Someone has left some crumbly looking eternite panels leaning against this wall. Most suspicious.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | You | [Leave.] |
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3 | Pile of Eternite | An inconspicuous pile of the roofing material, eternite. |
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4 | None |
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5 | You | What is this? |
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6 | You | Why am I looking at this pile of the roofing material? |
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7 | Pile of Eternite | It's nothing. Someone just left some roofing material slanted against an old shack. |
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8 | Encyclopedia | Glad you asked. When junior researcher Õlari Taal invented eternite in the Värtna Polytechnic Institute, some thirty odd years ago, he thought it would last forever -- hence the name eternite. Sadly the only lasting thing turned out to be the material's highly carcinogenic effect. |
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9 | None |
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10 | Pile of Eternite |
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11 | Pile of Eternite | Variable["yard.cuno_shack_white_perc_sight"] |
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12 | Pile of Eternite | (Variable["yard.cuno_shack_white_perc_sight"]) == false |
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13 | Perception (Sight) | Because it's nice and orderly. Well laid pallet. Easy on the eyes. |
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14 | Conceptualization | Rhythmic pattern -- calms your mind. Mammals like this stuff. |
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15 | Inland Empire | No, there's more to this. You get this strange *feeling*. |
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16 | Pile of Eternite |
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17 | Pile of Eternite | Variable["yard.shack_strange_feeling"] |
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18 | Pile of Eternite | (Variable["yard.shack_strange_feeling"]) == false |
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19 | None |
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20 | Inland Empire | Hard to say, it's gone now. Feelings pass, you see. Especially the small ones. |
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21 | You | Discard the feeling. |
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22 | None |
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23 | You | What feeling? |
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24 | None |
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25 | Perception (Sight) | There it is! You see a shabby little door. |
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26 | Perception (Sight) | Because there's a secret door hidden behind the panels of eternite. That's why they're *too* orderly. |
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27 | You | Pull the panels aside. |
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28 | Pile of Eternite |
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29 | Pile of Eternite | IsKimHere() |
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30 | Pile of Eternite | (IsKimHere()) == false |
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31 | Kim Kitsuragi | "What is this, then? A tool shed?" He peeks inside. "Let's investigate." |
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32 | None |
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33 | Pile of Eternite |
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34 | Pile of Eternite | Variable["yard.shack_ency_eternite_dump"] |
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35 | Pile of Eternite | (Variable["yard.shack_ency_eternite_dump"]) == false |
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36 | Pile of Eternite |
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37 | Pile of Eternite | Variable["yard.shack_strange_feeling"] |
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38 | Pile of Eternite | (Variable["yard.shack_strange_feeling"]) == false |
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39 | Perception (Sight) | It reveals no secrets at this time. |
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