You see a policeman-cloak -- jump to it. Get it. If you're above, to be precise! Otherwise, you can just pick it up or whatever.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Policeman Cloak | Looks like someone left his tarpaulin cloak hanging on the railing here. |
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3 | Policeman Cloak |
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4 | Policeman Cloak | Variable["auto.near_cloak"] |
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5 | Policeman Cloak | (Variable["auto.near_cloak"]) == false |
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6 | Esprit de Corps | Man down! A trooper has been left behind the enemy lines! |
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7 | Policeman Cloak |
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8 | Policeman Cloak | Variable["backyard.jump_esprit_fired"] |
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9 | Policeman Cloak | (Variable["backyard.jump_esprit_fired"]) == false |
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10 | Policeman Cloak |
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11 | Policeman Cloak | Variable["backyard.cloak_perception_white_rectangle"] |
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12 | Policeman Cloak | (Variable["backyard.cloak_perception_white_rectangle"]) == false |
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13 | Perception (Sight) | When the wind ruffles the cloak you can most definitely see a white rectangle on its back. |
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14 | Esprit de Corps | You could swear it's more of an instinct than anything else, but you *know* it's a cop's cloak. |
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15 | You | "Look, lieutenant! (Point to the flapping cloak.) Someone left his cloak behind." |
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16 | Policeman Cloak |
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17 | Policeman Cloak | IsKimHere() |
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18 | Policeman Cloak | (IsKimHere()) == false |
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19 | You | Ignore the cloak. [Leave.] |
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20 | You | I guess it's probably nothing. [Leave.] |
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21 | None |
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22 | None |
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23 | Kim Kitsuragi | "Yes. It is probably yours. It does bear the RCM insignia after all. Now -- how to retrieve it?" He judges the drop. |
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24 | Kim Kitsuragi | "You could probably make the jump. You look like you've done some track and field in your day." |
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25 | None |
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26 | You | "You son of a gun, it's a cop's cloak!" |
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27 | Policeman Cloak |
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28 | Policeman Cloak | IsKimHere() |
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29 | Policeman Cloak | (IsKimHere()) == false |
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30 | Policeman Cloak |
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31 | Policeman Cloak | IsKimHere() |
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32 | Policeman Cloak | (IsKimHere()) == false |
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33 | Perception (Sight) | Indeed it is. |
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34 | Logic | Considering the limited police presence in Martinaise -- you think we might take a leap of logic and say it's yours? |
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35 | You | You son of a gun, it's my cloak! |
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36 | Policeman Cloak | The white rectangle, now clearly visible in the wind, seems to confirm your hypothesis. But who's the cop? |
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37 | Policeman Cloak |
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38 | Policeman Cloak | Variable["backyard.cloak_logic_your_cloak"] |
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39 | Policeman Cloak | (Variable["backyard.cloak_logic_your_cloak"]) == false |
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40 | Logic | You are the cop. It's your cloak. Don't make things complicated. |
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41 | Logic | Nailed it! |
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42 | You | "A cop's cloak! It's a cop's cloak!!!" |
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43 | Policeman Cloak | Unaware of your existence the cloak continues its helpless flapping. |
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44 | You | Go for the cloak -- jump over the ledge! | Variable["cargo.evrart_evrart_met"] == false |
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45 | You | "What exactly are we doing up here?" | IsKimHere() |
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46 | You | Look around. | IsKimHere() |
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47 | You | "Do you really think this cloak is mine? Should I go for it? Jump?" | IsKimHere() |
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48 | You | "Yeah, not right now." [Leave.] | IsKimHere() |
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49 | You | [Leave.] | IsKimHere() == false |
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50 | None |
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51 | Savoir Faire | Holy wow, that's *high*! You'd have to be a total madman to jump. This is certain death! |
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52 | Policeman Cloak |
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53 | Policeman Cloak | Variable["backyard.jump_whitecheck_chasm"] |
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54 | Policeman Cloak | (Variable["backyard.jump_whitecheck_chasm"]) == false |
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55 | Savoir Faire | As you leap in the air, a chilly breeze engulfs you, sharpening you senses. |
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56 | None |
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57 | You | Close your eyes, let your senses take in the world around you. |
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58 | Savoir Faire | Ankles tingling from the tension, blood roaring in your ears -- you are ready for your rendezvous with the concrete pavement below. |
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59 | Shivers | Martinaise goes about its daily routine as you soar through the air. The loud voices of protesters mix with the engine sounds from the traffic jam; waves crash against the pier and dense, salty sea air fills your lungs. |
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60 | None |
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61 | You | Don't let go of the moment yet. | Variable["backyard.jump_shivers_fired"] == true and Variable["backyard.cloak_electrochem_ruiner"] == false and Variable["backyard.cloak_shivers_ruiner"] == false |
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62 | Policeman Cloak |
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63 | Policeman Cloak | Variable["TASK.fridge_victims_body_done"] or Variable["TASK.send_corpse_to_processing_done"] |
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64 | Policeman Cloak | (Variable["TASK.fridge_victims_body_done"] or Variable["TASK.send_corpse_to_processing_done"]) == false |
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65 | Shivers | The corpse is dominating the yard and the stench is nauseating, even so far from the epicentre. It brings tears to your eyes. |
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66 | Authority | We'll take care of that body too. We'll take care of all of it! |
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67 | Savoir Faire | As the concrete floor welcomes you, you realize it's been a while since you felt so alive, alert, capable. Must be the adrenaline. |
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68 | Shivers | The little backyard, Kingdom of Cuno, looks almost idyllic when it's not dominated by a decomposing human being. |
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69 | Policeman Cloak |
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70 | Policeman Cloak | Variable["backyard.jump_midshivers_perception_hearing_success"] |
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71 | Policeman Cloak | (Variable["backyard.jump_midshivers_perception_hearing_success"]) == false |
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72 | Perception (Hearing) | "Flying f****t... winged pig... shit is airborne..." These are the only words the wind coming in from the Insulindian ocean carries to you. |
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73 | Shivers | And its de-facto ruler, Cuno the Gremlin King, is pointing at *you*, talking to his friend. What is he saying? |
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74 | Savoir Faire | His words remain indiscernible. No matter -- it's time to start thinking about the landing. |
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75 | None |
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76 | You | Continue the voyage through the salty air. |
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77 | Policeman Cloak |
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78 | Policeman Cloak | IsKimHere() |
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79 | Policeman Cloak | (IsKimHere()) == false |
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80 | Kim Kitsuragi | "Hell yeah!" The lieutenant exclaims. "My climbing might not have been as disco as your jump, but can we still get an Ace's High?" |
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81 | You | "FRANCONEGRO!!!" |
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82 | You | "Not bad, not too bad at all." |
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83 | None |
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84 | Kim Kitsuragi | "The cloak? I *do* think it's yours, yes. As to whether you should go for it..." He looks over the ledge, at the cold pavement below. |
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85 | Conceptualization | The cloak looks like a bag of goodies floating in the wind. Who knows what its pockets may hide?! |
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86 | Kim Kitsuragi | "I was under the assumption we could ask the leader of this Union to help us get this body down. This is why we're here, right?" He doesn't wait for you to answer. |
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87 | Kim Kitsuragi | "What are we doing? We're awfully close to breaking into the industrial harbour -- they're bound to have information for us. I thought that was our intention..." |
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88 | Policeman Cloak |
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89 | Policeman Cloak | IsTaskActive("TASK.ask_for_help_from_the_harbour")--[[ Variable[ ]] |
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90 | Policeman Cloak | (IsTaskActive("TASK.ask_for_help_from_the_harbour")--[[ Variable[ ]]) == false |
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91 | Volition | You could have died there! Shit, shit, shit, shit... I'm failing you. This wasn't part of our deal! |
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92 | Policeman Cloak |
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93 | Policeman Cloak | Variable["backyard.jump_wc_fail_voliton_panic_attac"] |
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94 | Policeman Cloak | (Variable["backyard.jump_wc_fail_voliton_panic_attac"]) == false |
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95 | Policeman Cloak |
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96 | Policeman Cloak | Variable["whirling.necktie_personified"] and CheckEquipped("neck_tie") |
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97 | Policeman Cloak | (Variable["whirling.necktie_personified"] and CheckEquipped("neck_tie")) == false |
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98 | Horrific Necktie | I got you, I got you, *bratan*. Let me just adjust your breathing a little bit... There, isn't that better? |
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99 | You | (Tug on your tie.) God, now I can't breathe at all... Stop doing this to me, necktie, you were supposed to be a *friend*! |
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100 | Policeman Cloak |
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101 | Policeman Cloak | IsKimHere() |
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102 | Policeman Cloak | (IsKimHere()) == false |
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103 | Kim Kitsuragi | "Hey, hey... what happened?" He sounds genuinely worried. |
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104 | You | The tears just come. From nowhere. Like a sudden guerrilla attack from the bushes, they overwhelm you. |
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105 | Policeman Cloak |
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106 | Policeman Cloak | IsKimHere() |
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107 | Policeman Cloak | (IsKimHere()) == false |
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108 | Kim Kitsuragi | "Hey, hey... what's happening? You okay?" He sounds genuinely worried. |
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109 | You | "I'm alright, Kim... I... I just..." (Keep tugging on your tie.) "I can't *breathe*." |
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110 | Kim Kitsuragi | "It's okay, you're just having a *little* panic attack. Try to breathe as slowly as you can, alright?" He shakes you gently by the shoulder. |
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111 | You | "Thanks, I think it's working." (Let go of your tie.) |
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112 | Savoir Faire | After a while your sobbing stops. Up here no one saw the little meltdown you just had and your heart actually feels lighter now. Time to proceed. |
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113 | Savoir Faire | Tears run down your face. You're clutching your chest and mumbling incoherently. How much worse can it get? |
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114 | You | Just let me fucking *breathe*, Horrific Necktie. |
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115 | None |
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116 | Horrific Necktie | Feel the squeeze, baby! |
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117 | Horrific Necktie | Fine, be boring, breathe! -- Get high on some of that sweet-sweet O, baby! |
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118 | You | Just let it all out, let it go, let it happen. |
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119 | Horrific Necktie | As you let go a tidal wave of tears breaks through the dam and washes away everything. |
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120 | Policeman Cloak |
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121 | Policeman Cloak | Variable["backyard.jump_wc_fail"] |
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122 | Policeman Cloak | (Variable["backyard.jump_wc_fail"]) == false |
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123 | You | "Right, I can't do it right now -- I'll make the jump next time." |
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124 | Kim Kitsuragi | "Sure." He looks at you, worried. "Just be careful, okay? Looks like you almost strained a muscle there." |
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125 | Policeman Cloak |
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126 | Policeman Cloak | IsKimHere() |
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127 | Policeman Cloak | (IsKimHere()) == false |
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128 | None |
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129 | Policeman Cloak |
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130 | Policeman Cloak | Variable["TASK.interview_union_boss"] and Variable["TASK.interview_union_boss_done"] == false |
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131 | Policeman Cloak | (Variable["TASK.interview_union_boss"] and Variable["TASK.interview_union_boss_done"] == false) == false |
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132 | Kim Kitsuragi | "I was under the impression we're on our way to meet the king of this *castle under siege* -- Evrart -- one of the people we're interviewing. This way we may be able to get around his henchmen." |
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133 | Kim Kitsuragi | The wind is aggressive up here. The lieutenant looks at the enormous crane towering in the distance, over the container yard. |
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134 | Empathy | The look in his eyes is a mix of the engineer-like interest and the wonder of a six year old seeing a horse for the first time. |
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135 | Policeman Cloak |
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136 | Policeman Cloak | Variable["backyard.jump_kim_esprit_crane"] or Variable["cargo.encyclo_kvalsund"] |
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137 | Policeman Cloak | (Variable["backyard.jump_kim_esprit_crane"] or Variable["cargo.encyclo_kvalsund"]) == false |
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138 | None |
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139 | None |
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140 | You | "Kvalsund 10-20 HK..." (Point at the crane.) | IsTHCPresent("torque_dork") or Variable["cargo.encyclo_kvalsund"] |
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141 | You | "Motherfucker..." (Let out a whistle.) "Now that's a huge crane!" |
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142 | You | "It's just a machine, lieutenant. Like a giant hammer or a pair of pliers. Nothing to see here." |
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143 | You | Let him have this moment of wonder. |
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144 | Kim Kitsuragi | His eyes trace the crane's contour as if trying to memorize its majestic shape. Then he notices your gaze. |
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145 | None |
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146 | Kim Kitsuragi | "I think there's a certain beauty in this giant pair of pliers. But you're right, we were focusing on your *cloak*..." |
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147 | Kim Kitsuragi | "Yes, that's one way of putting it." He turns to you with a faint smile, then looks back at the crane. "It's certainly an impressive achievement of engineering." |
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148 | Kim Kitsuragi | "Is it?" He looks at you, impressed. "Kvalsund makes lot of heavy equipment, but this is phenomenal even for them." |
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149 | None |
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150 | Policeman Cloak | Looks like someone left his tarpaulin cloak hanging on the railing here. There is a white rectangle clearly visible on its back. |
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151 | None |
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152 | You | Grab the cloak. [Leave.] |
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153 | Kim Kitsuragi | "Yes. It was probably you." He looks at you. "It does bear the RCM insignia after all." |
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154 | You | "Look, lieutenant. (Point to the cloak.) Someone left their cloak behind." | IsKimHere() and Variable["backyard.cloak_is_yours"] == false and Variable["cargo.cloak_inland_yours"] == false |
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155 | You | "You think I should get it?" | IsKimHere() |
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156 | Kim Kitsuragi | "The service cloak issued to you by your station? Yes, yes I do." |
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157 | Policeman Cloak | As your fingers touch the tarpaulin it almost feels like the cloak wants to deliver a message of comfort through your fingertips... |
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158 | You | Just a cop's cloak... I don't want to deal with this right now. [Leave.] |
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159 | You | The cloak does not concern me at the moment. [Leave.] |
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160 | Electrochemistry | Also, you should be having a drink right now -- you should have a bottle of alcohol in your hand *right now*. |
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161 | You | What was that about a drink? Wouldn't that ruin the moment? | Variable["backyard.cloak_midjump_electrochem"] == true and Variable["backyard.cloak_shivers_ruiner"] == false |
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162 | Policeman Cloak |
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163 | Policeman Cloak | IsTHCPresent("aces_high") |
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164 | Policeman Cloak | (IsTHCPresent("aces_high")) == false |
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165 | Esprit de Corps | *I will shield you from the elements and give my life for yours* -- that's what the cloak is relaying. |
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166 | Policeman Cloak |
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167 | Policeman Cloak | Variable["backyard.cloak_greeting_done"] |
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168 | Policeman Cloak | (Variable["backyard.cloak_greeting_done"]) == false |
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169 | None |
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170 | None |
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171 | Kim Kitsuragi | "I knew you could do it!" The lieutenant exclaims. "My climbing down might not have been as disco as your jump, but at least we can explore the harbour now." |
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172 | None |
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173 | Policeman Cloak | A tarpaulin cloak is still caught on the railing. No one has claimed it for their own. |
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174 | Electrochemistry | Don't be ridiculous, of course not. |
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175 | You | No, a drink *would* ruin the pristine beauty of this moment of ultimate sobriety. |
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176 | You | Damn, you're right! Beer gushing into my face would really *nail it* right now. |
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177 | You | I have a bottle in hand right now -- I could go for it! | CheckEquippedGroup("alcohol") |
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178 | Electrochemistry | Don't really know why you haven't yet. |
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179 | Visual Calculus | That would be incredibly unsound at this moment. |
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180 | Savoir Faire | Time is running out -- continue the voyage and celebrate later. |
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181 | None |
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182 | Electrochemistry | Yeah. You'd be like the ultimate rock and roll mega star. A flying legend. |
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183 | Electrochemistry | What have you done to my precious alcoholic friend? You're no fun anymore. |
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184 | None |
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185 | Savoir Faire | No one hears your shouts, but it makes you feel powerful inside. Now, with your feet firmly planted on the concrete, the noise of the harbour rushes back in. |
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186 | Savoir Faire | No one is listening to your words, but it doesn't matter. You feel pride. Now, with your feet firmly planted on the concrete, the noise of the harbour rushes back in. |
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187 | Savoir Faire | With your feet firmly planted on the concrete, the noise of the harbour rushes back in. |
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188 | Savoir Faire | Will you? Because it feels like you strained a muscle there. Or two. |
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189 | Horrific Necktie | The necktie is guiding you through this. It's your spirit animal, both your nemesis and friend. Suddenly a feeling of ease brushes through you -- you're fine again. |
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190 | Horrific Necktie | The sadness, the stress, the failures of the past and present and the weight of being you. It would wash you away, too, if it weren't for the firm grip of your necktie. |
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191 | You | "I'm alright, Kim... I... I just can't do it right now." |
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192 | Kim Kitsuragi | "I understand. We can always come back when you're feeling better. It's just a cloak after all." |
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193 | You | Interesting. Why would someone leave a cloak there, and how can I get to it? |
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194 | Policeman Cloak | The cloak flaps in the wind, invitingly. It's almost within your reach, if you only just... just go for it. |
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195 | None |
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196 | None |
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197 | Kim Kitsuragi | "Or it could be that we're just *exploring*." He looks around, wind rustling his hair. |
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198 | Empathy | He's thinking you've forgotten where you are again. |
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199 | Policeman Cloak |
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200 | Policeman Cloak | CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true and CheckEquippedGroup("alcohol") == false |
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201 | Policeman Cloak | (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true and CheckEquippedGroup("alcohol") == false) == false |
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202 | Horrific Necktie | He's so on the money, *bratan*. Just imagine yourself dual-wielding a bottle and a flaming cigarette! Whilst airborne! |
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203 | Kim Kitsuragi | "But I digress. We were focusing on your *cloak* here." He looks at the sad piece of fabric flapping in the wind. |
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204 | Kim Kitsuragi | "Well, it doesn't seem too dangerous -- two metres tops. Whenever you're ready to do it, I'll be right behind you." |
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205 | Horrific Necktie | The necktie lets go a little, its vicious grip easing around your neck. Colours return to the world around you. |
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206 | None |
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207 | Kim Kitsuragi | "Good. We can always come back when you're feeling better. It's just a cloak after all." He looks around. |
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208 | None |
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209 | Interfacing | That machine is a Kvalsund 10-20 HK. |
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210 | Policeman Cloak |
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211 | Policeman Cloak | Variable["backyard.jump_wc_fail"] |
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212 | Policeman Cloak | (Variable["backyard.jump_wc_fail"]) == false |
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213 | Policeman Cloak |
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214 | Inland Empire | This is *your* cloak. You can feel it. |
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215 | Policeman Cloak |
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216 | Policeman Cloak | Variable["cargo.saw_cloak"] |
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217 | Policeman Cloak | (Variable["cargo.saw_cloak"]) == false |
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218 | You | "Lieutenant..." (Point to the cloak.) "I think that's mine." | IsKimHere() and Variable["cargo.cloak_inland_yours"] and Variable["backyard.cloak_is_yours"] == false |
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219 | Kim Kitsuragi | "Yes. It does bear the RCM insignia. And we're the only detectives in Martinaise." |
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220 | Kim Kitsuragi | He turns back to the sad piece of fabric flapping in the wind. |
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221 | Kim Kitsuragi | "Yes... we were in the middle of something -- your cloak..." |
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222 | Kim Kitsuragi | Then he turns back to the sad piece of fabric flapping in the wind. |
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223 | None |
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224 | Policeman Cloak |
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225 | Policeman Cloak | Variable["plaza.tribunal_saw_death_dream"] |
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226 | Policeman Cloak | (Variable["plaza.tribunal_saw_death_dream"]) == false |
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227 | Policeman Cloak | The tarpaulin cloak swings alone for a while there in the wind. No one's coming for it anymore. |
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