Waterbasin dialogue for solving the "Move the waterbasins" task.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Water Bowls | It's awfully silent again, as if someone turned off the entire world outside those walls. Water inside the bowls stands still. |
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3 | You | Move the fourth bowl from the left five centimetres to the right. |
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4 | You | [Leave.] |
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5 | You | Move the third bowl from the left two centimetres away. |
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6 | Water Bowls | It moves like a ghost without creating a single trace of sound. |
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7 | Water Bowls | Some water spills out of the bowl, wetting the floor. |
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8 | None |
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9 | None |
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10 | None |
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11 | None | Variable["church.waterbasins_moved_one_basin"] == true and Variable["church.waterbasins_moved_second_basin"] == true |
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12 | None | (Variable["church.waterbasins_moved_one_basin"] == true and Variable["church.waterbasins_moved_second_basin"] == true) == false |
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13 | Interfacing | Oh boy, this is going to be good. |
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14 | Soona, the Programmer | The lead programmer sends you an encouraging thumbs up from across the hall. |
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15 | Logic | This task is an insult to your mental skills. |
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16 | Perception (Sight) | Measurements have been marked down around the bowls, each chalk-drawn line representing a centimetre on the floor. |
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17 | Physical Instrument | Time to run back! Or maybe walk, this *is* a sacred place after all... |
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18 | None |
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19 | None | Variable["church.waterbowls_physinst_walk"] and Variable["TASK.report_to_the_tribunal_done"] |
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20 | None | (Variable["church.waterbowls_physinst_walk"] and Variable["TASK.report_to_the_tribunal_done"]) == false |
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21 | Pain Threshold | *And* your leg still hurts from the tribunal. |
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