Kim wants to call it a day.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | None |
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3 | None | MoneyAmount() >=13000 |
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4 | None | (MoneyAmount() >=13000) == false |
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5 | None |
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6 | None | Variable["character.pay_garte_100"] |
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7 | None | (Variable["character.pay_garte_100"]) == false |
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8 | You | "But I don't have the money..." |
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9 | None |
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10 | None | Variable["character.pay_garte_70"] |
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11 | None | (Variable["character.pay_garte_70"]) == false |
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12 | None |
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13 | None | MoneyAmount() >=10000 |
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14 | None | (MoneyAmount() >=10000) == false |
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15 | Kim Kitsuragi | "Let's talk to him anyway. An officer of the RCM shouldn't be sleeping in the streets. We'll figure something out." |
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16 | Empathy | Though he finds this situation frustrating, he is doing his best to not make you feel any worse than you already do. |
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17 | None |
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18 | None | MoneyAmount() >=7000 |
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19 | None | (MoneyAmount() >=7000) == false |
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20 | None |
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21 | None | MoneyAmount() >=3000 |
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22 | None | (MoneyAmount() >=3000) == false |
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23 | None |
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24 | None | Variable["character.pay_garte_30"] |
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25 | None | (Variable["character.pay_garte_30"]) == false |
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26 | None |
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27 | None | Variable["character.pay_garte_60"] |
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28 | None | (Variable["character.pay_garte_60"]) == false |
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29 | None |
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30 | None | MoneyAmount() >=6000 |
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31 | None | (MoneyAmount() >=6000) == false |
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32 | You | "I haven't paid the cafeteria manager for damages yet." | Variable["TASK.pay_for_the_damages"] == true and Variable["TASK.pay_for_the_damages_done"] == false |
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33 | Empathy | He's proud of you for getting your act together and finding a way to pay back what you owe. |
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34 | You | "Yes, my hostel room calls." | (Variable["TASK.pay_for_the_damages_done"] == true and DayCount() == 1) or (Variable["TASK.pay_whirling_bill_done"] and DayCount() > 1) |
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35 | You | "I found lodgings in the village. I'll spend the night there." | Variable["village.has_shack"] == true |
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36 | Kim Kitsuragi | "Good to know. I'll be wherever is necessary in the morning. Bright and early, 7:30 sharp." |
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37 | Kim Kitsuragi | "I'll also take a room at the Whirling." |
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38 | None |
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39 | None | Variable["whirling.kim_took_room"] |
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40 | None | (Variable["whirling.kim_took_room"]) == false |
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41 | You | "I think I have the money now. This is money, right?" (Show him reál bills.) |
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42 | Kim Kitsuragi | He nods. "I'll also take a room at the Whirling. One cannot get much closer to the crime scene." |
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43 | Kim Kitsuragi | "You should take care of that, then." |
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44 | None |
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45 | Kim Kitsuragi | "Let's continue tomorrow, bright and early -- 7:30 sharp. I'll be waiting downstairs." |
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46 | You | "I think I need to talk to the cafeteria manager about my room..." | Variable["TASK.pay_for_the_damages"] == false |
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47 | Kim Kitsuragi | "You certainly have been avoiding it." |
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48 | You | "Then I should check in with the cafeteria manager." | DayCount() > 1 and Variable["TASK.pay_whirling_bill_done"] == false |
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49 | Kim Kitsuragi | "Do that. I'll be waiting for you downstairs tomorrow." |
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50 | None |
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51 | None | DayCount() == 1 |
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52 | None | (DayCount() == 1) == false |
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53 | Kim Kitsuragi | "We can pick up where we left off tomorrow morning." |
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