Woke up, bro.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | You | Just nod. [Leave.] |
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3 | Kim Kitsuragi | "Good." |
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4 | You | I'm not coming back... |
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5 | You | Drink. |
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6 | Limbic System | Yes, they're *pouring* something on you -- something *in* you. And it's... |
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7 | You | "No. I don't wanna." |
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8 | Kim Kitsuragi | "There is no use arguing with me. You will die if you don't." His voice is pressing: "DRINK." |
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9 | Limbic System | *Beeaautiful*... Believe me, stupid ape, its lack of beauty was *not* the problem. |
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10 | Volition | There really *is* no use arguing with him. This is him exerting the reserves of authority he usually withholds. You can't even try to resist. All you can do is... |
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11 | Volition | There really *is* no use arguing with him. This is him exerting the reserves of authority he usually withholds. |
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12 | None |
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13 | None |
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14 | None | Variable["inventory.ledger_volition_kim_order_difficult"] |
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15 | None | (Variable["inventory.ledger_volition_kim_order_difficult"]) == false |
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16 | You | Where is Voyager Road? |
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17 | Ancient Reptilian Brain | Yeah, man, what was that about? |
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18 | You | No, it was beautiful! |
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19 | Limbic System | It didn't smell *nice*. It smelled like BETRAYAL. |
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20 | You | "No." Push it away. |
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21 | Ancient Reptilian Brain | ...bloated corpse of the past, resurfacing? |
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22 | Kim Kitsuragi | "Suit yourself." He caps the canister, uninterested in your petulance. With his brow furrowed he asks: |
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23 | You | Was that the ex-something? The... |
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24 | Coupris Kineema | The water is cold, silvery -- the stuff of *life itself* as it pours down your parched throat. The pounding in your head recedes, the darkness parts. |
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25 | Ancient Reptilian Brain | Don't prod at it, it will start moving again. |
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26 | Kim Kitsuragi | "Drink." He tilts the canister. "You haven't drunk water in two days. Did you know the human body is not made to survive on alcohol *alone*? You need a secondary form of hydration." |
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27 | You | Yes, that. |
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28 | Rhetoric | Actually, beer and cider have *loads* of water in them. |
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29 | Ancient Reptilian Brain | There is nothing. |
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30 | You | "You know, in the Franconigerian centuries, the quality of water was so bad it was sometimes more hygienic to drink beer." | Variable["inventory.ledger_rhet_beer_cider_water"] |
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31 | You | Drink. |
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32 | You | There was something about a bow collector too... | Variable["inventory.ledger_concept_bow_collector"] |
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33 | Kim Kitsuragi | "But these are not the *Franconigerian centuries*. We are in the present. It is safe to sometimes drink water here." He hands you the canister. |
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34 | Ancient Reptilian Brain | Again. |
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35 | Coupris Kineema | With greedy gulps, you down half a litre of cold water. Some of it spills on the driver's seat -- the lieutenant pays no heed to it. |
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36 | None |
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37 | None |
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38 | You | "I should ask you the same." |
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39 | You | So my name appears to be... Harry? | Variable["tc.harry"] |
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40 | You | "I came in contact with the burnt out ruins of the past, lieutenant." (Conclude.) |
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41 | You | Just lie there, passed out. |
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42 | You | "I was dehydrated. It won't happen again." (Conclude.) |
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43 | You | Nothing? |
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44 | None |
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45 | None | Variable["inventory.ledger_kim_is_present_for_reading_letter"] |
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46 | None | (Variable["inventory.ledger_kim_is_present_for_reading_letter"]) == false |
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47 | Limbic System | Oh, but you are. They're pouring something on you, *in* you. It's... |
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48 | Kim Kitsuragi | "You were reading your paperwork. Then you passed out. I carried you to my Kineema... to take you to a hospital. Then you came to." |
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49 | Ancient Reptilian Brain | Yeah, man. Fuck *everything*. Total blackout forever. |
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50 | Kim Kitsuragi | "There was a call on the shortwave: officer passed out in Martinaise." He furrows his brow. "I had a feeling it would be you. I'm glad I got here in time." |
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51 | You | "Let's solve this case." [Leave.] |
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52 | Kim Kitsuragi | "What happened?" |
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53 | Ancient Reptilian Brain | Nothing, sad brother. No treachery. Just blackout. |
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54 | None |
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55 | Ancient Reptilian Brain | Well, *almost* nothing. There is the ground below you. That's still there. And the small light that's on -- fluttering -- somewhere in the Basal Ganglia. |
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56 | Limbic System | Because it's always there. |
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57 | You | "How long was I out?" |
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58 | Perception (Smell) | Tell him! Tell him! |
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59 | Kim Kitsuragi | "Ten minutes maybe." |
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60 | None |
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61 | None | Variable["inventory.ledger_kim_is_present_for_reading_letter"] |
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62 | None | (Variable["inventory.ledger_kim_is_present_for_reading_letter"]) == false |
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63 | Ancient Reptilian Brain | That's me, blue eyes. That's me. |
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64 | You | Who's that? |
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65 | You | Enough... just lie there, motionless. |
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66 | Kim Kitsuragi | "I don't know. It could have been quite a while." He looks you in the eye, as if inspecting your mental state. |
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67 | Ancient Reptilian Brain | You think they would let you -- until you disintegrate into biomolecules? No, someone is breathing on your face now, inspecting your pupils. Stupid idiot. |
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68 | None |
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69 | Ancient Reptilian Brain | There is no Voyager Road. There are no roads. No houses. No lights in the windows. It's all on *pause*. |
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70 | You | Smelled like betrayal. |
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71 | You | "I... fuck it." Start climbing out of the motor-car. (Conclude.) |
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72 | You | And who was *that*? |
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73 | Kim Kitsuragi | "That does sometimes happen." He hands you the remains of your ledger. |
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74 | Kim Kitsuragi | "Right." he hands you the waterlogged remains of your ledger. |
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75 | You | Nice and quiet. |
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76 | Kim Kitsuragi | "Good." He hands you the waterlogged remains of your ledger. |
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77 | Limbic System | Ah, yes. And in the olfactory system they call it The Apricot Chewing Gum Scented One. It's unhealthy of them to linger on it so. But -- as they say -- what do you do? |
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78 | None |
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79 | None | Variable["inventory.ledger_kim_is_present_for_reading_letter"] |
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80 | None | (Variable["inventory.ledger_kim_is_present_for_reading_letter"]) == false |
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81 | Kim Kitsuragi | "You dropped this -- are you okay to proceed?" |
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82 | Kim Kitsuragi | "I found this next to you." He pauses. "I'll tag along for the rest of the day if you don't mind. My business is concluded anyway. Are you okay to go?" |
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83 | Ancient Reptilian Brain | Is it? The world is gone, you're no longer reacting to outward stimuli. Yet still... |
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84 | Ancient Reptilian Brain | Your name is *fuck all*. |
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85 | You | What is that? It's cold... |
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86 | Limbic System | Your name is *Passed Out on the Ground*. Dragged around by one of the other evil apes. They're taking you somewhere... |
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87 | Ancient Reptilian Brain | Who was what? |
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88 | None |
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89 | None | Variable["inventory.ledger_blackout_perc_apricot"] |
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90 | None | (Variable["inventory.ledger_blackout_perc_apricot"]) == false |
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91 | Perception (Taste) | It's DELICIOUS. |
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92 | You | Smelled so nice... |
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93 | None |
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94 | Limbic System | ...a bitter, caustic sense of loss remains. Even in the darkness, great sorrows slip in the water -- slimy. |
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95 | Rhetoric | He replies with such understanding it's as if the burnt out ruins of the past were an occupational hazard -- athlete's foot for cops. |
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96 | Coupris Kineema | In the upholstered cabin of Lieutenant Kitsuragi's motor carriage, seated in the driver's basket. The air is thick with leatherworks and heavy fuel oil. Cold water runs down your chin. |
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97 | You | No, I was *cool*. I'm cool. |
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98 | Ancient Reptilian Brain | The cool when you're dead, brother. |
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99 | You | Yeah, that's the stuff! |
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100 | You | ...where am I? |
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101 | Limbic System | He speaks of the *sickening* longing, the unwell emotion. Even in the darkness he's grasping for it, still trying to hold on to the great sorrows slipping in the water -- slimy. |
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102 | You | "You know, I'm actually more of a *magnesium* based lifeform now." | IsTHCPresent("magnesium_based_lifeform") |
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103 | Kim Kitsuragi | "That's just a drug addict myth. In reality you're still comprised of dihydrogen oxide, which you must replenish to go on living." |
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104 | Coupris Kineema | Glowing lights on a dashboard emerge out of nothingness. |
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105 | Kim Kitsuragi | "Drink -- water." The lieutenant is extending a small canister to your mouth. |
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106 | Limbic System | Here in the Paleo-Mammalian Cortex we call it -- *the shadow*. |
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107 | You | Then what is it? |
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108 | Limbic System | It certainly ain't Harry. |
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109 | Tutorial Agent | The Ledger of Failure and Hatred is a special item that can be used both as an INTERACTABLE and a TOOL equipped in your HELD slot for skill bonuses. Find it under the TOOLS tab in your INVENTORY. |
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110 | None |
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111 | None | Variable["inventory.ledger_kim_is_present_for_reading_letter"] |
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112 | None | (Variable["inventory.ledger_kim_is_present_for_reading_letter"]) == false |
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113 | Coupris Kineema | Glowing lights on a dashboard emerge out of nothingness. |
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114 | You | "You're back?" | Variable["inventory.ledger_kim_is_present_for_reading_letter"] == false |
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115 | Kim Kitsuragi | "Mhmh. Now drink." He raises the canister. |
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116 | None |
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117 | None | Variable["tc.turn_off_tutorial_node"] |
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118 | None | (Variable["tc.turn_off_tutorial_node"]) == false |
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