Savoir Faire spots Cindy and gives you a pep talk before you try to negotiate for her art.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | None |
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3 | None | Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"] |
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4 | None | (Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"]) == false |
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5 | Savoir Faire | There! On that balcony. Do you see it? It's an artist! |
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6 | Conceptualization | A strong aura of *originality* surrounds the girl in question. |
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7 | Half Light | Quick, kill it with fire before it organises a *happening*! |
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8 | You | How can you tell? |
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9 | You | Yes, I can sense the *originality*... | Variable["pier.artist_concept_originality"] == true |
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10 | You | All stations beware, it's a level three happening-alert! | Variable["pier.artist_hl_happening"] |
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11 | You | Not now. I'm on a roll. [Leave.] |
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12 | Savoir Faire | The dishevelled hair, cheap clothes, slumping posture that suggests an unearned sense of superiority... |
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13 | Savoir Faire | Seems to be one of those conceptual types... not good. If we proceed cautiously we might get something tangible out of her. |
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14 | Savoir Faire | Yes, this seems to be one of those *conceptual* types... not good. If we proceed cautiously we might get something tangible out of her. |
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15 | Empathy | Hints of deep emotional trauma that have led to ironic detachment... |
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16 | Savoir Faire | It's all there if you know how to read people. Commanders of the streets like me have it down to a tee. I'll teach you. Listen up... |
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17 | None |
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18 | You | Alright, I'm listening. What's the plan? |
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19 | You | I know how to handle this, no need to coach me. [Leave.] |
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20 | Savoir Faire | A streak of individuality. As you wish... |
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21 | Savoir Faire | There! On that balcony. Do you see it? |
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22 | You | Cindy? Yes, that's where I'm headed... |
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23 | You | See *what*? (Squint your eyes.) |
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24 | You | Not now. I'm on a roll. [Leave.] |
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25 | Savoir Faire | Straight into a bullring with no prep talk? No-no-no. It's your first sales negotiation, Savvy's gotta give you the do-s and don't-s. |
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26 | Savoir Faire | The *artisto*. Now hold up, you can't go into a bullring without a prep talk. It's baby's first sales negotiation after all! Savvy's gotta give you the do-s and don't-s. |
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27 | Half Light | Oh no, not a *happening*!! I don't like the sound of that... |
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28 | Pain Threshold | That's a pathetic-looking *bull*. Where are the sharpened horns ready to puncture your gristle? There's no real danger here. |
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29 | Drama | Rehearsal helps fine tune a performance. Learn your lines so they can flow out of you like Herc Zeitung's legendary soliloquy in 'Hoppla, jetzt komm ich!'! |
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30 | You | Alright, I'm listening. |
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31 | None |
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32 | Savoir Faire | Artistos are known to *repel* wealth. It bounces off their skin like rubber. The moment a reasonable business proposal enters their periphery, they go and get 'political'. |
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33 | Savoir Faire | What you need to do is lure them in with a strong one-liner -- get them on your side before you've even finished a sentence. Show us what you've got -- pretend you're facing the SKULL-girl! |
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34 | You | I've got this. Trust me. [Leave.] |
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35 | Savoir Faire | A streak of individuality? As you wish... |
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36 | Rhetoric | It's true, some of them are known to turn the entire thing into a happening. |
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37 | None |
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38 | None | Variable["pier.orb_ultralib_happening"] |
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39 | None | (Variable["pier.orb_ultralib_happening"]) == false |
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40 | You | (Lean in.) Hey beautiful. Let's go for a walk on the *wild side*. |
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41 | You | Hand over your art. Put it in the bag. NOW!! |
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42 | You | Excuse me, could I please take a look at your art? |
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43 | Savoir Faire | What is this, a dating agency? Are you looking for a Pretty Young Thing to sponsor? Never mix business and pleasure -- *never*. |
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44 | You | It's your lucky day! I'm in the market for some original *art* by the crème de la crème. | IsTHCPresent("finger_pistols") == false |
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45 | Savoir Faire | Holy-moly, are we being arrested here?! Only tax inspectors and debt collectors speak like that. You don't want to start your business relationship with the wrong vibe. |
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46 | Electrochemistry | Counterpoint! What if pleasure *is* your business? Gigolos make bank *and* get that wet-wet. It's never too late to change careers... |
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47 | Reaction Speed | But it would catch her off-guard. That's *always* an advantage. |
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48 | Savoir Faire | Boring... BORING... Yawning my jaw off here... Next! |
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49 | Savoir Faire | Mamma mia, if this isn't the Top Seller in La Delta! Everyone knew you'd eventually get it right... |
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50 | Suggestion | Hmm, it's a decent start, but you might need to change strategies down the line... |
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51 | Savoir Faire | Okay then, off you go! Let's see what you've got. |
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52 | None |
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53 | None | Variable["pier.artist_guessed_wrong_once"] |
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54 | None | (Variable["pier.artist_guessed_wrong_once"]) == false |
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55 | Savoir Faire | Mamma mia, if this isn't the Top Seller in La Delta! No one expected you to nail this on the *first* try -- *congratulazioni*! |
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56 | None |
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57 | Empathy | It's polite. What's wrong with being polite? |
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58 | None |
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59 | Suggestion | Nonsense, no one 'repels wealth', the businessmen just don't know how to entice them. |
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60 | Savoir Faire | There! Right in front of you. Do you see it? |
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61 | None |
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62 | None | Variable["auto.on_cindy_balcony"] |
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63 | None | (Variable["auto.on_cindy_balcony"]) == false |
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64 | None |
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65 | None | Variable["auto.on_cindy_balcony"] |
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66 | None | (Variable["auto.on_cindy_balcony"]) == false |
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67 | Savoir Faire | There! Right in front of you. Do you see it? It's an artist! |
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68 | None |
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69 | None | Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"] |
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70 | None | (Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"]) == false |
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71 | Savoir Faire | What you need to do is lure them in with a strong one-liner -- get them on your side before you've even finished a sentence. Show us what you've got -- pretend you're facing the girl! |
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72 | You | (Whip out your finger pistols and bang them in the sky.) It's your lucky day! I'm in the market for some original *art* by the crème de la crème. | IsTHCPresent("finger_pistols") |
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