Conversation 1414: WHIRLING F2 ORB / dialogue pants

These are your sleek pants. Put them on and find THE KEY to get out of your room.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Perception (Hearing) You hear a jingle! Keys are clinking in the pocket of your flare-cut pants.
  • 3
3 You Fish them out.
  • 5
4 Encyclopedia The "Whirling-in-Rags" is a hostel-cafeteria on the urban coast, frequented by dockworkers.
5 Perception (Sight) It says "Whirling-in-Rags" on the aluminium keyring. There is a single key on the ring, the number #1 is etched on it. It should open the door.
  • 4