Mainframe. Related to Doomed-Soona-questline related stuff.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
---|---|---|---|---|
0 | None |
|
||
1 | None |
|
||
2 | None |
|
||
3 | You | Look inside the compartment. |
|
|
4 | You | Press PRINT. |
|
|
5 | You | [Leave.] |
|
|
6 | Mainframe | Behind the hatch sits a cube-like crisscross of filaments, smouldering in the dark like fireflies. Silver tape on the side says in black marker: "LOG (FEB-MAR)". |
|
|
7 | Mainframe | The printer prints out a long text document with dated paragraphs. It looks a bit like someone's journal. |
|
|
8 | You | Read the printout. | Variable["church.mainframe_printed_out_the_church_log"] == true |
|
9 | You | Press PLAY. | Variable["church.mainframe_repeater_station_called_once"] == false |
|
10 | Mainframe | The speaker comes to life, static seeps through the machine's planar magnetic driver. An old lady greets you, her voice sounds a hundred years old... |
|
|
11 | None |
|
||
12 | Conceptualization | That's not bad. |
|
|
13 | You | "Thanks, but I'm finished with this call." (Press OFF/SILENT.) |
|
|
14 | Perception (Hearing) | It's the same old woman you spoke with through the radiocomputer in the Doomed Commercial Area. |
|
|
15 | Interfacing | Another filament memory. Press PLAY to talk with the repeater. |
|
|
16 | None |
|
||
17 | None | Variable["tc.filament_memory"] |
|
|
18 | None | (Variable["tc.filament_memory"]) == false |
|
|
19 | None |
|
||
20 | Interfacing | This is the machine's filament memory. Press PLAY to access its contents. |
|
|
21 | None |
|
||
22 | None |
|
||
23 | None | Variable["church.mainframe_unlocked_personal_log"] |
|
|
24 | None | (Variable["church.mainframe_unlocked_personal_log"]) == false |
|
|
25 | Mainframe | Nothing happens. |
|
|
26 | Half Light | Oh no... it was already glowing and now it's also making a *sound*? It's probably some alien Seolite technology... |
|
|
27 | Mainframe | The static gets louder, slowly filling up the abandoned hall. Until a voice speaks out, crackling and old, cutting into the air... |
|
|
28 | None |
|
||
29 | None | Variable["doomed.radiocomputer_repeater_station_called_once"] |
|
|
30 | None | (Variable["doomed.radiocomputer_repeater_station_called_once"]) == false |
|
|
31 | Logic | Fortress Accident, just like in the Doomed Commercial Area... There must be a connection. |
|
|
32 | Soona, the Programmer | A strange woman makes straight for the radiocomputer. |
|
|
33 | None |
|
||
34 | None | Variable["doomed.radiocomputer_guessed_password"] > 1 |
|
|
35 | None | (Variable["doomed.radiocomputer_guessed_password"] > 1) == false |
|
|
36 | Soona, the Programmer | "Breaking into my radiocomputer, I see." She glares at you as she holds down the OFF button for several seconds. The machine reboots. |
|
|
37 | Soona, the Programmer | "Breaking into my radiocomputer again, I see." She glares at you as she holds down the OFF button for several seconds. The machine reboots. |
|
|
38 | Perception | Your reading is interrupted by the sound of the church door opening. |
|
|
39 | Kim Kitsuragi | "Psst, someone's coming..." |
|
|
40 | None |
|
||
41 | None | Variable["church.mainframe_perc_door_opens"] |
|
|
42 | None | (Variable["church.mainframe_perc_door_opens"]) == false |
|
|
43 | None |
|
||
44 | None | IsKimHere() |
|
|
45 | None | (IsKimHere()) == false |
|
|
46 | Kim Kitsuragi | "I do apologize for the intrusion, madam. We're with the RCM, you see." |
|
|
47 | None |
|
||
48 | None | IsKimHere() |
|
|
49 | None | (IsKimHere()) == false |
|
|
50 | Soona, the Programmer | "No one's hiding here." She barely looks up from the keyboard. You hear the machine whir back to life. |
|
|
51 | You | "I'm here on a side case, representing certain music venue organisers. I'm with the RCM, you see." | Variable["TASK.establish_church_dance_club"] == true and Variable["TASK.establish_church_dance_club_done"] == false |
|
52 | You | "I'm looking for a suspect in a murder investigation. I thought they might be hiding here. I'm with the RCM, you see." | Variable["TASK.ask_about_ruby_in_village"] == true and Variable["TASK.locate_ruby_on_the_coast_done"] == false |
|
53 | Mainframe | The machine's keyboard is still illuminated, revealing virescent PLAY and PRINT buttons. |
|
|
54 | None |
|
||
55 | None | Variable["church.mainframe_repeater_station_called_once"] |
|
|
56 | None | (Variable["church.mainframe_repeater_station_called_once"]) == false |
|
|
57 | None |
|
||
58 | None | Variable["doomed.radiocomputer_repeater_station_called_once"] |
|
|
59 | None | (Variable["doomed.radiocomputer_repeater_station_called_once"]) == false |
|
|
60 | None |
|
||
61 | None | Variable["doomed.radiocomputer_fortress_accident_why_failed_clicked"] |
|
|
62 | None | (Variable["doomed.radiocomputer_fortress_accident_why_failed_clicked"]) == false |
|
|
63 | East-Insulindian Repeater Station | "Good morning, Fortress Accident on Saint-Brune, this is the East-Insulindian Repeater Station 1. Please repeat, is this the personal log?" | IsMorning() |
|
64 | East-Insulindian Repeater Station | "Good afternoon, Fortress Accident on Saint-Brune, this is the East-Insulindian Repeater Station 1. Please repeat, is this the personal log?" | IsAfternoon() |
|
65 | East-Insulindian Repeater Station | "Good evening, Fortress Accident on Saint-Brune, this is the East-Insulindian Repeater Station 1. Please repeat, is this the personal log?" | IsEvening() or IsNight() |
|
66 | None |
|
||
67 | You | "I'm not *just* breaking in! I'm pursuing a mysterious lead, in search of my lost identity." |
|
|
68 | None |
|
||
69 | Soona, the Programmer | "You won't find any answers from here." She barely looks up from the keyboard. You hear the machine whir back to life. |
|
|
70 | Soona, the Programmer | "Well, you won't find any music venue organisers here." She barely looks up from the keyboard. You hear the machine whir back to life. |
|
|
71 | Soona, the Programmer | "It's just me and my computer -- and it has been this way for weeks. Now please, give me some room. I need two seconds to see that you haven't destroyed anything." |
|
|
72 | Soona, the Programmer | You're so engrossed in your reading that you don't even notice the sound of the door opening... |
|
|
73 | Interfacing | Yes, you *are* breaking in. But not into *her* radiocomputer. You're a master circuit-bender. |
|
|
74 | You | "I can assure you I'm an expert circuit-bender. I'm not breaking into your computer, I'm using it to access Coalition military datalinks." | Variable["church.mainframe_interfacing_circutbender"] == true |
|
75 | Soona, the Programmer | "There are no *Coalition military datalinks*." She barely looks up from the keyboard. "And even if there was, you couldn't access them over a civilian network." |
|
|
76 | You | "Okay, I'm actually trying to locate a suspect in a murder investigation. I thought they might be hiding here. I'm with the RCM, you see." | Variable["TASK.ask_about_ruby_in_village"] == true and Variable["TASK.locate_ruby_on_the_coast_done"] == false |
|
77 | You | "Yes, I could -- I'm a cybernetic god. I'm using the network to commandeer Coalition Warship Archer. I will turn its cannons against its masters." |
|
|
78 | You | "You're right, I'm just a drunk cop. I don't know how to do anything interesting with radiocomputers." |
|
|
79 | Soona, the Programmer | "That's nonsense. You're just a police officer." She barely looks up from the keyboard. You hear the machine whir back to life. |
|
|
80 | Soona, the Programmer | "No one asked you to do anything *interesting* with my radiocomputer." She barely looks up from the keyboard. You hear the machine whir back to life. |
|
|
81 | None |
|
||
82 | Soona, the Programmer | "Now please, give me some room. I need two seconds to see that you haven't destroyed anything." |
|
|
83 | Mainframe | A machine stands in the corner, watched over by the figures on the stained glass window. It's turned on and quivering with soft electricity. |
|
|
84 | Kim Kitsuragi | "A radiocomputer," says the lieutenant, stepping closer. "And it's turned on." He seems cautious around the machine. |
|
|
85 | Kim Kitsuragi | "Another radiocomputer," says the lieutenant, stepping closer. "And this time it's already turned on." He seems cautious around the machine. |
|
|
86 | None |
|
||
87 | None | IsKimHere() |
|
|
88 | None | (IsKimHere()) == false |
|
|
89 | None |
|
||
90 | None | Variable["doomed.seen_radiocomputer"] |
|
|
91 | None | (Variable["doomed.seen_radiocomputer"]) == false |
|
|
92 | Esprit de Corps | These machines sometimes harbour traps, he thinks -- alarm systems and the like. Let's be careful. |
|
|
93 | Kim Kitsuragi | "We should probably let it be. It's becoming clear that there's no trace of the suspect anywhere inside the church." |
|
|
94 | None |
|
||
95 | None | Variable["TASK.locate_ruby_on_the_coast"] |
|
|
96 | None | (Variable["TASK.locate_ruby_on_the_coast"]) == false |
|
|
97 | None |
|
||
98 | None | Variable["TASK.locate_ruby_on_the_coast_done"] |
|
|
99 | None | (Variable["TASK.locate_ruby_on_the_coast_done"]) == false |
|
|
100 | Kim Kitsuragi | "We should leave; I doubt this place bears any connection to the case." |
|
|
101 | Kim Kitsuragi | "We should probably let it be. This little 'foray' bears little connection to the case, no?" |
|
|
102 | None |
|
||
103 | You | "Wait, let me just investigate it..." (Step behind the computer.) |
|
|
104 | You | "You're right, let's get out of here." [Leave.] |
|
|
105 | You | "Yes, but what is this strange thing?" (Point at the machine.) | Variable["doomed.seen_radiocomputer"] == false |
|
106 | Kim Kitsuragi | "A radiocomputer," the lieutenant repeats a little impatiently, "we have one down at the station." |
|
|
107 | Kim Kitsuragi | And before you have time to ask: "No, I don't know how to operate it or what it's used for. Let's go." |
|
|
108 | Interfacing | This is the Rehm Prefect radiocomputer, a model number RC7024, equipped with a Feld mainframe and a Rehm-compatible Interim printer. |
|
|
109 | None |
|
||
110 | None | Variable["church.mainframe_interfacing_ream_prefect"] |
|
|
111 | None | (Variable["church.mainframe_interfacing_ream_prefect"]) == false |
|
|
112 | Encyclopedia | The Rehm Prefect is the governmental version of the commonly used Rehm Civic model. Although mostly based on the same technology, the Rehm Prefect is equipped with better noise attenuation circuits. |
|
|
113 | Conceptualization | A quaint little box of radio waves. |
|
|
114 | None |
|
||
115 | Mainframe | You see virescent PLAY and PRINT buttons on the keyboard. A hatch connected to the central compartment is wide open. |
|
|
116 | Kim Kitsuragi | The lieutenant says nothing. You see the machine's glowing frame reflected back from his diamond-shaped glasses. You're free to proceed. |
|
|
117 | Interfacing | This is the Rehm Prefect, radiocomputer model number RC7024, equipped with a Feld mainframe and a Rehm-compatible Interim printer. |
|
|
118 | None |
|
||
119 | None | Variable["church.mainframe_interfacing_ream_prefect"] |
|
|
120 | None | (Variable["church.mainframe_interfacing_ream_prefect"]) == false |
|
|
121 | Encyclopedia | The Rehm Prefect is the governmental version of the commonly used Rehm Civic. Although mostly based on the same technology, the Rehm Prefect is equipped with better noise attenuation circuits. |
|
|
122 | Conceptualization | A quaint little box of radio waves. |
|
|
123 | None |
|
||
124 | None | Variable["doomed.seen_radiocomputer"] |
|
|
125 | None | (Variable["doomed.seen_radiocomputer"]) == false |
|
|
126 | Reaction Speed | Another radiocomputer! Could it bear connection to the one in the Doomed Commercial Area? |
|
|
127 | Inland Empire | Better not touch it. Who knows what evils it may hide. |
|
|
128 | None |
|
||
129 | You | Step behind the machine. |
|
|
130 | You | Back off. [Leave.] |
|
|
131 | Mainframe | As you step closer, you notice virescent PLAY and PRINT buttons on the keyboard. A hatch connected to the central compartment is wide open. |
|
|
132 | Mainframe | A bar of fabric right above the keyboard starts producing a soft hum. The sound of static seeps through the machine's planar magnetic driver. |
|
|
133 | You | "What are you, a *machine*? Or are you *alive*?" | Variable["doomed.radiocomputer_asked_what_are_you"] == false |
|
134 | You | "What's 'the personal log'?" | Variable["church.mainframe_unlocked_personal_log"] == false and Variable["doomed |