FinishTask("TASK.add_even_more_beauty_to_the_wall_done")
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Conceptualization | The paintbrush in your hand is like a loaded revolver. What will it be, desperado? Quite a few things come to mind... |
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3 | You | "MOTHER OF ALL WALLS" |
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4 | You | "RENE LIVES!" | Variable["plaza.met_rene"] and Variable["plaza.rene_know_dead"] |
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5 | You | Let the wall remain blank. For now. [Leave.] |
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6 | You | "WHAT SHADOW LIES THERE, BENEATH THE BRIGHT GLEAM" |
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7 | None |
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8 | You | "I LOVE YOU CUNO" | Variable["yard.cuno_wc_empathy_get_cuno_alone"] |
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9 | You | (Draw a 3,500 year old pictogram of a human being.) |
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10 | You | "SOMETHING BEAUTIFUL IS GOING TO HAPPEN" |
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11 | Conceptualization | You've spoken. The wall will now silently repeat the message. For a decade or so, until the sea air degrades the paint, adding another layer of *detritus* to the city. |
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12 | You | "NO PARKING" |
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13 | You | "THIS IS REALLY A MIRROR" | Variable["whirling.mirror_stopped_expression"] |
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14 | You | "FUCK THE POLICE" |
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15 | None |
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16 | None | IsKimHere() |
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17 | None | (IsKimHere()) == false |
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18 | Kim Kitsuragi | The lieutenant looks at the wall in dismay: |
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19 | Kim Kitsuragi | "But we *are* the police..." |
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20 | You | "Yeah -- fuck us." |
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21 | You | "You're right, you're right. Is it too late to change it?" |
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22 | Kim Kitsuragi | "But why? We work twelve-hour shifts. We get shot at, spat on..." |
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23 | Kim Kitsuragi | The lieutenant raises his eyebrows, then sighs. |
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24 | Rhetoric | Hah! Maybe there's a *reason* for that! |
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25 | Conceptualization | The wall towers over you with its indelible message. |
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26 | You | "But what do we work on? KEEPING EVERYTHING THE WAY IT IS." |
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27 | You | Keep it to yourself. |
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28 | None |
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29 | None | Variable["backyard.orb_wall_paint_rhetoric"] |
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30 | None | (Variable["backyard.orb_wall_paint_rhetoric"]) == false |
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31 | Conceptualization | You've spoken. The wall will now silently repeat the message -- for a decade or so, until the sea air degrades the paint. |
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32 | None |
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33 | None | IsTaskActive("TASK.find_heavy_fuel_oil")--[[ Variable[ ]] |
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34 | None | (IsTaskActive("TASK.find_heavy_fuel_oil")--[[ Variable[ ]]) == false |
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35 | Conceptualization | Paintbrush -- check, heavy fuel oil -- check... Now the only thing left to do is paint the wall. |
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36 | None |
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37 | None | IsKimHere() |
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38 | None | (IsKimHere()) == false |
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39 | Kim Kitsuragi | "Very poetic." The lieutenant nods in appreciation -- it doesn't sound sincere. "Real poetry. Should we return to our murder investigation? I hear there's a really *bad* one we're supposed to solve." |
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40 | Kim Kitsuragi | "Hmh..." Just a hum. No reply. |
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41 | Conceptualization | You've spoken. The wall will now silently repeat the message. For a decade or so, until the sea air degrades the paint, adding another layer of *detritus* to the city. |
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