CUTSCENE where you attempt to contact Coalition Warship Archer with NOID. PART OF THE MORALIST DREAM QUEST
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Noid | "Just plug that in there, would you?" |
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3 | Noid |
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4 | Noid | IsKimHere() |
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5 | Noid | (IsKimHere()) == false |
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6 | You | "Got it. Are we ready?" |
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7 | Kim Kitsuragi | "It's done. I believe we're ready." The lieutenant wipes his brow. |
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8 | Noid | "Yeah, as ready as we're going to be." He cracks his neck before putting on a pair of headphones. "Grab one of these can sets. I've got it rigged so that we can both listen, but only your cop-talk will broadcast..." |
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9 | Noid | "No idea what we're gonna hear when I turn this thing on, so be prepared for *anything*. Trick is to keep transmitting your request until the Big Bad acknowledges you. You got that?" |
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10 | You | "Wait, what if they *never* acknowledge me?" |
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11 | You | "Yes." |
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12 | You | "Hold on, I need a minute." |
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13 | Noid | "Honestly, that might be for the best. Like I said, the sines coming off this whole project are seriously uncharted..." |
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14 | Noid | "Good. We're live in two... one..." |
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15 | Noid | "No time. We're live in two... one..." |
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16 | Noid | "Don't know how much juice we've got, so we better get to it. You ready?" |
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17 | Horseback Antenna | ... |
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18 | Noid |
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19 | Noid | Variable["auto.is_snowing"] |
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20 | Noid | (Variable["auto.is_snowing"]) == false |
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21 | Shivers | A soft rustling. The snow seems to have gotten between your ears somehow... |
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22 | Shivers | A soft rustling. Between your ears, a winterscape with fast falling snow... |
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23 | Noid |
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24 | Noid | Variable["jam.warship_shivers_snow"] |
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25 | Noid | (Variable["jam.warship_shivers_snow"]) == false |
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26 | You | Where's the sound coming from? |
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27 | You | Ignore it. |
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28 | Noid | "That's your cue, lawman." |
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29 | Shivers | Every lightswitch, every motor carriage, every doorbell, tea kettle, and radio in Martinaise, all mingled with electrical interference caused by scattered thunderstorms over Ozonne. |
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30 | Noid | "Hey, lawman. We're waiting on you." |
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31 | None |
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32 | You | "Coalition Warship Archer, this is RCM Officer Firewalker. Please acknowledge." | Variable["plaza.kineema_i_am_firewalker"] == true or Variable["XP.confirm_name_harry"] == false |
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33 | You | "Coalition Warship Archer, this is RCM Officer Tequila Sunset. Please acknowledge." | Variable["tc.tequila_sunset"] == true |
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34 | You | "Coalition Warship Archer, this is Detective Raphaël Ambrosius Costeau of the RCM. Please acknowledge." | Variable["tc.raphael_ambrosius_costeau"] or IsTHCPresent("detective_costeau") |
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35 | You | "Coalition Warship Archer, this is Lieutenant Harrier du Bois of the RCM. Please acknowledge." | Variable["tc.name_full_harrier"] == true |
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36 | You | "What should I say?" |
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37 | Horseback Antenna | ... |
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38 | Noid | "That's up to you. I don't know your *callsign*." |
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39 | None |
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40 | Inland Empire | You're all alone out there, wandering a blasted heath, calling out to the night, but there is no reply, except for the buzzing of invisible machines... |
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41 | Noid |
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42 | Noid | Variable["jam.warship_inland_blasted_heath"] |
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43 | Noid | (Variable["jam.warship_inland_blasted_heath"]) == false |
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44 | Noid |
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45 | Noid | IsKimHere() |
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46 | Noid | (IsKimHere()) == false |
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47 | Inland Empire | I-i-is there anybody th-th-there? |
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48 | Kim Kitsuragi | The lieutenant looks up at you with a nervous glance. |
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49 | Noid | "Give it another go." |
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50 | You | "Coalition Warship Archer, this is Firewalker. Please acknowledge." |
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51 | Esprit de Corps | He is nervous for your sake, of course, but also his own. |
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52 | Noid |
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53 | Noid | Variable["jam.warship_esprit_kim_nervous"] |
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54 | Noid | (Variable["jam.warship_esprit_kim_nervous"]) == false |
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55 | Esprit de Corps | Looking at him now, with both hands on his headphones, you see very briefly what the lieutenant must have been like when he first joined the RCM... |
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56 | Esprit de Corps | Nervous for who, though, you cannot say. |
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57 | Noid |
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58 | Noid | Variable["reputation.kim"] > 1 |
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59 | Noid | (Variable["reputation.kim"] > 1) == false |
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60 | Noid |
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61 | Noid | Variable["reputation.kim"] > 5 |
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62 | Noid | (Variable["reputation.kim"] > 5) == false |
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63 | Esprit de Corps | Then he turns to you. He gives you a half smile along with an almost imperceptible nod of encouragement. |
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64 | Esprit de Corps | Then he turns to you. His expression seems to say, 'You'd better not leave this mess for me alone'. |
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65 | Esprit de Corps | Then he turns to you. He shakes his head slightly and looks back at the amplifier. |
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66 | Horseback Antenna | ... |
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67 | Perception (Hearing) | Perhaps you're simply imagining it, but it seems as though you're learning to pull apart the fibres of this auditory felt. You focus on one strand in particular, one that sounds very nearly human... |
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68 | Noid |
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69 | Noid | Variable["jam.warship_perc_sound_human"] |
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70 | Noid | (Variable["jam.warship_perc_sound_human"]) == false |
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71 | Horseback Antenna | "Nein, Liebling! Das lasse ich nicht zu … Wie kannst du unseren Jungen bloß auf einem dieser *Dinger* nach Vredefort schicken?" |
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72 | Horseback Antenna | "Nein, Liebling! ... unseren Jungen... nach Vredefort ... einem dieser *Dinger*..." |
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73 | You | "Hello... Archer? Do you acknowledge?" |
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74 | Horseback Antenna | "Marianne ... mir erzählt, dass Oskar nicht mehr ... seit er auf einem Luftschiff aus Graad zurückgekommen ... halten ihn die Psychologen für vollkommen normal ... aber sie hat das Gefühl ... seit seiner Rückkehr ... einem Fremden zusammenzuleben..." |
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75 | Rhetoric | Something about her son going to Vredefort on an aerostatic... to see some psychologists? Or maybe the psychologists are saying it's normal... to have feelings for strangers? Foreign languages were never your strong suit. |
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76 | Noid |
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77 | Noid | Variable["jam.warship_rhetoric_walder"] |
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78 | Noid | (Variable["jam.warship_rhetoric_walder"]) == false |
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79 | None |
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80 | Rhetoric | You can't make out a word of this gibberish. |
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81 | Noid |
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82 | Noid | IsKimHere() |
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83 | Noid | (IsKimHere()) == false |
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84 | Shivers | A slight frisson at the point where your neck meets your spine. Something about the lieutenant's words, directed at you, but not *you*... |
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85 | Shivers | A slight frisson at the point where your neck meets your spine. You can *feel* the lieutenant's presence, even though he's nowhere to be found... |
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86 | You | "Kim, don't clog my connection." |
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87 | You | "What are you talking about, Kim? It's perfectly nice out." | Variable["auto.is_snowing"] == false and Variable["auto.is_raining"] == false |
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88 | You | "It's really coming down, now that you mention it." | Variable["auto.is_raining"] == true or Variable["auto.is_snowing"] == true |
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89 | Kim Kitsuragi | "I didn't say anything, detective." |
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90 | Kim Kitsuragi | "Mention what?" |
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91 | You | "It's cold, like you just said." |
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92 | Kim Kitsuragi | "...someone has been maintaining it. The wiring has been repaired..." |
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93 | Horseback Antenna | An uncomfortable silence falls over the connection. |
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94 | Kim Kitsuragi | "... It's been a long winter... Long and cold..." |
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95 | You | "Are you going to tell me you didn't say *that*, either?" |
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96 | You | "Maybe it's your twin brother?" |
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97 | Kim Kitsuragi | "I promise you, I didn't, even though it certainly *sounds* like me..." The lieutenant seems to wince at the sound of his own voice. |
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98 | Kim Kitsuragi | "I can assure you, it's not my 'twin brother'. Though it certainly does *sound* like me..." The lieutenant seems to wince at the sound of his own voice. |
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99 | Noid |
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100 | Noid | Variable["church.soona_told_her_about_radio_ghost_intercom"] |
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101 | Noid | (Variable["church.soona_told_her_about_radio_ghost_intercom"]) == false |
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102 | You | "It must be entroponetic crosstalk. It's the only explanation." |
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103 | You | "What is happening?" |
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104 | Noid | "So your partner's haunting himself. Trying to warn him off his current path, most like." |
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105 | Noid | "Sounds like your partner's being haunted by his past self. Or maybe he's trying to warn himself, from the future, most like. I don't know much about radios." |
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106 | Kim Kitsuragi | "It's eerie, for certain, but also harmless. I just wish I could remember what I was talking about..." |
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107 | Kim Kitsuragi | "It's just a little bit of pale interference, detective. A little *eerie*, perhaps, but perfectly explicable..." |
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108 | Composure | Outwardly, the lieutenant exudes reassurance, but you can sense a lingering doubt in his voice. |
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109 | None |
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110 | You | "Kim? How did you get on my connection?" |
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111 | Noid | "Whoa, the cop's *own partner* is a radio-spooker. That's some *other core* business right there..." |
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112 | Horseback Antenna | ... |
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113 | Kim Kitsuragi | "...someone has been maintaining it. The wiring has been repaired..." |
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114 | You | "What is he talking about?" |
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115 | Noid | "There's no sense to it. It's just spooker-talk." |
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116 | Noid |
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117 | Noid | Variable["church.soona_told_her_about_radio_ghost_intercom"] |
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118 | Noid | (Variable["church.soona_told_her_about_radio_ghost_intercom"]) == false |
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119 | You | "I've encountered this before. It's entroponetic crosstalk. This is a piece of the past mixing in with our signal." |
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120 | You | "Does that mean Kim's... *a ghost*?" |
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121 | Noid | "What..." |
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122 | Kim Kitsuragi | "It's been a long winter... Long and cold." |
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123 | Noid | "What have you gotten us into, lawman?" |
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124 | Horseback Antenna | "Natürlich halten ihn die Psychologen für vollkommen normal..." |
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125 | Kim Kitsuragi | "It's been a long winter... Long and cold." |
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126 | Noid | "No telling, lawman. You ever confirmed that he's, you know, *flesh and blood*?" |
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127 | You | "Yeah, we've gone for an Ace's High before." | IsTHCPresent("aces_high") or IsTHCPresent("aces_low") |
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128 | You | "I guess Kim's always had an *ethereal* quality to him." |
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129 | You | "I'm going to continue believing that Kim's just hanging out on our connection." |
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130 | Noid | "Sounds like some dark cop rituals. Don't think I want to hear any more..." |
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131 | Noid | "Could be he's your guardian spirit, your cop daemon..." |
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132 | Noid | "Yeah, shut your ears to the truth. That's the safest way forward..." |
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133 | None |
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134 | You | "Roy said this transceiver came with some kind of *signal purifier*. Maybe we should turn that on?" | Variable["ice.noid_used_expensive_transceiver"] == true |
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135 | You | "Maybe we should try again later?" |
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136 | You | "So what can we do about it?" |
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137 | Noid | "Is that what this switch does? I'll flip it now." |
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138 | Noid | & |