Conversation 392: BACKYARD ORB / painting the wall

FinishTask("TASK.add_even_more_beauty_to_the_wall_done")

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 32
2 Conceptualization The paintbrush in your hand is like a loaded revolver. What will it be, desperado? Quite a few things come to mind...
  • 7
3 You "MOTHER OF ALL WALLS"
  • 11
4 You "RENE LIVES!" Variable["plaza.met_rene"] and Variable["plaza.rene_know_dead"]
  • 11
5 You Let the wall remain blank. For now. [Leave.]
6 You "WHAT SHADOW LIES THERE, BENEATH THE BRIGHT GLEAM"
  • 11
7 None
  • 14
  • 8
  • 3
  • 6
  • 9
  • 4
  • 10
  • 12
  • 5
8 You "I LOVE YOU CUNO" Variable["yard.cuno_wc_empathy_get_cuno_alone"]
  • 11
9 You (Draw a 3,500 year old pictogram of a human being.)
  • 11
10 You "SOMETHING BEAUTIFUL IS GOING TO HAPPEN"
  • 11
11 Conceptualization You've spoken. The wall will now silently repeat the message. For a decade or so, until the sea air degrades the paint, adding another layer of *detritus* to the city.
  • 36
12 You "NO PARKING"
  • 11
13 You "THIS IS REALLY A MIRROR" Variable["whirling.mirror_stopped_expression"]
14 You "FUCK THE POLICE"
  • 15
15 None
  • 16
  • 17
16 None IsKimHere()
  • 18
17 None (IsKimHere()) == false
  • 41
18 Kim Kitsuragi The lieutenant looks at the wall in dismay:
  • 19
19 Kim Kitsuragi "But we *are* the police..."
  • 20
  • 21
20 You "Yeah -- fuck us."
  • 22
21 You "You're right, you're right. Is it too late to change it?"
  • 23
22 Kim Kitsuragi "But why? We work twelve-hour shifts. We get shot at, spat on..."
  • 24
23 Kim Kitsuragi The lieutenant raises his eyebrows, then sighs.
  • 25
24 Rhetoric Hah! Maybe there's a *reason* for that!
  • 28
25 Conceptualization The wall towers over you with its indelible message.
26 You "But what do we work on? KEEPING EVERYTHING THE WAY IT IS."
  • 40
27 You Keep it to yourself.
  • 31
28 None
  • 29
  • 30
29 None Variable["backyard.orb_wall_paint_rhetoric"]
  • 26
  • 27
30 None (Variable["backyard.orb_wall_paint_rhetoric"]) == false
  • 31
31 Conceptualization You've spoken. The wall will now silently repeat the message -- for a decade or so, until the sea air degrades the paint.
32 None
  • 33
  • 34
33 None IsTaskActive("TASK.find_heavy_fuel_oil")--[[ Variable[ ]]
  • 35
34 None (IsTaskActive("TASK.find_heavy_fuel_oil")--[[ Variable[ ]]) == false
  • 2
35 Conceptualization Paintbrush -- check, heavy fuel oil -- check... Now the only thing left to do is paint the wall.
  • 2
36 None
  • 37
  • 38
37 None IsKimHere()
  • 39
38 None (IsKimHere()) == false
39 Kim Kitsuragi "Very poetic." The lieutenant nods in appreciation -- it doesn't sound sincere. "Real poetry. Should we return to our murder investigation? I hear there's a really *bad* one we're supposed to solve."
40 Kim Kitsuragi "Hmh..." Just a hum. No reply.
  • 31
41 Conceptualization You've spoken. The wall will now silently repeat the message. For a decade or so, until the sea air degrades the paint, adding another layer of *detritus* to the city.
  • 36