Afterthought reaction orbital to those flyers, man. Do it. Talk to your stupid brain.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Inland Empire | One of the flyers has gotten stuck to the branches of a small brush. The sound of it flapping in the wind is an echo of Van Eyck. |
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3 | You | Did that really happen just now? |
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4 | You | [Ignore thought.] |
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5 | Inland Empire | In the back of your head, you feel the rapid beat of anodic music... then it fades away. |
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6 | Inland Empire | Your outstretched hand basks in the warm spring sun. |
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7 | You | Grab it quickly. |
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8 | Inland Empire | As your hand reaches for the small rectangle of glossy paper, it snaps free from the branch... |
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9 | You | What the shit? |
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10 | Inland Empire | Cold drops of rain fall onto your outstretched hand. A slight tremble passes through it... |
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11 | None |
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12 | None | Variable["auto.is_raining"] |
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13 | None | (Variable["auto.is_raining"]) == false |
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14 | Inland Empire | Flakes of snow fall onto your outstretched hand. A slight tremble passes through it... |
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15 | None |
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16 | None | Variable["auto.is_snowing"] |
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17 | None | (Variable["auto.is_snowing"]) == false |
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18 | None |
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19 | None | Variable["auto.is_raining"] |
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20 | None | (Variable["auto.is_raining"]) == false |
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21 | Inland Empire | Your outstretched hand casts a deep shadow on the ground... |
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22 | Inland Empire | Cold drops of rain fall onto your outstretched hand. A slight tremble passes through it... |
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23 | Inland Empire | Large flakes of snow fall onto your outstretched hand. A slight tremble passes through it... |
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24 | None |
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25 | None | Variable["auto.is_snowing"] |
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26 | None | (Variable["auto.is_snowing"]) == false |
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27 | Inland Empire | ...and is swept away, out of existence. |
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28 | You | Am I hallucinating? |
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29 | You | Okay, I'm done with this. [Finish thought.] | IsKimHere() == false |
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30 | Inland Empire | No. |
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31 | Inland Empire | At the back of your head you feel the rapid beat of anodic music... then it fades away. |
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32 | Endurance | Yes. It's likely triggered by a focal epileptic seizure in your temporal lobe. |
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33 | None |
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34 | None | Variable["coast.orb_van_eyck_endur_hallu"] |
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35 | None | (Variable["coast.orb_van_eyck_endur_hallu"]) == false |
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36 | You | Is it dangerous? |
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37 | You | Oh my god, I'm going to die! |
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38 | Endurance | I don't know... probably. I'm not a doctor. |
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39 | Endurance | Yeah, probably, one day. But not this very minute. |
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40 | None |
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41 | None | IsKimHere() |
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42 | None | (IsKimHere()) == false |
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43 | Inland Empire | And so all our lives become but a faded memory, an ephemeral vision of a Van Eyck concert flyer... blink or you'll miss it. |
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44 | Kim Kitsuragi | The lieutenant is looking at the spot you were reaching for. "Did you notice something important?" |
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45 | You | "Kim, I think I'm seeing Van Eyck posters everywhere now." |
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46 | You | "No... I don't think so. It was just a reflection or something. Never mind." |
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47 | Shivers | A GLIMPSE INTO THE PAST |
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48 | Shivers | IT HAPPENED ONCE; LONG AGO |
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49 | Kim Kitsuragi | "Okay. Well. I'm not going to ask who Van Eyck is. I'm just going to assume it's your business and move on, okay?" He raises his collar. |
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50 | Kim Kitsuragi | He nods. "Let's get going. We have a case to solve." |
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51 | You | "Never mind. Let's get going." [Finish thought.] | IsKimHere() |
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52 | None |
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53 | None | IsDaytime() |
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54 | None | (IsDaytime()) == false |
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55 | Inland Empire | The shadows play tricks on your mind... |
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56 | Inland Empire | Things in the night are not what they seem to be... |
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57 | None |
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58 | None | IsDaytime() |
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59 | None | (IsDaytime()) == false |
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