the dialogue where-in you've turned on the lights of the kineema and you can look at the halogen watermarks stuff on your ledger
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Interfacing | As you hold your ledger's clip under the headlamp, a shimmering iridescent pattern appears. One you've definitely seen before... |
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3 | None |
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4 | None | Variable["jam.racist_boots_pattern"] and Variable["doomed.mapwall_main_hub_reached"] == false |
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5 | None | (Variable["jam.racist_boots_pattern"] and Variable["doomed.mapwall_main_hub_reached"] == false) == false |
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6 | Damaged Ledger | Around the borders of the watermark are dozens, no, *hundreds* of micro-perforations. |
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7 | Logic | It's not unlike the pattern from the racist lorryman's boots. A stylized map of Revachol. |
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8 | Interfacing | As you hold your ledger's clip under the headlamp, an iridescent hologram appears: a street grid and the veins of a great river. A familiar sensation washes over you... |
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9 | Kim Kitsuragi | "There she is: Revachol West." There's a note of pride in the lieutenant's voice. |
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10 | None |
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11 | You | Look at the shimmering street grid. |
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12 | You | Look at the perforations. | Variable["inventory.ledger_kim_explained_dots"] == false |
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13 | You | "Okay, let's go." [Put the ledger away.] | Variable["inventory.reached_watermark_hub"] == true |
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14 | Damaged Ledger | There are many of them. And they are divided into three separate rows. |
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15 | You | Tally up the different rows. |
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16 | Damaged Ledger | The first row has 18 dots. |
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17 | You | What about the next one? |
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18 | Damaged Ledger | The next is the longest. It runs all the way around the border and then some. |
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19 | Damaged Ledger | There are so many it's hard to count. More than 150, at least. Maybe even 200. |
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20 | You | What about the last row? |
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21 | Damaged Ledger | The last row has three perforations. |
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22 | You | Three, that's it? |
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23 | Damaged Ledger | That's it. |
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24 | You | "Hey, Kim, what do all these holes mean?" (Point to the dots on the watermark.) | Variable["inventory.ledger_inspected_perforations"] == true |
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25 | Kim Kitsuragi | "Those are *perforations*. They represent your record as an officer of the RCM. They're your statistics, as it were. I should have guessed you'd keep a record, officers often do. Let's take a look..." |
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26 | Kim Kitsuragi | "The first row represents your years of service. *Eighteen* years? Okay -- not bad at all. What did you do before you volunteered?" |
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27 | You | "Got drunk like a megastar?" |
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28 | You | "I walked the land telling whores and liars of the End to come. There are 9,855 days remaining." |
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29 | You | "Do you really think I have any idea?" |
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30 | Kim Kitsuragi | "Yes, that *does* seem quite likely. Your youth coincided with some heady days for Revachol. But let's move on, shall we?" |
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31 | Kim Kitsuragi | "Fair point... Let's move on, shall we?" |
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32 | Kim Kitsuragi | "Cool. I'm glad you joined us. Not a lot of money in doomcrying... Let's move on, shall we?" |
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33 | You | "I was a hobo and I lived under a boat." | IsTHCPresent("hobocop") |
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34 | Kim Kitsuragi | "You know, the RCM is a volunteer's organization. We would have no qualms with vagrants joining our ranks were they qualified... but let's move on, shall we?" |
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35 | Kim Kitsuragi | "No shame in working a regular job, detective. Sometimes after a long day of doing *this*, I even envy it... Let's move on, shall we?" |
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36 | You | "Probably a some boring office job. Same as everyone else." |
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37 | You | "I feel like I just went around apologizing all the time." |
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38 | Kim Kitsuragi | "Maybe you were a diplomat? Or in PR? Doesn't matter, I suppose... Let's move on, shall we?" |
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39 | Kim Kitsuragi | "This next row -- the one that wraps all the way around -- is your number of closed cases. *Closed* is good. It means finished. You've got, let's see..." |
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40 | Kim Kitsuragi | "Wow, more than 200!" |
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41 | You | "Two-hundred sixteen, to be exact." | Variable["inventory.ledger_perception_perforation_count"] == true |
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42 | You | "Is that a lot?" |
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43 | You | "I would have thought there'd be more." |
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44 | Kim Kitsuragi | "It's *quite* a lot, even for someone who's been on the force for nearly two decades. Usually clearing more than 10 cases a year puts you in the 90th percentile of *all* RCM officers..." |
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45 | Kim Kitsuragi | The lieutenant nods with evident respect. "It's quite a lot, even for someone who's been on the force for nearly two decades. Usually clearing more than 10 cases a year puts you in the 90th percentile of *all* RCM officers..." |
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46 | You | "So you're saying I used to be a *supercop*?" |
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47 | You | "I used to be good. That's some solace I guess. What's the last number?" |
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48 | You | "I don't think I can ever *re-become* this person... What's the last number?" |
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49 | Hand/Eye Coordination | Doesn't that tingle in your index finger give it away? |
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50 | Kim Kitsuragi | "Right. Those are your confirmed kills. You've got precisely *three* perforations there." |
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51 | You | "So I'm a killer..." |
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52 | You | "I was expecting a higher number, honestly." |
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53 | You | "That's not... too many." |
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54 | You | "Is now a good time to pour one out for the fallen?" | Variable["plaza.ledger_elchem_pour_one_out"] |
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55 | Kim Kitsuragi | "Definitely not." |
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56 | Kim Kitsuragi | "Call it what you want. You were a valuable member of your precinct. Now, let's look at the last row..." |
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57 | You | "Have you ever killed anyone, Kim?" | Variable["tc.kim_confirmed_kills"] == false |
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58 | You | "How do you handle the strain?" |
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59 | You | "Thanks for this." (Conclude.) |
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60 | Kim Kitsuragi | The lieutenant nods. |
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61 | Kim Kitsuragi | "Everyone has their own method of coping, some more effective, or self-destructive, than others..." He gives you a meaningful look. |
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62 | Kim Kitsuragi | "Yes," he says, declining to elaborate. |
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63 | You | (Let's look at something else.) |
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64 | Damaged Ledger | Right. The meaning of the perforations remains opaque to you. |
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65 | None |
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66 | None |
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67 | Hand/Eye Coordination | As you look at them you feel your index finger reflexively contract three times. |
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68 | None |
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69 | None | Variable["inventory.ledger_handeye_reflex"] |
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70 | None | (Variable["inventory.ledger_handeye_reflex"]) == false |
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71 | You | Seems like something I've done before. |
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72 | Hand/Eye Coordination | A memory, an echo in the recesses of your amygdala. |
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73 | You | Must be a muscle spasm. |
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74 | Hand/Eye Coordination | And something you'll do again, before this is all over. |
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75 | None |
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76 | None | Variable["inventory.ledger_handeye_reflex"] |
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77 | None | (Variable["inventory.ledger_handeye_reflex"]) == false |
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78 | Hand/Eye Coordination | You know the answer already. The tingle in your index finger gave it away. |
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79 | You | "Those are my confirmed kills. Three of them." |
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80 | Kim Kitsuragi | "That's right," the lieutenant says, gauging your reaction. "How did you know?" |
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81 | You | "Because I felt a twitch in my index finger." |
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82 | You | "Because I feel like a killer." |
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83 | You | "Just a lucky guess." |
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84 | Kim Kitsuragi | "Ah, right. Sometimes the brain's able to preserve certain responses even when conscious memory has been... let's say... *misplaced*..." |
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85 | Damaged Ledger | The rectangular watermark is overlaid with the logo of the RCM, and yet the major arteries of Revachol are all recognizable. They shimmer in the Kineema's headlights. |
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86 | You | Wait... look around you. |
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87 | You | "Where are we on this?" (Point to the halogen map.) |
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88 | Damaged Ledger | You catch a faint glimmer from a broken beer bottle. In the distance -- sounds. Two men engaged in a drunken argument, followed by the closing of some distant window. |
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89 | Shivers | In the middle of a broken plaza, illuminated in a cone of light, two men, one slim, the other sturdy. They are on the city stage, but only one of them knows his lines... |
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90 | Kim Kitsuragi | "Ah, Martinaise at night," he smells the air and says. |
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91 | Kim Kitsuragi | "Let me see." He takes the ledger for a moment and inspects it. |
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92 | Kim Kitsuragi | "Right here," he says, his finger near the top of the map, on a segment of coast jutting out into the great ocean. |
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93 | You | Count them individually. |
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94 | Visual Calculus | You count 216 perforations. Considering that nice, large number, a wave of pride washes over you, though you can't say why, precisely. |
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95 | None |
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96 | None | Variable["inventory.ledger_perception_perforation_count"] |
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97 | None | (Variable["inventory.ledger_perception_perforation_count"]) == false |
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98 | Kim Kitsuragi | "For an RCM officer -- especially Precinct 41, which is in the Jamrock Quarter -- it's rather... tame. I mean that in a good way." |
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99 | Esprit de Corps | "What's it feel like to kill a man, Mr. McCoy?" a young woman asks the man across the desk from her... |
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100 | Esprit de Corps | "Honestly, babe," says John McCoy, crossing his ankles over said desk, "I don't feel anything anymore. It's just like brushing my teeth -- I do it once or twice a week and don't really think about it." There's no trace of guilt in his voice. |
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101 | None |
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102 | None | Variable["inventory.ledger_esprit_kill_a_man"] |
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103 | None | (Variable["inventory.ledger_esprit_kill_a_man"]) == false |
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104 | Kim Kitsuragi | "There are certain officers who treat their kills like some kind of ghoulish game. If they do happen to *solve* a case it's usually by accident." It's obvious the lieutenant doesn't think very highly of these officers... |
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105 | Kim Kitsuragi | "But it seems as though you are, or at least *were*, one of the good ones. So we have that to be thankful for." |
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106 | None |
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107 | None |
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108 | You | "Maybe I should pour one out for the boys? The fallen?" | CheckItemGroup("alcohol") |
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109 | None |
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110 | Kim Kitsuragi | The lieutenant sighs. |
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111 | Kim Kitsuragi | "If you want to pour out the booze you've been carrying around *on duty*, I'm certainly not going to stop you..." |
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112 | You | "Actually, I'm just gonna hold onto this." |
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113 | You | (Pour one out on the ground -- ceremonially.) |
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114 | Damaged Ledger | A dark pool of cheap wine appears at your feet. It shimmers in the lights of the Kineema. |
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115 | Electrochemistry | Honourably done. You have given up some of your own blood -- for theirs. |
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116 | Kim Kitsuragi | "As you will..." |
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117 | You | "The Gloaming comes for all, but it came first for you." |
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118 | You | "I'm sorry for killing you." |
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119 | You | "Here's to you, honoured dead." |
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120 | You | "I will make it okay with the power of rock and roll." |
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121 | You | "I'm not really sure what you're supposed to say at these things." |
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122 | Kim Kitsuragi | "Very noble of you. Are we done here?" |
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123 | Kim Kitsuragi | "Personally, I find it helps to keep up a few hobbies." |
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124 | You | "Like what?" |
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125 | Kim Kitsuragi | "Oh, this and that. Let's not get into it now." |
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126 | None |
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127 | You | "Maybe I should find a hobby?" |
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128 | You | "Hobbies are lame." |
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129 | Kim Kitsuragi | "Suit yourself..." |
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130 | Kim Kitsuragi | "Why not gardening? You've already got the yellow gloves..." |
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131 | Kim Kitsuragi | "Why not historical reenactment? You've already got that antique carabineer gear..." |
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132 | Kim Kitsuragi | "Why not take up a sport? You've already got that FALN gear..." |
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133 | Kim Kitsuragi | "Why not historical reenactment? You've already got that turn of the century revolutionary hat..." |
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134 | None |
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135 | None | CheckItem("gloves_garden") |
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136 | None | (CheckItem("gloves_garden")) == false |
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137 | Kim Kitsuragi | "Anything's better than annihilating yourself with drugs and alcohol..." |
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138 | None |
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139 | None | CheckItem("hat_revolutionary") |
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140 | None | (CheckItem("hat_revolutionary")) == false |
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141 | None |
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142 | None | CheckItem("jacket_carabineer") or CheckItem("pants_carabineer") |
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143 | None | (CheckItem("jacket_carabineer") or CheckItem("pants_carabineer")) == false |
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144 | None |
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145 | None | CheckItem("jacket_faln") or CheckItem("pants_faln") or CheckItem("shoes_faln") or CheckItem("shirt_faln") |
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146 | None | (CheckItem("jacket_faln") or CheckItem("pants_faln") or CheckItem("shoes_faln") or CheckItem("shirt_faln")) == false |
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147 | None |
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148 | None |
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149 | None |
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150 | None | CheckItem("drug_alcohol_commodore_red") |
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151 | None | (CheckItem("drug_alcohol_commodore_red")) == false |
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152 | None |
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153 | None | CheckItem("drug_alcohol_goracy_brew") |
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154 | None | (CheckItem("drug_alcohol_goracy_brew")) == false |
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155 | None |
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156 | None | CheckItem("drug_alcohol_pale_aged_vodka") |
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157 | None | (CheckItem("drug_alcohol_pale_aged_vodka")) == false |
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158 | None |
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159 | None | CheckItem("drug_alcohol_potent_pilsner") |
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160 | None | (CheckItem("drug_alcohol_potent_pilsner")) == false |
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161 | Damaged Ledger | A dark pool of moonshine-spiked borscht appears at your feet. The chunks of beet shimmer in the lights of the Kineema. |
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162 | Damaged Ledger | A dark pool of pale-aged vodka appears at your feet. It shimmers in the lights of the Kineema. |
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163 | Damaged Ledger | A dark pool of cheap pilsner appears at your feet. It shimmers in the lights of the Kineema. |
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164 | Damaged Ledger | It seems as though you don't have anything to pour out. Too bad for the boys. |
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165 | You | "Seems nice." |
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166 | You | "Seems like a shithole." |
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167 | Kim Kitsuragi | "No -- it does *not*," the lieutenant says without optimism. |
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168 | Kim Kitsuragi | "It has its problems..." |
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169 | None |
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170 | None |
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171 | None | Variable["tc.map_of_revachol"] |
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172 | None | (Variable["tc.map_of_revachol"]) == false |
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173 | None |
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174 | None | IsNighttime() |
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175 | None | (IsNighttime()) == false |
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176 | Damaged Ledger | A rat brazenly darts past you and disappears amongst the stopped lorries. In the distance -- a child somewhere shrieks, a woman reprimands her in a voice no quieter than the child's cry... |
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177 | Kim Kitsuragi | "Ah, Martinaise," he smells the air and says. |
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178 | Shivers | In the middle of a broken plaza, in a cone of light barely visible in the daytime, two men, one slim, the other sturdy. They are on the city stage, but only one of them knows his lines... |
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179 | You | "I know you've killed some people in the line of duty..." | Variable["tc.kim_confirmed_kills"] |
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180 | Kim Kitsuragi | "Right. I'll go turn off the lights..." He presses a remote control on the key. |
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181 | Tutorial Agent | You can now see your statistics on your JOURNAL page -- to the right of the task description. |
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182 | You | "I'm sure I've seen worse." |
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183 | Kim Kitsuragi | "Oh yes. Coal City, Le Royaume, the Burnt Out Quarter..." |
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184 | Shivers | All of them worse than here. |
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185 | Rhetoric | *Alpha male officers who are proud of their numbers* often do -- it's meant. |
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186 | Physical Instrument | Son, here is where we score your life performance. You better hope it's good. |
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187 | Half Light | That's right. A killer of humans. |
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188 | Electrochemistry | *Confirmed kills*? That sounds pretty evil. A *drink* would soften that feeling. |
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189 | Empathy | It's not a problem for him to state it, however. |
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190 | None |
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191 | Esprit de Corps | It's meant in earnest. Please don't mistake it for a jab. |
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192 | Kim Kitsuragi | "Neither am I. Are we done here?" |
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193 | You | "Wait, *eighteen years* I've done this?" |
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194 | Kim Kitsuragi | "That's what it says. I might've guessed even longer based on your age... what did you do all those blissful years of your youth?" |
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195 | You | Not bad. |
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196 | Damaged Ledger | Not bad for what? You don't even know what it means yet. |
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197 | Half Light | He's sincerely glad you're not a scary predator. Not to say relieved you're competent. |
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198 | None |
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199 | None | Variable["tc.turn_off_tutorial_node"] |
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200 | None | (Variable["tc.turn_off_tutorial_node"]) == false |
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