this is where "the drug lab plan conclusion", "what did you see in the church" and "what's your plan for the church" branches are located
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
---|---|---|---|---|
0 | None |
|
||
1 | None |
|
||
2 | Kim Kitsuragi | "This is why I didn't go into the tent." The lieutenant looks at the ocean, squinting his eyes. "Typical delinquency." |
|
|
3 | Acele | "I did and I'm sorry." She doesn't appear surprised. "For what it's worth... which isn't much." |
|
|
4 | None |
|
||
5 | None | IsKimHere() |
|
|
6 | None | (IsKimHere()) == false |
|
|
7 | Acele | "You don't get to choose your posse, they choose you. Mine are idiots, but they're mine. I tried to talk Andre out of it, I even tried not to lie to you..." |
|
|
8 | Acele | "You don't get to choose your posse, they choose you. Mine are idiots, but they're mine. I tried to talk Andre out of it..." |
|
|
9 | Rhetoric | Indeed. She merely tried to omit the truth instead. |
|
|
10 | You | "Instead you opted to omit the truth. It's the same thing." | Variable["ice.acele_rhetoric_omit_truth"] |
|
11 | You | "Should've tried harder. Misleading a cop is no joke." |
|
|
12 | You | "I don't care, I'm *loco*. I just wanted you to know that I know about the plan." |
|
|
13 | Acele | "Okay, but I still regret it. I should have been able to control them. And I will in the future. I promise." |
|
|
14 | None |
|
||
15 | None | Variable["ice.acele_directed_you_to_church_case"] |
|
|
16 | None | (Variable["ice.acele_directed_you_to_church_case"]) == false |
|
|
17 | Acele | "I know. I should have been able to control them. And I will in the future. I promise." |
|
|
18 | Acele | "I know. But I knew you'd see through their plan too. I'm not an idiot. I should have been able to control them. I will in the future. I promise." |
|
|
19 | None |
External:
|
||
20 | None |
|
||
21 | None | IsKimHere() |
|
|
22 | None | (IsKimHere()) == false |
|
|
23 | Empathy | She doesn't get confused often, but she is definitely confused now. |
|
|
24 | Acele | "May I ask, what did you tell them?" |
|
|
25 | Acele | "Soooo...?" The young woman looks at you, then the lieutenant, then you again. Then at the shore. She seems uncomfortable. |
|
|
26 | You | "I called it crime prevention. You'll have to go at it straight -- if you have it in you." |
|
|
27 | Acele | "Thank you." The young woman nods. "I'll get them under wraps, I promise." |
|
|
28 | None |
|
||
29 | None | Variable["ice.andre_logic_hecoordination_shotsfired"] |
|
|
30 | None | (Variable["ice.andre_logic_hecoordination_shotsfired"]) == false |
|
|
31 | You | "I called it crime prevention. You'll have to go at it straight -- if you have it in you." |
|
|
32 | None |
External:
|
||
33 | Kim Kitsuragi | "Wonderful," the lieutenant says, still looking at the ocean. "Revachol really needed another cop-for-hire. Maybe later we can go and get some doughnuts?" |
|
|
34 | Drama | Thine lies, they sing too transparent. |
|
|
35 | Kim Kitsuragi | "Good call, detective," he says, still looking at the ocean. "You can lose your mind trying to mediate everything these delinquents come up with. Fate will take care of it for us." |
|
|
36 | Kim Kitsuragi | "Please officer, just finish your side-interview. We need to move on to the case at hand." |
|
|
37 | Kim Kitsuragi | "No. Conduct your side-interview and let's move on to the case at hand." |
|
|
38 | Acele | "We won't be anyone's problem. I'll get them under wraps, I promise." |
|
|
39 | None |
|
||
40 | None | Variable["ice.acele_drama_lied_about_corruption_well"] |
|
|
41 | None | (Variable["ice.acele_drama_lied_about_corruption_well"]) == false |
|
|
42 | Empathy | She seems incredibly controlled all of a sudden. Her fists are clenched and she looks straight ahead. She's keeping herself together with all her might, rippling on the inside. |
|
|
43 | Kim Kitsuragi | "Okay. Now conduct your side-interview and let's move on to the case at hand." |
|
|
44 | Drama | Your words flow sincere. |
|
|
45 | You | "I took a cut of the action. I'm corrupt to the marrow, you see." | Variable["ice.andre_logic_cut"] |
|
46 | None |
External:
|
||
47 | You | "I needed some reál, Kim. It's a hard knock life." |
|
|
48 | You | Try to lie about your actions in front of the lieutenant. | Variable["ice.andre_logic_cut"] and IsKimHere() |
|
49 | You | (Whisper.) "It's all a ruse. I'm actually super deep under cover, blurring the lines between reality and make-believe." |
|
|
50 | You | "You know a good doughnut joint?" |
|
|
51 | Kim Kitsuragi | "As good a call as any..." the lieutenant says, still looking at the ocean. "Better not to have made one at all though. You'll lose your mind trying to mediate everything these delinquents come up with." |
|
|
52 | You | "You're right. Let me ask you about something else." |
|
|
53 | None |
External:
|
||
54 | Acele | "And then, you know, right behind her a man *crawled down the wall*. Upside down, like a crab. Down the church wall. I think the woman didn't even know he was there, he was completely silent..." |
|
|
55 | You | "C'mon, quit stalling on me. What did he look like?" | Variable["ice.acele_drama_headshake_overdone"] |
|
56 | You | "You were wrong. I do believe you." |
|
|
57 | You | "What would you stand to gain?" |
|
|
58 | You | "Seems too ludicrous for a lie." |
|
|
59 | Acele | "*Why?*" She raises a brow. |
|
|
60 | Acele | "I guess so." She hesitates. "Anyway -- what else?" |
|
|
61 | You | "Go on." |
|
|
62 | Acele | "Oh, that... you're not gonna believe me. There's no point in me telling you." |
|
|
63 | You | "That's not especially frightening." |
|
|
64 | Acele | "I don't blame you. I mean, I wouldn't believe me either. I'm surprised Noid did. Andre I expected, but Noid..." She shakes her head. |
|
|
65 | You | "We'll see. Go ahead and tell me." |
|
|
66 | Acele | "Okay," she nods. "I went in and saw a woman next to one of those machines there. Noid calls it a *mainframe*..." |
|
|
67 | None |
External:
|
||
68 | Acele | "It was too dark." She shakes her head. "I couldn't tell exactly." |
|
|
69 | Drama | C'mon. She obviously could. She already went into detail. |
|
|
70 | You | "Strange things happen." |
|
|
71 | Acele | "He looked like a banger, okay? He was all muscular and stuff. Had a mesh tanktop. I know it sounds ridiculous, but that only made it scarier, in a way..." |
|
|
72 | You | "What did this 'crab-man' look like?" | Variable["church.saw_crabman"] == false |
|
73 | Acele | "Nothing," she says. "Anyway -- what else?" |
|
|
74 | Acele | "Okay then," she nods. "They certainly do around me." |
|
|
75 | None |
External:
|
||
76 | You | "You were right. I don't believe you." |
|
|
77 | Acele | "Doesn't hurt to ask, I guess..." She shrugs. |
|
|
78 | None |
External:
|
||
79 | You | "Enough about the church then. I had a another question." (Conclude.) |
|
|
80 | Acele | "It's supposed to become, like, a club. For *anodic dance music*. Like that new style of synthesizer stuff they play at The Paliseum." |
|
|
81 | Acele | "Except that... yeah." She looks at the old wooden church up on the poles. As a mean wind comes bellowing in, the six-story structure lets out a doleful shriek. |
|
|
82 | Shivers | The floorboards are twisting and the shooting beams are slowly cracking like bones. Far east of the golden Delta, beyond the industrial port, there is a black patch of unlit coast with the smallest creatures on the ice... |
|
|
83 | Shivers | There will never be a club for anodic music here. |
|
|
84 | Shivers | Not in a million years. |
|
|
85 | You | (Show her the sticker on your ledger.) "So, this isn't yours?" | Variable["inventory.sticker_on_ledger"] |
|
86 | None |
|
||
87 | You | "We'll see. I prefer to remain non-committal." |
|
|
88 | You | "What is *anodic dance music*? |
|
|
89 | You | "So you want to turn the church into a club?" | Variable["ice.andre_greeting_done"] == false |
|
90 | None |
|
||
91 | Acele | "You know, anodic, cathodic -- music that's made with electronic instruments." |
|
|
92 | You | "Electronic instruments -- like what?" |
|
|
93 | None |
|
||
94 | You | "Got it. Now about the church..." |
|
|
95 | You | "I've got enough on my plate as it is." |
|
|
96 | Acele | "I know." She nods towards the sloping mass of wood on the coast, then shivers. "It's not my idea. Andre and the boys found the place. It was supposed to be deserted, but now they can't even take it..." |
|
|
97 | You | "Why did this Noid-person put a padlock on the church door?" |
|
|
98 | None |
|
||
99 | None | Variable["ice.acele_knows_youre_cops"] |
|
|
100 | None | (Variable["ice.acele_knows_youre_cops"]) == false |
|
|
101 | None |
|
||
102 | Acele | "Yeah, you know, that's what I meant -- Noid did. Noid put the padlock on the door." |
|
|
103 | None |
|
||
104 | Acele | "Okay, well..." She hesitates. "Maybe you could *talk* to Andre and the guys? Because there are some strange things going on in that church... if you're police you should look into it, right?" |
|
|
105 | Acele | "To keep more weirdos from getting in. Fucking Martinaise... I'm sorry." She rattles her teeth. "It's got the worst weirdos. If you get around to it, ask Andre about them, he'll tell you." |
|
|
106 | You | "I don't know where you got that idea." |
|
|
107 | You | "Did you put the padlock on the church door?" | Variable["church.churchdoor_get_in_the_church_initiated"] and Variable["ice.andre_padlock_asked"] == false |
|
108 | Acele | "No." |
|
|
109 | You | "I'll talk to them." | Variable["ice.andre_look_into_church_case_initiated"] == false |
|
110 | None |
|
||
111 | None | Variable["ice.acele_church_case_discussed"] |
|
|
112 | None | (Variable["ice.acele_church_case_discussed"]) == false |
|
|
113 | You | "Wait, is this *Noid* a friend of yours?" |
|
|
114 | Acele | "Yeah, I guess you could say that." |
|
|
115 | You | (Show her the sticker in your ledger.) "So, this isn't yours?" | Variable["inventory.sticker_in_ledger"] |
|
116 | Acele | "Hey..." Her black eyes widen. "You're a cop..." |
|
|
117 | You | "No. I'm *the police*." |
|
|
118 | None |
|
||
119 | None | Variable["ice.acele_shivers"] |
|
|
120 | None | (Variable["ice.acele_shivers"]) == false |
|
|
121 | You | "Yes. Why do you ask?" |
|
|
122 | Rhetoric | She's trying to get out of a direct lie with semantic tricks. *She personally* didn't put the padlock on the door. |
|
|
123 | Acele | "It's Noid's padlock, for keeping creeps and weirdos out. You should probably talk to him about it." |
|
|
124 | Acele | "C'mon, man. Don't mess around..." She hesitates. |
|
|
125 | Acele | "They're inside that thing there." She points to the tent. "Would be cool if you did... Was there something else?" |
|
|
126 | Acele | "Not really, no." |
|
|
127 | You | "No?" |
|
|
128 | Acele | "Synthesizers and tape consoles, microcomputers too. Anything that uses electricity, but isn't guitars... also found sounds. Stuff like that." |
|
|
129 | You | "Okay, if *you personally* didn't, then who did?" | Variable["ice.acele_understood_her_semantic_squirm"] |
|
130 | Acele | "Hey... don't get me wrong. But you're a *cop*, right..." |
|
|
131 | Acele | "She was dressed like someone who's being raised by their grandmother, you know. Strange old clothes. Had this absent expression, didn't say anything, just stood still." |
|
|
132 | Acele | "He stopped right before he got to the floor, then just hung there like that, looking at me. Right at me. I fucking turned around and walked out. End of story." |
|
|
133 | Acele | "What do you need to know?" |
|
|
134 | None |
|
||
135 | None |
|
||
136 | You | "I already spoke with them and agreed to help." | Variable["ice.andre_look_into_church_case_initiated"] == true |
|
137 | Acele | "Wow! Thank you, that's... really cool of you." She clears her throat. "Anything else you want to know?" |
|
|
138 | None |
|
||
139 | None | Variable["ice.andre_greeting_done"] |
|
|
140 | None | (Variable["ice.andre_greeting_done"]) == false |
|
|
141 | None |
|
||
142 | None |
|
||
143 | You | "Okay then. About that church..." |
|
|
144 | None |
|
||
145 | None | Variable["ice.acele_doesnt_need_help"] |
|
|
146 | None | (Variable["ice.acele_doesnt_need_help"]) == false |
|
|
147 | Acele | "Hey, remember how earlier I said I didn't *need* your help?" |
|
|
148 | None |
|
||
149 | None | Variable["whirling.fixer_conze_anodic_dance_music"] |
|
|
150 | None | (Variable["whirling.fixer_conze_anodic_dance_music"]) == false |
|
|
151 | You | "Aha! The gardener was wrong -- I'm not just some disco holdover, I'm going to experience the future." |
|
|
152 | Acele | "Yeah, of course." She seems unsure of it, somehow. |
|
|
153 | You | (Forgo celebrating your triumph.) "Now about the church..." |
|
|
154 | None |
|
||
155 | You | "Once I cracked their play I didn't really care. I'm not an arbiter. You're someone else's problem." | Variable["ice.andre_ok_drug_lab"] |
|
156 | You | "Do what you will with your dance club plans... just no drug labs, please." | Variable["ice.andre_logic_notlab"] |
|
157 | Acele | "Okey dokey then." |
|
|
158 | None |
External:
|
||
159 | Acele | "Oh!" She almost smiles, but then decides not to. There's a moment of silence. |
|
|
160 | None |
|
||
161 | None | IsKimHere() |
|
|
162 | None | (IsKimHere()) == false |
|
|
163 | Kim Kitsuragi | The lieutenant eyes you suspiciously. |
|
|
164 | Acele | "Thank you," the young woman says blithely. "I'll get them under wraps, I promise." |
|
|
165 | Kim Kitsuragi | "I can see there's more to this story, detective," he says quietly. "But you're not the first corrupt cop in the RCM." |
|
|
166 | You | (Nod.) "I saw him. I saw the crab-man." | Variable["church.saw_crabman"] |
|
167 | Acele | "You *saw* him?!" She leans closer. "Does it mean that you went *in* there? Did you see the other spooker, the one in grandma's clothes?" |
|
|
168 | You | "No, just the crab-man." | Variable["church.soona_appears"] == false |
|
169 | You | "I did see them both, yes." | Variable["church.soona_appears"] == true |
|
170 | You | "I prefer not to share this information with you." |
|
|
171 | Acele | "Oh. Okay." She sits back on the blanket, ears red from cold. "What about Andre? You should go talk to Andre if you don't want to talk to me." |
|
|
172 | None |
External:
|
||
173 | Acele | "Good, so you believe me." She looks at the tent. "You should go tell this to Andre, he'll know what to do next." |
|
|
174 | Acele | "Hmm..." She sits back on the blanket, ears red from cold. "That's odd. You should search her machine, maybe it says where she went?" |
|
|
175 | You | "That I'm going to decide after I've looked into the church situation." | Variable["ice.ice_andre_drugs_undecided"] |
|
176 | Acele | "Oh, right. That's wise." She nods. "Take your time." |
|
|
177 | Inland Empire | You see clear, beautiful, violent flashes of light. Light cutting through a smoke-filled darkness. That is what the future will look like -- if it ever comes. |
|
|
178 | Conceptualization | This is an evolutionary step up from amplified instruments, which in turn are a step up from acoustic instruments. What comes after it, you wonder: a black-tinted nothingness, or something finer? |
|
|
179 | None |
|
||
180 | Acele | "Maybe you could *talk* to Andre and the guys? Because there are some strange things going on in that church... if you're police you should look into it, right?" |
|
|
181 | Volition | But not too long. This is important to her. She has the courage to ask. |
|
|
182 | Half Light | Should you? *Weirdos* sounds bad somehow. |
|
|
183 | Rhetoric | She's less prone to blurting out 'crab-man!' than the others. |
|
|
184 | None |
|
||
185 | None | IsKimHere() |
|
|
186 | None | (IsKimHere()) == false |
|
|
187 | Kim Kitsuragi | "A crab *and* a banger?" The lieutenant raises an eyebrow. |
|
|
188 | You | "A crab *and* a banger?" |
|
|
189 | None |
|
||
190 | None | IsKimHere() |
|
|
191 | None | (IsKimHere()) == false |
|
|
192 | Kim Kitsuragi | "Like a *crab*, you say?" The lieutenant nods. His face is stone. |
|
|
193 | None |
|
||
194 | Acele | "Yes, a 'banger', as in a Mesque gang-member. I know what it sounds like, but that's what I saw." |
|
|
195 | Acele | "Yes, a 'banger', as in a Mesque gang-member. I know what it sounds like, but that's what I saw." |
|
|
196 | None |
|
||
197 | None | Variable["ice.acele_drama_headshake_overdone"] |
|
|
198 | None | (Variable["ice.acele_drama_headshake_overdone"]) == false |
|
|
199 | None |
|
||
200 | Drama | C'mon. She obviously could. She already went into detail. |
|