Conversation 1229: BOARDWALK ORB / smell of death

You smell something awfully familiar...

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 21
2 You What is it?
  • 3
3 Perception (Smell) You've never smelled anything this bad before. It's pungent, but with a faintly cloying sweetness like cheap perfume on Death itself.
  • 17
4 Logic It *is* death. It must be.
  • 34
5 None
  • 6
  • 7
6 None Variable["yard.hanged_copporooni_copo_messinian_sound"]
  • 4
7 None (Variable["yard.hanged_copporooni_copo_messinian_sound"]) == false
  • 9
8 You It's a dead corpse isn't it?
  • 13
9 Encyclopedia The signs of decaying meat. It announces itself from two dozen metres away. A warning, a *memento mori*.
  • 34
10 You "Kim, what's that smell?"
  • 11
11 Kim Kitsuragi The lieutenant has already brought a handkerchief to his nose.
  • 12
12 Kim Kitsuragi "Eyes up, detective. Something's not right here."
13 Perception (Smell) Yes. A sense of dread washes over you as you look ahead.
14 You Isn't it just the rotting fish?
  • 27
15 Perception (Smell) No, it's much worse than that.
  • 31
16 You Oh no...
  • 33
17 Half Light Something cold wakes in the pit of your stomach: fear.
  • 5
18 You Hold on, that *is* awful. (Cover your nose.)
  • 19
19 Perception (Smell) It doesn't help. You can still smell it.
  • 20
20 Endurance Keep it in now. Don't overreact. Breathe.
  • 2
  • 14
21 None
  • 22
  • 23
22 None Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true
  • 24
23 None (Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true) == false
  • 25
24 Perception (Smell) The smell... It's awful and familiar.
  • 26
25 Perception (Smell) What is that awful smell?
  • 26
26 None
  • 18
  • 2
  • 14
27 None
  • 28
  • 29
28 None Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true
  • 30
29 None (Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true) == false
  • 15
30 Perception (Smell) Don't be naive.
  • 31
31 None
  • 16
  • 32
32 You What is it then?
  • 33
33 None
  • 3
34 None
  • 35
  • 36
35 None IsKimHere()
  • 10
  • 37
36 None (IsKimHere()) == false
  • 39
  • 8
  • 41
37 You "Heads up, lieutenant. Something's not right here."
  • 38
38 Kim Kitsuragi The lieutenant has already brought a handkerchief to his nose.
39 You Goddamnit...
  • 40
40 Perception (Smell) A sense of dread washes over you as you look ahead.
41 You I don't want to be here.
  • 40