Conversation 627: FRITTE / TARE MACHINE

Right next to the glass-doored fridge.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Tare Machine The tare machine stands in the corner. A sign says: "ONE BOTTLE = TEN CENTS".
  • 3
3 None
  • 11
  • 21
  • 4
  • 5
4 You Insert your bottles. CheckItemGroup("tare")
  • 26
5 You [Leave.]
6 Tare Machine Your bottles clunk into the machine and the money appears with a satisfying jingle. You're a richer man now!
  • 8
7 Electrochemistry D'you know what you should do with that money, kiddo? You should *buy more alcohol*! Enter the endless cycle of consumption!
8 None
  • 9
  • 10
9 None Variable["TASK.get_a_drink"] == true and Variable["TASK.get_a_drink_done"] == false
  • 7
10 None (Variable["TASK.get_a_drink"] == true and Variable["TASK.get_a_drink_done"] == false) == false
11 You "What is this machine?" CheckItem("yellow_plastic_bag") == false
  • 12
12 Frittte clerk "Hm?" The clerk looks up, out of her magazine. "Oh. That's the tare machine."
  • 13
  • 14
13 You "Yes, but what *is* it?"
  • 15
14 You "I understand now. Thank you."
  • 16
15 Frittte clerk She knits her brow, confused. "It's... a machine for tare? You know. You find tare outside -- like, bottles or whatever -- and put it in the machine. Then it gives you money."
  • 33
16 Frittte clerk "Mh." She looks down, back into her magazine.
  • 24
17 None
  • 3
18 You "I see. And how do I pick up tare for the tare machine?"
  • 19
19 Frittte clerk "You need a bag I guess? We used to have some but we gave them all out, so..." She shrugs awkwardly.
  • 20
20 Frittte clerk "Feel free to use it if you find a bag, though. I'm sure there are some... out there." She points outside. "Somewhere..."
  • 17
21 You "Excuse me -- I have the tare bag but no tare. Can I still use the tare machine?" CheckItem("yellow_plastic_bag") and CheckItemGroup("tare") == false
  • 22
22 Frittte clerk "No." She doesn't even bother looking up out of her magazine. "You need tare to use the tare machine."
  • 23
23 None
  • 3
24 None
  • 3
25 Tare Machine Your bottles clunk into the machine and the money appears with a satisfying jingle. You're a richer man now!
  • 30
26 None
  • 27
  • 28
27 None IsTHCFixed("hobocop")
  • 25
28 None (IsTHCFixed("hobocop")) == false
  • 6
29 Inland Empire You're 100% sure you got special Hobocop money for that tare. At least +100% extra tare money. If the numbers on the machine told you otherwise, it's a *lie*.
  • 8
30 None
  • 31
  • 32
31 None Variable["gates.fritte_tare_hobo_inland"]
  • 8
32 None (Variable["gates.fritte_tare_hobo_inland"]) == false
  • 29
33 Savoir Faire Cool. Let's do this swindle. This *tare* swindle.
  • 18