A conversation with SF about the inside of the building and hiding.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Perception (Hearing) | The remaining windows rattle from a strong gust of wind. They're covered in a thick layer of grime. They must have been like this for forty years. |
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3 | You | Try to see inside. |
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4 | Perception (Hearing) | Dripping water falls from a high place. All you can see is the shadow of a collapsing staircase. |
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5 | You | [Finish thought.] |
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6 | None |
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7 | You | "Lieutenant, can you make out what's inside?" (Point at the windows.) | IsKimHere() |
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8 | Kim Kitsuragi | "No." He shakes his head. The windows rattle in their frames. "I won't even try. You know..." He takes his glasses off. |
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9 | None |
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10 | Kim Kitsuragi | "I had a partner once. They called him Eyes, because he had to show me things. It's that bad." |
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11 | Visual Calculus | There's rust and corrosion on the bars, they're foaming with it. And a small layer of white salt from the sea. |
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12 | You | "Can you still shoot, though?" |
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13 | You | Just nod. [Finish thought.] |
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14 | Empathy | This partner of his, Eyes -- things didn't end well. It saddens him to say his name. Don't even ask. He wouldn't answer. Maybe some other small talk? |
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15 | Kim Kitsuragi | "Well enough, actually. It's odd how that works. I'm no sharpshooter, but I pass my shooting courses 7 out of 10." |
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16 | Hand/Eye Coordination | His hands lead the way when it comes to that. And his shoulders. It's reflex. |
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