Conversation 424: JAM / COALITION WARSHIP ARCHER -- NOID VERSION

CUTSCENE where you attempt to contact Coalition Warship Archer with NOID. PART OF THE MORALIST DREAM QUEST

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Noid "Just plug that in there, would you?"
  • 3
3 Noid
  • 4
  • 5
4 Noid IsKimHere()
  • 7
5 Noid (IsKimHere()) == false
  • 6
6 You "Got it. Are we ready?"
  • 8
7 Kim Kitsuragi "It's done. I believe we're ready." The lieutenant wipes his brow.
  • 8
8 Noid "Yeah, as ready as we're going to be." He cracks his neck before putting on a pair of headphones. "Grab one of these can sets. I've got it rigged so that we can both listen, but only your cop-talk will broadcast..."
  • 9
9 Noid "No idea what we're gonna hear when I turn this thing on, so be prepared for *anything*. Trick is to keep transmitting your request until the Big Bad acknowledges you. You got that?"
  • 10
  • 11
  • 12
10 You "Wait, what if they *never* acknowledge me?"
  • 13
11 You "Yes."
  • 14
12 You "Hold on, I need a minute."
  • 15
13 Noid "Honestly, that might be for the best. Like I said, the sines coming off this whole project are seriously uncharted..."
  • 16
14 Noid "Good. We're live in two... one..."
  • 17
15 Noid "No time. We're live in two... one..."
  • 17
16 Noid "Don't know how much juice we've got, so we better get to it. You ready?"
  • 11
  • 12
17 Horseback Antenna ...
  • 18
18 Noid
  • 19
  • 20
19 Noid Variable["auto.is_snowing"]
  • 21
20 Noid (Variable["auto.is_snowing"]) == false
  • 22
21 Shivers A soft rustling. The snow seems to have gotten between your ears somehow...
  • 23
22 Shivers A soft rustling. Between your ears, a winterscape with fast falling snow...
  • 23
23 Noid
  • 24
  • 25
24 Noid Variable["jam.warship_shivers_snow"]
  • 26
  • 27
25 Noid (Variable["jam.warship_shivers_snow"]) == false
  • 28
26 You Where's the sound coming from?
  • 29
27 You Ignore it.
  • 28
28 Noid "That's your cue, lawman."
  • 31
29 Shivers Every lightswitch, every motor carriage, every doorbell, tea kettle, and radio in Martinaise, all mingled with electrical interference caused by scattered thunderstorms over Ozonne.
  • 30
30 Noid "Hey, lawman. We're waiting on you."
  • 31
31 None
  • 36
  • 32
  • 33
  • 34
  • 35
32 You "Coalition Warship Archer, this is RCM Officer Firewalker. Please acknowledge." Variable["plaza.kineema_i_am_firewalker"] == true or Variable["XP.confirm_name_harry"] == false
  • 37
33 You "Coalition Warship Archer, this is RCM Officer Tequila Sunset. Please acknowledge." Variable["tc.tequila_sunset"] == true
  • 37
34 You "Coalition Warship Archer, this is Detective Raphaël Ambrosius Costeau of the RCM. Please acknowledge." Variable["tc.raphael_ambrosius_costeau"] or IsTHCPresent("detective_costeau")
  • 37
35 You "Coalition Warship Archer, this is Lieutenant Harrier du Bois of the RCM. Please acknowledge." Variable["tc.name_full_harrier"] == true
  • 37
36 You "What should I say?"
  • 38
37 Horseback Antenna ...
  • 40
38 Noid "That's up to you. I don't know your *callsign*."
  • 39
39 None
  • 31
40 Inland Empire You're all alone out there, wandering a blasted heath, calling out to the night, but there is no reply, except for the buzzing of invisible machines...
  • 41
41 Noid
  • 42
  • 43
42 Noid Variable["jam.warship_inland_blasted_heath"]
  • 44
43 Noid (Variable["jam.warship_inland_blasted_heath"]) == false
  • 47
44 Noid
  • 45
  • 46
45 Noid IsKimHere()
  • 48
46 Noid (IsKimHere()) == false
  • 49
47 Inland Empire I-i-is there anybody th-th-there?
  • 44
48 Kim Kitsuragi The lieutenant looks up at you with a nervous glance.
  • 51
49 Noid "Give it another go."
  • 50
50 You "Coalition Warship Archer, this is Firewalker. Please acknowledge."
  • 66
51 Esprit de Corps He is nervous for your sake, of course, but also his own.
  • 52
52 Noid
  • 53
  • 54
53 Noid Variable["jam.warship_esprit_kim_nervous"]
  • 55
54 Noid (Variable["jam.warship_esprit_kim_nervous"]) == false
  • 56
55 Esprit de Corps Looking at him now, with both hands on his headphones, you see very briefly what the lieutenant must have been like when he first joined the RCM...
  • 57
56 Esprit de Corps Nervous for who, though, you cannot say.
  • 49
57 Noid
  • 58
  • 59
58 Noid Variable["reputation.kim"] > 1
  • 60
59 Noid (Variable["reputation.kim"] > 1) == false
  • 65
60 Noid
  • 61
  • 62
61 Noid Variable["reputation.kim"] > 5
  • 63
62 Noid (Variable["reputation.kim"] > 5) == false
  • 64
63 Esprit de Corps Then he turns to you. He gives you a half smile along with an almost imperceptible nod of encouragement.
  • 49
64 Esprit de Corps Then he turns to you. His expression seems to say, 'You'd better not leave this mess for me alone'.
  • 49
65 Esprit de Corps Then he turns to you. He shakes his head slightly and looks back at the amplifier.
  • 49
66 Horseback Antenna ...
  • 67
67 Perception (Hearing) Perhaps you're simply imagining it, but it seems as though you're learning to pull apart the fibres of this auditory felt. You focus on one strand in particular, one that sounds very nearly human...
  • 68
68 Noid
  • 69
  • 70
69 Noid Variable["jam.warship_perc_sound_human"]
  • 71
70 Noid (Variable["jam.warship_perc_sound_human"]) == false
  • 72
71 Horseback Antenna "Nein, Liebling! Das lasse ich nicht zu … Wie kannst du unseren Jungen bloß auf einem dieser *Dinger* nach Vredefort schicken?"
  • 73
72 Horseback Antenna "Nein, Liebling! ... unseren Jungen... nach Vredefort ... einem dieser *Dinger*..."
  • 73
73 You "Hello... Archer? Do you acknowledge?"
  • 74
74 Horseback Antenna "Marianne ... mir erzählt, dass Oskar nicht mehr ... seit er auf einem Luftschiff aus Graad zurückgekommen ... halten ihn die Psychologen für vollkommen normal ... aber sie hat das Gefühl ... seit seiner Rückkehr ... einem Fremden zusammenzuleben..."
  • 75
75 Rhetoric Something about her son going to Vredefort on an aerostatic... to see some psychologists? Or maybe the psychologists are saying it's normal... to have feelings for strangers? Foreign languages were never your strong suit.
  • 76
76 Noid
  • 77
  • 78
77 Noid Variable["jam.warship_rhetoric_walder"]
  • 79
78 Noid (Variable["jam.warship_rhetoric_walder"]) == false
  • 80
79 None
  • 1488
  • 1504
  • 1498
  • 1493
  • 1486
  • 1482
80 Rhetoric You can't make out a word of this gibberish.
  • 79
81 Noid
  • 82
  • 83
82 Noid IsKimHere()
  • 84
83 Noid (IsKimHere()) == false
  • 85
84 Shivers A slight frisson at the point where your neck meets your spine. Something about the lieutenant's words, directed at you, but not *you*...
  • 86
  • 87
  • 88
85 Shivers A slight frisson at the point where your neck meets your spine. You can *feel* the lieutenant's presence, even though he's nowhere to be found...
  • 110
86 You "Kim, don't clog my connection."
  • 89
87 You "What are you talking about, Kim? It's perfectly nice out." Variable["auto.is_snowing"] == false and Variable["auto.is_raining"] == false
  • 89
88 You "It's really coming down, now that you mention it." Variable["auto.is_raining"] == true or Variable["auto.is_snowing"] == true
  • 90
89 Kim Kitsuragi "I didn't say anything, detective."
  • 92
90 Kim Kitsuragi "Mention what?"
  • 91
91 You "It's cold, like you just said."
  • 89
92 Kim Kitsuragi "...someone has been maintaining it. The wiring has been repaired..."
  • 93
93 Horseback Antenna An uncomfortable silence falls over the connection.
  • 94
94 Kim Kitsuragi "... It's been a long winter... Long and cold..."
  • 95
  • 96
95 You "Are you going to tell me you didn't say *that*, either?"
  • 97
96 You "Maybe it's your twin brother?"
  • 98
97 Kim Kitsuragi "I promise you, I didn't, even though it certainly *sounds* like me..." The lieutenant seems to wince at the sound of his own voice.
  • 99
98 Kim Kitsuragi "I can assure you, it's not my 'twin brother'. Though it certainly does *sound* like me..." The lieutenant seems to wince at the sound of his own voice.
  • 99
99 Noid
  • 100
  • 101
100 Noid Variable["church.soona_told_her_about_radio_ghost_intercom"]
  • 102
101 Noid (Variable["church.soona_told_her_about_radio_ghost_intercom"]) == false
  • 103
102 You "It must be entroponetic crosstalk. It's the only explanation."
  • 104
103 You "What is happening?"
  • 105
104 Noid "So your partner's haunting himself. Trying to warn him off his current path, most like."
  • 106
105 Noid "Sounds like your partner's being haunted by his past self. Or maybe he's trying to warn himself, from the future, most like. I don't know much about radios."
  • 107
106 Kim Kitsuragi "It's eerie, for certain, but also harmless. I just wish I could remember what I was talking about..."
  • 1514
107 Kim Kitsuragi "It's just a little bit of pale interference, detective. A little *eerie*, perhaps, but perfectly explicable..."
  • 108
108 Composure Outwardly, the lieutenant exudes reassurance, but you can sense a lingering doubt in his voice.
  • 1520
109 None
  • 124
110 You "Kim? How did you get on my connection?"
  • 111
111 Noid "Whoa, the cop's *own partner* is a radio-spooker. That's some *other core* business right there..."
  • 112
112 Horseback Antenna ...
  • 113
113 Kim Kitsuragi "...someone has been maintaining it. The wiring has been repaired..."
  • 1143
  • 114
114 You "What is he talking about?"
  • 115
115 Noid "There's no sense to it. It's just spooker-talk."
  • 116
116 Noid
  • 117
  • 118
117 Noid Variable["church.soona_told_her_about_radio_ghost_intercom"]
  • 119
118 Noid (Variable["church.soona_told_her_about_radio_ghost_intercom"]) == false
  • 1145
119 You "I've encountered this before. It's entroponetic crosstalk. This is a piece of the past mixing in with our signal."
  • 121
120 You "Does that mean Kim's... *a ghost*?"
  • 125
121 Noid "What..."
  • 122
122 Kim Kitsuragi "It's been a long winter... Long and cold."
  • 123
123 Noid "What have you gotten us into, lawman?"
  • 1149
124 Horseback Antenna "Natürlich halten ihn die Psychologen für vollkommen normal..."
  • 133
125 Kim Kitsuragi "It's been a long winter... Long and cold."
  • 126
126 Noid "No telling, lawman. You ever confirmed that he's, you know, *flesh and blood*?"
  • 127
  • 128
  • 129
127 You "Yeah, we've gone for an Ace's High before." IsTHCPresent("aces_high") or IsTHCPresent("aces_low")
  • 130
128 You "I guess Kim's always had an *ethereal* quality to him."
  • 131
129 You "I'm going to continue believing that Kim's just hanging out on our connection."
  • 132
130 Noid "Sounds like some dark cop rituals. Don't think I want to hear any more..."
  • 124
131 Noid "Could be he's your guardian spirit, your cop daemon..."
  • 124
132 Noid "Yeah, shut your ears to the truth. That's the safest way forward..."
  • 124
133 None
  • 134
  • 135
  • 136
134 You "Roy said this transceiver came with some kind of *signal purifier*. Maybe we should turn that on?" Variable["ice.noid_used_expensive_transceiver"] == true
  • 137
135 You "Maybe we should try again later?"
  • 138
136 You "So what can we do about it?"
  • 139
137 Noid "Is that what this switch does? I'll flip it now."
  • 140
138 Noid &