Conversation 489: BOOKSTORE / MAP WALL

Different maps attached to the wall. Including the Map of Martinaise (fast travel?)

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Map Wall Several maps have been attached to a bulletin board hidden inside the alcove. They're held up by small pins. The board has come loose from one corner.
  • 9
3 You [Leave.]
4 You Look at the map of Insulinde.
  • 21
5 You Look at the map of Revachol.
  • 76
6 You Steal it instead. CheckItem("map_of_martinaise") == false and (Variable["doomed.mapwall_one_map_for_sale"] == true or Variable["TASK.buy_a_map_of_martinaise"] == true)
  • 12
7 You "I want to buy the map of Martinaise." CheckItem("map_of_martinaise") == false and Variable["TASK.report_to_the_tribunal_done"] == false and (Variable["doomed.mapwall_one_map_for_sale"] == true or Variable["TASK.buy_a_map_of_martinaise"] == true)
  • 10
8 None
  • 4
  • 5
  • 17
  • 18
  • 7
  • 45
  • 6
  • 3
9 Map Wall The maps look old and faded. Your eye catches a map of Insulinde, a map of Revachol, and a map of Martinaise.
  • 51
10 Plaisance She nods. "Always good to be informed of your surroundings."
  • 87
11 None
  • 8
12 Map Wall
  • 13
  • 14
13 Map Wall Variable["doomed.mapwall_whitec_steal_it"]
  • 15
14 Map Wall (Variable["doomed.mapwall_whitec_steal_it"]) == false
  • 16
15 Interfacing You peek at the storekeep, waiting for her to be distracted. When she's not looking, you deftly rip the map off the bulletin board and pocket it.
  • 27
16 Interfacing Slowly, you move your hand towards the map attached to the board. Before you can even reach it, you're interrupted...
  • 28
17 You Look at the map of Martinaise. CheckItem("map_of_martinaise") == false
  • 20
18 You "Storekeep, can I buy these maps?" Variable["TASK.report_to_the_tribunal_done"] == false
  • 19
19 Plaisance "I'm sorry, officer, the map of Martinaise is the only one available. The other two are not for sale anymore... and besides, you could scarcely afford them."
  • 33
20 Map Wall It's not really a map. It's a tourist thing -- a picture postcard with buildings on it, drawn from an isometric perspective. A date in the upper right corner says: '48.
  • 24
21 Map Wall This large map displays archipelagos. You see a constellation of small dots on the light blue emptiness of the Insulindic ocean. The largest, in the northeast, is "Le Caillou" (you are here). Another, far away in the southwest -- "Semenese Islands (Ile du Fantôme)".
  • 60
22 Map Wall Ozonne, Laurentide, Face-a-la-Mer, Archipelagos, North Arcade Islands... all just specks of dust on the vastness of the Insulindic. On the edges of the map, the colour fades into a blur of dotted lines. Black and white.
  • 64
23 Map Wall Couron. It's somewhere to live. Not bad. Then there's Jamrock -- it's *bad*. People shouldn't live there, but they do. Then Faubourg -- it's almost *as* bad and much larger. Then Coal City. It's the worst.
  • 80
24 Map Wall Still, it's detailed. Could be pretty useful for scouting ahead. You see the jagged boxes of an industrial harbour, even the Whirling-in-Rags there...
  • 49
25 None
  • 8
26 None
  • 8
27 Interfacing You're now the proud owner of a map of Martinaise, which, to be honest, did not even cost that much.
  • 46
28 Map Wall
  • 29
  • 30
29 Map Wall IsKimHere()
  • 31
30 Map Wall (IsKimHere()) == false
  • 32
31 Kim Kitsuragi The lieutenant coughs sharply, then whispers: "Perhaps not. It's against RCM policy to defraud small business owners."
  • 47
32 Plaisance "Sir, please, no touching the merchandise. These old maps are... relics of the past."
  • 47
33 Plaisance "They're quite valuable, though they might not look it. The map of Martinaise is 90 cents, though."
  • 34
  • 35
34 You "Why is the one of Martinaise so cheap?"
  • 37
35 You "You seem to underestimate my resources, but sure, okay."
  • 36
36 Plaisance "Yes-yes. Are you interested or not?"
  • 42
37 Plaisance "That old thing? It's an out-of-date map of a tourist location that never was nor came to be..."
  • 38
38 Plaisance "From when some *design-studio people* tried to spruce the place up, four or five years ago. They also renovated the horse-statue, set up those coin-operated viewers and designed the new street lamps."
  • 39
39 Rhetoric The place does not look like a successful tourist trap, does it?
  • 40
40 You "What happened then?"
  • 41
41 Plaisance "They didn't get far... for some reason. A shame the project never got going. Would be nice if someone fixed Martinaise up. All these ruins are bad for business."
  • 25
42 None
  • 8
43 Plaisance "Officer, discard the thought. For your brave efforts against those thugs you may have it for free."
  • 44
44 None
  • 8
45 You "I want to buy the map of Martinaise." CheckItem("map_of_martinaise") == false and Variable["TASK.report_to_the_tribunal_done"] == true and (Variable["doomed.mapwall_one_map_for_sale"] == true or Variable["TASK.buy_a_map_of_martinaise"] == true)
  • 43
46 None
  • 8
47 None
  • 8
48 None
  • 8
49 None
  • 8
50 Map Wall The ocean breaks apart into a tangle of cosines and azimuths, all pointing into pale nothingness. *Mundi* is the north azimuth; *Graad* is the northeast azimuth; *Samara* is the east azimuth; *Seol* is the west azimuth. *Isolas*, they're called.
  • 69
51 Map Wall
  • 52
  • 53
52 Map Wall Variable["TASK.buy_a_map_of_martinaise"] and Variable["TASK.buy_a_map_of_martinaise_done"] == false and CheckItem("map_of_martinaise") == false
  • 54
53 Map Wall (Variable["TASK.buy_a_map_of_martinaise"] and Variable["TASK.buy_a_map_of_martinaise_done"] == false and CheckItem("map_of_martinaise") == false) == false
  • 8
54 Map Wall
  • 55
  • 56
55 Map Wall IsKimHere()
  • 57
56 Map Wall (IsKimHere()) == false
  • 58
57 Kim Kitsuragi The lieutenant nods toward it and says: "Map of Martinaise. This could work maybe?"
  • 8
58 Reaction Speed Martinaise!
  • 59
59 Visual Calculus This one *could* work for seeing where the shot came from.
  • 8
60 You What else?
  • 22
61 Map Wall You can. On Caillou -- Revachol, a single black star; on Ozonne -- Fond de l'Air and Virmandeux; on Archipelagos -- Croyant-Morain, Villiers; on Semenine -- Olduvai. And on Laurentide -- Deora Of The Seven Seas...
  • 67
62 Inland Empire In the northeast a dust mite stands on the north coast of Caillou. In a bookstore. It's you.
  • 63
63 Shivers Radiating outwards from you -- the Suzerain Revachol. With a radius of 80 kilometres. Still, the crown jewel of this isola would be barely visible.
  • 65
  • 66
64 Visual Calculus Disintegrating into mathematics.
  • 62
65 You Squint first -- can you see *cities* on the islands?
  • 61
66 You Look at the edges.
  • 50
67 Empathy Lost little pearls of light. Tiny fires in the dark.
  • 68
68 Encyclopedia 850 million people live on these little dots. An oceanic world of culture and commerce, torn apart by history.
  • 66
69 Inland Empire Connections to other worlds. Worlds past the Insulindian, unknown to you. You only know you've never been there.
  • 70
70 Map Wall
  • 71
  • 72
71 Map Wall Variable["tc.isola"]
  • 73
72 Map Wall (Variable["tc.isola"]) == false
  • 74
73 Logic 850 million people live on these tiny dots. An oceanic world of culture and commerce, torn apart by history.
  • 48
74 Encyclopedia You have little idea what they are -- distant stars? gods? -- but looking at them makes you feel almost non-existent. Whatever they are, the *isolas* are immeasurably large compared to you. And very, very far away.
  • 75
75 Conceptualization Perhaps they *are* gods. Gods of distance and outer dust.
  • 48
76 Map Wall The north coast of a verdant island is shattered by the delta of a river. It is the River Esperance. Countless bridges put the shards back together, connecting city blocks to river islands. *La Delta*, says a great, artificial heart in the centre, teeming with lifeforms and construction.
  • 77
77 Map Wall To the east, rolling hillsides: Le Jardin, Stella Maris, the suburbs of Saint-Batiste, swallowed up into the megacity. They sound *rich* to you. This is Revachol East.
  • 78
78 You And west of the river?
  • 23
79 You And Martinaise?
  • 83
80 Map Wall
  • 81
  • 82
81 Map Wall Variable["tc.that_in_martinaise"]
  • 79
82 Map Wall (Variable["tc.that_in_martinaise"]) == false
  • 84
83 Map Wall It's so small you can't even see it on the map. No... wait. There it is! North of Jamrock, the strip of coast next to the Greater Revachol Industrial Harbour. It looks downright despondent. It's almost Coal City, to be honest.
  • 85
84 Inland Empire You feel you're *just* west of Coal City. Somewhere above Jamrock and close to Coal City.
  • 26
85 Shivers No. Coal City is worse. A charred limb. Rain falls on its slick black streets. And then there's the Burnt-Out Quarter in the heart of Jamrock... is it cold in this bookstore, or is it just *you*?
  • 86
86 Volition No. This is somewhere to be. This is all you have, but it's still something. Streets and sodium lights. The sky, the world. You're still alive.
  • 26
87 Map Wall
  • 88
  • 89
88 Map Wall Variable["tc.turn_off_tutorial_node"] or Variable["character.interactable_tutorial_seen"]
  • 11
89 Map Wall (Variable["tc.turn_off_tutorial_node"] or Variable["character.interactable_tutorial_seen"]) == false
  • 90
90 Tutorial Agent You've acquired an interactable item. Investigate this item further by going to the INTERACT tab in your INVENTORY.
  • 11