Conversation 1312: SEAFORT ORB / walk into water

(walk into water dialogue, foreshadowing for dream)

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Inland Empire A strange feeling... looking at the water. Maybe you should just wander off into the sea? Leave it all and walk in...
  • 19
3 You Why?
  • 7
4 You But it's cold...
  • 6
5 You [Shake your head.]
6 Inland Empire Yes -- cold and still. But love is warm, like the inside of her mouth.
  • 13
  • 14
7 Inland Empire Perhaps there's someone there? Under the water. Waiting for you.
  • 8
8 Conceptualization Where it has always been.
  • 9
9 Shivers In front of the video rental on the corner. At the crossing...
  • 25
10 Pain Threshold Baby, you know it's going to hurt.
  • 17
11 None
  • 18
  • 3
  • 4
  • 22
  • 5
12 Inland Empire In the still mirror of the bay you see Martinaise, reflected. Tall edifices of ruins reach into the water, like shimmering towers. And the shacks too. Pine trees and motor lorries, upside down...
  • 24
13 You Yes, please...
  • 15
14 You No-no-no-no...
  • 16
15 Inland Empire Oh *fuck* yes. Go there in your head. It's been days since you've thought about her. A week...
  • 26
16 Inland Empire Yes, yes, yes, yes.
  • 26
17 None
  • 11
18 You A bottle in my hand? Variable["seafort.sense_inland_waterwalk_elchem_bottle"]
  • 20
19 Electrochemistry With a bottle in your hand.
  • 11
20 Electrochemistry Always.
  • 21
21 None
  • 11
22 You Raise your sight.
  • 12
23 None
  • 11
24 Inland Empire Islets and posts like stepping stones lead into the water in front of you. Go. Step in... it's been too long.
  • 23
25 Perception (Smell) Smelling of Tutti Frutti and betrayal.
  • 10
26 Volition No-no, we're not starting with that. Not now. Not this time. This thought is over.
  • 17