A man is eating salami on the water lock.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Man on water lock | A burly man hangs out by the water lock, carving up a generous serving of salami with an old hunter's knife. His eyes are fixed on a man stranded on the other side of the water lock -- and on an enormous billboard that has fallen down into the canal between them. |
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3 | None |
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4 | You | "Do you know what caused this wreckage?" (Point at the smashed billboard in the canal.) |
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5 | You | "Can I have some of that salami?" (Point at his food.) |
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6 | Man on water lock | "I wasn't here to witness it, but those look like tyre tracks on that sign. Weird, huh? Then again, plenty of daredevil drivers in Revachol." |
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7 | Man on water lock | "Sure thing." He cuts off a slice of salami. |
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8 | You | "First things first -- what are you doing here, man on the water lock?" |
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9 | Man on water lock | The man on the water lock picks the skin off a slice of a salami and takes a sizeable bite. "*Very* good stuff. Anything I can do for you, officer?" |
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10 | Man on water lock | "Too bad it also takes a year and a day to repair anything 'round here -- especially a water lock. The rest of the coast is closed off till then." |
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11 | You | "Do you know what's further down the coast?" |
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12 | None |
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13 | You | [Leave.] |
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14 | Man on water lock | "G'day to you, officer!" |
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15 | You | "Right, bye." [Leave.] |
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16 | Man on water lock |
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17 | Man on water lock | IsKimHere() |
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18 | Man on water lock | (IsKimHere()) == false |
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19 | Physical Instrument | His posture is relaxed. Despite his powerful build and the knife in his hand, this man resorts to physical intimidation only infrequently, if at all. |
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20 | Man on water lock | "Well, there's the fishing village. An abandoned fish market. A bizarro church. Not much use to the congregation, though -- there always seems to be something wrong with it." |
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21 | Man on water lock | He thinks for a moment. "Yeah, not really much else. Just bombed-out ruins." |
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22 | Man on water lock | "Want some too, officer?" he turns to the lieutenant. |
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23 | Kim Kitsuragi | "Why not?" The lieutenant ponders the offer for a moment, then decides to go for it. He takes a slice of salami from the man and chews on it. |
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24 | Perception (Taste) | It is salty. It is savoury. It is chewy. The hangover only makes the salami *more* tasty. |
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25 | None |
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26 | None |
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27 | Man on water lock |
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28 | Man on water lock | Variable["canal.water_lock_greeting_done"] |
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29 | Man on water lock | (Variable["canal.water_lock_greeting_done"]) == false |
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30 | Man on water lock |
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31 | Man on water lock | Variable["canal.water_lock_left_mid_intro"] |
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32 | Man on water lock | (Variable["canal.water_lock_left_mid_intro"]) == false |
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33 | Man on water lock | "Welcome back, officer." |
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34 | Man on water lock |
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35 | Man on water lock | IsMorning() |
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36 | Man on water lock | (IsMorning()) == false |
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37 | Man on water lock |
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38 | Man on water lock | IsAfternoon() |
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39 | Man on water lock | (IsAfternoon()) == false |
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40 | Man on water lock |
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41 | Man on water lock | IsEvening() |
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42 | Man on water lock | (IsEvening()) == false |
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43 | Man on water lock |
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44 | Man on water lock | IsMorning() |
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45 | Man on water lock | (IsMorning()) == false |
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46 | Man on water lock |
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47 | Man on water lock | IsAfternoon() |
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48 | Man on water lock | (IsAfternoon()) == false |
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49 | Man on water lock |
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50 | Man on water lock | IsEvening() |
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51 | Man on water lock | (IsEvening()) == false |
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52 | Man on water lock | "Good morning to you, officer!" |
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53 | Man on water lock | "Evening, officer!" |
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54 | Man on water lock | "Evening, officer!" |
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55 | Man on water lock | "G'day to you, officer!" |
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56 | Man on water lock | "Good morning to you, officer!" |
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57 | You | "What's with the lever that does nothing?" (Point at the control panel next to him.) | Variable["canal.lever_flicked_switch_once"] == true |
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58 | Man on water lock | "It's supposed to operate the water lock, but as noted... it's all junk right now. Disabled because of the blockage." |
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59 | Man on water lock | "It'll be restarted on Wednesday morning." He nods his head towards the control panel. "You wanna do the honours when the time comes?" |
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60 | You | "Do I ever!" (Nod enthusiastically.) |
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61 | You | "We'll see... I'm not all that into manual labour." |
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62 | Man on water lock | "Suit yourself. Just drop by on Wednesday if you want to see the water lock work again." He cuts a fresh slice from his salami. |
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63 | Man on water lock | "Great! Just drop in on Wednesday if you want to see the water lock at work. They say the canal crew will be here at 07.15." He cuts a fresh slice from his salami. |
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64 | None |
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65 | You | "Why is it disabled?" |
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66 | Man on water lock | "Safety measure. Turns out the panel needs a special key to be re-activated. Wouldn't want anyone moving the water lock with debris still in the channel." |
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67 | Man on water lock |
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68 | Man on water lock | DayCount() > 2 |
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69 | Man on water lock | (DayCount() > 2) == false |
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70 | Man on water lock | "'Fraid I can't hang out and chat." He looks west, across the water, chewing on a piece of salami. "Damned water lock's finally been fixed, so I've got to get going." |
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71 | Man on water lock | "Have you ever made a water lock move yourself?" he adds, gesturing toward the water lock control panel to his right. "It's quite the thing. Makes a man feel real powerful." |
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72 | Man on water lock |
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73 | Man on water lock | Variable["TASK.close_water_lock_done"] or Variable["canal.water_lock_alt_cant_chat"] |
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74 | Man on water lock | (Variable["TASK.close_water_lock_done"] or Variable["canal.water_lock_alt_cant_chat"]) == false |
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75 | Man on water lock | "High time I got moving up the coast. But please, officer, after you." |
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76 | None |
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77 | None |
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78 | None |
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79 | None |
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80 | Man on water lock |
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81 | Man on water lock | DayCount() > 2 |
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82 | Man on water lock | (DayCount() > 2) == false |
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83 | None |
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84 | You | "I'll get right to it." [Leave.] |
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85 | You | "Why don't you just do it yourself?" |
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86 | Man on water lock | "Bah! I've handled enough heavy machinery in my day." |
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87 | Man on water lock | "Cheers!" He salutes you with a half-eaten piece of salami. |
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88 | Man on water lock |
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89 | Man on water lock | Variable["canal.water_lock_honours"] |
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90 | Man on water lock | (Variable["canal.water_lock_honours"]) == false |
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91 | Man on water lock | "So, wanna do the honours now?" |
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92 | You | "But what's further down the coast?" | Variable["canal.water_lock_coast"] == false |
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93 | Man on water lock | He thinks for a moment. "Yeah, not really much else. Just bombed out ruins." |
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94 | Man on water lock | "Well, there's the fishing village. An abandoned fish market. A bizarro church. Not much use to the congregation, though -- there always seems to be something wrong with it." |
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95 | You | "Alrighty then." [Leave.] |
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96 | You | "But, wait, what's further down the coast?" | Variable["canal.water_lock_coast"] == false |
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97 | Man on water lock | "Well, there's the fishing village. An abandoned fish market. A bizarro church. Not much use to the congregation, though -- there always seems to be something wrong with it." |
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98 | Man on water lock | He thinks for a moment. "Yeah, not really much else. Just bombed out ruins." |
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99 | Man on water lock |
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100 | Man on water lock | Variable["whirling.lena_husband_across_water_lock"] and Variable["canal.know_water_lock_time"] == false |
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101 | Man on water lock | (Variable["whirling.lena_husband_across_water_lock"] and Variable["canal.know_water_lock_time"] == false) == false |
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102 | Reaction Speed | This is the water lock on the Martinaise Canal. It has to be the same water lock Lena mentioned, the one her husband crossed on his "expedition." |
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103 | Composure | He doesn't actually seem to be in a rush. It's not in his nature. Enviable calm. |
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104 | Inland Empire | The words *daredevil driver* sound ominous to you. |
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105 | Tutorial Agent | The coast part of the map is inaccessible until the third day. |
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106 | Man on water lock | "My friend Barry the Butcher is stuck on the other side of the water lock. I'm keeping him company -- and eating his salami." |
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107 | None |
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108 | You | "You said the coast is closed off? This may be why Lena's husband Morell the cryptozoologist hasn't returned." | Variable["canal.know_water_lock_time"] == false and Variable["TASK.locate_morell"] and Variable["TASK.locate_morell_done"] == false |
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109 | Man on water lock | "Uhm... I haven't seen any *cryptologists* around here, but sure -- if they're on the other side, they're stuck. Like my friend Barry." |
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110 | Man on water lock |
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111 | Man on water lock | IsKimHere() |
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112 | Man on water lock | (IsKimHere()) == false |
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113 | Kim Kitsuragi | "We should probably go tell Lena. Take a load off her mind." |
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114 | Logic | You should probably tell Lena. It'll take a load off her mind. |
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115 | None |
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116 | Barry the Butcher | From the corner of your eye you see a man in a yellow shirt and grey overalls waving at you from across the canal. He seems disappointed about the wreckage on the water lock -- *and* the salami. |
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117 | Man on water lock |
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118 | Man on water lock | Variable["tc.turn_off_tutorial_node"] |
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119 | Man on water lock | (Variable["tc.turn_off_tutorial_node"]) == false |
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