Conversation 1235: BOARDWALK / THE PIGS RED CHECK

THE PIGS Current Red Check

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
2 You Time to get my gun!
  • 3
3 The Pigs
  • 4
  • 5
4 The Pigs Variable["boardwalk.thepigs_redc_handeye_recognize_gun"]
  • 8
5 The Pigs (Variable["boardwalk.thepigs_redc_handeye_recognize_gun"]) == false
  • 114
6 Hand/Eye Coordination Alright, here's the plan: You hurl the ledger in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
7 Hand/Eye Coordination She's frantic, confused, teetering under all that gear... There's an opening, if you just move fast enough.
  • 117
8 The Pigs
  • 9
  • 10
9 The Pigs CheckEquipped("ledger_damaged") or CheckEquipped("ledger_oblivion") or CheckEquipped("ledger_of_failure_and_hatred")
  • 6
10 The Pigs (CheckEquipped("ledger_damaged") or CheckEquipped("ledger_oblivion") or CheckEquipped("ledger_of_failure_and_hatred")) == false
  • 11
11 The Pigs
  • 12
  • 13
12 The Pigs CheckEquipped("chaincutters")
  • 14
13 The Pigs (CheckEquipped("chaincutters")) == false
  • 15
14 Hand/Eye Coordination Alright, here's the plan: You fling the chaincutters in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
15 The Pigs
  • 16
  • 17
16 The Pigs CheckEquipped("yellow_plastic_bag")
  • 18
17 The Pigs (CheckEquipped("yellow_plastic_bag")) == false
  • 19
18 Hand/Eye Coordination Alright, this is how we do it: You hurl the tare bag in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
19 The Pigs
  • 20
  • 21
20 The Pigs CheckEquipped("prybar")
  • 22
21 The Pigs (CheckEquipped("prybar")) == false
  • 23
22 Hand/Eye Coordination Alright, this is how we do it: You fling the prybar at her-- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
23 The Pigs
  • 24
  • 25
24 The Pigs CheckEquipped("kvalsund_multitool")
  • 26
25 The Pigs (CheckEquipped("kvalsund_multitool")) == false
  • 27
26 Hand/Eye Coordination Here's the plan: Drop the multitool and immediately dart right -- the noise will startle her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
27 The Pigs
  • 28
  • 29
28 The Pigs CheckEquipped("sabre")
  • 30
29 The Pigs (CheckEquipped("sabre")) == false
  • 31
30 Hand/Eye Coordination Here's the plan: You jerk left, dash right, close the distance and cut her hand off. Ready?
  • 45
31 The Pigs
  • 32
  • 33
32 The Pigs CheckEquipped("flashlight")
  • 34
33 The Pigs (CheckEquipped("flashlight")) == false
  • 35
34 Hand/Eye Coordination Here's the plan: Shine the light straight in her eye and immediately dart right-- the light will blind her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
35 The Pigs
  • 36
  • 37
36 The Pigs CheckEquipped("boombox")
  • 38
37 The Pigs (CheckEquipped("boombox")) == false
  • 39
38 Hand/Eye Coordination Porta-reel is the key. Up the volume to the *MAX* and hit 'Play'. The sound will startle her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
39 The Pigs
  • 40
  • 41
40 The Pigs CheckEquipped("gun_ruby")
  • 82
41 The Pigs (CheckEquipped("gun_ruby")) == false
  • 43
42 Hand/Eye Coordination The gun, throw it in her face -- she won't see it coming. As she tries to catch or evade, you close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
43 Hand/Eye Coordination Alright, here's how we do it: As soon as that gun isn't pointed at you again, you dash right, then immediately close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 44
44 Physical Instrument ...fingers lock behind her head, knee to the face, knee to the face, crush the ribcage, side-step and drop her with the hammer kick.
  • 45
45 Half Light OH MY GOD, YES!!!!
  • 46
46 Visual Calculus No. That won't be necessary. Look closer. The gun, all three barrels, red and blue light shining through -- it's not loaded.
  • 47
47 The Pigs
  • 48
  • 49
48 The Pigs Variable["boardwalk.pigs_viscal_gun_is_empty"]
  • 57
49 The Pigs (Variable["boardwalk.pigs_viscal_gun_is_empty"]) == false
  • 64
50 Shivers A drop of sweat runs down your nose and in it you see the Martinaise inlet, wrapped in the night. In the abandoned fish market three figures stand in a spectacular light-show. A large, loud woman is pointing an empty firearm at the other two. She doesn't want to listen... or even to be heard.
  • 53
51 Interfacing No! Look how she's holding it. Like it's light in the nose. It must be... That means the gun is empty!
  • 58
52 Inland Empire No. An ominous feeling fills your gut and suddenly you *know* the gun is empty. Thinking about it makes you nauseous.
  • 61
53 The Pigs
  • 54
  • 55
54 The Pigs Variable["boardwalk.pigs_shiver_gun_is_empty"]
  • 57
55 The Pigs (Variable["boardwalk.pigs_shiver_gun_is_empty"]) == false
  • 51
56 Inland Empire No. A strange feeling fills your gut and suddenly you *know* the gun is empty. Thinking about it makes you nauseous.
  • 57
57 None
  • 106
  • 91
  • 94
  • 93
  • 92
58 The Pigs
  • 59
  • 60
59 The Pigs Variable["boardwalk.pigs_shiver_gun_is_empty"]
  • 57
60 The Pigs (Variable["boardwalk.pigs_shiver_gun_is_empty"]) == false
  • 73
61 The Pigs
  • 62
  • 63
62 The Pigs Variable["boardwalk.pigs_inland_gun_is_empty"]
  • 57
63 The Pigs (Variable["boardwalk.pigs_inland_gun_is_empty"]) == false
  • 56
64 The Pigs
  • 65
  • 66
65 The Pigs IsKimHere()
  • 50
66 The Pigs (IsKimHere()) == false
  • 67
67 Shivers A drop of sweat runs down your nose and in it you see the Martinaise inlet, wrapped in the night. In the abandoned fish market two figures face each other in a spectacular light-show. One of them is forced to stare into the three empty barrels of a gun. Not an uncommon sight in the neighbourhood.
  • 53
68 Composure No. Wait... Earlier the lieutenant noticed something. Something about the gun... Could it be empty without her knowing it?
  • 76
69 The Pigs
  • 70
  • 71
70 The Pigs Variable["boardwalk.thepigs_composure_kim_trigger"]
  • 68
71 The Pigs (Variable["boardwalk.thepigs_composure_kim_trigger"]) == false
  • 52
72 Logic NO! Remember, 'Get the gun, it's okay. It's safe'? It must have meant the gun is not loaded. She's holding an empty gun.
  • 79
73 The Pigs
  • 74
  • 75
74 The Pigs Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
  • 72
75 The Pigs (Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]) == false
  • 69
76 The Pigs
  • 77
  • 78
77 The Pigs Variable["boardwalk.pigs_composure_gun_is_empty"]
  • 57
78 The Pigs (Variable["boardwalk.pigs_composure_gun_is_empty"]) == false
  • 52
79 The Pigs
  • 80
  • 81
80 The Pigs Variable["boardwalk.pigs_logic_gun_is_empty"]
  • 57
81 The Pigs (Variable["boardwalk.pigs_logic_gun_is_empty"]) == false
  • 68
82 The Pigs
  • 83
  • 84
83 The Pigs CheckItem("bullet")
  • 85
84 The Pigs (CheckItem("bullet")) == false
  • 42
85 Hand/Eye Coordination Fire off a shot over her head and use the moment of confusion to close the distance. Left hand grabs the barrel, right one breaks the wrist...
  • 87
86 Half Light A madwoman is pointing a gun at two police officers and you're thinking about warning shots?! Fuck the protocol! Take her out!
  • 46
87 The Pigs
  • 88
  • 89
88 The Pigs IsKimHere()
  • 86
89 The Pigs (IsKimHere()) == false
  • 90
90 Half Light A madwoman is pointing a gun at a cop and you're thinking about warning shots?! Fuck the protocol! Shoot to kill.
  • 46
91 You (Whisper.) "Kim, I'm almost certain there are no bullets in that gun." IsKimHere() and Variable["boardwalk.pigs_kim_you_said_gun_empty"] == false
  • 100
92 You "Go ahead, pull the trigger. I dare you."
  • 129
93 You "Ma'am, the weapon you're holding is mine and I *know* it has no bullets."
  • 217
94 You "My god, it's not loaded... The gun isn't loaded!"
  • 217
95 The Pigs
  • 96
  • 97
96 The Pigs Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
  • 98
97 The Pigs (Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]) == false
  • 99
98 Kim Kitsuragi "You're right," the lieutenant agrees. "Let's call her out on this."
  • 105
99 Kim Kitsuragi "I've been thinking that too. But it's impossible to tell for certain in these lighting conditions."
  • 104
100 The Pigs
  • 101
  • 102
101 The Pigs Variable["boardwalk.pigs_kim_noticed_gun_not_loaded"]
  • 95
102 The Pigs (Variable["boardwalk.pigs_kim_noticed_gun_not_loaded"]) == false
  • 103
103 Kim Kitsuragi "Huh?" The lieutenant studies the swaying firearm. "My god, I think you're right."
  • 105
104 Physical Instrument Yeah, with shit-eyes it must be, binoclard.
  • 105
105 None
  • 57
106 You Hold on, why does that make me nauseous? Variable["boardwalk.pigs_inland_gun_is_empty"] == true
  • 107
107 Inland Empire That knowledge comes from a very dark place.
  • 108
108 You How dark?
  • 109
109 Inland Empire 'Paint the wall with your brains' dark.
  • 91
  • 94
  • 93
  • 92
110 You "Gun-gun, I'm coming!" (Go for it.)
  • 127
111 You No, I know myself. I know I'm gonna fail.
  • 126
112 You "No gun is worth this risk..." (Slowly back away.)
  • 128
113 Hand/Eye Coordination She's frantic, confused, teetering under all that gear... There's an opening, if you just move fast enough... If not, the lieutenant's got her on his sights.
  • 118
114 The Pigs
  • 115
  • 116
115 The Pigs IsKimHere()
  • 113
116 The Pigs (IsKimHere()) == false
  • 7
117 None
  • 111
  • 110
  • 112
118 The Pigs
  • 119
  • 120
119 The Pigs Variable["yard.hanged_shoot_the_betl_yourself_idea"]
  • 121
120 The Pigs (Variable["yard.hanged_shoot_the_betl_yourself_idea"]) == false
  • 117
121 Half Light Like when he had the hanged man in his sights? You're a dead man.
  • 122
122 The Pigs
  • 123
  • 124
123 The Pigs Variable["boardwalk.pigs_half_light_kim_cant_shoot"]
  • 117
124 The Pigs (Variable["boardwalk.pigs_half_light_kim_cant_shoot"]) == false
  • 125
125 Physical Instrument Host Almighty, don't count on *that*! You saw the binoclard can't shoot for shit!
  • 117
126 Hand/Eye Coordination Sure, you're you. But how do we end this? She's not just gonna let you leave.
  • 110
  • 112
127 The Pigs "SUICIDE BY COP! SPLIT-SECOND DECISION. EAT LEAD, SCUMBAG!"
  • 131
128 The Pigs "CONFINED QUARTERS, ASSAILANT COMING AT ME! SPLIT-SECOND DECISION, FIRE AT WILL!"
  • 131
129 None
  • 127
130 The Pigs "Wh... what is this?" The old woman looks at the treacherous weapon. "This isn't police issue. Police weapons have bullets. This isn't real!"
  • 154
131 Half Light OH MY GOD!!!!
  • 140
132 Reaction Speed In your peripheral vision the lieutenant releases the half-squeezed trigger.
  • 143
133 The Pigs
  • 134
  • 135
134 The Pigs Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
  • 145
135 The Pigs (Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]) == false
  • 144
136 The Pigs
  • 137
  • 138
137 The Pigs Variable["boardwalk.thepigs_blackc_conc_how_it_feels"]
  • 133
138 The Pigs (Variable["boardwalk.thepigs_blackc_conc_how_it_feels"]) == false
  • 132
139 Esprit de Corps I was 80% sure the gun is empty and *still* the instinct almost took over.
  • 147
140 The Pigs
  • 141
  • 142
141 The Pigs IsKimHere()
  • 136
142 The Pigs (IsKimHere()) == false
  • 148
143 Kim Kitsuragi "God..." the lieutenant exhales loudly and uses his off-hand to wipe his forehead. "I almost blew her head off..."
  • 147
144 Kim Kitsuragi "Phew..." The lieutenant exhales sharply. "For a moment there..."
  • 139
145 Kim Kitsuragi "Situation is under control!" The lieutenant's voice rings over the police siren. "You're not shot, she's not a threat, everybody stay calm!"
  • 146
146 Esprit de Corps I was 95% sure the gun is empty and *still* that instinctual muscle twitch could have ended in an unnecessary death.
  • 147
147 None
  • 130
148 Pain Threshold CONDITION BLACK, ALL SYSTEMS CRITICAL!
  • 150
149 Hand/Eye Coordination Oh... I see. Okay, the gun was empty. All is good. You're fine.
  • 147
150 The Pigs
  • 151
  • 152
151 The Pigs Variable["boardwalk.pigs_rc_fil_paintresh_conditionblack"]
  • 153
152 The Pigs (Variable["boardwalk.pigs_rc_fil_paintresh_conditionblack"]) == false
  • 149
153 Hand/Eye Coordination No... no-no-no-no. THEY'RE REALLY NOT. The gun wasn't even loaded. No shots fired. You're fine.
  • 147
154 The Pigs The gun lands on the wooden planks and tears run down her scratched cheeks. "Police guns always have bullets... What is this? Why did you sell me this?"
  • 161
155 None
  • 192
  • 157
  • 156
  • 158
  • 159
156 You "You tried to kill me!!!" Variable["boardwalk.pigs_said_im_sorry_genlty"] == false and Variable["boardwalk.pigs_you_tried_to_kill_me"] == false and Variable["boardwalk.pigs_youre_not_alone"] == false and Variable["boardwalk.pigs_pulled_the_trigger"] == true
  • 187
157 You "I'm very sorry this is how life turned out for you." (Gently touch her shoulder.) Variable["boardwalk.pigs_said_im_sorry_genlty"] == false and Variable["boardwalk.pigs_you_tried_to_kill_me"] == false and Variable["boardwalk.pigs_inland_loneliness"] == false
  • 185
158 You "What do you think is happening to her?" IsKimHere()
  • 193
159 You "Should we just arrest her?" (Proceed.)
  • 218
160 Interfacing Grab the gun! Right now! This might be your *ONLY* chance.
  • 163
161 Empathy She looks devastated.
  • 160
162 You (Pick up your gun.)
  • 175
163 None
  • 162
  • 164
164 You "I'm done with this gun." (Leave it behind forever.)
  • 168
165 The Pigs "Why would they cheat me like this?! I don't have *ANYONE*!" She slams her heavy boot in the ground. The impact travelling through the planks, sends your gun through the crack, into the black nothingness below.
  • 166
166 Interfacing That gun was the single greatest thing you had. This is an enormous loss.
  • 171
167 Kim Kitsuragi Weapon still trained on The Pigs, the lieutenant swiftly reaches down to snatch up the gun.
  • 175
168 The Pigs
  • 169
  • 170
169 The Pigs IsKimHere()
  • 167
170 The Pigs (IsKimHere()) == false
  • 165
171 The Pigs
  • 172
  • 173
172 The Pigs Variable["boardwalk.pigs_interfacing_gun_was_greatest_thing_you_had"]
  • 174
173 The Pigs (Variable["boardwalk.pigs_interfacing_gun_was_greatest_thing_you_had"]) == false
  • 175
174 Inland Empire That gun is a joke compared to the actual greatest thing he lost.
  • 175
175 The Pigs "No one ever cares anymore," her voice is growing fainter as she rocks back and forth, slowly. "Why would they cheat me like this..."
  • 180
176 The Pigs
  • 177
  • 178
177 The Pigs IsKimHere()
  • 179
178 The Pigs (IsKimHere()) == false
  • 186
179 Kim Kitsuragi "Poor woman..." The lieutenant holsters his pistol. "We need to figure out what to do with her now."
  • 210
180 The Pigs
  • 181
  • 182
181 The Pigs Variable["whirling.wakeup_hurting_longing_dancing_to_disco_music"]
  • 183
182 The Pigs (Variable["whirling.wakeup_hurting_longing_dancing_to_disco_music"]) == false
  • 184
183 Conceptualization *This* limbed and headed machine of pain and undignified suffering is grinding to a halt. Tired of walking the desert, it doesn't want to feel or think anymore.
  • 176
184 Conceptualization Great gears are grinding to a halt. The machine is powering down. She's all out of jolt.
  • 176
185 The Pigs Her scratched skin is warm to the touch, but the person inside doesn't even know you're there.
  • 195
186 Hand/Eye Coordination Okay, you need to figure out what to do with her now.
  • 210
187 The Pigs
  • 188
  • 189
188 The Pigs IsKimHere()
  • 190
189 The Pigs (IsKimHere()) == false
  • 191
190 Kim Kitsuragi "I don't think she actually..." The lieutenant shakes his head. "You're right of course. This could've been very bad."
  • 208
191 The Pigs The person who did that is no longer there. No one is right now. The empty shell of an old woman is slowly rocking back and forth.
  • 206
192 You "You're not alone. We're all here." Variable["boardwalk.pigs_you_tried_to_kill_me"] == false and Variable["boardwalk.pigs_inland_loneliness"] == true
  • 211
193 Kim Kitsuragi "She's in a stupor," the lieutenant replies, inspecting the catatonic woman standing in the dark. "I've seen this before. God knows for how long... Could be days when they get like this."
  • 194
  • 311
194 You "But why was she like this in the first place?"
  • 196
195 None
  • 155
196 Kim Kitsuragi "Honestly, I don't know. Dementia, probably," he lowers his voice. "Dementia and Channel 8. And loneliness."
  • 197
  • 198
  • 199
  • 200
197 You Nod. "Neurodegenerative disease." Variable["boardwalk.pigs_interfacing_neurodegenerative_disease"] == true
  • 205
198 You "Yes. This is what happens when you listen to too many cop shows on the radio."
  • 204
199 You "You're probably right." (Nod.) "Loneliness."
  • 203
200 You "I guess we'll never know."
  • 201
201 Kim Kitsuragi "Probably not," the lieutenant agrees. "But more pressing is the question of what to do with her right now?"
  • 202
202 None
  • 155
203 Kim Kitsuragi "Looks like a bad case." He gives the woman a compassionate look. "But the question is what to do with her right now."
  • 202
204 Kim Kitsuragi "There's a bit more to this than that," the lieutenant disagrees. "But right now we need to decide what to do with her."
  • 202
205 Kim Kitsuragi "Could be," agrees the lieutenant. "Her hands were trembling and she did seem uncoordinated... But what are we gonna do with her?"
  • 202
206 Logic She's in a stupor. There's no telling when she'll snap out of it. If ever.
  • 207
207 None
  • 155
208 Empathy He's trying not to think about how bad it could have been had the gun been loaded.
  • 207
209 The Pigs But it feels like *you* are, because the old woman standing there is motionless, emotionless and unresponsive. Almost like an inanimate object.
  • 216
210 The Pigs "Nobody's ever around," the old woman mumbles, staring blank at the boardwalk, "nobody ever comes to visit me."
  • 155
211 The Pigs
  • 212
  • 213
212 The Pigs IsKimHere()
  • 214
213 The Pigs (IsKimHere()) == false
  • 209
214 The Pigs The woman stands in front of you, motionless, unresponsive. Almost like an inanimate object now. A mountain of police paraphernalia.
  • 309
215 None
  • 155
216 Esprit de Corps Kim Kitsuragi is a nice guy. Wish he was here right now.
  • 310
217 The Pigs "What...?" The woman looks at the weapon in disbelief, her eyes suddenly reddish with tears. She looks straight down the barrel... and squeezes the trigger.
  • 308
218 The Pigs
  • 219
  • 220
219 The Pigs IsKimHere()
  • 221
220 The Pigs (IsKimHere()) == false
  • 222
221 Kim Kitsuragi "I don't think there's any need for that. In her current state -- and without the gun -- she isn't really a threat to anyone."
  • 223
222 The Pigs The catatonic woman -- especially now that she's unarmed -- doesn't seem to be a threat to anyone, but herself.
  • 261
223 The Pigs
  • 224
  • 225
224 The Pigs Variable["TASK.pass_the_hardie_authority_check"]
  • 226
225 The Pigs (Variable["TASK.pass_the_hardie_authority_check"]) == false
  • 227
226 Kim Kitsuragi "We could let Titus know. This is a perfect problem for the local 'peacekeepers' to handle. They might even know her family."
  • 228
  • 229
  • 230
  • 232
227 Kim Kitsuragi "I guess I'll just notify my station. They'll contact the Sanitarium and handle the logistics."
  • 236
228 You "Wait, I was really hoping I can give her one of those station call slips..." (CheckItem("ledger_damaged") or CheckItem("ledger_of_failure_and_hatred") or CheckItem("ledger_oblivion")) and Variable["tc.station_call"] == true
  • 231
229 You "Yeah, Titus sounds like the man for the job."
  • 235
230 You "I don't want to endorse the Hardie boys' inflated sense of self-worth. They're not cops -- we are."
  • 234
231 Kim Kitsuragi "That would just be a waste of paper. I mean look at her." His eyes travel back to the old woman. "She's not going to respond to a station slip."
  • 229
  • 230
  • 232
232 You "I think we can just leave her like this. She'll be fine."
  • 233
233 Kim Kitsuragi "No," the lieutenant sharply interjects. "That is not an option. We'll either unload this to Titus and his guys or I'll ask for help from my station."
  • 229
  • 230
234 Kim Kitsuragi "Okay," he nods. "That settles it. I'll contact my station after we wrap it up for the day. They can contact the Sanitarium and handle the logistics."
  • 236
235 Kim Kitsuragi "Then we can ask him once we get back to the Whirling. But we have to hurry, cause it's late and they might have already gone home."
  • 236
236 The Pigs
  • 237
  • 238
237 The Pigs Variable["boardwalk.thepigs_kim_did_not_get_weapon"]
  • 239
238 The Pigs (Variable["boardwalk.thepigs_kim_did_not_get_weapon"]) == false
  • 244
239 Kim Kitsuragi "Oh, before we go..." The lieutenant pulls out your service pistol. "I believe this belongs to you."
  • 240
  • 241
240 You "Thank you, Kim. I *do* actually want my gun back."
  • 243
241 You "No, I'm *really* done with it. You keep it."
  • 242
242 Kim Kitsuragi "Okay but..." He bites his lip and mumbles under his breath: "... probably couldn't change your mind anyway... Let's go then."
  • 249
243 Kim Kitsuragi "Of course. Understandably things got a bit hectic before. Don't worry about it." He smiles as he hands you the weapon. "Reunited at last. Let's go now."
  • 249
244 Kim Kitsuragi "But I think we're done here for now. Let's head out, this is done."
  • 249
245 You "Titus wants to be the sheriff, I'll tell him where to find you. Maybe he knows your family." Variable["TASK.pass_the_hardie_authority_check"]
  • 305
246 None
  • 245
  • 247
  • 265
  • 248
247 You "At ease, patrol officer Pigs, your heart is in the right place." (Bow.) Variable["boardwalk.pigs_heart_in_right_place"] == false and Variable["boardwalk.pigs_i_will_bury_you"] == false
  • 266
248 You Quietly leave the old woman alone.
  • 249
249 The Pigs As you turn to leave, the faintest of voices comes from the woman. "Please, leave the radio on..." she mutters. It seems like a reflex, a half-remembered sentence.
  • 251
250 Conceptualization She must have built a new -- sadly better -- reality from the only material available: radio waves and cop shows.
  • 314
251 Logic Reflex to what? Being left alone?
  • 256
252 Empathy Exactly. With only the voice of Gareth Morrand to accompany her on Channel 8.
  • 253
253 The Pigs
  • 254
  • 255
254 The Pigs Variable["boardwalk.pigs_empathy_exlains_crimeshowandloneliness"]
  • 250
255 The Pigs (Variable["boardwalk.pigs_empathy_exlains_crimeshowandloneliness"]) == false
  • 314
256 The Pigs
  • 257
  • 258
257 The Pigs Variable["boardwalk.pigs_logic_reflex_to_being_left_alone"]
  • 252
258 The Pigs (Variable["boardwalk.pigs_logic_reflex_to_being_left_alone"]) == false
  • 314
259 None
260 Esprit de Corps Lieutenant Kitsuragi would probably know what to do, but right now you're just gonna have to leave her like this.
  • 264
261 The Pigs
  • 262
  • 263
262 The Pigs Variable["TASK.pass_the_hardie_authority_check"]
  • 246
263 The Pigs (Variable["TASK.pass_the_hardie_authority_check"]) == false
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264 Logic The locals will take care of her. Someone's bound to know her family. Nothing you can do for her anymore.
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265 You "Cross me again and I will bury you, Pigs." Variable["boardwalk.pigs_heart_in_right_place"] == false and Variable["boardwalk.pigs_i_will_bury_you"] == true
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266 The Pigs The catatonic woman doesn't understand -- probably even hear -- your kind words. She just *is*.
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267 Authority It's a shame. Recognition from an actual police officer would probably mean a lot to her. Too bad she'll never know...
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268 The Pigs
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269 The Pigs Variable["boardwalk.pigs_authority_recognize_her_courage"] and CheckItem("neck_setting_sun_medal")
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270 The Pigs (Variable["boardwalk.pigs_authority_recognize_her_courage"] and CheckItem("neck_setting_sun_medal")) == false
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271 You She will *know*. (Hang the Setting Sun medal on her chest.)
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272 You Nah, that's not worth it.
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273 The Pigs "Mr. Morrand... Gareth, thank you. Thank you!" As the sharp end of the pin grazes the flesh, a blessed smile emerges. Then it expires, and like a shadow moving on the ground, all sentience fades again.
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274 Encyclopedia Mr. Morrand? Mr. Gareth Morrand, the former cop, turned Channel 8 crime show host? That Gareth Morrand from the radio?
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275 Authority That... was the most honourable thing anyone has ever done.
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276 The Pigs
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277 The Pigs IsTHCFixed("honour")
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278 The Pigs (IsTHCFixed("honour")) == false
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279 The Pigs
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280 The Pigs CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true
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281 The Pigs (CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true) == false
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282 Authority That... was the most honourable thing *anyone* has ever done. You are virtue embodied.
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283 Horrific Necktie You weirdo. Get outta here before anyone sees you.
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284 None
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285 The Pigs Doesn't look like she would know the difference anyway.
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286 None
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287 The Pigs Soon someone might have to. Doesn't look like there's much life left in her.
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288 Half Light Take her to the farm. Put her down.
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289 Esprit de Corps Morrand's from Traffic.
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290 The Pigs
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291 The Pigs Variable["boardwalk.pigs_espirt_morrands_from_trafic"]
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292 The Pigs (Variable["boardwalk.pigs_espirt_morrands_from_trafic"]) == false
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293 None
  • 128
294 The Pigs
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295 The Pigs Variable["boardwalk.pigs_whats_wrong_branch_passed"]
296 The Pigs (Variable["boardwalk.pigs_whats_wrong_branch_passed"]) == false
297 The Pigs
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298 The Pigs Variable["boardwalk.pigs_esprit_morrand_traffic"]
  • 306
299 The Pigs (Variable["boardwalk.pigs_esprit_morrand_traffic"]) == false
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300 Physical Instrument It's all nancies up there in Traffic. I count zero balls.
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301 The Pigs
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302 The Pigs Variable["tc.harry"]
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303 The Pigs (Variable["tc.harry"]) == false
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304 Authority That... was the most honourable thing anyone has ever done, Harry.
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305 The Pigs As you turn to leave, the faintest of voices comes from the old lady. It's but a reflex -- nothing else. "Please leave the radio on... Mr. Morrand is on Channel 8..."
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306 Rhetoric As in 'Traffic' police?
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307 The Pigs A click. Nothing happens. She looks at the useless weapon. "This isn't police issue. Police weapons have bullets. This isn't real! What is this?"
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308 You "Wait..."
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309 Inland Empire In there she is alone, trapped in a world of blue and red lights.
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310 Logic Her children and their children, if there were any, stopped coming when it got really bad.
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311 You "Understood."
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312 Kim Kitsuragi "I've had... disturbances similar to this before. Many calls, but... never this bad."
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313 None
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314 Interfacing She stands motionless. Just a heap of clothes and flashers now -- maybe if you search her once more?
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315 Interfacing The woman stands motionless. Just a heap of clothes and flashers now -- maybe if you search her?
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