Noid dialogue -- happens mostly inside church.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Noid | "So you had a talk with Andre, and now you want to discuss things with Noid? Good." Skin shows through the holes in the speedfreak's too-large sweater. In front of him -- an open toolbox full of carpentry tools and parts. |
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3 | Noid | "It's good you talked to Andre first. Gave me time to get a reading on your *sine*. Can't really talk to people before you get a reading." He runs his hand through his hair, which is combed back in mock seriousness, and continues to fiddle with some gears. |
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4 | You | "You look like a woman with those earrings." | Variable["ice.noid_earrings_blackc"] == true |
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5 | None |
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6 | Noid | Noid shakes to the beat. There are no tools in his hands at the moment. He appears to ignore you. |
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7 | You | "Okay, I'll speak to Andre." [Leave.] |
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8 | Noid | "Yes. But that's what makes it an achievement." |
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9 | You | "Why are you so suspicious about everything?" | Variable["church.ravers_inside_church"] == true |
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10 | Noid | "It's short for *paranoid*." |
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11 | You | "My head is spinning. It's hard to keep up with the times." |
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12 | Noid | "It is." |
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13 | None |
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14 | Noid | "Many non-Occidental cultures share a beat at their heart. Thus, they are closer to true, hard core life. There's just never been enough of them, and they had to rely on some extremely basic percussion." |
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15 | You | "What if I want to speak to you first?" |
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16 | You | "Seems awesome." (Nod in agreaance.) |
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17 | None |
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18 | You | No need to get over-excited about it right now. Where were you? |
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19 | Noid | "A sticker... you mean the yellow one? Can you describe it to me?" |
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20 | You | "I mean this one." (Show the sticker on your ledger.) | Variable["inventory.sticker_on_ledger"] == true |
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21 | Noid | "Oh wow! Right on your cop ledger! You like it?" |
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22 | Noid |
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23 | Noid | Variable["ice.noid_kipts"] |
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24 | Noid | (Variable["ice.noid_kipts"]) == false |
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25 | You | "It's this one, are you familiar with it?" (Show him the sticker inside the ledger.) | Variable["inventory.sticker_in_ledger"] == true |
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26 | You | "Yeah, it's cool." |
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27 | None |
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28 | You | "It's super stupid, that's what it is. I think it reminded me of myself." |
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29 | Noid | Just like that the speedfreak is right in your face, his eyes burning. His comrades look on worriedly. |
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30 | You | "It's very modern. I'd like to learn more about it." | Variable["church.churchdoor_understood_modernity"] == true or Variable["ice.andre_conceptualized_hair"] == true |
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31 | Conceptualization | Lord of the western plain! It is really happening, right here, the migrants are contaminating our youth! |
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32 | Noid | "Seems like my creation has found its way into the legal bureaucracy. What did you want to ask about it?" |
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33 | You | "Okay. It's a yellow circle -- the human face -- with X-es for eyes and a smile underneath. I think the X-es mean the guy is dead." |
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34 | Noid | He considers this for a moment. "Yeah, that interpretation holds." |
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35 | You | "Why describe it, if you already know what I mean? |
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36 | Noid | "Maybe you're being too specific about it. Try consulting with your spinal cord." |
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37 | Noid | "So I can hear you do it. Sometimes the outside gaze helps us reflect on things." |
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38 | Andre | "Noid, don't bother our guest with your games." |
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39 | You | "That was vague. Dedication, something else, superlative..." |
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40 | Noid | "Piss off, Andre, me and Mr. Cop are trying to discuss art." |
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41 | Andre | "You shouldn't talk like that." |
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42 | Noid | "Happy to help." |
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43 | You | "Yeah, you should be more respectful." |
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44 | Noid | "So you had a talk with Andre, and now you want to discuss things with Noid?" He's stooped over his toolbox as usual, shuffling bolts around angrily. |
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45 | You | "I don't mind a little foul language here and there." |
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46 | None |
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47 | Noid | "Right, noted, sorry. Anyway, what was it like?" |
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48 | Noid | "Cool. The ban on foulness, that's the moralists' plot to alienate us from our bodily functions so they can control us more fully..." |
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49 | You | "Thank you for clearing that up." |
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50 | Noid | "Anyhow, what was the sticker like?" |
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51 | None |
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52 | You | "Take care, Noid." [Leave.] |
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53 | You | Produce your ledger and show him the sticker. | Variable["inventory.sticker_on_ledger"] == true |
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54 | None |
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55 | You | Produce your ledger and show him the sticker. | Variable["inventory.sticker_in_ledger"] == true |
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56 | You | "I'm thinking maybe the smiling dead guy is a symbol for communism. It's also dead, but doesn't care." | IsTHCPresent("communist") |
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57 | None |
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58 | Empathy | An off-handed *sorry* if there ever was one. |
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59 | You | "The term *hard core* also denotes a strain of pornography that depicts penetration, did you know that?" | Variable["ice.noid_penetration"] == true |
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60 | Egg Head | "Yeah!" |
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61 | Noid | "That's a pretty hard core coincidence, don't you think?" |
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62 | You | "I'm not telling. Let me ask you something else." |
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63 | Noid | "C'mon. Okay, then." He looks surprised and a bit disappointed. "You don't have to describe it. What did you want to know about the sticker?" |
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64 | Noid | "You know what I think? I think *man*, *woman*, and *child* are arbitrary divisions which serve to bind humanity to serfdom." |
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65 | None |
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66 | You | "Let's change the subject. |
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67 | None |
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68 | None |
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69 | Noid | "I guess one could write an entire treatise on the thing. But what for?" |
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70 | Suggestion | The one with the bleached hair is not really pulling rank on his friend here. He's just trying to create the impression of himself as a reasonable, moderate leader figure. |
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71 | You | "I think we've exhausted the subject for now." |
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72 | You | "What are you suspicious of?" |
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73 | Noid | "Oh, it'd be easier to list stuff I'm not suspicious of. I'm not suspicious of sound and colour. Mechanics and chemistry also have a trueness about them. Most anything else deceives. Wants to steal your life away." |
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74 | You | "You mentioned *true life*. What would that be like?" | Variable["ice.noid_truelife"] == true |
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75 | You | "And what are the *most* suspicious things?" |
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76 | None |
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77 | Noid | "A life is true if it's free from fear and internal division among oneself. And others -- mankind has seeds of greatness in it. A germinal will come, a return to trueness. It will be hard core." |
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78 | None |
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79 | Noid | "Hey, it kind of *does* look like you." He thinks for a moment. "Surely a sign of things to come. What did you want to ask about it?" |
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80 | Noid | "The original mistake was assuming that words have more being than bodies. That's what led us astray, far from our true lives. But we may yet find a way back." |
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81 | You | "That's ridiculous." |
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82 | You | "Alright, I'll do that." |
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83 | None |
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84 | You | "What's bad about cereal grain? Having enough food could be a precursor for greater things." |
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85 | Noid | "Yes, having food is a means to an end. But the Left never talks about the end, only the means. Caps are likewise suckers, constantly sleepless in worry." |
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86 | Noid | "Talk to Andre. No point in standing here -- the sines are really out of tune." He glances at the others. |
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87 | You | "How would you go about *returning* to this true life?" |
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88 | Noid | "Beats and bright lights to shatter falsehoods. Nerve impulses for the collective body. We are very much alike in basic structure. A hard enough beat would awaken everyone to a truer calling -- in unity!" |
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89 | Noid | "They'll come in handy for fixing the church exterior." |
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90 | Empathy | The young man is dead serious about this. |
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91 | You | "What's it supposed to be?" |
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92 | You | "So you're advocating a noise-based society?" |
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93 | Noid | "These are my consumer items and my means of production. I enjoy them." |
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94 | You | "What do you do with all that stuff?" |
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95 | You | "I should have known! You're taking after the kipts, that's why you're so wacky!" |
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96 | Andre | "Enough now, Noid, you have had enough fun bothering our guest with your crazy theories. Leave him alone." |
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97 | Noid | "I'd have a whole lot more stuff if I had a place where I could keep that stuff." |
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98 | Noid | "A dead guy smiling." |
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99 | You | "Well, that was certainly stimulating. I want to ask you about something else now." |
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100 | Noid | It's a bit hypnotizing if you look at it long enough. |
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101 | Noid | His eyes flicker. |
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102 | None |
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103 | You | "You have a whole lot of stuff." |
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104 | Noid | "Utmost dedication. Thoughts from the spinal cord. It's a potent superlative as well." |
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105 | Noid | "You're right, it's the harbinger of a new era. What would you like to know?" |
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106 | You | Nod. |
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107 | Composure | Noid is a bit disappointed it's *just* cool. |
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108 | Encyclopedia | Rejection of the right-left axis, emphasis on *unity*, appreciation of some primordial mode of being -- what does that remind you of? |
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109 | Noid | "I have all kinds of screws." He holds up a handful. |
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110 | You | "Sort of like fascism then?" | Variable["ice.noid_fascism"] == true |
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111 | Noid | "Nationalism, militarism, racism, and emphasis on a leader character are totally absent in *hard core*." The words echo through the church majestically. |
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112 | Noid | The contents of the young man's toolbox are organized in a neat, yet eclectic manner. He is constantly checking out the various tools and parts and rearranging them slightly... |
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113 | You | "Fair enough. Just making an observation." |
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114 | You | "I didn't mean it as a bad thing." |
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115 | You | Just stand there and observe him. | Variable["ice.noid_suggestion"] == true |
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116 | Noid | He picks up a wrench and scratches his head with it, unaroused by fascism. |
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117 | None |
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118 | Noid | "It is cool. But it's also more than that. *Much* more." |
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119 | Suggestion | Maybe you should just stand there, watch him rattle his toolbox. Get to know *his* 'sine.' |
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120 | None |
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121 | Noid | "I suck at socializing, man. If you go speak to Andre, I'll have time to *tune in*. Get a reading on your *sine*." Before he's finished talking, he's already turned back to his tools. |
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122 | Noid | "Good, good." He likes what he's hearing. "What did you want to know?" |
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123 | You | "I saw a sticker on the padlock. Can you tell me anything about it?" | Variable["church.churchdoor_inspected_sticker"] == true |
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124 | You | "And what does it mean? Why is the dead guy smiling?" |
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125 | Noid | "He defeated History. We are living in the age of History, and in the eyes of History we are always already dead. How can we ever smile, then? Because History is a lie, and so are its deaths..." |
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126 | Noid | "The present moment and life are the hard core. The hard core expels death." |
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127 | Noid | He thinks. "Or maybe he's not dead, maybe he's just really ecstatic about the beats." |
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128 | Electrochemistry | Or drugged out of his mind, come to think of it. |
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129 | None |
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130 | You | "He could also be drugged out of his mind." | Variable["ice.noid_drugged"] == true |
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131 | Noid | "Or drunk, or in a clinical coma, or glad to be dead, but those versions suck." |
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132 | You | "What makes the sticker so modern?" | Variable["church.churchdoor_understood_modernity"] == true or Variable["ice.andre_conceptualized_hair"] == true |
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133 | Noid |
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134 | Noid | Variable["ice.noid_protorave_aesthetic_conceptualization_done"] |
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135 | Noid | (Variab |