You report to the station that you have found a dead body from the boardwalk.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | Alice | "One moment..." You can hear her shuffling through some papers. |
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3 | Alice | "Can you please describe the body -- age, sex, cause of death?" |
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4 | You | "An unidentified middle-aged man. Looks like he slipped, fell through a hole in the boardwalk and hit his head against the metal bench." |
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5 | You | "An unidentified middle-aged man. Height 170-175 cm, dark hair, medium build. Looks like he slipped, fell through a hole in the boardwalk and hit his head against the metal bench." |
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6 | Alice | "Any signs of violence?" |
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7 | None |
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8 | None | Variable["boardwalk.corpse_viscal_personal_details"] |
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9 | None | (Variable["boardwalk.corpse_viscal_personal_details"]) == false |
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10 | You | "No, seems like it was an accident." |
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11 | You | "Someone might have... pushed him?" | Variable["boardwalk.corpse_halflight_killer_on_the_loose"] == false |
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12 | Alice | "No field autopsy necessary..." she repeats. |
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13 | Alice | "Did you perform a field autopsy?" |
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14 | You | "No, it's still just a theory." |
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15 | Alice | "What about his belongings? Did you examine his clothes?" |
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16 | You | "He was wearing boots, trousers and an old leather jacket with a bright blue lining. I found a library card from his pockets." |
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17 | Alice | "Any information on the library card?" |
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18 | You | "It's from Central Jamrock Public Library. It belongs to someone named Billie Méjean." |
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19 | None |
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20 | None | Variable["boardwalk.library_card_main_hub"] |
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21 | None | (Variable["boardwalk.library_card_main_hub"]) == false |
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22 | You | "I haven't examined it yet." |
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23 | Alice | You can hear her sigh audibly on the other side. |
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24 | Alice | "Do you and Lieutenant Kitsuragi want to take the case or should I assign it to someone else?" |
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25 | Authority | So unprofessional of you... Pity! |
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26 | Alice | "Good, you have a lead." |
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27 | None |
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28 | None | Variable["TASK.identify_corpse_boardwalk"] |
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29 | None | (Variable["TASK.identify_corpse_boardwalk"]) == false |
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30 | You | "We're taking the case." |
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31 | You | "Please assign it to someone else." |
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32 | Alice | "I have assigned the case to Lieutenant Kim Kitsuragi. Please follow up on this library lead to identify the man. We'll send someone to take the body to the morgue." |
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33 | Alice | "Great, I'll give it to your colleagues. You don't have to worry about the case anymore, we'll send our officers to take away the body." |
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34 | Alice | "That's all for now. Thank you for reporting in. Is there anything else I can do for you?" |
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35 | None |
External:
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36 | Alice | "That's all for now. Thank you for reporting in. Is there anything else I can do for you?" |
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37 | None |
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38 | None | IsKimHere() |
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39 | None | (IsKimHere()) == false |
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40 | Kim Kitsuragi | "Assign it to someone else, Alice -- we've got enough on our plate." |
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41 | None |
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42 | None | IsKimHere() |
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43 | None | (IsKimHere()) == false |
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44 | Kim Kitsuragi | "It looked like an accident to me, Alice," the lieutenant rushes in to say. "But that's for the guys in processing to confirm." |
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45 | None |
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46 | None | IsKimHere() |
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47 | None | (IsKimHere()) == false |
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48 | Kim Kitsuragi | "The man was about 173 cm tall, stout, with dark hair and a moustache. We suspect he might have been inebriated when he slipped -- there were bottles all around him, and traces of vomit on his shirt." |
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49 | None |
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50 | None | IsKimHere() |
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51 | None | (IsKimHere()) == false |
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52 | Kim Kitsuragi | "We suspect he might have been inebriated when he fell -- there were bottles all around him, and traces of vomit on his shirt." |
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53 | You | "There might be a *sequence killer* on the loose." | Variable["boardwalk.corpse_halflight_killer_on_the_loose"] |
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54 | Alice | "A sequence killer." You can hear her stop typing. "Are you suggesting that this might be connected to the case you're working on?" |
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55 | None |
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56 | None | IsKimHere() |
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57 | None | (IsKimHere()) == false |
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58 | Kim Kitsuragi | "No, we're not," the lieutenant rushes in to say. "There is no evidence to suggest that this man was connected to the lynching -- or that we're dealing with a sequence killer here." |
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59 | Kim Kitsuragi | "It looked like a simple accident to me, Alice. No field autopsy necessary." |
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60 | You | "Yes." |
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61 | You | "No." |
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62 | You | "Actually, scratch that -- there is no sequence killer, I just made it up." |
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63 | None |
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64 | Alice | "You just made it up?" Silence. "I see." |
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65 | Alice | "What about his belongings? Did you examine his clothes?" She goes on as if nothing happened. |
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66 | Alice | "No? It's some *other* sequence killer?" Silence. "I see." |
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67 | Alice | "I see." Silence. "This is something you should discuss with the Lieutenant Kitsuragi, as you're sharing the case." |
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68 | Perception (Hearing) | You can hear her quickly typing in the background. |
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