A thought orb to pop up just before the Mercenary Tribunal
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Inland Empire | Stop. Now. It is time. |
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3 | Inland Empire | Yes. And it's not going to be fun. |
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4 | You | Time for the tribunal? | Variable["tc.tribunal"] == true |
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5 | You | Time to party? | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true |
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6 | Inland Empire | Time for grim, serious, deadly, dangerous. It's not going to be fun. |
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7 | None |
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8 | None | CheckItem("gun_villiers") |
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9 | None | (CheckItem("gun_villiers")) == false |
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10 | None |
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11 | None | CheckItem("spirit_bomb") |
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12 | None | (CheckItem("spirit_bomb")) == false |
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13 | None |
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14 | None | CheckItem("gun_ruby") |
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15 | None | (CheckItem("gun_ruby")) == false |
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16 | You | What am I supposed to do? |
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17 | Inland Empire | Be prepared. Make sure you have your pepperbox in your hand. |
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18 | Inland Empire | Your old friend has prepared you for this -- at great cost to himself. Make sure you have the spirit bomb in your hand when *shit goes south*. |
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19 | Inland Empire | Be prepared. Wield Ruby's double-barrelled pistol. |
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20 | None |
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21 | None | CheckEquipped("gun_villiers") |
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22 | None | (CheckEquipped("gun_villiers")) == false |
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23 | None |
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24 | None | CheckEquipped("spirit_bomb") |
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25 | None | (CheckEquipped("spirit_bomb")) == false |
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26 | None |
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27 | None | CheckEquipped("gun_ruby") |
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28 | None | (CheckEquipped("gun_ruby")) == false |
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29 | None |
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30 | None | CheckEquipped("sabre") |
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31 | None | (CheckEquipped("sabre")) == false |
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32 | None |
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33 | None | CheckEquipped("prybar") |
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34 | None | (CheckEquipped("prybar")) == false |
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35 | None |
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36 | None | CheckEquipped("kvalsund_multitool") |
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37 | None | (CheckEquipped("kvalsund_multitool")) == false |
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38 | Hand/Eye Coordination | What you have isn't enough. You'll need more firepower. A ranged weapon. |
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39 | Inland Empire | Stop. Just up ahead: danger. |
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40 | Hand/Eye Coordination | You are prepared. Don't put away your friend. Your weapon. |
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41 | Interfacing | Raindrops slip from the barrels of your Villiers 9mm pistol. |
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42 | Interfacing | Your fingers reflexively reach for the Villiers 9mm pistol in your pocket. |
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43 | Perception (Hearing) | You hear what sounds like an enthusiastic gurgling coming from the spirit bomb in your pocket. |
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44 | You | [Discard thought.] |
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45 | You | Sounds ominous. |
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46 | You | For what? |
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47 | Inland Empire | Crisis, death. You can feel it in your blue soul. |
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48 | Inland Empire | It is. |
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49 | Inland Empire | No, no. You cannot get off that easy. This is serious. Lives are at stake. |
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50 | Authority | What a shitty gun. But it's better than nothing. |
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51 | Inland Empire | Yours included. |
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52 | None |
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53 | None | Variable["auto.is_raining"] |
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54 | None | (Variable["auto.is_raining"]) == false |
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55 | None |
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56 | None | Variable["auto.is_snowing"] |
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57 | None | (Variable["auto.is_snowing"]) == false |
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58 | None |
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59 | None | Variable["auto.is_snowing"] |
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60 | None | (Variable["auto.is_snowing"]) == false |
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61 | None |
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62 | None | Variable["auto.is_raining"] |
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63 | None | (Variable["auto.is_raining"]) == false |
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64 | None |
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65 | Inland Empire | Arm yourself with anything you can. Unless you have... nothing? Because you didn't find your lost gun? Then just walk to your death. |
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66 | Inland Empire | Stop. Just up ahead: danger. |
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67 | Inland Empire | You are prepared. Don't put away your friend. Your weapon. It is glowing in your hand, ready to serve. |
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68 | None |
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69 | None | Variable["auto.is_raining"] |
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70 | None | (Variable["auto.is_raining"]) == false |
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71 | None |
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72 | None | Variable["auto.is_snowing"] |
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73 | None | (Variable["auto.is_snowing"]) == false |
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74 | Composure | Raindrops slip down the oily fabric of the tail end of your necktie-turned-fuse. |
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75 | Composure | Snow gathers on the oily fabric of the tail end of your necktie-turned-fuse. |
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76 | Composure | The oily tail end of your necktie-turned-fuse glistens in the cool spring light. |
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77 | Interfacing | Snowflakes speck the barrels of your Villiers 9mm pistol. |
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78 | Interfacing | The barrels of your Villiers 9mm pistol shine threateningly in the cold spring light. |
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79 | Inland Empire | Stop. Just up ahead: danger. |
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80 | Hand/Eye Coordination | You are prepared. Don't put away your friend. Your weapon. |
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81 | None |
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82 | None | Variable["auto.is_raining"] |
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83 | None | (Variable["auto.is_raining"]) == false |
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84 | None |
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85 | None | Variable["auto.is_snowing"] |
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86 | None | (Variable["auto.is_snowing"]) == false |
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87 | Interfacing | Snowflakes speck the barrels of your Nachtwey A80 pistol. |
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88 | Interfacing | The barrels of your Nachtwey A80 pistol shine threateningly in the cold spring light. |
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89 | Interfacing | Raindrops slip from the barrels of your Nachtwey A80 pistol. |
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90 | None |
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91 | None | CheckItem("gun_villiers") |
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92 | None | (CheckItem("gun_villiers")) == false |
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93 | Authority | Why don't you take out your trusty Villiers instead? |
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94 | Logic | There really isn't much of a difference between these two guns... |
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95 | Authority | What?! You can't compare the sidearm issued to you personally by the RCM to the pistol of a known criminal? |
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96 | None |
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97 | You | I'm ready to do this. |
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98 | You | I'll feel prepared as soon as I switch out my real police gun. | Variable["plaza.spirit_auth_rubys_gun"] and CheckItem("gun_villiers") |
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99 | Inland Empire | Good. Be ready to take damage. |
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100 | Inland Empire | Do what you need to do. And then keep moving toward the future. |
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101 | None |
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102 | None | Variable["plaza.spirit_logic_rubys_gun"] |
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103 | None | (Variable["plaza.spirit_logic_rubys_gun"]) == false |
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104 | Inland Empire | Stop. Just up ahead: danger. |
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105 | None |
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106 | None | CheckEquipped("kvalsund_multitool") |
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107 | None | (CheckEquipped("kvalsund_multitool")) == false |
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108 | None |
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109 | None | CheckEquipped("prybar") |
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110 | None | (CheckEquipped("prybar")) == false |
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111 | None |
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112 | None | CheckEquipped("prybar") |
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113 | None | (CheckEquipped("prybar")) == false |
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114 | None |
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115 | None | CheckEquipped("kvalsund_multitool") |
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116 | None | (CheckEquipped("kvalsund_multitool")) == false |
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117 | None |
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118 | None | CheckEquipped("prybar") |
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119 | None | (CheckEquipped("prybar")) == false |
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120 | None |
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121 | None | CheckEquipped("kvalsund_multitool") |
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122 | None | (CheckEquipped("kvalsund_multitool")) == false |
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123 | Interfacing | Water streams down your Kvalsund KR+2 Multi-Tool. It looks impressive -- but what can it do against military-grade weaponry? |
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124 | Physical Instrument | Water streams down your prybar. Or crowbar. Or prybar. Call it what you will -- it doesn't stand a chance against military-grade weaponry. |
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125 | Encyclopedia | Statistically speaking, sabres have proven to be rather ineffective against military technology. |
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126 | Interfacing | Snowflakes stick to your Kvalsund KR+2 Multi-Tool. It looks impressive -- but what can it do against military-grade weaponry? |
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127 | Physical Instrument | Snowflakes stick to your prybar. Or crowbar. Or prybar. Call it what you will -- it doesn't stand a chance against military-grade weaponry. |
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128 | Encyclopedia | Statistically speaking, sabres have proven to be rather ineffective against advanced military technology. |
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129 | Interfacing | Your Kvalsund KR+2 Multi-Tool looks impressive, shining in the cold spring light -- but what can it do against military-grade weaponry? |
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130 | Physical Instrument | You try to take comfort in the weight of your prybar. Or crowbar. Or prybar. Call it what you will -- it doesn't stand a chance against military-grade weaponry. |
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131 | Encyclopedia | Statistically speaking, sabres have proven to be rather ineffective against advanced military technology. |
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132 | None |
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133 | None | CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby") |
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134 | None | (CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby")) == false |
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135 | None |
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136 | You | I prefer hand-to-hand combat. | Variable["plaza.spirit_not_enough"] |
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137 | You | "I'm not sure I feel ready for what lies ahead." |
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138 | Inland Empire | This is not the time to discuss preferences. It's not just your own life that will be at stake. |
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139 | Kim Kitsuragi | "Then you'd better get ready." He frowns, then quickly adds, "Whatever happens, I've got your back." |
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140 | You | I'll fight with my bare hands if I have to. | Variable["plaza.spirit_not_enough"] == false |
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141 | Inland Empire | It would be better if you didn't have to. It's not just your own life that will be at stake. |
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142 | You | I'm scared... |
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143 | Inland Empire | This isn't the time for fear. Go. |
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144 | You | "Kim, there's danger. Up ahead." |
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145 | Kim Kitsuragi | "Yes. I hear commotion..." He cups his ear. "Let's go." |
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146 | Electrochemistry | You know what you should do? Take out the spirit bomb... |
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147 | Inland Empire | Shush. He's not drinking the spirit bomb. He's putting it in his hand and he's going to be ready. |
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148 | Rhetoric | I can talk you out of it, whatever it is. |
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149 | Suggestion | You're too likable to die. Don't worry. |
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150 | None |
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151 | None | Variable["coast.orb_fight_ready_elchem"] |
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152 | None | (Variable["coast.orb_fight_ready_elchem"]) == false |
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153 | None |
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154 | None | CheckItem("spirit_bomb") |
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155 | None | (CheckItem("spirit_bomb")) == false |
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156 | None |
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157 | None | CheckItem("spirit_bomb") |
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158 | None | (CheckItem("spirit_bomb")) == false |
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159 | Inland Empire | Wait -- your old friend has prepared you for this -- at great cost to himself. Make sure you have the spirit bomb in your hand when *shit goes south*. |
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160 | Inland Empire | Wait -- your old friend has prepared you for this -- at great cost to himself. Make sure you have the spirit bomb in your hand when *shit goes south*. |
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161 | None |
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162 | None | CheckItem("bullet") |
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163 | None | (CheckItem("bullet")) == false |
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164 | Hand/Eye Coordination | For God's sake -- find some bullets before you go any further. An unloaded gun won't do you any good! |
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165 | Hand/Eye Coordination | For God's sake -- find some bullets before you go any further. An unloaded gun won't do you any good! |
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166 | None |
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167 | None | CheckItem("bullet") |
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168 | None | (CheckItem("bullet")) == false |
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169 | Hand/Eye Coordination | For God's sake -- find some bullets before you go any further. An unloaded gun won't do you any good! |
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170 | None |
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171 | None | CheckItem("bullet") |
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172 | None | (CheckItem("bullet")) == false |
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