Conversation 1280: SEAFORT / BOAT

You're gonna need to boat yourself back somehow after everything is done.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 ROO A72 Motor Skiff The skiff is swaying on the waves by the dock.
  • 3
  • 4
3 You Return to the mainland.
  • 6
4 You [Leave.]
5 ROO A72 Motor Skiff You climb into the boat and start the engine.
  • 29
6 None
  • 7
  • 8
7 None Variable["TASK.inspect_the_phasmid_done"]
  • 18
8 None (Variable["TASK.inspect_the_phasmid_done"]) == false
  • 13
9 Kim Kitsuragi "Are you sure? There are things we still need to do here..." He looks at the ruined flak tower on the cliffside.
  • 17
10 None
  • 11
  • 12
11 None IsCunoInParty()
  • 16
12 None (IsCunoInParty()) == false
  • 27
13 None
  • 14
  • 15
14 None IsKimHere()
  • 9
15 None (IsKimHere()) == false
  • 10
16 Cuno "Are you sure? There's shit we need to do, sheriff..." He looks at the ruined flak tower on the cliffside.
  • 26
17 You "You're right. Let's get to it." [Leave.]
18 None
  • 19
  • 20
19 None IsKimHere()
  • 24
20 None (IsKimHere()) == false
  • 21
21 None
  • 22
  • 23
22 None IsCunoInParty()
  • 25
23 None (IsCunoInParty()) == false
  • 5
24 Kim Kitsuragi "Let's. We're done here," he says, adjusting his glasses as he looks out over the water.
  • 29
25 Cuno "Oh yeah." He crosses his arms and nods to you with a self-satisfied smirk. "We did good shit here, detective."
  • 29
26 You "You're right. Let's get to it." [Leave.]
27 Esprit de Corps Lieutenant Kitsuragi lies in the hospital, recovering. Barely. Are you really done here, he would ask you? Are you done with the investigation?
  • 28
28 You Yeah... I'm not. [Leave.]
29 ROO A72 Motor Skiff The skiff rocks gently under your weight as you get in. The ride back is uneventful and quiet.
  • 31
30 ROO A72 Motor Skiff You reach the jetty and climb out of the skiff.
31 Perception (Hearing) But for the sound of conversation on the water. There is someone inland, waiting for you.
  • 32
32 Esprit de Corps Two men and a woman stand on the concrete square of a nameless village, looking at a small yellow boat as it draws closer. The sea is calm.
  • 30