The curtains hanging in front of the back room. Curious trinkets attached. Very suspect. Can open, but Plaisance doesn't like that.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Closed Curtains | You see some kind of charm -- an irregular polyhedron, assembled from bones, sticks, and straw. Inside, a disturbing fish-head with empty eye sockets stares at you. |
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3 | Encyclopedia | From the looks of it this is a traditional Semenese ward, meant to provide protection against ill luck, bad dreams, curses, and other supra-natural scourges. |
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4 | You | (Pull open the curtains.) | Variable["doomed.plais_curtains_fiddled_not_opened"] == false |
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5 | Kim Kitsuragi | "What do you see?" the lieutenant asks, whispering conspiratorially. |
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6 | Closed Curtains |
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7 | Closed Curtains | IsKimHere() |
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8 | Closed Curtains | (IsKimHere()) == false |
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9 | You | Examine the strange cage-like trinket. |
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10 | You | Ignore the curtains for now. [Leave.] |
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11 | Closed Curtains | You see a set of tattered curtains blocking the way to another room. A strange cage-like trinket dangles from the curtains. |
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12 | Inland Empire | She's right -- those curtains give off some *eerie vibes*. Better not mess with it. |
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13 | Plaisance | "I warned you! You are unleashing forces beyond your understanding!" |
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14 | Inland Empire | We must be dealing with seriously malign forces here if there are *dozens* of wards. |
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15 | None |
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16 | Closed Curtains | Just as you're about to pull apart the curtains, the petrified voice of the shop owner cries out once more: |
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17 | Horrific Necktie | What are you, a coward? Think about the marvellous adventures waiting for us on the other side! |
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18 | None |
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19 | Savoir Faire | The room behind them is dim... You can only discern shadowy silhouettes of *things* there, crouching in the dark like monsters in a child's bedroom. |
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20 | You | "Honestly, I can't really see anything. It looks like a regular back room to me." |
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21 | Kim Kitsuragi | "I see," the lieutenant nods, before looking at the shopkeeper: "Quick, she's turning around..." |
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22 | Plaisance | "Excuse me, officer..." She calls out from the counter. "The back room is strictly for employees only." |
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23 | You | Dark isles? What's going on? |
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24 | Inland Empire | Do you realize what's out there? Upon the mist-shrouded islands of Ile du Fantôme, in Semenine? Eerie pygmies and wild shamans practising unnatural mysticism? |
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25 | You | Yes, I've *sensed* that. It's terrifying. |
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26 | Inland Empire | They lurk in the tropical pale of Semenine, casting strange magicks on everyone! Ignore the curtains -- or suffer the consequences... |
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27 | Closed Curtains | You see a tattered set of curtains and a polyhedron-shaped cage-like trinket. |
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28 | You | You're out of line. |
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29 | Inland Empire | Not so! You sense their strange magicks, cast from the dark forests they writhe around in. Don't believe it? Go ahead, straight through the curtains. Suffer the consequences. |
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30 | Closed Curtains |
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31 | Closed Curtains | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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32 | Closed Curtains | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false |
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33 | Closed Curtains |
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34 | Closed Curtains | Variable["doomed.bookstore_curtains_perc_secondary"] == true |
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35 | Closed Curtains | (Variable["doomed.bookstore_curtains_perc_secondary"] == true) == false |
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36 | You | I prefer to just not think about it... |
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37 | You | What's so eerie about those curtains? | Variable["doomed.curtains_blackc_ie_bad_sines"] == true |
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38 | Inland Empire | Be wary of those mysterious ornaments from the *dark isles*. |
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39 | None |
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40 | Closed Curtains |
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41 | Closed Curtains | Variable["doomed.bookstore_curtains_greeting_done"] == true |
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42 | Closed Curtains | (Variable["doomed.bookstore_curtains_greeting_done"] == true) == false |
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43 | You | What's the hang-up? Mystical spirits, unnatural emanations -- nothing a para-detective can't handle. Let's go! |
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44 | Inland Empire | Wait... What? |
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45 | None |
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46 | You | So the Remote Viewers Division... is real? I am it. And I am up to the task! | Variable["tc.rvd"] == true |
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47 | None |
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48 | You | "Shopkeeper, what's behind the curtains?" |
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49 | You | And who are the Semenese? |
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50 | Encyclopedia | Inhabitants of Ile du Fantôme, the Semenine Islands down south... |
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51 | Closed Curtains |
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52 | Closed Curtains | Variable["doomed.bookstore_curtains_ency_darkisles"] |
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53 | Closed Curtains | (Variable["doomed.bookstore_curtains_ency_darkisles"]) == false |
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54 | You | (Rip them apart, this time for real.) | Variable["doomed.plais_curtains_fiddled_not_opened"] == true |
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55 | Plaisance | "Sir, don't touch that! I told you it's off-limits for the customers!" Her hand has closed around her pendant, her fingers nervously playing with the talisman. |
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56 | You | "I've heard there's a fridge there that I need." | IsTaskActive("TASK.go_see_the_fridge") or IsTaskActive("TASK.get_filament_from_fridge") and Variable["XP.got_into_doomed_commercial_area"] == false and Variable["TASK.doomed_investigation"] == false |
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57 | Plaisance | "Everybody suddenly *needs* something from there...." She waves her hands angrily. "Leave the curtains be. It's what it wants..." |
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58 | Plaisance | "You *do*?!" She grabs her pendant again, visibly shaken. "My god, even more reasons to not mess with the curtains... Just step away, dear sir!" |
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59 | You | "But I sense this place calling for me. I must investigate *beyond* the threshold!" |
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60 | You | "Ma'am, this is different -- I'm a police officer, I *need* to get in there." |
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61 | Closed Curtains | You see a dimly lit room full of dusty furniture and trash. A doorway stands in the back, covered in dozens of scary little cage-like trinkets, your shadow looming over it like an omen. |
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62 | Plaisance | "Why? It's not like anyone was *killed* there!" She stops abruptly as her hand flies over her mouth, baffled by her own bluntness. |
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63 | None |
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64 | Plaisance | "Nothing! Why aren't you browsing the books?" She fiddles with her pendant. "Don't you feel *compelled* to look at the books? You ought to." |
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65 | None |
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66 | None |
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67 | Savoir Faire | A faint slice of light from the curtains reveals a doorway in the back, draped in cage-like polyhedrons. They are all made of fish heads and tiny animal bones; it looks like a small graveyard... |
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68 | Closed Curtains |
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69 | Closed Curtains | Variable["doomed.bookstore_curtains_inland_darkisles"] |
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70 | Closed Curtains | (Variable["doomed.bookstore_curtains_inland_darkisles"]) == false |
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71 | Encyclopedia | Inhabitants of Ile du Fantôme or the Semenine Islands down south. Don't listen to what Inland Empire told you -- it's a beautiful place with a rich and unique culture... |
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72 | Closed Curtains |
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73 | Closed Curtains | Variable["doomed.bookstore_curtains_ency_called_ie_racist"] |
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74 | Closed Curtains | (Variable["doomed.bookstore_curtains_ency_called_ie_racist"]) == false |
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75 | Inland Empire | Do you know what takes place upon mist-shrouded Semenese islands? Don't listen to Encyclopedia -- they're inhabited by shamans and wildmen practising unnatural mysticism. |
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76 | None |
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77 | Closed Curtains |
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78 | Closed Curtains | Variable["doomed.plais_whitecheck_succeeded"] |
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79 | Closed Curtains | (Variable["doomed.plais_whitecheck_succeeded"]) == false |
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80 | Closed Curtains | You see a set of tattered curtains blocking the way to another room. A strange cage-like trinket dangles from the curtains. |
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81 | None |
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82 | You | Pull the curtains open. |
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83 | You | [Ignore the curtains.] |
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84 | Closed Curtains | You see a dimly lit room full of dusty furniture and trash. A doorway stands in the back, covered in dozens of scary little cage-like trinkets, your shadow looming over it like an omen. |
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85 | Plaisance | A small terrified "Oh!" escapes from Plaisance, as she tries her best to look away, her round face buried in her hands. |
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86 | You | Take a peek behind the curtains. | Variable["doomed.bookstore_curtains_savoir_faire_peek"] == true |
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87 | Plaisance | "Para-psychologically speaking -- we're *done* if you decide to open them. I won't be held responsible for the consequences! It's too dangerous!" |
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88 | Perception (Hearing) | She looks away, mumbling: "Why is everyone *always* messing with the curtains, why can't they just buy books like normal people..." |
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89 | You | "I see *monsters* crouching in the dark." |
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90 | You | "I see more of those little trinkets. It looks pretty insane." |
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91 | You | "There's a door in the back. Wonder where it leads..." |
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92 | Kim Kitsuragi | "No, what do you *really* see?" |
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93 | You | "Spirits, from the darkest realms, rising to greet us..." |
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94 | Kim Kitsuragi | "You're hopeless," he sighs. "Quick, she's turning around..." |
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95 | Plaisance | "What are you doing there, officers?" The shopkeeper turns around right as you manage to close the curtains. "I told you not to play with the curtains... Please browse the books, sir!" |
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96 | Kim Kitsuragi | "Spooky," the lieutenant comments. "Quick, she's turning around..." |
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97 | Kim Kitsuragi | "To the cellar?" the lieutenant suggests. "Quick, she's turning around..." |
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98 | Plaisance | "I am sorry, I don't mean to be so impolite, just please don't go there! I can't allow that. You'll only make things worse and unleash *the powers*." |
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99 | You | "I don't care, you can't stop me! I'll open them." (Continue.) |
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100 | Plaisance | "No!" She raises her hand to try and stop you. "Please just talk to me, officer... Come here and let's talk this through before you decide to do anything *extreme*..." |
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101 | You | "This is about *the curse*? That's why you're afraid?" | Variable["tc.doomed_commercial_area"] == true or Variable["plaza.annette_heard_of_doomed"] == true |
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102 | Plaisance | "No, it's just a store room for the employees, I told you! Now *please* step away from the curtains..." She's almost begging you. |
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103 | Rhetoric | Talking is always good. Go see what she has to say. |
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104 | You | "Alright, I'll think about it for a while..." (Continue.) |
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105 | Plaisance | "Thank you!" The shopkeeper lets out a loud sigh. "Let's just talk about this first, alright? There's no reason for you to venture into the unknown..." |
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106 | None |
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107 | Conceptualization | She speaks almost as if she's trying to put a *spell* on you, urging you to buy more books... |
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108 | Closed Curtains |
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109 | Closed Curtains | Variable["tc.wards_plais"] |
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110 | Closed Curtains | (Variable["tc.wards_plais"]) == false |
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111 | Closed Curtains | You see a dimly lit room full of dusty furniture and trash. A doorway stands in the back, covered in dozens of scary little Semenese wards, your shadow looming over it like an omen. |
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112 | Closed Curtains |
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113 | Closed Curtains | Variable["tc.wards_plais"] |
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114 | Closed Curtains | (Variable["tc.wards_plais"]) == false |
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115 | Closed Curtains | You see a dimly lit room full of dusty furniture and trash. A doorway stands in the back, covered in dozens of scary little Semenese wards, your shadow looming over it like an omen. |
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116 | None |
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117 | You | Yeah, actually... this is bullshit. |
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118 | Inland Empire | Okay... you're one of the initiated. Then go ahead and fiddle with the curtains. But do so at your own PERIL. |
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119 | Closed Curtains | Oddly enough, the more she tries to draw you away from the curtains, the more alluring they become. |
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120 | Half Light | Okay. So what's in there has a will and it *wants* you to enter? This is bad. |
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121 | Savoir Faire | The curtains do seem *frail* suddenly. Not robust enough to contain a slippery darkness. |
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122 | Half Light | Lies. Rip them open, we say! |
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123 | Closed Curtains | Aside from poking at it -- suspiciously -- there is nothing else to do with the fish-head charm at this time. The curtains remain shut before you. |
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124 | None |
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125 | Inland Empire | There *is* something mysterious about the curtains... be careful! |
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