Conversation 391: BACKYARD / MOTHER OF ALL WALLS

Stop everything and direct all attention to that wall -- it's sublime!

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 18
2 Empathy He sounds tired of it all.
  • 9
3 Conceptualization Your loss. Farewell, rain-washed wall at the end of the world. Variable["auto.is_raining"]
  • 61
4 Conceptualization Your loss. Farewell, light-drenched wall at the end of the world. Variable["auto.is_raining"] == false and Variable["auto.is_snowing"] == false and IsDaytime()
  • 61
5 Conceptualization Your loss. Farewell, snow-flecked wall at the end of the world. Variable["auto.is_snowing"]
  • 61
6 Conceptualization Your loss. Farewell, wall at the end of the world, draped in shadow. Variable["auto.is_raining"] == false and Variable["auto.is_snowing"] == false and IsNighttime()
  • 61
7 None
  • 3
  • 5
  • 4
  • 6
8 Logic Cindy the SKULL has all the necessary materials. Talk to her?
  • 66
9 Backyard Wall
  • 10
  • 11
10 Backyard Wall Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"]
  • 87
11 Backyard Wall (Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"]) == false
  • 66
12 Rhetoric Blank, conveying nothing.
  • 13
13 None
  • 14
  • 15
14 You Why am I looking at this wall?
  • 24
15 You [Leave.]
  • 17
16 None
17 None
  • 16
18 Backyard Wall
  • 19
  • 20
19 Backyard Wall Variable["backyard.wall_concept_wc"]
  • 82
20 Backyard Wall (Variable["backyard.wall_concept_wc"]) == false
  • 21
21 Backyard Wall
  • 22
  • 23
22 Backyard Wall Variable["backyard.wall_greet_done"]
  • 58
23 Backyard Wall (Variable["backyard.wall_greet_done"]) == false
  • 57
24 Backyard Wall
  • 25
  • 26
25 Backyard Wall Variable["backyard.wall_concept_wc"]
  • 83
26 Backyard Wall (Variable["backyard.wall_concept_wc"]) == false
  • 27
27 Backyard Wall
  • 28
  • 29
28 Backyard Wall Variable["backyard.wall_concept_wc_failed"]
  • 31
29 Backyard Wall (Variable["backyard.wall_concept_wc_failed"]) == false
  • 30
30 Conceptualization You have no clue. It's just a wall.
  • 34
31 Conceptualization Yeah, why? It's a wall, an ordinary wall.
  • 36
32 None
  • 13
33 Conceptualization Because -- you see it, finally -- this wall is *sublime*! LOOK AT IT! The shadows, the colours...
  • 40
34 Hand/Eye Coordination Maybe this would be a good wall for dodge ball?
  • 35
35 Shivers So many walls all over Martinaise -- weatherworn, cracked, their paint peeling...
  • 32
36 Backyard Wall
  • 37
  • 38
37 Backyard Wall IsKimHere()
  • 39
38 Backyard Wall (IsKimHere()) == false
  • 32
39 Kim Kitsuragi The lieutenant sighs. "Why must we stop to look at this wall every time we pass by? We have business to attend to."
  • 32
40 You (Let the conceptual joy flow into your pupils and blossom into thoughts in your brain.)
  • 96
41 You More!
  • 42
42 Conceptualization O WALLFATHER!
  • 43
43 None
  • 44
  • 45
  • 46
44 You "Kim! I *must* paint this wall, add even MORE beauty to it." IsKimHere()
  • 63
45 You Yes, I must paint this wall, ADD to it! (Get task.) IsKimHere() == false
  • 62
46 You No. There is nothing to add to perfection. (Back off.)
  • 7
47 Backyard Wall
  • 48
  • 49
48 Backyard Wall Variable["TASK.add_even_more_beauty_to_the_wall"] == false
  • 50
49 Backyard Wall (Variable["TASK.add_even_more_beauty_to_the_wall"] == false) == false
  • 55
50 None
  • 51
  • 55
51 You Look the wall over again, carefully. Think about what you could paint there...
  • 52
52 Backyard Wall
  • 53
  • 54
53 Backyard Wall IsKimHere()
  • 95
54 Backyard Wall (IsKimHere()) == false
  • 59
55 You [Leave.]
  • 56
56 None
  • 16
57 Backyard Wall This is a wall on the side of an apartment building.
  • 12
58 Backyard Wall Just an ordinary wall. Nothing to see here.
  • 13
59 Backyard Wall The wall waits mutely.
  • 55
60 None
  • 16
61 You [Leave.]
  • 60
62 Conceptualization Absolutely. Now you just need the materials.
  • 67
63 Kim Kitsuragi "Huh?"
  • 2
64 You Cindy the SKULL has what I need. Variable["backyard.wall_orb_logic_cindy"]
  • 75
65 You I'm sure I'll find them. And then I'll return to this wall. Variable["backyard.wall_orb_logic_cindy"] == false
  • 76
66 None
  • 79
  • 71
  • 72
67 Backyard Wall
  • 68
  • 69
68 Backyard Wall Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"]
  • 90
69 Backyard Wall (Variable["pier.cindy_first_greeting_pier_done"] or Variable["pier.cindy_first_greeting_balcony_done"]) == false
  • 70
70 None
  • 64
  • 65
71 You "I must talk to Cindy. Get the necessary *materials* from her." Variable["backyard.wall_orb_logic_cindy"]
  • 73
72 You "I'm sure I'll find the materials. Then we can come back to this magnificent wall." Variable["backyard.wall_orb_logic_cindy"] == false
  • 74
73 Kim Kitsuragi He sighs, then adds in a resigned tone: "If you must."
  • 78
74 Kim Kitsuragi "I suppose we'll have to pass by it again at some point anyway," he says in a tone of resignation.
  • 78
75 Conceptualization Yes, great thinking, go talk to her. The wall will be waiting.
  • 78
76 Conceptualization Yes, do that. The wall will be waiting.
  • 78
77 None
  • 16
78 You [Leave.]
  • 77
79 You "First, I know you're tired, Kim, but take another look at this wall. Draw *nourishment* from its beauty." Variable["pier.conceptualization_greatest_wall_empathy"]
  • 80
80 Kim Kitsuragi "Mhm, sure." The lieutenant looks up at the wall reluctantly, then back at you.
  • 66
81 Electrochemistry Your hands shake as they reach for the wall...
  • 41
82 Backyard Wall There it is -- the most beautiful of walls. Stop and admire it for a moment.
  • 47
83 Backyard Wall
  • 84
  • 85
84 Backyard Wall Variable["backyard.wall_concept_wc_failed"]
  • 33
85 Backyard Wall (Variable["backyard.wall_concept_wc_failed"]) == false
  • 86
86 Conceptualization Because this is no ordinary wall. It is *sublime*! LOOK AT IT! The shadows, the colours...
  • 40
87 Backyard Wall
  • 88
  • 89
88 Backyard Wall CheckItem("fuel_canister_rcm") and Variable["pier.cindy_know_heavy_fuel_oil"]
  • 97
89 Backyard Wall (CheckItem("fuel_canister_rcm") and Variable["pier.cindy_know_heavy_fuel_oil"]) == false
  • 8
90 Backyard Wall
  • 91
  • 92
91 Backyard Wall CheckItem("fuel_canister_rcm") and Variable["pier.cindy_know_heavy_fuel_oil"]
  • 94
92 Backyard Wall (CheckItem("fuel_canister_rcm") and Variable["pier.cindy_know_heavy_fuel_oil"]) == false
  • 93
93 Logic Cindy the SKULL has a paintbrush and paint. Talk to her.
  • 70
94 Logic You already have the heavy fuel oil to use as paint, and Cindy the SKULL has a paintbrush. This is completely doable.
  • 70
95 None
  • 63
96 Conceptualization All the other walls on all the other houses must make a pilgrimage in adoration of this, the uncontested pinnacle of wall-craft. Colour peeled from the very face of god.
  • 81
97 Conceptualization You already have the heavy fuel oil to use as paint -- it's red! -- and Cindy the SKULL has a paintbrush. This is on.
  • 66