Conversation 229: SHACK ORB / locust city logic

Cuno must have taken the locusts from the trap. Get task to confront him.

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Perception (Hearing) All around you, the hisses and chirps of locusts fill the musky air. The earthen floor of the shack has been shaped into mounds of mud dotted with little holes for windows.
  • 3
3 Conceptualization Like skyscrapers, spires of dirt and sand rising. Accommodations for their insectoid inhabitants?
  • 28
4 None
  • 5
  • 6
5 None IsKimHere()
  • 27
6 None (IsKimHere()) == false
  • 25
7 Kim Kitsuragi "Of the locusts. For the missing locust case, which is a sub-case of the imaginary insect case. So at least *that's* going well."
  • 8
  • 9
8 You "Yes, precisely what I was thinking!"
  • 13
9 You "Stop being so sarcastic, Kim."
  • 10
10 Kim Kitsuragi "Oh, I'm not being sarcastic *at all*. We are making *real* progress here."
  • 11
11 Rhetoric When someone says they're not being sarcastic, it's usually a good sign that they're being *very* sarcastic.
  • 12
12 None
  • 14
  • 45
  • 15
13 Kim Kitsuragi "Yes." He nods. "I feel we are nearing a *real* breakthrough."
  • 12
14 You "You think the Insulindian phasmid is nearby?"
  • 16
15 You "We should talk to Cuno about this. Get him to stop." [Leave.] Variable["yard.cuno_greeting_done"]
  • 26
16 Kim Kitsuragi "If anything, the presence of the locusts points to the opposite -- the phasmid did not take the bait from the traps. It was Cuno. The phasmid doesn't exist..."
  • 19
17 Logic Use your powers of deduction! You knew the magic bug was nowhere near here. The phasmid is impairing your judgement.
  • 18
18 None
  • 12
19 Kim Kitsuragi He shrugs. "But what do I know?"
  • 17
20 You What is this?
  • 47
21 You I should go and ask him to stop then. [Finish thought.]
22 Perception (Hearing) Heaps of leaves are rotting among the mud-cake towers. Dozens of little locusts feed on them, buzzing away with vicious joy. Cuno has really outdone himself here.
  • 23
23 Inland Empire It's an ode to self expression.
  • 24
24 Conceptualization It's the work of a self-taught visionary.
  • 21
25 Perception (Hearing) Sounds like you found the locusts, detective.
  • 20
26 Kim Kitsuragi "I'll let you handle the Cuno side of things. You're doing just fine."
27 Kim Kitsuragi "Well, detective, it appears you've solved the case..." The lieutenant looks around, writes something in his notebook, and turns to you...
  • 7
28 None
  • 29
  • 30
29 None Variable["TASK.find_phasmid"]
  • 4
30 None (Variable["TASK.find_phasmid"]) == false
  • 31
31 None
  • 32
  • 33
32 None IsKimHere()
  • 34
33 None (IsKimHere()) == false
  • 36
34 Kim Kitsuragi "Well, detective, it appears you're on the way to solving the case..." The lieutenant looks around, writes something in his notebook, and turns to you...
  • 35
35 Kim Kitsuragi "The missing locust case, which is a sub-case of the imaginary insect case. So at least *that's* going well."
  • 40
  • 39
36 Perception (Hearing) Sounds like you found the locusts, detective.
  • 37
37 You I need to tell Morell...
  • 38
38 Perception (Hearing) As you turn away, heaps of leaves are rotting among the mud-cake towers. Dozens of little locusts feed on them, buzzing away with vicious joy...
39 You "Yes. We need to tell Morell about this immediately."
  • 44
40 You "Wait -- could this mean the Insulindian phasmid is nearby?"
  • 41
41 Kim Kitsuragi "If anything, the presence of the locusts points to the *opposite* -- the phasmid did not take the bait from the traps."
  • 42
42 Kim Kitsuragi "Instead, it was a kid's prank." He shrugs. "But what do I know?"
  • 43
43 Logic Use your powers of deduction! You knew the bug was nowhere near here. The phasmid is impairing your judgement.
  • 39
44 Kim Kitsuragi "Of course. I'll leave that to you. You seem to have a *handle* on the phasmid-trap-insect situation."
45 You "We should talk to the kid outside. It was probably him. Get him to stop." [Leave.] Variable["yard.cuno_greeting_done"] == false
  • 50
46 Perception (Hearing) Heaps of leaves are rotting among the mud-cake towers. Dozens of little locusts feed on them, buzzing away with vicious joy. The kid in the yard has really outdone himself here.
  • 23
47 None
  • 48
  • 49
48 None Variable["yard.cuno_greeting_done"]
  • 22
49 None (Variable["yard.cuno_greeting_done"]) == false
  • 46
50 Kim Kitsuragi "I'll let you handle that side of things. You're doing just fine."