(mattress interactable) (this is where you sleep)
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
---|---|---|---|---|
0 | None |
|
||
1 | None |
|
||
2 | Spring Mattress | There's a greasy old spring mattress in the corner, resting on piles of softcover books. White linen and a pillow are visible under a worn-out karakul blanket. |
|
|
3 | You | No time to rest now. [Leave.] |
|
|
4 | You | Maybe a little shut-eye, just for an hour... [Go to sleep.] |
|
|
5 | None |
|
||
6 | None | IsKimHere() |
|
|
7 | None | (IsKimHere()) == false |
|
|
8 | Kim Kitsuragi | "Someone has been squatting here." The lieutenant inspects the bed. "The linen is fresh. Recently washed." |
|
|
9 | Logic | Someone has been squatting here. Very recently. |
|
|
10 | None |
|
||
11 | None | IsCunoInParty() |
|
|
12 | None | (IsCunoInParty()) == false |
|
|
13 | You | Inspect the linen. |
|
|
14 | Spring Mattress | It stands out because it's freshly washed. |
|
|
15 | You | "How recently..." |
|
|
16 | You | "Do you think whoever slept here is..." |
|
|
17 | You | "There are signs that someone... lives..." |
|
|
18 | Kim Kitsuragi | "You know, officer..." He looks at you with a touch of concern. "You *can* rest here if you're feeling tired. I will keep watch. You could use some rest for what's ahead." |
|
|
19 | Kim Kitsuragi | "Yes. Any time. If you need a rest *later*, it's okay by me." |
|
|
20 | Spring Mattress | The greasy old spring mattress lies in the corner, fresh linen under the heavy karakul cover. |
|
|
21 | None |
|
||
22 | None |
|
||
23 | None | Variable["seafort.mattress_hub_reached"] |
|
|
24 | None | (Variable["seafort.mattress_hub_reached"]) == false |
|
|
25 | Pain Threshold | A flash of pain interrupts you, making you wince instead of letting the words out. |
|
|
26 | None |
|
||
27 | None | Variable["seafort.mattress_pain_episode"] |
|
|
28 | None | (Variable["seafort.mattress_pain_episode"]) == false |
|
|
29 | Pain Threshold | You force the rest of the sentence out through pain, thick as molasses, no longer able to hear yourself speak. |
|
|
30 | You | Could they still be... | Variable["seafort.mattress_logic_recent_squat"] |
|
31 | You | How recently... | Variable["seafort.mattress_logic_recent_squat"] |
|
32 | Pain Threshold | You push the rest of the thought through pain thick as molasses, without really concentrating on it. |
|
|
33 | Pain Threshold | A flash of pain interrupts your thought, making you grimace. |
|
|
34 | None |
|
||
35 | None | Variable["seafort.mattress_pain_episode"] |
|
|
36 | None | (Variable["seafort.mattress_pain_episode"]) == false |
|
|
37 | Endurance | Technically speaking, you *could* rest here if you're hurting... someone else has. It should be possible. |
|
|
38 | Inland Empire | The mattress is soggy, but that linen feels more inviting than the pain and exhaustion. It's not too cold here... |
|
|
39 | None |
|
||
40 | None | Variable["seafort.mattress_declined_sleep_once"] |
|
|
41 | None | (Variable["seafort.mattress_declined_sleep_once"]) == false |
|
|
42 | Esprit de Corps | You don't have to be a hero. |
|
|
43 | None |
|
||
44 | None | IsKimHere() |
|
|
45 | None | (IsKimHere()) == false |
|
|
46 | Kim Kitsuragi | "The offer still stands," he says, looking out the pillbox window. "Take it -- you don't look so good." |
|
|
47 | None |
|
||
48 | None | IsCunoInParty() |
|
|
49 | None | (IsCunoInParty()) == false |
|
|
50 | Endurance | Still rather inviting, all things considered. It's much warmer inside than out there... |
|
|
51 | None |
|
||
52 | None | Variable["seafort.mattress_slept_once"] |
|
|
53 | None | (Variable["seafort.mattress_slept_once"]) == false |
|
|
54 | None |
|
||
55 | None | Variable["seafort.mattress_slept_once"] |
|
|
56 | None | (Variable["seafort.mattress_slept_once"]) == false |
|
|
57 | Spring Mattress | The greasy old spring mattress lies in the corner. |
|
|
58 | None |
|
||
59 | None |
|
||
60 | None | IsKimHere() |
|
|
61 | None | (IsKimHere()) == false |
|
|
62 | None |
|
||
63 | None | IsCunoInParty() |
|
|
64 | None | (IsCunoInParty()) == false |
|
|
65 | Kim Kitsuragi | "Maybe it's better to get back to the mainland? Rest there -- you've earned it." |
|
|
66 | None |
|
||
67 | Spring Mattress | You face the concrete wall. There's less light there, in the dark corner. Like a dog you lie there... |
|
|
68 | None |
|
||
69 | None | Variable["church.stained_greeting_done"] or Variable["doomed.book_gi_quiz_result_dei_is_greatest"] |
|
|
70 | None | (Variable["church.stained_greeting_done"] or Variable["doomed.book_gi_quiz_result_dei_is_greatest"]) == false |
|
|
71 | Cuno | "What, you wanna like... live on this fucking island now?" He crosses his arms. "Go sleep in your own bed." |
|
|
72 | Cuno | "I'm gonna say it again -- Cuno doesn't feel like carrying your corpse off this island, so maybe you should fucking crash?" |
|
|
73 | Cuno | "Hey... Cuno doesn't wanna *hurt your feelings*, but you look like shit. Maybe you should lie down in the bed -- like recover. Before you die." |
|
|
74 | Cuno | "Check this shit. Someone's been squatting here." The kid waves his hand at the bed. "Cuno knows because this shit looks like Cuno's place." |
|
|
75 | Spring Mattress | The blanket feels cold. The entire room does -- concrete and cold. Minutes pass. Half an hour maybe? The sounds of the sea beyond grow distant. Your eyelids close. Until... |
|
|
76 | You | Curl up with your knees close to your chest. |
|
|
77 | Endurance | You didn't realize how tired you were. Your body is still nowhere near healed... |
|
|
78 | You | Until? |
|
|
79 | Spring Mattress | You feel yourself standing up in the darkness. Right next to the mattress. Slowly, the world begins to hatch from the blackness. It's evening... |
|
|
80 | Spring Mattress | You face the concrete wall. There's less light there, in the dark corner. Like a dog you lie there... |
|
|
81 | Endurance | You didn't realize how tired you were. Your body is still nowhere near healed... |
|
|
82 | Spring Mattress | The blanket feels cold. It's someone else's blanket, and the room is all concrete and cold. Sounds of the sea beyond grow distant, slowly. Your eyelids close. |
|
|
83 | You | Pull your legs under your chin. |
|
|
84 | You | "How recently..." |
|
|
85 | You | "Do you think whoever slept here is..." |
|
|
86 | You | "There are signs that someone... lives..." |
|
|
87 | Pain Threshold | A flash of pain interrupts you, making you grimace instead of spewing out the words. |
|
|
88 | None |
|
||
89 | None | Variable["seafort.mattress_pain_episode"] |
|
|
90 | None | (Variable["seafort.mattress_pain_episode"]) == false |
|
|
91 | Pain Threshold | You force the rest of the sentence out through pain, thick as molasses, without really hearing it. |
|
|
92 | You | Huh, I wonder if... |
|
|
93 | None |
|
||
94 | None | IsKimHere() |
|
|
95 | None | (IsKimHere()) == false |
|
|
96 | Cuno | "Cool, whatever. Cuno doesn't really give a shit." |
|
|
97 | None |
|
||
98 | None | IsCunoInParty() |
|
|
99 | None | (IsCunoInParty()) == false |
|
|
100 | Spring Mattress | Maybe it's actually better on the mainland... in your own bed. This place is getting less welcoming. |
|
|
101 | None |
|
||
102 | None | IsKimHere() |
|
|
103 | None | (IsKimHere()) == false |
|
|
104 | None |
|
||
105 | None | IsCunoInParty() |
|
|
106 | None | (IsCunoInParty()) == false |
|
|
107 | You | Curl up with your knees close to your chest. |
|
|
108 | You | Curl up with your knees close to your chest. |
|
|
109 | Inland Empire | Also -- what if the bad thing happens again? |
|
|
110 | None |
|
||
111 | None | Variable["TASK.ask_twins_about_island_done"] |
|
|
112 | None | (Variable["TASK.ask_twins_about_island_done"]) == false |
|
|
113 | Logic | Someone has been squatting here. Very recently -- the fire guy the twins mentioned? |
|
|
114 | Spring Mattress | Sleep. |
|
|
115 | Spring Mattress | Sleep. |
|
|
116 | Endurance | The bed is quite inviting, all things considered. It's much warmer inside than out there... |
|