very likely we need this panel to make mega-rich-light-bendy-guy container move.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Crane Control Panel | With a loud grind the crane shifts overhead, moving a massive metal container through the air... |
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3 | Crane Control Panel | A rusting control panel with several knobs. Two buttons, marked *Marche* and *Arrêt*, are faded with use. It seems to control the large crane above -- a container is attached to its hook block. |
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4 | None |
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5 | You | Press *Arrêt*. |
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6 | You | Press *Marche*. |
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7 | You | [Leave.] |
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8 | Crane Control Panel | The crane stands tall: proud, erect and *still*. |
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9 | None |
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10 | None |
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11 | None |
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12 | None | Variable["cargo.crane_container_moved"] |
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13 | None | (Variable["cargo.crane_container_moved"]) == false |
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14 | Crane Control Panel | No screech of metal when you push the button this time. Only silence, as the crane remains in its state of dormancy. |
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15 | None |
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16 | None | Variable["cargo.crane_container_moved"] |
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17 | None | (Variable["cargo.crane_container_moved"]) == false |
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18 | Crane Control Panel | The crane does not return to its original position. It does not move at all. |
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19 | Crane Control Panel | ... and with a surprisingly quiet thunk, the crane places the container down. |
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20 | None |
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21 | None | Variable["cargo.crane_container_moved"] |
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22 | None | (Variable["cargo.crane_container_moved"]) == false |
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23 | Crane Control Panel | A rusting control panel with several knobs. The words *Marche* and *Arrêt* are -- very, very slightly -- even more faded with use. |
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24 | Encyclopedia | *Marche* -- On. *Arrêt* -- Off. |
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25 | None |
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26 | None | Variable["cargo.panel_inland_inside_the_container"] |
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27 | None | (Variable["cargo.panel_inland_inside_the_container"]) == false |
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28 | You | What's inside the container? |
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29 | You | Understood. Let's get back to the panel. |
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30 | Inland Empire | Who can say? All you know is -- it's special. |
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31 | Inland Empire | If only you knew... |
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32 | Inland Empire | This crane was built with a purpose which has now been fulfilled -- to move *this* container. |
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33 | Interfacing | The harbour sleeps as the strike rages in the distance. The crane can rest again, now that its purpose has been fulfilled. |
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34 | None |
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35 | None |
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36 | None | Variable["cargo.panel_interf_the_crane"] |
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37 | None | (Variable["cargo.panel_interf_the_crane"]) == false |
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38 | Interfacing | Moving *this* container, of course. For this purpose it was built; for this purpose it has acted. And now it will rest. |
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39 | You | Its purpose? What do you mean? |
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40 | You | Understood. Let's get back to the panel. |
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41 | Interfacing | The rusty control panel grows warm to the touch. Then grows cold. It is finished. |
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42 | Perception (Smell) | A faint smell of burning rubber reaches your nostrils. A short-circuit. |
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43 | None |
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44 | None |
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45 | None |
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46 | None | IsKimHere() |
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47 | None | (IsKimHere()) == false |
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48 | Kim Kitsuragi | "I can't see how that was worth the ruckus..." He looks at the crate. "Except for seeing the crane in action. Which, I admit, was satisfying." |
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