Right next to the glass-doored fridge.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Tare Machine | The tare machine stands in the corner. A sign says: "ONE BOTTLE = TEN CENTS". |
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3 | None |
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4 | You | Insert your bottles. | CheckItemGroup("tare") |
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5 | You | [Leave.] |
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6 | Tare Machine | Your bottles clunk into the machine and the money appears with a satisfying jingle. You're a richer man now! |
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7 | Electrochemistry | D'you know what you should do with that money, kiddo? You should *buy more alcohol*! Enter the endless cycle of consumption! |
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8 | None |
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9 | None | Variable["TASK.get_a_drink"] == true and Variable["TASK.get_a_drink_done"] == false |
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10 | None | (Variable["TASK.get_a_drink"] == true and Variable["TASK.get_a_drink_done"] == false) == false |
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11 | You | "What is this machine?" | CheckItem("yellow_plastic_bag") == false |
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12 | Frittte clerk | "Hm?" The clerk looks up, out of her magazine. "Oh. That's the tare machine." |
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13 | You | "Yes, but what *is* it?" |
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14 | You | "I understand now. Thank you." |
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15 | Frittte clerk | She knits her brow, confused. "It's... a machine for tare? You know. You find tare outside -- like, bottles or whatever -- and put it in the machine. Then it gives you money." |
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16 | Frittte clerk | "Mh." She looks down, back into her magazine. |
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17 | None |
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18 | You | "I see. And how do I pick up tare for the tare machine?" |
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19 | Frittte clerk | "You need a bag I guess? We used to have some but we gave them all out, so..." She shrugs awkwardly. |
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20 | Frittte clerk | "Feel free to use it if you find a bag, though. I'm sure there are some... out there." She points outside. "Somewhere..." |
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21 | You | "Excuse me -- I have the tare bag but no tare. Can I still use the tare machine?" | CheckItem("yellow_plastic_bag") and CheckItemGroup("tare") == false |
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22 | Frittte clerk | "No." She doesn't even bother looking up out of her magazine. "You need tare to use the tare machine." |
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23 | None |
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24 | None |
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25 | Tare Machine | Your bottles clunk into the machine and the money appears with a satisfying jingle. You're a richer man now! |
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26 | None |
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27 | None | IsTHCFixed("hobocop") |
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28 | None | (IsTHCFixed("hobocop")) == false |
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29 | Inland Empire | You're 100% sure you got special Hobocop money for that tare. At least +100% extra tare money. If the numbers on the machine told you otherwise, it's a *lie*. |
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30 | None |
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31 | None | Variable["gates.fritte_tare_hobo_inland"] |
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32 | None | (Variable["gates.fritte_tare_hobo_inland"]) == false |
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33 | Savoir Faire | Cool. Let's do this swindle. This *tare* swindle. |
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