There's a giant graffito on the plaza outside: Un jour je serai de retour près de toi
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | ONE DAY I WILL RETURN TO YOUR SIDE | The graffito has been painted over the traces of the fight that took place here. It smells of blood and heavy fuel oil. |
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3 | None |
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4 | You | Looks like Cindy the SKULL finally found the words for her masterpiece. | Variable["pier.cindy_know_masterpiece"] |
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5 | You | I smell heavy fuel oil. |
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6 | You | "Step back, lieutenant." (Set the graffito on fire with a lit cigarette.) | CheckItemGroup("smokes") and IsKimHere() and Variable["TASK.light_graffito_on_fire_done"] == false and Variable["plaza.graffito_interfacing_fire"] |
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7 | Kim Kitsuragi | "And blood. Some of it is even yours." |
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8 | Kim Kitsuragi | The lieutenant crouches, touching the fuel oil with his finger. |
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9 | Kim Kitsuragi | "Looks like it, yes. This is still fresh. It wasn't here yesterday." |
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10 | You | Looks like Cindy the SKULL has been here. | Variable["pier.cindy_main_hub_reached"] and Variable["pier.cindy_know_masterpiece"] == false |
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11 | Kim Kitsuragi | The lieutenant crouches, touching the fuel oil with his finger. |
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12 | Kim Kitsuragi | "Or some other hoodlum. This is still fresh. It wasn't here yesterday." |
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13 | None |
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14 | None | Variable["tc.the_return"] |
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15 | None | (Variable["tc.the_return"]) == false |
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16 | Conceptualization | The Return... |
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17 | None |
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18 | None | Variable["plaza.graffito_concept_return"] |
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19 | None | (Variable["plaza.graffito_concept_return"]) == false |
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20 | None |
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21 | You | "Does this have anything to do with 'The Return' Klaasje was waiting for?" |
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22 | Kim Kitsuragi | "Could be. In Revachol West, someone somewhere is always whispering about Le Retour..." He squints his eyes at the writing. "It's an *aerograffito*, meant for Coalition aerostatics in the lower troposphere." |
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23 | None |
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24 | Inland Empire | What if the words are not directed at the people of Martinaise, or even the Coalition aerostatics above the city -- they're meant for something above even those... |
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25 | Interfacing | Heavy fuel oil -- isn't that... flammable? |
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26 | You | [Leave.] |
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27 | None |
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28 | None | CheckItemGroup("smokes") |
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29 | None | (CheckItemGroup("smokes")) == false |
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30 | ONE DAY I WILL RETURN TO YOUR SIDE | The fuel oil catches fire immediately with an ominous hiss -- a bright orange flash across the surface of the letters. Black smoke rises from the burning message. |
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31 | You | What are you trying to imply, fingers? |
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32 | You | No. Nope. No-no-no, bad idea. |
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33 | You | Set the graffito on fire with a lit cigarette. | CheckItemGroup("smokes") and IsKimHere() == false and Variable["TASK.light_graffito_on_fire_done"] == false and Variable["plaza.graffito_interfacing_fire"] |
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34 | Interfacing | You *could* buy some smokes, light up a ciggy and throw it in there... You know, just to see what happens. See if it's flammable. It's better that way. Safer. |
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35 | Interfacing | Okay. Sorry. Hooh. Close call. |
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36 | None |
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37 | You | "GOD. I'M ON MY WAY." |
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38 | You | "YOU'VE BEEN POLICED, MARTINAISE." |
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39 | Kim Kitsuragi | The lieutenant has taken a small step back. He looks at your face illuminated by the flames and nods silently. Then the fire falters... |
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40 | None |
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41 | None | IsKimHere() |
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42 | None | (IsKimHere()) == false |
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43 | You | "DISCO ELYSIUM." | IsTHCPresent("superstar_cop") or Variable["ice.andre_named_club_disco"] |
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44 | ONE DAY I WILL RETURN TO YOUR SIDE | The flames warm your face. Then -- a gust of cold wind, and the fire falters... |
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45 | Kim Kitsuragi | "Time to crack this case. Let's really, really have a close look at that window in Klaasje's room." |
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46 | None |
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47 | None | Variable["TASK.investigate_sea_fortress"] |
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48 | None | (Variable["TASK.investigate_sea_fortress"]) == false |
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49 | Kim Kitsuragi | "Let's go to that island." |
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50 | Empathy | The flames warmed him too. Not at all in a bad way. |
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51 | None |
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52 | None |
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53 | None | Variable["TASK.investigate_sea_fortress"] |
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54 | None | (Variable["TASK.investigate_sea_fortress"]) == false |
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55 | Shivers | IT'S TIME TO GO TO THE ISLAND. |
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56 | Logic | It's time to crack this case. The next logical move is to go back upstairs, to Klaasje's room. Really inspect that window. |
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57 | You | Say nothing. Stare grimly into the flames. |
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58 | None |
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59 | None | IsKimHere() |
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60 | None | (IsKimHere()) == false |
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61 | None |
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62 | None | IsKimHere() |
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63 | None | (IsKimHere()) == false |
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64 | None |
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65 | None | IsKimHere() |
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66 | None | (IsKimHere()) == false |
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67 | ONE DAY I WILL RETURN TO YOUR SIDE | The red-dyed fuel oil glistens. This was painted very recently. |
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68 | ONE DAY I WILL RETURN TO YOUR SIDE | And blood. Some of it may even be yours. Looks like a giant mop was used to turn it into lettering... |
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69 | None |
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70 | None |
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71 | None | IsKimHere() |
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72 | None | (IsKimHere()) == false |
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73 | You | Does this have anything to do with' The Return' Klaasje was waiting for? |
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74 | Conceptualization | Of what and to whom, you think? Spoken as the something that will one day return? Or as the someone who's waiting? |
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75 | None |
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76 | None | Variable["plaza.graffito_interfacing_fire"] |
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77 | None | (Variable["plaza.graffito_interfacing_fire"]) == false |
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78 | None |
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79 | None | Variable["TASK.light_graffito_on_fire_done"] |
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80 | None | (Variable["TASK.light_graffito_on_fire_done"]) == false |
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81 | ONE DAY I WILL RETURN TO YOUR SIDE | Slowly the flames subside, the fuel burning out. The air still smells of mazut -- and springtime. |
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82 | None |
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83 | None | Variable["TASK.arrest_klaasje_done"] |
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84 | None | (Variable["TASK.arrest_klaasje_done"]) == false |
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85 | None |
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86 | None | Variable["TASK.arrest_klaasje_done"] |
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87 | None | (Variable["TASK.arrest_klaasje_done"]) == false |
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88 | You | "Does this have anything to do with 'The Return' Klaasje is waiting for?" |
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89 | You | Does this have anything to do with 'The Return' Klaasje is waiting for? |
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90 | None |
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91 | None | Variable["pier.cindy_main_hub_reached"] |
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92 | None | (Variable["pier.cindy_main_hub_reached"]) == false |
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93 | Reaction Speed | This was Cindy the SKULL. |
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94 | Inland Empire | The return to her side. |
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95 | Rhetoric | The return of light. |
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96 | You | Say nothing. |
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97 | Conceptualization | Spoken as the something that will one day return? Or as the someone who's waiting? |
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98 | Inland Empire | Fresh blood. The return to her side. |
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99 | None |
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100 | None |
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