Conversation 175: HQ ORB / new home shivers

A shivers afterthought appears after you've clicked through the other orbs available inside the shack. It's a discussion of how it feels to have a new centre of operations, a free home

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 3
2 Shivers The room feels muffled, like you pulled your hat over your ears. Outside, it is cold and windy, but you're inside, and it feels safe and warm.
  • 5
3 Shivers A brisk coastal wind still howls against the window of the shack. Occasionally the waves crawl in under the foundation, producing a low hum...
  • 25
  • 26
4 You My forward base for the coastal part of the operation.
  • 13
5 Shivers WHAT IS THIS PLACE TO YOU?
  • 14
6 You My new hangout, where I could silently sit, drink and die while looking at the waves roll in.
  • 9
7 You It's free. That's good enough. I could live here.
  • 11
8 Shivers LOOK UNDER THE FLOORBOARDS
9 Shivers Behind the half-built cinder block house at the other end of the village there are three people, drinking. Your *new crew*. You don't need the old crew, oh no, you have a new crew to get drunk with.
  • 15
10 You Looks like this is my new home -- wonder where the old one went?
  • 12
11 Shivers Waves crash unto the beach, drowning the reeds. Far to the south a congregation gathers to a soup kitchen in a shelter for the homeless. An old woman gives out knitted scarves for free.
  • 21
12 Shivers Westward, across the canal, towers the Whirling-in-Rags. Door #1 on the second floor is locked, behind it lies a trashed room. One floor below, behind a counter, stands an irritable man.
  • 24
13 Shivers Overhead you hear the forlorn shriek of seagulls. Far below the birds -- a wooden boardwalk, filled with abandoned stands, tables and benches, echoes from a long lost time.
  • 23
14 None
  • 6
  • 4
  • 7
  • 27
  • 10
15 Shivers You already were a part of their crew once. You can get drunk with them again. You're probably going to hang out there a lot, behind that cinder block house. It's where you belong.
  • 20
16 You Thank you, strange sensation, for a fair assessment of the current situation.
  • 19
17 You No, wait, I changed my mind, I want to choose again.
  • 18
18 Shivers There is no going back.
  • 19
19 Shivers Outside, the howl of the wind has picked up. The waves crash against the stilts again. It's as if you think the thought, but in someone else's voice...
  • 32
20 None
  • 31
  • 37
  • 16
  • 17
21 Shivers This could have been you. This could still be you. A down-on-his-luck nobody, trying to survive.
  • 20
22 Shivers Far away, on the corner of Perdition and Main, a nondescript building, obscured in a haze. It's vacant and lost, just like its tenant.
  • 20
23 Shivers A middle-aged man stands in a run-down shack on the edge of a fishing village, listening to the heater hum on the wall.
  • 20
24 Shivers In a small shack in the fishing village, a baroque heater hums quietly, emanating a sense of comforting warmth. A washbasin lies on the table, the water inside reflecting the sombre face of the world.
  • 22
25 You Listen.
  • 2
26 You Shake it off. [Discard thought.]
27 You A possible resting spot for my fugitive is what it is. Variable["TASK.ask_about_ruby_in_village"]
  • 28
28 Shivers Waves crash unto the beach, drowning the reeds. Far to the south a congregation gathers to a soup kitchen in a shelter for the homeless. An old woman gives out knitted scarves for free.
  • 30
29 Shivers A middle-aged man stands in a run-down shack on the edge of a fishing village. Nothing nods, no one salutes him. No sight of the fugitive.
  • 20
30 Shivers Far to the southeast, two men and a woman dress themselves in ceramic armour. A shortwave radio hisses on the windowsill. One makes a salute. The other downs a drink. Weapons under the bed...
  • 29
31 You "This feels like a cozy hideout." IsKimHere() and (Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false)
  • 35
32 None
  • 33
  • 34
33 None Variable["village.hq_found_ruby_bullet"]
  • 36
34 None (Variable["village.hq_found_ruby_bullet"]) == false
  • 8
35 Kim Kitsuragi "Mhm..." The lieutenant looks around.
  • 16
  • 17
36 Shivers REVACHOL FOREVER
37 You "This feels like a cozy hideout." IsKimHere() == false and (Variable["TASK.ask_about_ruby_in_village"] and Variable["TASK.locate_ruby_on_the_coast_done"] == false)
  • 38
38 Shivers Who are you talking to? There is no one here. Not even cold.
  • 16
  • 17