Conversation 193: CHURCH / WATERBASINS

Waterbasin dialogue for solving the "Move the waterbasins" task.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 Water Bowls It's awfully silent again, as if someone turned off the entire world outside those walls. Water inside the bowls stands still.
  • 16
3 You Move the fourth bowl from the left five centimetres to the right.
  • 7
4 You [Leave.]
5 You Move the third bowl from the left two centimetres away.
  • 6
6 Water Bowls It moves like a ghost without creating a single trace of sound.
  • 10
7 Water Bowls Some water spills out of the bowl, wetting the floor.
  • 10
8 None
  • 5
  • 3
  • 4
9 None
  • 8
10 None
  • 11
  • 12
11 None Variable["church.waterbasins_moved_one_basin"] == true and Variable["church.waterbasins_moved_second_basin"] == true
  • 14
12 None (Variable["church.waterbasins_moved_one_basin"] == true and Variable["church.waterbasins_moved_second_basin"] == true) == false
  • 15
13 Interfacing Oh boy, this is going to be good.
  • 8
14 Soona, the Programmer The lead programmer sends you an encouraging thumbs up from across the hall.
  • 17
15 Logic This task is an insult to your mental skills.
  • 9
16 Perception (Sight) Measurements have been marked down around the bowls, each chalk-drawn line representing a centimetre on the floor.
  • 13
17 Physical Instrument Time to run back! Or maybe walk, this *is* a sacred place after all...
  • 18
18 None
  • 19
  • 20
19 None Variable["church.waterbowls_physinst_walk"] and Variable["TASK.report_to_the_tribunal_done"]
  • 21
20 None (Variable["church.waterbowls_physinst_walk"] and Variable["TASK.report_to_the_tribunal_done"]) == false
  • 9
21 Pain Threshold *And* your leg still hurts from the tribunal.
  • 9