DOOR, APARTMENT #20 (WORKING CLASS WOMAN)
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Door, Apartment #20 | A weathered brown door. The number reads '20'. |
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3 | You | [Leave.] |
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4 | You | Knock. |
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5 | Door, Apartment #20 | "Hello! Who is it?" A voice calls out from the other side of the door. |
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6 | None |
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7 | You | "Is this Billie Méjean's home? This is the police, please open the door." |
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8 | Door, Apartment #20 | "The police? A moment, please, give us a moment." You hear shuffling inside. |
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9 | None |
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10 | None | IsNight() |
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11 | None | (IsNight()) == false |
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12 | Door, Apartment #20 | No one answers the door. They must be sleeping at this hour. Better try again tomorrow. |
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13 | None |
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14 | None |
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15 | Perception (Hearing) | And someone turns down the radio. |
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16 | Door, Apartment #20 | She unlocks the door. "Come in, the door is open." |
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17 | Inland Empire | This is the door, you already know it's the right door. This is going to be *so hard*. |
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18 | Volition | Get yourself together. It's just police work. |
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19 | None |
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20 | None | CheckEquipped("neck_tie") == true and Variable["whirling.necktie_personified"] == true |
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21 | None | (CheckEquipped("neck_tie") == true and Variable["whirling.necktie_personified"] == true) == false |
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22 | Horrific Necktie | Don't knock, just leave. You don't need this. You don't need to *sad it up*. |
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23 | Empathy | There's fear in her voice. |
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24 | None |
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25 | None | IsKimHere() |
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26 | None | (IsKimHere()) == false |
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27 | Kim Kitsuragi | The lieutenant motions you to go ahead and knock. |
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28 | You | "Hold on, Kim, we should discuss this before we move on. What should we expect?" | IsKimHere() |
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29 | Kim Kitsuragi | "We have our first preliminary identification -- in all likelihood the deceased is the husband of Billie Méjean. We need to confirm this, as well as deliver the death notification to Billie herself." |
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30 | None |
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31 | None | Variable["plaza.kineema_library_know_billies_husband_returned_the_book"] |
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32 | None | (Variable["plaza.kineema_library_know_billies_husband_returned_the_book"]) == false |
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33 | Kim Kitsuragi | "Chances are that whoever's going to greet us behind that door is somehow related to the deceased. This means that our job here is to deliver the death notification, as well as identify the body." |
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34 | Kim Kitsuragi | "Now, delivering a death notification is never an easy task. There's a reason why it's often called the most stressful part of our job. This is why it's usually done in pairs. You got this. I'll be monitoring reactions, ready to act if necessary." |
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35 | Kim Kitsuragi | "You're right, let's talk this through." He looks at the apartment door and lowers his voice a bit... |
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36 | None |
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37 | You | "Do you have any advice on how to tell her he's...?" |
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38 | You | "What if I don't want to do this?" |
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39 | You | "Alright, I think I'm ready." (Proceed.) |
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40 | Kim Kitsuragi | "Yes, it's hard." He stares at the front door for a moment, his face still. "But there is no easy way to handle this information. It just has to happen, as soon as possible." |
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41 | Kim Kitsuragi | "Dead? Just don't say that you know how they feel. You don't." |
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42 | Kim Kitsuragi | The lieutenant motions towards the door. |
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43 | None |
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44 | You | "Kim, I don't want to do this, let's turn around." (Try to bail out.) |
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45 | Kim Kitsuragi | "We can't. Someone has to deliver the news." He motions towards the door. "Let's go." |
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46 | Perception (Hearing) | You hear some light footsteps and what appears to be a late-night talk show playing on the radio. |
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47 | None |
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48 | None | IsNight() |
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49 | None | (IsNight()) == false |
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50 | Perception (Hearing) | You hear light footsteps passing by the door and some folk music playing on the radio. |
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51 | Perception (Hearing) | You hear some light footsteps and what appears to be a daily weather forecast playing on the radio. |
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52 | None |
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53 | None | IsMorning() |
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54 | None | (IsMorning()) == false |
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55 | Perception (Smell) | Something smells good -- soupe à l'oignon? |
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56 | You | Look at the lieutenant first. | IsKimHere() |
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57 | Kim Kitsuragi | He gives you a short encouraging nod. |
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58 | None |
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59 | None | IsKimHere() |
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60 | None | (IsKimHere()) == false |
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61 | Door, Apartment #20 | No one answers the door. |
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62 | Kim Kitsuragi | "It's too late, I think everyone's already asleep. We should try again tomorrow." |
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63 | Empathy | Good advice. |
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64 | Pain Threshold | This only made it harder. Here comes the pain. |
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65 | Perception (Hearing) | Tidying up. Nervously. |
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