 | You | "Let's get him back before we congratulate ourselves." |
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63 | Kim Kitsuragi | He smiles. "You should be proud. Come on -- let's wrap this up." |
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