Global afterthought dialogue to pick up smoking.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Electrochemistry | You picked the best one! This soldier is fat and succulent. What are you waiting for? Light up -- re-become yourself! |
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3 | None |
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4 | None | Variable["whirling.necktie_personified"] and CheckEquipped("neck_tie") |
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5 | None | (Variable["whirling.necktie_personified"] and CheckEquipped("neck_tie")) == false |
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6 | Horrific Necktie | Oh yes, *bratan*! (The tie is shaking around your neck excitedly.) Please light up. You *need* a trooper between your lips right now! Calm your shit down. Go to Pleasureland. Become a *genius*! |
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7 | You | I don't wanna light it right *now*, people are watching. |
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8 | Electrochemistry | People are watching. What a pussy! People are *always* watching -- that's what makes it *cool*, now come on! |
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9 | Electrochemistry | Shut up and light that shit! You wanna be an idiot for the rest of your life? This shit will give you the cool edge you need. |
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10 | Electrochemistry | There it is, a brave little army in your pocket. The First Smokes Platoon. Twenty brave souls standing in salute, ready to step into the fire for you, sir... |
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11 | None |
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12 | You | Light it up! |
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13 | Electrochemistry | Get a load of this rock and roll cop here, people! Johnny Thundercop fishes a cheap lighter out of his pants. With a flick of the thumb there's fire, a primal satisfaction. Here we go... |
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14 | You | I already had a heart attack. Maybe smokes are harmful? | Variable["character.lifeline_heart_attack_tutorial_got"] == true |
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15 | You | Put it back in the pack. [Ignore thought.] |
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16 | Perception (Sight) | The lighter's dark green, disposable plastic. Safety's off -- in your case, the safety is *always* off. |
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17 | Electrochemistry | No, what's *harmful* is fretting and worrying. It's the *stress* that's wearing your ticker down. The smokes will soothe it. They're medicinal. |
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18 | None |
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19 | None | Variable["whirling.necktie_personified"] and CheckEquipped("neck_tie") |
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20 | None | (Variable["whirling.necktie_personified"] and CheckEquipped("neck_tie")) == false |
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21 | Horrific Necktie | Step into the light and be reborn in the cleansing flame, *bratan*! |
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22 | Logic | Will they *always* be looking, though? Because they might go to the toilet or you might be in a different... |
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23 | None |
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24 | None | Variable["character.smoking_logic_wont_always_be_looking"] |
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25 | None | (Variable["character.smoking_logic_wont_always_be_looking"]) == false |
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26 | Frittte clerk | "Hey, you can't smoke in here." The girl's voice betrays little interest or enthusiasm. She doesn't even look up when as she continues: "Please don't fuck with Frittte." |
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27 | Idiot Doom Spiral | The man in the stinking tracksuit nods solemnly. "Having a well-deserved break from your adventures. It's what we all need sometimes." |
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28 | Electrochemistry | ...bla bla bla. Boring. Light it up! |
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29 | None |
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30 | None | Variable["auto.smoke_doomspiral"] |
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31 | None | (Variable["auto.smoke_doomspiral"]) == false |
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32 | None |
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33 | None | Variable["auto.smoke_fritte"] |
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34 | None | (Variable["auto.smoke_fritte"]) == false |
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35 | Electrochemistry | Already you regret it -- looking at the pack... But don't worry. You can come back to this later. The army of smokes is honourable and faithful to you. You have your entire *life* to return to it. |
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36 | You | Pull one out of the pack. |
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37 | You | I'm not going to do it. [Ignore thought.] |
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38 | None |
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39 | None |
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40 | Electrochemistry | Shut up. It's already happening... |
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41 | None |
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42 | You | What are the repercussions if I do this? |
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43 | You | Dip that bad boy in the flame and breathe in. |
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44 | You | No. Throw it away at the last second. [Ignore thought.] |
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45 | Electrochemistry | Repercussions? There's a high risk of GLORY? With a mild chance COOL *GENIUS*. Smoking makes you into an INTELLECTUAL, everybody knows that. |
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46 | None |
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47 | Electrochemistry | Thick, warm smoke gets sucked down into your lungs. Immediately you feel a warm nostalgia fill your head, body *and* soul. A nostalgia for *yourself*, the man you were in your youth. Johnny Thundercop is back. And he's chill as balls. |
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48 | Tutorial Agent | In the bottom right corner of the screen there's a CIGARETTES button! CIGARETTES give +1 to INTELLECT skills: Logic, Rhetoric, Conceptualization, Visual Calculus, Encyclopedia, and Drama. This is good before a White Check -- but damages your Health. |
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49 | None |
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50 | None | CheckHeldRightGroup("smokes") |
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51 | None | (CheckHeldRightGroup("smokes")) == false |
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52 | Electrochemistry | Get a load of this rock and roll cop here, people! Johnny Thundercop fishes a cheap lighter out of his pants. With a flick of the thumb there's fire, a primal satisfaction. Here we go... |
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53 | Logic | It *will* help you concentrate a bit, that much is true. |
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54 | Volition | It only lets you concentrate because you're in *nicotine withdrawal*. It only mitigates it's own... |
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55 | None |
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56 | None | Variable["whirling.sense_smoking_volition_withdrawal"] |
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57 | None | (Variable["whirling.sense_smoking_volition_withdrawal"]) == false |
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58 | None |
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59 | None |
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60 | None | CheckHeldRightGroup("smokes") |
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61 | None | (CheckHeldRightGroup("smokes")) == false |
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62 | Electrochemistry | Thick, warm smoke gets sucked down into your lungs. Immediately you feel a warm nostalgia fill your head, body *and* soul. A nostalgia for *yourself*, the man you were in your youth. Johnny Thundercop is back. And he's chill as balls. |
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63 | Tutorial Agent | You've passed up your chance to start smoking CIGARETTES for now, but don't worry! The option to start smoking becomes available again in 3 hours. |
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64 | None |
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65 | None | Variable["tc.turn_off_tutorial_node"] |
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66 | None | (Variable["tc.turn_off_tutorial_node"]) == false |
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67 | None |
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68 | None | Variable["tc.turn_off_tutorial_node"] |
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69 | None | (Variable["tc.turn_off_tutorial_node"]) == false |
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