You smell something awfully familiar...
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | You | What is it? |
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3 | Perception (Smell) | You've never smelled anything this bad before. It's pungent, but with a faintly cloying sweetness like cheap perfume on Death itself. |
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4 | Logic | It *is* death. It must be. |
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5 | None |
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6 | None | Variable["yard.hanged_copporooni_copo_messinian_sound"] |
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7 | None | (Variable["yard.hanged_copporooni_copo_messinian_sound"]) == false |
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8 | You | It's a dead corpse isn't it? |
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9 | Encyclopedia | The signs of decaying meat. It announces itself from two dozen metres away. A warning, a *memento mori*. |
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10 | You | "Kim, what's that smell?" |
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11 | Kim Kitsuragi | The lieutenant has already brought a handkerchief to his nose. |
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12 | Kim Kitsuragi | "Eyes up, detective. Something's not right here." |
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13 | Perception (Smell) | Yes. A sense of dread washes over you as you look ahead. |
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14 | You | Isn't it just the rotting fish? |
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15 | Perception (Smell) | No, it's much worse than that. |
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16 | You | Oh no... |
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17 | Half Light | Something cold wakes in the pit of your stomach: fear. |
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18 | You | Hold on, that *is* awful. (Cover your nose.) |
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19 | Perception (Smell) | It doesn't help. You can still smell it. |
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20 | Endurance | Keep it in now. Don't overreact. Breathe. |
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21 | None |
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22 | None | Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true |
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23 | None | (Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true) == false |
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24 | Perception (Smell) | The smell... It's awful and familiar. |
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25 | Perception (Smell) | What is that awful smell? |
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26 | None |
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27 | None |
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28 | None | Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true |
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29 | None | (Variable["yard.hanged_seen"] == true or Variable["yard.sense_smell_rotting_corpse"] == true) == false |
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30 | Perception (Smell) | Don't be naive. |
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31 | None |
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32 | You | What is it then? |
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33 | None |
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34 | None |
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35 | None | IsKimHere() |
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36 | None | (IsKimHere()) == false |
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37 | You | "Heads up, lieutenant. Something's not right here." |
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38 | Kim Kitsuragi | The lieutenant has already brought a handkerchief to his nose. |
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39 | You | Goddamnit... |
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40 | Perception (Smell) | A sense of dread washes over you as you look ahead. |
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41 | You | I don't want to be here. |
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