Conversation 1081: CONTAINERYARD / PANEL

very likely we need this panel to make mega-rich-light-bendy-guy container move.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 20
2 Crane Control Panel With a loud grind the crane shifts overhead, moving a massive metal container through the air...
  • 19
3 Crane Control Panel A rusting control panel with several knobs. Two buttons, marked *Marche* and *Arrêt*, are faded with use. It seems to control the large crane above -- a container is attached to its hook block.
  • 24
4 None
  • 6
  • 5
  • 7
5 You Press *Arrêt*.
  • 15
6 You Press *Marche*.
  • 11
7 You [Leave.]
8 Crane Control Panel The crane stands tall: proud, erect and *still*.
  • 9
9 None
  • 4
10 None
  • 4
11 None
  • 12
  • 13
12 None Variable["cargo.crane_container_moved"]
  • 14
13 None (Variable["cargo.crane_container_moved"]) == false
  • 2
14 Crane Control Panel No screech of metal when you push the button this time. Only silence, as the crane remains in its state of dormancy.
  • 10
15 None
  • 16
  • 17
16 None Variable["cargo.crane_container_moved"]
  • 18
17 None (Variable["cargo.crane_container_moved"]) == false
  • 8
18 Crane Control Panel The crane does not return to its original position. It does not move at all.
  • 9
19 Crane Control Panel ... and with a surprisingly quiet thunk, the crane places the container down.
  • 32
20 None
  • 21
  • 22
21 None Variable["cargo.crane_container_moved"]
  • 23
22 None (Variable["cargo.crane_container_moved"]) == false
  • 3
23 Crane Control Panel A rusting control panel with several knobs. The words *Marche* and *Arrêt* are -- very, very slightly -- even more faded with use.
  • 4
24 Encyclopedia *Marche* -- On. *Arrêt* -- Off.
  • 4
25 None
  • 26
  • 27
26 None Variable["cargo.panel_inland_inside_the_container"]
  • 44
27 None (Variable["cargo.panel_inland_inside_the_container"]) == false
  • 33
28 You What's inside the container?
  • 30
29 You Understood. Let's get back to the panel.
  • 31
30 Inland Empire Who can say? All you know is -- it's special.
  • 45
31 Inland Empire If only you knew...
  • 45
32 Inland Empire This crane was built with a purpose which has now been fulfilled -- to move *this* container.
  • 25
33 Interfacing The harbour sleeps as the strike rages in the distance. The crane can rest again, now that its purpose has been fulfilled.
  • 35
34 None
  • 4
35 None
  • 36
  • 37
36 None Variable["cargo.panel_interf_the_crane"]
  • 39
  • 40
37 None (Variable["cargo.panel_interf_the_crane"]) == false
  • 43
38 Interfacing Moving *this* container, of course. For this purpose it was built; for this purpose it has acted. And now it will rest.
  • 45
39 You Its purpose? What do you mean?
  • 38
40 You Understood. Let's get back to the panel.
  • 41
41 Interfacing The rusty control panel grows warm to the touch. Then grows cold. It is finished.
  • 42
42 Perception (Smell) A faint smell of burning rubber reaches your nostrils. A short-circuit.
  • 45
43 None
  • 45
44 None
  • 28
  • 29
45 None
  • 46
  • 47
46 None IsKimHere()
  • 48
47 None (IsKimHere()) == false
  • 34
48 Kim Kitsuragi "I can't see how that was worth the ruckus..." He looks at the crate. "Except for seeing the crane in action. Which, I admit, was satisfying."
  • 34