Conversation 657: PLAZA ORB / spirit bomb ready

A thought orb to pop up just before the Mercenary Tribunal

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 23
2 Inland Empire Stop. Now. It is time.
  • 64
3 Inland Empire Yes. And it's not going to be fun.
  • 16
4 You Time for the tribunal? Variable["tc.tribunal"] == true
  • 3
5 You Time to party? CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true
  • 6
6 Inland Empire Time for grim, serious, deadly, dangerous. It's not going to be fun.
  • 16
7 None
  • 8
  • 9
8 None CheckItem("gun_villiers")
  • 17
9 None (CheckItem("gun_villiers")) == false
  • 13
10 None
  • 11
  • 12
11 None CheckItem("spirit_bomb")
  • 18
12 None (CheckItem("spirit_bomb")) == false
  • 7
13 None
  • 14
  • 15
14 None CheckItem("gun_ruby")
  • 19
15 None (CheckItem("gun_ruby")) == false
  • 65
16 You What am I supposed to do?
  • 10
17 Inland Empire Be prepared. Make sure you have your pepperbox in your hand.
  • 42
18 Inland Empire Your old friend has prepared you for this -- at great cost to himself. Make sure you have the spirit bomb in your hand when *shit goes south*.
  • 43
19 Inland Empire Be prepared. Wield Ruby's double-barrelled pistol.
  • 50
20 None
  • 21
  • 22
21 None CheckEquipped("gun_villiers")
  • 39
22 None (CheckEquipped("gun_villiers")) == false
  • 26
23 None
  • 24
  • 25
24 None CheckEquipped("spirit_bomb")
  • 66
25 None (CheckEquipped("spirit_bomb")) == false
  • 20
26 None
  • 27
  • 28
27 None CheckEquipped("gun_ruby")
  • 79
28 None (CheckEquipped("gun_ruby")) == false
  • 35
29 None
  • 30
  • 31
30 None CheckEquipped("sabre")
  • 104
31 None (CheckEquipped("sabre")) == false
  • 2
32 None
  • 33
  • 34
33 None CheckEquipped("prybar")
  • 104
34 None (CheckEquipped("prybar")) == false
  • 29
35 None
  • 36
  • 37
36 None CheckEquipped("kvalsund_multitool")
  • 104
37 None (CheckEquipped("kvalsund_multitool")) == false
  • 32
38 Hand/Eye Coordination What you have isn't enough. You'll need more firepower. A ranged weapon.
  • 61
39 Inland Empire Stop. Just up ahead: danger.
  • 40
40 Hand/Eye Coordination You are prepared. Don't put away your friend. Your weapon.
  • 52
41 Interfacing Raindrops slip from the barrels of your Villiers 9mm pistol.
  • 161
42 Interfacing Your fingers reflexively reach for the Villiers 9mm pistol in your pocket.
  • 170
43 Perception (Hearing) You hear what sounds like an enthusiastic gurgling coming from the spirit bomb in your pocket.
  • 146
44 You [Discard thought.]
  • 49
45 You Sounds ominous.
  • 48
46 You For what?
  • 47
47 Inland Empire Crisis, death. You can feel it in your blue soul.
  • 16
48 Inland Empire It is.
  • 16
49 Inland Empire No, no. You cannot get off that easy. This is serious. Lives are at stake.
  • 51
50 Authority What a shitty gun. But it's better than nothing.
  • 170
51 Inland Empire Yours included.
  • 16
52 None
  • 53
  • 54
53 None Variable["auto.is_raining"]
  • 41
54 None (Variable["auto.is_raining"]) == false
  • 55
55 None
  • 56
  • 57
56 None Variable["auto.is_snowing"]
  • 77
57 None (Variable["auto.is_snowing"]) == false
  • 78
58 None
  • 59
  • 60
59 None Variable["auto.is_snowing"]
  • 114
60 None (Variable["auto.is_snowing"]) == false
  • 120
61 None
  • 62
  • 63
62 None Variable["auto.is_raining"]
  • 105
63 None (Variable["auto.is_raining"]) == false
  • 58
64 None
  • 46
  • 5
  • 4
  • 45
  • 44
65 Inland Empire Arm yourself with anything you can. Unless you have... nothing? Because you didn't find your lost gun? Then just walk to your death.
  • 148
66 Inland Empire Stop. Just up ahead: danger.
  • 67
67 Inland Empire You are prepared. Don't put away your friend. Your weapon. It is glowing in your hand, ready to serve.
  • 68
68 None
  • 69
  • 70
69 None Variable["auto.is_raining"]
  • 74
70 None (Variable["auto.is_raining"]) == false
  • 71
71 None
  • 72
  • 73
72 None Variable["auto.is_snowing"]
  • 75
73 None (Variable["auto.is_snowing"]) == false
  • 76
74 Composure Raindrops slip down the oily fabric of the tail end of your necktie-turned-fuse.
  • 96
75 Composure Snow gathers on the oily fabric of the tail end of your necktie-turned-fuse.
  • 96
76 Composure The oily tail end of your necktie-turned-fuse glistens in the cool spring light.
  • 96
77 Interfacing Snowflakes speck the barrels of your Villiers 9mm pistol.
  • 161
78 Interfacing The barrels of your Villiers 9mm pistol shine threateningly in the cold spring light.
  • 161
79 Inland Empire Stop. Just up ahead: danger.
  • 80
80 Hand/Eye Coordination You are prepared. Don't put away your friend. Your weapon.
  • 81
81 None
  • 82
  • 83
82 None Variable["auto.is_raining"]
  • 89
83 None (Variable["auto.is_raining"]) == false
  • 84
84 None
  • 85
  • 86
85 None Variable["auto.is_snowing"]
  • 87
86 None (Variable["auto.is_snowing"]) == false
  • 88
87 Interfacing Snowflakes speck the barrels of your Nachtwey A80 pistol.
  • 90
88 Interfacing The barrels of your Nachtwey A80 pistol shine threateningly in the cold spring light.
  • 90
89 Interfacing Raindrops slip from the barrels of your Nachtwey A80 pistol.
  • 90
90 None
  • 91
  • 92
91 None CheckItem("gun_villiers")
  • 93
92 None (CheckItem("gun_villiers")) == false
  • 166
93 Authority Why don't you take out your trusty Villiers instead?
  • 94
94 Logic There really isn't much of a difference between these two guns...
  • 101
95 Authority What?! You can't compare the sidearm issued to you personally by the RCM to the pistol of a known criminal?
  • 166
96 None
  • 144
  • 97
  • 98
  • 142
97 You I'm ready to do this.
  • 99
98 You I'll feel prepared as soon as I switch out my real police gun. Variable["plaza.spirit_auth_rubys_gun"] and CheckItem("gun_villiers")
  • 100
99 Inland Empire Good. Be ready to take damage.
100 Inland Empire Do what you need to do. And then keep moving toward the future.
101 None
  • 102
  • 103
102 None Variable["plaza.spirit_logic_rubys_gun"]
  • 95
103 None (Variable["plaza.spirit_logic_rubys_gun"]) == false
  • 166
104 Inland Empire Stop. Just up ahead: danger.
  • 38
105 None
  • 106
  • 107
106 None CheckEquipped("kvalsund_multitool")
  • 123
107 None (CheckEquipped("kvalsund_multitool")) == false
  • 108
108 None
  • 109
  • 110
109 None CheckEquipped("prybar")
  • 124
110 None (CheckEquipped("prybar")) == false
  • 125
111 None
  • 112
  • 113
112 None CheckEquipped("prybar")
  • 127
113 None (CheckEquipped("prybar")) == false
  • 128
114 None
  • 115
  • 116
115 None CheckEquipped("kvalsund_multitool")
  • 126
116 None (CheckEquipped("kvalsund_multitool")) == false
  • 111
117 None
  • 118
  • 119
118 None CheckEquipped("prybar")
  • 130
119 None (CheckEquipped("prybar")) == false
  • 131
120 None
  • 121
  • 122
121 None CheckEquipped("kvalsund_multitool")
  • 129
122 None (CheckEquipped("kvalsund_multitool")) == false
  • 117
123 Interfacing Water streams down your Kvalsund KR+2 Multi-Tool. It looks impressive -- but what can it do against military-grade weaponry?
  • 132
124 Physical Instrument Water streams down your prybar. Or crowbar. Or prybar. Call it what you will -- it doesn't stand a chance against military-grade weaponry.
  • 132
125 Encyclopedia Statistically speaking, sabres have proven to be rather ineffective against military technology.
  • 132
126 Interfacing Snowflakes stick to your Kvalsund KR+2 Multi-Tool. It looks impressive -- but what can it do against military-grade weaponry?
  • 132
127 Physical Instrument Snowflakes stick to your prybar. Or crowbar. Or prybar. Call it what you will -- it doesn't stand a chance against military-grade weaponry.
  • 132
128 Encyclopedia Statistically speaking, sabres have proven to be rather ineffective against advanced military technology.
  • 132
129 Interfacing Your Kvalsund KR+2 Multi-Tool looks impressive, shining in the cold spring light -- but what can it do against military-grade weaponry?
  • 132
130 Physical Instrument You try to take comfort in the weight of your prybar. Or crowbar. Or prybar. Call it what you will -- it doesn't stand a chance against military-grade weaponry.
  • 132
131 Encyclopedia Statistically speaking, sabres have proven to be rather ineffective against advanced military technology.
  • 132
132 None
  • 133
  • 134
133 None CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby")
  • 16
134 None (CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby")) == false
  • 135
135 None
  • 137
  • 136
  • 140
136 You I prefer hand-to-hand combat. Variable["plaza.spirit_not_enough"]
  • 138
137 You "I'm not sure I feel ready for what lies ahead."
  • 139
138 Inland Empire This is not the time to discuss preferences. It's not just your own life that will be at stake.
139 Kim Kitsuragi "Then you'd better get ready." He frowns, then quickly adds, "Whatever happens, I've got your back."
140 You I'll fight with my bare hands if I have to. Variable["plaza.spirit_not_enough"] == false
  • 141
141 Inland Empire It would be better if you didn't have to. It's not just your own life that will be at stake.
142 You I'm scared...
  • 143
143 Inland Empire This isn't the time for fear. Go.
144 You "Kim, there's danger. Up ahead."
  • 145
145 Kim Kitsuragi "Yes. I hear commotion..." He cups his ear. "Let's go."
  • 97
  • 98
  • 142
146 Electrochemistry You know what you should do? Take out the spirit bomb...
  • 150
147 Inland Empire Shush. He's not drinking the spirit bomb. He's putting it in his hand and he's going to be ready.
  • 135
148 Rhetoric I can talk you out of it, whatever it is.
  • 149
149 Suggestion You're too likable to die. Don't worry.
  • 135
150 None
  • 151
  • 152
151 None Variable["coast.orb_fight_ready_elchem"]
  • 147
152 None (Variable["coast.orb_fight_ready_elchem"]) == false
  • 135
153 None
  • 154
  • 155
154 None CheckItem("spirit_bomb")
  • 160
155 None (CheckItem("spirit_bomb")) == false
  • 96
156 None
  • 157
  • 158
157 None CheckItem("spirit_bomb")
  • 159
158 None (CheckItem("spirit_bomb")) == false
  • 96
159 Inland Empire Wait -- your old friend has prepared you for this -- at great cost to himself. Make sure you have the spirit bomb in your hand when *shit goes south*.
  • 96
160 Inland Empire Wait -- your old friend has prepared you for this -- at great cost to himself. Make sure you have the spirit bomb in your hand when *shit goes south*.
  • 96
161 None
  • 162
  • 163
162 None CheckItem("bullet")
  • 153
163 None (CheckItem("bullet")) == false
  • 164
164 Hand/Eye Coordination For God's sake -- find some bullets before you go any further. An unloaded gun won't do you any good!
  • 153
165 Hand/Eye Coordination For God's sake -- find some bullets before you go any further. An unloaded gun won't do you any good!
  • 156
166 None
  • 167
  • 168
167 None CheckItem("bullet")
  • 156
168 None (CheckItem("bullet")) == false
  • 165
169 Hand/Eye Coordination For God's sake -- find some bullets before you go any further. An unloaded gun won't do you any good!
  • 135
170 None
  • 171
  • 172
171 None CheckItem("bullet")
  • 135
172 None (CheckItem("bullet")) == false
  • 169