Conversation 779: PLAZA / GRAFFITO

There's a giant graffito on the plaza outside: Un jour je serai de retour près de toi

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 ONE DAY I WILL RETURN TO YOUR SIDE The graffito has been painted over the traces of the fight that took place here. It smells of blood and heavy fuel oil.
  • 90
3 None
  • 10
  • 4
  • 5
  • 6
  • 33
  • 26
4 You Looks like Cindy the SKULL finally found the words for her masterpiece. Variable["pier.cindy_know_masterpiece"]
  • 61
5 You I smell heavy fuel oil.
  • 64
6 You "Step back, lieutenant." (Set the graffito on fire with a lit cigarette.) CheckItemGroup("smokes") and IsKimHere() and Variable["TASK.light_graffito_on_fire_done"] == false and Variable["plaza.graffito_interfacing_fire"]
  • 30
7 Kim Kitsuragi "And blood. Some of it is even yours."
  • 78
8 Kim Kitsuragi The lieutenant crouches, touching the fuel oil with his finger.
  • 9
9 Kim Kitsuragi "Looks like it, yes. This is still fresh. It wasn't here yesterday."
  • 13
10 You Looks like Cindy the SKULL has been here. Variable["pier.cindy_main_hub_reached"] and Variable["pier.cindy_know_masterpiece"] == false
  • 58
11 Kim Kitsuragi The lieutenant crouches, touching the fuel oil with his finger.
  • 12
12 Kim Kitsuragi "Or some other hoodlum. This is still fresh. It wasn't here yesterday."
  • 13
13 None
  • 14
  • 15
14 None Variable["tc.the_return"]
  • 16
15 None (Variable["tc.the_return"]) == false
  • 20
16 Conceptualization The Return...
  • 17
17 None
  • 18
  • 19
18 None Variable["plaza.graffito_concept_return"]
  • 70
19 None (Variable["plaza.graffito_concept_return"]) == false
  • 98
20 None
  • 3
21 You "Does this have anything to do with 'The Return' Klaasje was waiting for?"
  • 22
22 Kim Kitsuragi "Could be. In Revachol West, someone somewhere is always whispering about Le Retour..." He squints his eyes at the writing. "It's an *aerograffito*, meant for Coalition aerostatics in the lower troposphere."
  • 94
23 None
  • 3
24 Inland Empire What if the words are not directed at the people of Martinaise, or even the Coalition aerostatics above the city -- they're meant for something above even those...
  • 43
  • 38
  • 37
  • 57
25 Interfacing Heavy fuel oil -- isn't that... flammable?
  • 75
26 You [Leave.]
27 None
  • 28
  • 29
28 None CheckItemGroup("smokes")
  • 100
29 None (CheckItemGroup("smokes")) == false
  • 31
  • 32
30 ONE DAY I WILL RETURN TO YOUR SIDE The fuel oil catches fire immediately with an ominous hiss -- a bright orange flash across the surface of the letters. Black smoke rises from the burning message.
  • 24
31 You What are you trying to imply, fingers?
  • 34
32 You No. Nope. No-no-no, bad idea.
  • 35
33 You Set the graffito on fire with a lit cigarette. CheckItemGroup("smokes") and IsKimHere() == false and Variable["TASK.light_graffito_on_fire_done"] == false and Variable["plaza.graffito_interfacing_fire"]
  • 30
34 Interfacing You *could* buy some smokes, light up a ciggy and throw it in there... You know, just to see what happens. See if it's flammable. It's better that way. Safer.
  • 36
35 Interfacing Okay. Sorry. Hooh. Close call.
  • 36
36 None
  • 3
37 You "GOD. I'M ON MY WAY."
  • 40
38 You "YOU'VE BEEN POLICED, MARTINAISE."
  • 40
39 Kim Kitsuragi The lieutenant has taken a small step back. He looks at your face illuminated by the flames and nods silently. Then the fire falters...
  • 50
40 None
  • 41
  • 42
41 None IsKimHere()
  • 39
42 None (IsKimHere()) == false
  • 44
43 You "DISCO ELYSIUM." IsTHCPresent("superstar_cop") or Variable["ice.andre_named_club_disco"]
  • 40
44 ONE DAY I WILL RETURN TO YOUR SIDE The flames warm your face. Then -- a gust of cold wind, and the fire falters...
  • 52
45 Kim Kitsuragi "Time to crack this case. Let's really, really have a close look at that window in Klaasje's room."
  • 81
46 None
  • 47
  • 48
47 None Variable["TASK.investigate_sea_fortress"]
  • 49
48 None (Variable["TASK.investigate_sea_fortress"]) == false
  • 45
49 Kim Kitsuragi "Let's go to that island."
  • 81
50 Empathy The flames warmed him too. Not at all in a bad way.
  • 46
51 None
  • 3
52 None
  • 53
  • 54
53 None Variable["TASK.investigate_sea_fortress"]
  • 55
54 None (Variable["TASK.investigate_sea_fortress"]) == false
  • 56
55 Shivers IT'S TIME TO GO TO THE ISLAND.
  • 81
56 Logic It's time to crack this case. The next logical move is to go back upstairs, to Klaasje's room. Really inspect that window.
  • 81
57 You Say nothing. Stare grimly into the flames.
  • 40
58 None
  • 59
  • 60
59 None IsKimHere()
  • 11
60 None (IsKimHere()) == false
  • 67
61 None
  • 62
  • 63
62 None IsKimHere()
  • 8
63 None (IsKimHere()) == false
  • 67
64 None
  • 65
  • 66
65 None IsKimHere()
  • 7
66 None (IsKimHere()) == false
  • 68
67 ONE DAY I WILL RETURN TO YOUR SIDE The red-dyed fuel oil glistens. This was painted very recently.
  • 69
68 ONE DAY I WILL RETURN TO YOUR SIDE And blood. Some of it may even be yours. Looks like a giant mop was used to turn it into lettering...
  • 78
69 None
  • 13
70 None
  • 71
  • 72
71 None IsKimHere()
  • 82
72 None (IsKimHere()) == false
  • 85
73 You Does this have anything to do with' The Return' Klaasje was waiting for?
  • 74
74 Conceptualization Of what and to whom, you think? Spoken as the something that will one day return? Or as the someone who's waiting?
  • 94
75 None
  • 76
  • 77
76 None Variable["plaza.graffito_interfacing_fire"]
  • 27
77 None (Variable["plaza.graffito_interfacing_fire"]) == false
  • 100
78 None
  • 79
  • 80
79 None Variable["TASK.light_graffito_on_fire_done"]
  • 99
80 None (Variable["TASK.light_graffito_on_fire_done"]) == false
  • 25
81 ONE DAY I WILL RETURN TO YOUR SIDE Slowly the flames subside, the fuel burning out. The air still smells of mazut -- and springtime.
  • 51
82 None
  • 83
  • 84
83 None Variable["TASK.arrest_klaasje_done"]
  • 21
  • 96
84 None (Variable["TASK.arrest_klaasje_done"]) == false
  • 88
  • 96
85 None
  • 86
  • 87
86 None Variable["TASK.arrest_klaasje_done"]
  • 73
87 None (Variable["TASK.arrest_klaasje_done"]) == false
  • 89
  • 96
88 You "Does this have anything to do with 'The Return' Klaasje is waiting for?"
  • 22
89 You Does this have anything to do with 'The Return' Klaasje is waiting for?
  • 74
90 None
  • 91
  • 92
91 None Variable["pier.cindy_main_hub_reached"]
  • 93
92 None (Variable["pier.cindy_main_hub_reached"]) == false
  • 3
93 Reaction Speed This was Cindy the SKULL.
  • 3
94 Inland Empire The return to her side.
  • 95
95 Rhetoric The return of light.
  • 23
96 You Say nothing.
  • 97
97 Conceptualization Spoken as the something that will one day return? Or as the someone who's waiting?
  • 94
98 Inland Empire Fresh blood. The return to her side.
  • 95
99 None
  • 3
100 None
  • 3