Previously known as Scab Leader. Wears a huge and intimidating set of armour. He is drunk and pissed off at his friend getting killed. He carries a big-ass gun.
This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.
ID | Character | Dialogue | Conditions | Links |
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0 | None |
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1 | None |
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2 | You | "Stop, this is the police!" (Get between them.) |
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3 | You | (Whisper.) "Let's walk away for now." |
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4 | Kim Kitsuragi | "No," the lieutenant says firmly. "We have to step in. This is not going to end well if we don't..." |
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5 | Kortenaer | "Get lost, comedian. You cops had your chance. Now it's fucking time for some justice." He licks his lips, waving his gun at the crowd. Losing his balance for a moment, he staggers backward. |
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6 | None |
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7 | You | "Listen! They didn't do it!" | Variable["plaza.tribunal_gardener_danger_done"] == false |
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8 | You | "You're all drunk, look at yourselves!" | Variable["plaza.tribunal_did_drunk_hub"] == false |
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9 | You | Stand there quietly; hope nothing bad happens. | CheckItem("gun_villiers") or CheckItem("gun_ruby") or CheckItem("spirit_bomb") |
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10 | Kim Kitsuragi | "Fuck, there's a third one... How did we miss something like this?" The lieutenant points to the helmeted figure. |
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11 | You | Shoot Kortenaer. | CheckItem("bullet") and (CheckItem("gun_villiers") or CheckItem("gun_ruby")) and CheckItem("spirit_bomb") == false |
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12 | You | "The Wild Pines rep does not approve of this!" | Variable["TASK.interview_wild_pines_rep_done"] == true and Variable["plaza.joyce_argument_done"] == false |
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13 | Kortenaer |
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14 | Kortenaer | Variable["plaza.tribunal_throw_the_spirit_bomb_at_kortenaer"] |
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15 | Kortenaer | (Variable["plaza.tribunal_throw_the_spirit_bomb_at_kortenaer"]) == false |
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16 | Hand/Eye Coordination | With a crash of shattering glass and a terrible roar the fire draws in oxygen -- the bomb hits the mercenary in the chest, swallowing him in flames as he staggers backward. |
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17 | Hand/Eye Coordination | No. It's off. *Way* off. I told you. |
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18 | Ruud Hoenkloewen | "...*PIGFUCK!*" The voice from beneath the helmet interrupts your thoughts. You only make out the last word. |
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19 | Kortenaer | There is a hole in his cheek. Blood gushes out as he stumbles backward, eyes filled with rage and disbelief -- gurgling, muttering something unintelligible... |
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20 | Kortenaer | "Go ahead. Give it another try." The man doesn't even move. He’s smiling. |
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21 | Kortenaer | "They teach you to shoot the chest in copland? Stupid fuck..." The man shrugs and turns to his left and says: "Kill him." |
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22 | Horrific Necktie | IT'S A *FIASCO*, BRATAN! |
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23 | Beautiful Necktie | 'I only ever wanted you to have fun, Harry!' it calls out to you. One last time. |
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24 | Ruud Hoenkloewen | To your right, the killer raises his rifle and takes aim at you. His moves are steady, but the long barrel of the rifle sways slowly... |
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25 | You | Dodge the shot. |
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26 | Kortenaer |
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27 | Kortenaer | Variable["plaza.tribunal_rc_dodge_ruud_shot"] |
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28 | Kortenaer | (Variable["plaza.tribunal_rc_dodge_ruud_shot"]) == false |
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29 | Reaction Speed | You leap left. A swarm of angry lead passes mere millimetres from your side, tearing fabric off your coat. Feels like the lightest of tucks. |
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30 | Reaction Speed | The shot rings and you stumble. Something violently tugs at your shoulder, pushing you backwards with incredible force. |
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31 | Kortenaer |
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32 | Kortenaer | CheckEquipped("shirt_t500") |
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33 | Kortenaer | (CheckEquipped("shirt_t500")) == false |
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34 | Hand/Eye Coordination | A plume of smoke and fire erupts from the gun and your hand goes numb from the explosion... |
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35 | Hand/Eye Coordination | A small explosion expels the bullet from the chamber. With a puff of smoke it hits the man square in the chest -- producing a soft clicking sound in the armour. |
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36 | Reaction Speed | A low shot rings. You feel a tapping, like rain on your chest plate. Heavy drops of rain. Then the sound of dice rolling, as the cuirass distributes the shot evenly from plate to plate. |
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37 | Kim Kitsuragi | "God, please..." the lieutenant says quietly, without trembling. He aims, face pale... |
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38 | Ruud Hoenkloewen | Blood gushes from the helmet's eye-sockets as Ruud staggers back, disoriented. The sounds coming from his helmet are not human. |
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39 | De Paule | Then -- two shots ring at once. One from the lieutenant's pistol and the other from De Paule's. It's aimed at the lieutenant, but it misses. You hear a scream behind you... |
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40 | Glen | Glen -- dying in a puddle of blood behind you. His mangled torso has two gunshot wounds, blood gushes out of them like red geysers. |
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41 | Kortenaer | You see two cold eyes looking at you -- through all the smoke and the panic. And a pistol, raised, aiming at your chest, point blank. Then the man squeezes the trigger... | Variable["plaza.tribunal_shot_kortenaer_success"] == false and Variable["plaza.tribunal_spiritbomb_succeeded"] == false |
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42 | You | Evade the shot. |
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43 | Kortenaer |
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44 | Kortenaer | Variable["plaza.tribunal_rc_impossible_evade"] |
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45 | Kortenaer | (Variable["plaza.tribunal_rc_impossible_evade"]) == false |
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46 | Reaction Speed | You can't. There is no time. Something inside your pelvis explodes. Your entire lower body is on fire and your legs can't support you... you fall down like a rag doll. |
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47 | Reaction Speed | The Hardie boys are screaming, fighting, dying. Someone jumps over you -- nearby gunfire shatters glass. |
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48 | Kim Kitsuragi | "You're bleeding out!" Nothing. Darkness, blurring lights of pain. Out of it, a silhouette emerges -- crouching over you. A familiar voice, filled with urgency and fear. |
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49 | Kim Kitsuragi | But you can't. It's so hard. Your eyelids grow heavy and the sounds ever more distant. And a cold comes over you. The lieutenant, too, is somewhere far away. Almost gone... when suddenly! You sense something behind him... |
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50 | De Paule | A slender white shadow, towering. Someone stands there -- raising her pistol at him. The lieutenant does not see it. He's pushing down on your wound with both hands... |
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51 | You | No!!! Kim... |
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52 | Authority | "No," you scream: "BEHIND YOU!" from your bloody lips. Your eyes are full of fear. |
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53 | Authority | "There... behind..." You hear your bloody lips mumble, but he does not understand. He does not look into your eyes and see the fear there. He does not trust you. |
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54 | Kim Kitsuragi | Like a pillow, he falls on you. Cold nylon and blood slumped on you, as the lights go out. All the lights. The last thing you hear is the sound of his spectacles landing on the pavement next to you. |
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55 | Ancient Reptilian Brain | This is death. One more door, baby. One more door. |
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56 | You | Good, I want to die. |
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57 | You | No. Let me back into the fight. |
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58 | Limbic System | It's *STILL* not over, he's hurting now. Deep inside, the minuscule matter which you are composed of persists. The ride never ends. It just gets harder. |
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59 | None |
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60 | Kortenaer | "Think you can hang our brother and then just fucking *talk* your way out of it?" His eyes flash. |
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61 | Kortenaer |
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62 | Kortenaer | Variable["plaza.tribunal_made_it_to_pre_hub"] |
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63 | Kortenaer | (Variable["plaza.tribunal_made_it_to_pre_hub"]) == false |
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64 | You | Throw the gun at him: "Die!" | CheckItem("gun_villiers") |
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65 | Kortenaer | The weapon bounces off his shoulder. He turns to his left and says: "Kill him." |
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66 | You | Look through the smoke rising from the barrel. |
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67 | You | Look at Kortenaer. |
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68 | Hand/Eye Coordination | The smoke drifts west with the wind. You hear the plaza erupt in violence, slow, like a waterfall in reverse. |
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69 | Perception (Sight) | His lips -- moving, swollen with fear -- are trying to say: 'Shoot him, shoot him!', but he can't. |
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70 | None |
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71 | None |
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72 | None |
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73 | You | Blink -- think! |
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74 | Ruud Hoenkloewen | You stare down the barrel of the gun. You see Ruud's mask behind it -- his eye in the slit of the helmet. Like a camera lens focusing on you. |
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75 | Endurance | Is there anything -- *anything* -- we could use to protect this frail body? That gun will tear us to pieces. |
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76 | None |
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77 | You | Kim! Where is Kim?! |
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78 | Kim Kitsuragi | From the corner of your eye you see the lieutenant raise his pistol -- and aim it at Ruud. |
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79 | None |
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80 | Pain Threshold | The pain flows over your entire body like an awful shock. A grim knowing rises from within -- half of your body must be gone. |
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81 | You | Joy! I am alive!!! |
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82 | Ruud Hoenkloewen | The man tilts his head, trying to see through the clearing smoke -- for the *next* shot. |
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83 | Inland Empire | OH GOD! WATCH OUT! |
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84 | You | Who screamed? |
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85 | Kortenaer | You see two crazed eyes stare at you -- through the burning meat and the flames. With his face boiling off the man raises his pistol at you. Then he squeezes the trigger... | Variable["plaza.tribunal_spiritbomb_succeeded"] == true |
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86 | Kortenaer | You see two crazed eyes stare at you -- through all the smoke and the panic. With blood gushing from his face the man raises his pistol at you. Then he squeezes the trigger... | Variable["plaza.tribunal_shot_kortenaer_success"] == true |
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87 | None |
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88 | You | Look him in the eye. |
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89 | Half Light | Here it comes. Death. |
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90 | None |
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91 | Pain Threshold | The pain is too immense to scream. It pushes the air out of your lungs. Everything goes dark, a distant blur as you recede into it... |
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92 | None |
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93 | You | Listen... *through* the darkness and the pain. |
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94 | You | (Try to open your eyes.) What do I see? |
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95 | You | Touch your lower body... |
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96 | Kortenaer |
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97 | Kortenaer | Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true |
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98 | Kortenaer | (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false |
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99 | Reaction Speed | The Hardie boys are yelling. Someone is running, jumping over you. In the background you hear gunfire shatter glass -- and then a man in pain. A familiar sound. |
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100 | Titus Hardie | It's Titus. With a splat like meat, you hear bullets rip into him. His voice, still giving orders, grows fainter... A gurgle... |
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101 | None |
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102 | None |
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103 | Perception (Sight) | Nothing. A persisting darkness. Dancing lights of pain. Distant shadows cast by them, like a hellish play... |
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104 | You | "No one wants to *do* anything with me... no one wants to party with me." |
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105 | You | "Of course... I get gunned down and die. Sorry fuck..." | IsTHCFixed("sorry_cop") |
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106 | You | "Gunned down in the line of duty... it's okay." | IsTHCFixed("boring_cop") |
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107 | You | "The wolf is at the door, Kim. He will eat the sun." | IsTHCFixed("apocalypse_cop") |
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108 | Kortenaer | A shadow, towering. Someone stands there -- raising his pistol at him. The lieutenant does not see it. He's pushing down on your wound with both hands... |
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109 | None |
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110 | You | Just let the darkness take you. |
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111 | Kortenaer | It's not all dark yet. As you're leaving, *he* is in there too, with you. You can *feel* the figure move. And then a distant gunshot. Velvety smooth. Muffled. |
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112 | None |
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113 | You | Wait!!! I didn't even know your name! |
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114 | You | What's wrong with me? | Variable["plaza.tribunal_necktie_tells_you_bought_him"] == true |
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115 | You | Good bye, necktie! |
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116 | None |
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117 | Beautiful Necktie | Your heart is broken, *bratushka*. And it cannot be mended. Believe me, I've tried. |
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118 | Kortenaer | This guy? Well -- his face has *cracked open* into a scream of terror. It looks like he's performing some sort of a shamanistic dance... that requires you to be on fire?! |
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119 | You | What's going on with *that* guy? |
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120 | You | What's going to happen now? |
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121 | You | I'm sorry. (Conclude.) |
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122 | Horrific Necktie | *What's going to happen now?* Everyone's going to die, what do you think is going to happen? |
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123 | None |
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124 | None |
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125 | You | Wait! Uh... what's the story between us?! |
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126 | Horrific Necktie | You were a sad drunk who bought an ugly tie -- who gives a shit! Everyone is going to die because our plan failed. I have *no idea* how you're gonna get out of this. No idea. |
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127 | Kortenaer | "What's the matter, loincloth? Got your mouth full of dick?" He croaks. "Think I'm gonna spare you?! My brother is dead..." |
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128 | Rhetoric | Shit, this is it. Tell him anything, tell him you have more information! |
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129 | You | "Kill me and you'll never find out who killed your colonel. I've been withholding information." |
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130 | You | "Go ahead then. Kill me then. I *want* to die." |
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131 | You | "Me and Kim are gonna fucking murder you!" |
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132 | Kortenaer | "Ruud..." The man looks to his left. "Kill him." |
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133 | Perception (Sight) | WATCH OUT! To your left, de Paule is about to take a shot too -- at Kim! |
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134 | You | What parts of me are... missing? | Variable["plaza.tribunal_get_to_ask_what_parts_are_missing"] == true |
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135 | You | "Where is Klaasje? She can explain this." | Variable["TASK.arrest_klaasje_done"] == false and Variable["plaza.tribunal_klaasje_where_done"] == false |
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136 | You | Kim -- did he hit the rifleman?! |
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137 | You | So... it's not going to hit? | Variable["plaza.trbunal_spirtbomb_rc_fail_whereigetyou"] == true |
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138 | Titus Hardie | "Put your damn gun down." Titus remains calm. "People are gonna get hurt. We need to talk this through, alright?" |
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139 | Elizabeth | "You're all drunk, come to your senses!" She sounds very sure of herself. "You won't gun down seven people in the middle of the street. This isn't a frontier town or a jungle outpost." |
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140 | Elizabeth | "This is a misunderstanding. Nothing irreversible has happened yet. You can just return to your unit and forget all about this." |
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141 | De Paule | "The kipt is merciful. Willing to spare us if we just forget about our murdered and humiliated commander." Her tone is frighteningly emotionless. "I think we should just kill everyone, Korty." |
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142 | Encyclopedia | *Kipt* is a pejorative term used to describe people of Semenese descent. |
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143 | Titus Hardie | "Easy, Lizzie..." His voice is almost gentle. "Let me handle it. I know guys like this. I'm sure we can come to a peaceful agreement. Ain't that right, fellas?" |
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144 | You | "He's dangerous..." | Variable["plaza.tribunal_elchem_out_of_it"] |
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145 | You | "Kim, what's going on here?" | Variable["plaza.tribunal_elchem_out_of_it"] == false |
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146 | Empathy | The lieutenant is genuinely worried for his life. You should consult him before getting in there. |
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147 | You | "Easy now... No one needs to die here today..." |
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148 | Elizabeth | "No one is going to kill anyone. Let's just put the guns down and talk like civilized human beings." |
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149 | Ruud Hoenkloewen | With a wordless gurgle, the killer loads his long rifle... |
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150 | You | "I can see you're drunk." |
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151 | You | Say nothing, cross your arms. |
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152 | De Paule | "Oh, people are gonna die today. We're not leaving it like this. These *tribals* hung him up for everyone to see..." |
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153 | Kortenaer | "Oh yeah, welcome to the fucking party." He looks around. "You're probably gonna get killed too, I don't give a shit if you're cops." |
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154 | Kortenaer | "You..." Kortenaer turns his bloodshot eyes to you. |
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155 | Kortenaer |
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156 | Kortenaer | CheckEquipped("spirit_bomb") |
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157 | Kortenaer | (CheckEquipped("spirit_bomb")) == false |
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158 | Kortenaer |
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159 | Kortenaer | CheckEquipped("gun_ruby") |
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160 | Kortenaer | (CheckEquipped("gun_ruby")) == false |
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161 | Kortenaer | The leader gives a small nod to the helmeted man. Suddenly the blue medicinal spirit in your hand seems to have a pulsating glow. It feels enticing somehow... |
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162 | Kortenaer | The leader gives a small nod to the helmeted man. Suddenly the grip of your side-arm feels comforting and warm in your hand. Feels like it's saying: Do it! |
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163 | Kortenaer | The leader gives a small nod to the helmeted man. You feel your fists contract, as you stand there, between these men -- all carrying real weapons. |
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164 | Kortenaer |
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165 | Kortenaer | CheckEquipped("gun_villiers") |
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166 | Kortenaer | (CheckEquipped("gun_villiers")) == false |
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167 | Kortenaer | The leader gives a small nod to the helmeted man. Suddenly your fingers holding the grip of a gun, that has just taken a life, tingle... Go for it, it seems to say. |
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168 | Hand/Eye Coordination | You really, really should have a gun in your hand by now -- or *something* dangerous. This feels *scary*. |
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169 | None |
External:
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170 | Hand/Eye Coordination | Shoot him in the mouth. Shoot him before he shoots you. |
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171 | Conceptualization | 'I feel it in my fingers... I feel it in my toes...' |
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172 | You | Am I going to stay like this forever? |
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173 | Beautiful Necktie | No. You're going to be mowed down by gunfire from the two remaining mercs, so no. Not forever. |
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174 | You | Who broke my heart? |
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175 | Beautiful Necktie | You both did, *bratan* -- deep down you know it was the both of you. |
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176 | You | May he find peace in death. |
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177 | You | He got what was coming for him. |
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178 | Beautiful Necktie | It's good to see you still have capacity for compassion my friend. Deep down you are a good man. |
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179 | None |
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180 | Beautiful Necktie | Eventually we all do, Harry. |
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181 | Horrific Necktie | This is it. I'm gonna hit the ground and burn away now. Most of the people in this yard are gonna die -- if not all. Probably you too. It's a COMPLETE DISASTER. |
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182 | Physical Instrument | Wow you threw it far -- great throw. Too bad the goal was to throw it a very *short* distance and now everyone will die. |
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183 | You | Thanks, coach! | Variable["plaza.tribunal_spiritbomb_rc_fail_coach_phys_int"] == true |
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184 | Physical Instrument | Don't thank *me*, you did this! |
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185 | Kim Kitsuragi | "Uh, what?" The lieutenant quickly glances at you. |
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186 | Encyclopedia | An Ister AR-FA7, built for taking out light armoured vehicles. It will devastate you. |
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187 | Visual Calculus | He's trying to find a straight line of sight before the rifleman can take you out. |
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188 | Conceptualization | Absolute destruction. |
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189 | Kortenaer |
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190 | Kortenaer | Variable["plaza.tribunal_ruud_viscal_evasion"] |
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191 | Kortenaer | (Variable["plaza.tribunal_ruud_viscal_evasion"]) == false |
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192 | Visual Calculus | He's drunk. Drunk fighters over-correct. Move right -- he aims further right. Get him to overshoot! |
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193 | Savoir Faire | A full suit of armour can't be too agile. You can shift direction faster than he can. |
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194 | Suggestion | Just dodge the first shot -- and the second will be easier. Drunks are quick to anger -- and make mistakes. |
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195 | None |
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196 | You | I cannot be killed. I have become *immortal*. |
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197 | You | (Shout.) "Stop shooting at me!" |
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198 | Visual Calculus | He's aiming for the eye-slot in Ruud's helmet. An extremely difficult shot... |
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199 | Kortenaer |
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200 | Kortenaer | Variable["plaza.tribunal_viscal_kim_aims_eyes"] |
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201 | Kortenaer | (Variable["plaza.tribunal_viscal_kim_aims_eyes"]) == false |
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202 | Empathy | He has to. The rifleman will fire at you again. |
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203 | Conceptualization | The helmet looks like the face of an ancient god of war, crying blood. |
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204 | None |
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205 | You | Let it happen. |
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206 | Garte, the Cafeteria Manager | "STOP!!!" |
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207 | Inland Empire | He's not gonna make it. |
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208 | Kortenaer |
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209 | Kortenaer | Variable["plaza.tribunal_paintresh_explosion_in_pelvis"] |
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210 | Kortenaer | (Variable["plaza.tribunal_paintresh_explosion_in_pelvis"]) == false |
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211 | Pain Threshold | Feels slick and warm with blood. The pain is too strong to know what has happened there. Even clutching to your consciousness takes everything you got. |
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212 | None |
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213 | Reaction Speed | Most of what's down there. |
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214 | You | Oh god... |
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215 | You | I don't care. Fuck me. |
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216 | Reaction Speed | You can also feel bone where the bullet went in. Something very sharp, like broken teeth under your fingers. |
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217 | Reaction Speed | ... it's all gone. Open your eyes now. You have to see what's happening! |
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218 | Kortenaer |
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219 | Kortenaer | Variable["plaza.tribunal_endurance_afet_getting_shot"] |
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220 | Kortenaer | (Variable["plaza.tribunal_endurance_afet_getting_shot"]) == false |
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221 | Endurance | Liquid parts mostly, and you're quickly running out of them. There is a major artery on the inside of the thigh... |
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222 | None |
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223 | None |
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224 | Inland Empire | No. No. It's just a fear. Even if... who cares. No one wants you anyway. |
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225 | None |
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226 | Beautiful Necktie | See you on the other side... The necktie disintegrates into molten heat, its last remaining embers letting out a pop and crack that sounds like: |
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227 | You | "It's so dark... I can't see anything." | IsTHCFixed("superstar_cop") == false and IsTHCFixed("apocalypse_cop") == false and IsTHCFixed("boring_cop") == false and IsTHCFixed("sorry_cop") == false |
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228 | You | "Live fast... die *old*." (Wince from pain) | IsTHCFixed("superstar_cop") |
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229 | You | "Kim, I lied. About not remembering who I am. I made it up... I remember everything." |
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230 | Kim Kitsuragi | "Stay with me!" You feel burning hot tears streaming from your eyes. |
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231 | You | "I'm a fucking failure and the love of my life left me." |
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232 | Kim Kitsuragi | "Stay with me!" The lieutenant pushes down on your wound, hard. "You hear me?! Stay awake! Look at me!" |
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233 | You | "Everyone knows I made it up. I'm just a drunk. A stupid dead drunk." |
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234 | Kim Kitsuragi | "Yes! Keep talking!" The lieutenant pushes down on your wound, hard. "Stay awake! Look at me!" |
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235 | Kortenaer |
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236 | Kortenaer | Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true |
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237 | Kortenaer | (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false |
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238 | Kortenaer |
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239 | Kortenaer | Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true |
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240 | Kortenaer | (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false |
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241 | De Paule | It's not all dark yet. As you're leaving, she is in there too with you. You can *feel* the slender figure move, like a snake. And then a distant gunshot. Velvety smooth. Muffled. |
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242 | Kortenaer |
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243 | Kortenaer | CheckItem("bullet") and (CheckEquipped("gun_villiers") or CheckEquipped("gun_ruby")) |
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244 | Kortenaer | (CheckItem("bullet") and (CheckEquipped("gun_villiers") or CheckEquipped("gun_ruby"))) == false |
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245 | Authority | "NO," you say, and hand out your firearm to him. Your hand trembles and your eyes are full of fear. |
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246 | Kim Kitsuragi | He just shakes his head, still crouched over you. You hear a distant gunshot. Velvety smooth -- a red circle has appeared on the lieutenant's jacket. It's growing fast. |
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247 | Kortenaer |
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||
248 | Kortenaer | CheckItem("bullet") and (CheckItem("gun_villiers") or CheckItem("gun_ruby")) |
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249 | Kortenaer | (CheckItem("bullet") and (CheckItem("gun_villiers") or CheckItem("gun_ruby"))) == false |
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250 | Authority | "Shoot... dead." You hear your bloody lips mumble. You try to give him your gun, so he'd understand. But he does not. He does not look into your eyes and see the fear there. |
|
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251 | Kortenaer |
|
||
252 | Kortenaer | Variable["plaza.tribunal_shoot_kortenaer_rc2"] |
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|
253 | Kortenaer | (Variable["plaza.tribunal_shoot_kortenaer_rc2"]) == false |
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254 | You | Do nothing. |
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255 | Kortenaer | He turns to his left and says: "Kill him." |
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|
256 | Hand/Eye Coordination | This time feels different. You aim higher -- as if pulled by a magnet. Your hand goes numb from the explosion and a plume of smoke erupts from the gun... |
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257 | Kortenaer |
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||
258 | Kortenaer | Variable["tc.kipt"] |
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259 | Kortenaer | (Variable["tc.kipt"]) == false |
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260 | Hand/Eye Coordination | Another soft explosion, like a firecracker goes off in your hand. Another soft *click* from the gleaming white cuirass. |
|
|
261 | You | "There's a white shadow that smells like apricots, it's... always there." | IsTHCPresent("caustic_echo") or IsTHCPresent("white_mourning") or Variable["coast.payphone_dolores_call_done"] == true or Variable["inventory.ledger_caustic_echo"] or Variable["inventory.ledger_white_mourning"] |
|
262 | Ruud Hoenkloewen | "Peaceful..." It sounds like the armoured figure is weeping. |
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263 | Kortenaer |
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||
264 | Kortenaer | Variable["boardwalk.ruby_third_merc"] |
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|
265 | Kortenaer | (Variable["boardwalk.ruby_third_merc"]) == false |
|
|
266 | Kim Kitsuragi | "Fuck, she was right... That must be the *third* mercenary..." |
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267 | Perception (Hearing) | "... nest in your abdominal cavity, like a little wild mouse..." The masked man's words are barely intelligible, but you can hear them. |
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268 | Hand/Eye Coordination | This third one -- he is the most dangerous of them all. Heavily armed. |
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269 | Kortenaer |
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270 | Kortenaer | Variable["plaza.tribunal_halflight_wors_of_them_all"] |
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271 | Kortenaer | (Variable["plaza.tribunal_halflight_wors_of_them_all"]) == false |
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272 | Kim Kitsuragi | "Ssshhhhh...." The lieutenant raises his left hand. |
|
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273 | Kortenaer | "I'm all out of shits to give, loincloth." There's a feverish gleam in his eyes. "Welcome to the fucking reckoning." |
|
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274 | Kortenaer | "SHUT UP!!! You're not gonna talk yourself out of this, loincloth-shit fuck!" |
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275 | You | Say nothing. |
|
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276 | Kim Kitsuragi | "If this turns into a firefight, we should take him out first." He nods. |
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277 | Kortenaer |
|
||
278 | Kortenaer | Variable["tc.scab_leader_is_a_merc"] |
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279 | Kortenaer | (Variable["tc.scab_leader_is_a_merc"]) == false |
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280 | Perception (Sight) | This is the scab leader. His chest rises and falls under the ceramic breastplate. His fingers reach for the butt of his sidearm. |
|
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281 | Perception (Sight) | This is the mercenary at the gates! His chest rises and falls under the ceramic breastplate. His fingers reach for the butt of his sidearm. |
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282 | Kortenaer |
|
||
283 | Kortenaer | Variable["plaza.tribunal_perc_reaction"] |
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|
284 | Kortenaer | (Variable["plaza.tribunal_perc_reaction"]) == false |
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|
285 | Electrochemistry | There's something very wrong with him. |
|
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286 | None |
|
||
287 | You | "We're out of time. This is..." | Variable["TASK.what_does_joyce_done"] == true |
|
288 | Kim Kitsuragi | "... the mercenary tribunal." The lieutenant nods. |
|
|
289 | You | "What do we do?" |
|
|
290 | Kim Kitsuragi | "My plan is not to get killed." He puts his hand on his holster. "But we have to intervene." |
|
|
291 | Empathy | I think he's calmed down a bit... |
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292 | Half Light | No, he didn't -- he's about to open fire. |
|
|
293 | Kortenaer |
|
||
294 | Kortenaer | Variable["plaza.tribunal_empathy_keep_talking"] |
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|
295 | Kortenaer | (Variable["plaza.tribunal_empathy_keep_talking"]) == false |
|
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296 | Kortenaer |
|
||
297 | Kortenaer | Variable["plaza.tribunal_halflight_escalate"] |
|
|
298 | Kortenaer | (Variable["plaza.tribunal_halflight_escalate"]) == false |
|
|
299 | None |
|
||
300 | You | No, he's calming down. I can talk to him. |
|
|
301 | You | So which one is it, who's right? |
|
|
302 | You | He is, he's about to snap! |
|
|
303 | Empathy | He is. I was wrong. |
|
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304 | Half Light | Oh yes he is, he's about to snap and shoot someone right now. |
|
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305 | Half Light | You can't think that way now, this is serious. |
|
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306 | None |
|
||
307 | Ruud Hoenkloewen | "...*PIGFUCK!*" is the only word you can make out. |
|
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308 | Ruud Hoenkloewen | "...*PIGFUCK!*" is the only word you can make out. It doesn't sound calm. |
|
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309 | You | "One wrong move and I'm taking you out." |
|
|
310 | Kortenaer | "We're gonna tear right through you, I don't give a shit if you're cops." |
|
|
311 | Kim Kitsuragi | To your left you hear the lieutenant cock his gun. |
|
|
312 | Kortenaer | "You're probably gonna get killed too... I think I'm gonna kill you. I didn't think I had it in me to kill a cop..." |
|
|
313 | Kim Kitsuragi | To your left, you hear the lieutenant cock his gun. |
|
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314 | Rhetoric | She doesn't seem to understand the severity of the situation. |
|
|
315 | You | (Whisper.) "The big one is the mercenary at the gates! The scab leader." | Variable["tc.scab_leader_is_a_merc"] |
|
316 | You | (Whisper.) "The big one is the damn *scab leader*." | Variable["gates.scableader_greeting_done"] and Variable["tc.scab_leader_is_a_merc"] == false |
|
317 | Kortenaer |
|
||
318 | Kortenaer | Variable["plaza.tribunal_shoot_kortenaer_rc"] |
|
|
319 | Kortenaer | (Variable["plaza.tribunal_shoot_kortenaer_rc"]) == false |
|
|
320 | Hand/Eye Coordination | You throw the bomb and it's way off. |
|
|
321 | Kortenaer |
|
||
322 | Kortenaer | Variable["gates.scableader_greeting_done"] |
|
|
323 | Kortenaer | (Variable["gates.scableader_greeting_done"]) == false |
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|
324 | Reaction Speed | Scream IMMEDIATELY! He's gonna die. |
|
|
325 | Kortenaer |
|
||
326 | Kortenaer | Variable["plaza.tribunal_authority_rc_to_warn_kim"] |
|
|
327 | Kortenaer | (Variable["plaza.tribunal_authority_rc_to_warn_kim"]) == false |
|
|
328 | None |
|
||
329 | Horrific Necktie | All right! END GAME. Light me on fire and throw me in his face! |
|
|
330 | Rhetoric | Wait. It's a good thing you have an anthropomorphic petrol bomb. It really is. But you have to soften him up first. Present an argument! |
|
|
331 | Physical Instrument | If you waste time people will die. |
|
|
332 | Kortenaer |
|
||
333 | Kortenaer | Variable["plaza.tribunal_physint_do_not_waste_time"] == true |
|
|
334 | Kortenaer | (Variable["plaza.tribunal_physint_do_not_waste_time"] == true) == false |
|
|
335 | Suggestion | No. We can do this. Drag it out a little. Get under his skin. |
|
|
336 | Suggestion | Even if it comes to a fight it's a good idea to get under his skin first. |
|
|
337 | Composure | I don't know about this getting under his skin. What if he gets under *yours*? I'm barely keeping your hand from trembling here... |
|
|
338 | Kortenaer |
|
||
339 | Kortenaer | Variable["plaza.tribunal_suggestion_under_his_skin"] == true |
|
|
340 | Kortenaer | (Variable["plaza.tribunal_suggestion_under_his_skin"] == true) == false |
|
|
341 | Composure | I'm barely keeping you together here. If you talk to him, he will rattle *you*, not the other way around. |
|
|
342 | Kortenaer |
|
||
343 | Kortenaer | Variable["plaza.tribunal_high_rhet_go_for_it"] == true |
|
|
344 | Kortenaer | (Variable["plaza.tribunal_high_rhet_go_for_it"] == true) == false |
|
|
345 | Composure | Yes, yes! Just throw the bomb at him. I'm barely keep you together here -- no time to talk. He will only rattle you. |
|
|
346 | Half Light | Whatever you do -- stop wasting your time *thinking* about it. |
|
|
347 | Empathy | No, please. Peace -- it has worked this far. Start with the first idea you have, move down from that... |
|
|
348 | Kortenaer |
|
||
349 | Kortenaer | Variable["plaza.tribunal_high_rhet_go_for_it"] == true |
|
|
350 | Kortenaer | (Variable["plaza.tribunal_high_rhet_go_for_it"] == true) == false |
|
|
351 | Kortenaer |
|
||
352 | Kortenaer | Variable["plaza.tribunal_physint_do_not_waste_time"] == true |
|
|
353 | Kortenaer | (Variable["plaza.tribunal_physint_do_not_waste_time"] == true) == false |
|
|
354 | Suggestion | No. We can do this. Drag it out a bit. Get under his skin. |
|
|
355 | Composure | I'm barely keeping you together here... this is *it*. The big one. If you talk to him, he will rattle *you*, not the other way around. |
|
|
356 | Suggestion | Even if it comes to a fight it's *always* a good idea to drag it out first. Get under his skin. |
|
|
357 | Composure | I don't know about this getting under his skin. What if he gets under *yours*? I'm barely keeping your hand from trembling here... |
|
|
358 | Kortenaer |
|
||
359 | Kortenaer | Variable["plaza.tribunal_suggestion_under_his_skin"] == true |
|
|
360 | Kortenaer | (Variable["plaza.tribunal_suggestion_under_his_skin"] == true) == false |
|
|
361 | Empathy | Peace. Always peace -- it has worked thus far. Start with the first idea you have, then move down from that, please... |
|
|
362 | Physical Instrument | If you waste time people will die. |
|
|
363 | Half Light | Whatever you do -- stop wasting your time *thinking* about it. |
|
|
364 | Rhetoric | No, wait! It's good you have that gun. It really is. Just soften him up first. Present an argument! |
|
|
365 | Composure | Yes, yes! Just shoot him. I'm barely keeping you together here -- no time to talk. He will only rattle you. |
|
|
366 | Rhetoric | No, no. It's okay. Soften him up and trust the others to attack if it comes to that. Make him talk! Present an argument! |
|
|
367 | Kortenaer |
|
||
368 | Kortenaer | Variable["plaza.tribunal_suggestion_under_his_skin"] == true |
|
|
369 | Kortenaer | (Variable["plaza.tribunal_suggestion_under_his_skin"] == true) == false |
|
|
370 | Kortenaer |
|
||
371 | Kortenaer | Variable["plaza.tribunal_physint_do_not_waste_time"] == true |
|
|
372 | Kortenaer | (Variable["plaza.tribunal_physint_do_not_waste_time"] == true) == false |
|
|
373 | Physical Instrument | If you waste time, people will die. And they will still attack you later. |
|
|
374 | Composure | I'm barely keeping you together here. The more you talk the harder it will get, I'm afraid... |
|
|
375 | Half Light | Whatever you do -- stop wasting your time *thinking* about it. |
|
|
376 | Composure | I don't know about this getting under his skin... He'll only get under *yours*. I'm barely keeping you together here. This is *it*. |
|
|
377 | Empathy | Peace. Always peace -- it has worked thus far. Start with the first idea you have, move down from that, please... |
|
|
378 | Kortenaer |
|
||
379 | Kortenaer | Variable["plaza.tribunal_high_rhet_go_for_it"] == true |
|
|
380 | Kortenaer | (Variable["plaza.tribunal_high_rhet_go_for_it"] == true) == false |
|
|
381 | Suggestion | No. We can do this. Drag it out a bit. Get under his skin. |
|
|
382 | Composure | I'm barely keeping you together here... this is *it*. If you talk to him, he will rattle *you*, not the other way around. |
|
|
383 | Suggestion | Even if it comes to a fight it's *always* a good idea to drag it out. Get under his skin. |
|
|
384 | Kortenaer |
|
||
385 | Kortenaer | Variable["TASK.what_does_joyce_done"] |
|
|
386 | Kortenaer | (Variable["TASK.what_does_joyce_done"]) == false |
|
|
387 | Kim Kitsuragi | "Fuck, there are *three* of them... I was hoping there would be... less." The lieutenant points to the helmeted figure. |
|
|
388 | Hand/Eye Coordination | This third one -- he is the most dangerous of them all. Heavily armed. |
|
|
389 | You | "Who is that?" (Point to the man) "I didn't know you had a third guy." | Variable["TASK.what_does_joyce_done"] == true and Variable["plaza.tribunal_who_is_third_man_done"] == false |
|
390 | None |
External:
|
||
391 | Authority | He is facing overwhelmingly superior firepower -- and he knows it. |
|
|
392 | None |
External:
|
||
393 | None |
External:
|
||
394 | None |
External:
|
||
395 | Perception (Sight) | Even at this distance, you can still make out the ugly tie suspended in blue liquid. It looks extremely worried. |
|
|
396 | Horrific Necktie | What? |
|
|
397 | You | Like how did I get you, or...? |
|
|
398 | Kortenaer | The man it was supposed to hit is looking over his shoulder -- to see where it went. And he can't see it! It's THAT OFF. |
|
|
399 | Pain Threshold | Get ready for a world of pain, man. |
|
|
400 | Hand/Eye Coordination | 0.6 seconds remain. There are six little black dots in the tip of the thick barrel, like a honeycomb. This is a *nock cannon*. It shoots six rounds in one pull of the trigger. |
|
|
401 | Beautiful Necktie | In the fiery inferno you see your tie -- coiling around the man's neck. It is no longer horrific, but beautiful and *pure*. |
|
|
402 | Volition | No. Not a disaster. Weave this into the story of you. Walk out of its *ruins*. Save those who still can be saved -- *I'm* on your side. |
|
|
403 | Kortenaer |
|
||
404 | Kortenaer | Variable["plaza.tribunal_volition_turn_this_into_the_story_of_your_life"] |
|
|
405 | Kortenaer | (Variable["plaza.tribunal_volition_turn_this_into_the_story_of_your_life"]) == false |
|
|
406 | Esprit de Corps | And the lieutenant too. And the men behind your back, drawing their weapons... you can live. You can get out of this. |
|
|
407 | Beautiful Necktie | My name, should you know it, is Joopson AS Men's Fashion, model "Colourful Tie." Catalogue no. J327. |
|
|
408 | You | I know so little about you. How did we meet? | Variable["plaza.tribunal_necktie_your_name"] == true |
|
409 | Beautiful Necktie | One day a sad man walked into a clothing store. He looked really down. Like he hadn't had fun in years. He needed someone to show him how to rock and roll again. |
|
|
410 | Beautiful Necktie | Joopson AS catalogue no. J327 shone on the tie rack, trying to get his attention. The sad man picked it up and put it on. He looked at himself in the mirror. Didn't smile. |
|
|
411 | None |
|
||
412 | You | This is gonna be fun. |
|
|
413 | You | I'm young again. |
|
|
414 | Beautiful Necktie | And from that moment on -- we rode together. The rest of your clothes were still *normal* back then. But we took care of that soon enough. |
|
|
415 | You | Nothing will ever heal me, but at least I'll have a funny tie. |
|
|
416 | None |
|
||
417 | Composure | Normal police officer clothes just don't go well with a multi-patterned disco tie made of 98.7% pure flammable polyester. |
|
|
418 | You | Did we... have any fun? | Variable["plaza.tribunal_necktie_tells_you_bought_him"] == true |
|
419 | Beautiful Necktie | Truthfully? Not a lot. I did everything a multi-patterned necktie can do to help a man. I mean, I tried to get you to do *all* the fun things: |
|
|
420 | Beautiful Necktie | Drink beer, drink wine, drink cider, go to parties with young people around and drink beer *and* cider; do drugs too, so you don't fall asleep... You had *some* fun. But not enough to heal you. |
|
|
421 | Pain Threshold | No, no. It was her mostly. Don't lie to him, necktie. |
|
|
422 | Perception (Smell) | Smells like a steak on the grill. The burning flesh in your nostrils.... |
|
|
423 | Beautiful Necktie | Yeah, his body contorts in a very disturbing manner -- there's no mincing words with this one. He's dying a horrible painful death as you're talking to your tie in your head. |
|
|
424 | Beautiful Necktie | Harry, for god's sake... WATCH OUT! |
|
|
425 | Perception (Hearing) | Like dice rolling. |
|
|
426 | Visual Calculus | The kinetic energy of the 9mm front-loaded bullet is distributed evenly across the chest piece and into his hands. |
|
|
427 | You | "It didn't do *anything*?" (Look at the gun.) |
|
|
428 | Kortenaer | "Do it, primitive..." He points to his chest. "Take me out." |
|
|
429 | Reaction Speed | It's not easy. He has 0.6 seconds to do so. He won't make it. You're on your own. |
|
|
430 | You | "Why did I not find my lost gun..." (Just stand there.) | CheckItem("spirit_bomb") == false and CheckItem("gun_villiers") == false and CheckItem("gun_ruby") == false |
|
431 | Kortenaer | "What's that, loincloth? I can't hear you. Sounds like you got your mouth full of dick. Ruud..." |
|
|
432 | Kortenaer |
|
||
433 | Kortenaer | Variable["plaza.tribunal_suggestion_failed"] or Variable["XP.kortenaer_not_brother"] |
|
|
434 | Kortenaer | (Variable["plaza.tribunal_suggestion_failed"] or Variable["XP.kortenaer_not_brother"]) == false |
|
|
435 | Kortenaer | "What's the matter, loincloth? Mouth full of dick?" He croaks. "Think I'm gonna fucking spare you?!" |
|
|
436 | You | "God dammit. I did my best. I just need more time to solve the murder." |
|
|
437 | Kortenaer | "Let me help you then..." The man looks to his left. "Kill him." |
|
|
438 | Kortenaer |
|
||
439 | Kortenaer | Variable["plaza.tribunal_spiritbomb_succeeded"] |
|
|
440 | Kortenaer | (Variable["plaza.tribunal_spiritbomb_succeeded"]) == false |
|
|
441 | Kortenaer |
|
||
442 | Kortenaer | Variable["plaza.tribunal_shot_kortenaer_success"] |
|
|
443 | Kortenaer | (Variable["plaza.tribunal_shot_kortenaer_success"]) == false |
|
|
444 | Visual Calculus | He's trying to find a straight line of sight before the rifleman can take you out. In the background, the leader is still on fire... |
|
|
445 | Visual Calculus | He's trying to find a straight line of sight before the rifleman can take you out. In the background, the leader staggers... |
|
|
446 | Kortenaer |
|
||
447 | Kortenaer | Variable["plaza.tribunal_viscal_korty_tryna_find_a_straight_line_of_sight"] |
|
|
448 | Kortenaer | (Variable["plaza.tribunal_viscal_korty_tryna_find_a_straight_line_of_sight"]) == false |
|
|
449 | Kortenaer |
|
||
450 | Kortenaer | Variable["plaza.tribunal_blink_think_branch_done"] |
|
|
451 | Kortenaer | (Variable["plaza.tribunal_blink_think_branch_done"]) == false |
|
|
452 | Kortenaer |
|
||
453 | Kortenaer | Variable["plaza.tribunal_where_is_kim_branch_done"] |
|
|
454 | Kortenaer | (Variable["plaza.tribunal_where_is_kim_branch_done"]) == false |
|
|
455 | Reaction Speed | It's not easy. He has 0.4 seconds to do so. He won't make it. You're on your own. |
|
|
456 | Hand/Eye Coordination | 0.4 seconds remain. There are six little black dots in the tip of the barrel, like a honeycomb. This is a *nock cannon*. It shoots six rounds in one pull of the trigger. |
|
|
457 | Esprit de Corps | Titus -- behind you -- must be aiming at him right now. Don't forget, there's additional reinforcements. Just survive this... |
|
|
458 | Half Light | There's no way, you're just gonna die. Just close your eyes when it happens... |
|
|
459 | Pain Threshold | You got hit. The armour took most of it, but still your rib cage burns. Feels like blood is slowly seeping into your lungs... |
|
|
460 | Kortenaer |
|
||
461 | Kortenaer | Variable["plaza.tribunal_spiritbomb_succeeded"] |
|
|
462 | Kortenaer | (Variable["plaza.tribunal_spiritbomb_succeeded"]) == false |
|
|
463 | Kortenaer |
|
||
464 | Kortenaer | Variable["plaza.tribunal_shot_kortenaer_success"] |
|
|
465 | Kortenaer | (Variable["plaza.tribunal_shot_kortenaer_success"]) == false |
|
|
466 | Kortenaer | The look of vengeance. Framed by melting skin. This is the last thing he will do on Earth -- but he *will* do it. He will end you. |
|
|
467 | Kortenaer | A look of happiness. His eyes seem unnaturally bright, shining like stars. Something in the fear must distort him somehow. He is evil. And the end. |
|
|
468 | Kortenaer | The look of vengeance. Framed in blood, lips shaking. This is the last thing he'll do on Earth -- but he *will* do it. He is your end. |
|
|
469 | Titus Hardie | "The cop! Protect the cop, he's down..." |
|
|
470 | Reaction Speed | Warm blood pools underneath you. It's sticky -- and there's so much of it. |
|
|
471 | Endurance | You're bleeding like a pig, but the bullet *seems* to have gone right through you. Don't go into shock and you might make it. |
|
|
472 | Volition | DON'T GO INTO SHOCK. HOLD ON. |
|
|
473 | You | "This is a stupid world..." |
|
|
474 | Kim Kitsuragi | "Stay with me!" You feel burning hot tears streaming from your eyes. |
|
|
475 | Kim Kitsuragi | "Stay with me!" You feel burning hot tears streaming from your eyes. |
|
|
476 | Kim Kitsuragi | "Yes! Keep talking!" The lieutenant pushes down on your wound, hard. "You hear me?! Stay awake!" |
|
|
477 | You | "Everyone is so evil." |
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478 | You | "I don't want to be anymore. It hurts." |
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479 | None |
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480 | You | "It said I have a vast soul. Do I have a... vast soul?" | Variable["plaza.ledger_harry_has_a_vast_soul"] == true |
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481 | You | "I can't forget it. Even when I drank so much..." |
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482 | You | "I shouldn't have called her. Now she hates me." | Variable["coast.payphone_dolores_call_done"] == true |
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483 | You | "She would've started loving me again... but I called her and now she won't." |
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484 | You | "Please call her, Kim.... She won't listen to me." | Variable["coast.payphone_dolores_call_done"] == false |
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485 | Kim Kitsuragi | A big pillow falls on you. Cold nylon and blood. Slumped on you as the lights go out. All the lights. And the sounds. Of the world. Disappear. |
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486 | Ancient Reptilian Brain | Of course. I know you do. Everybody leaves, when they get the chance. Go on, keep falling. Deeper... take the door. |
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487 | You | Will I be a... ghost now? |
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488 | Ancient Reptilian Brain | It's the living who are ghosts. The dead are silent. They don't rattle windows or write letters in blood. The living do. Leave them behind. Rest. |
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489 | None |
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490 | Limbic System | He's *not* taking it. His body is not taking it. Oh god, no, he's not disintegrating -- he's swelling up instead. Over the hours. Hurting. Moaning in his sleep. |
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491 | Limbic System | And rotting. And being disinfected. And smelling of drugs and feeling saliva in his mouth. Drifting in painkillers. Thrashing in his wound sleep. |
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492 | Perception (Hearing) | There is a radio in the distance. A radio of the world. Playing sounds: Good morning, Elysium. Soon you will return to the world. |
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493 | Volition | He can't go. Not before the case is solved. |
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494 | Endurance | You're thirsty. Reach for the glass of water by the bed. The world is still there. Sleep some more... |
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495 | Limbic System | Hours turn to days. Soon he will get up again and go through it -- again! Again! Finally, we know what the infernal engine was, outside -- the clarion call... |
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496 | Limbic System | No. It was *him*. *He* is the infernal engine, can't you see? He never stops. He only gets worse. |
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497 | Encyclopedia | The engine of a Coupris Kineema... |
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498 | Limbic System | It was *him*. *He* is the infernal engine. He never stops. He only gets worse. |
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499 | Conceptualization | Life gets haaaaaaaaaard. But we go ooooooooooooooon... |
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500 | Kortenaer |
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501 | Kortenaer | Variable["whirling.klaasjeone_ostentatious_orchestration"] |
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502 | Kortenaer | (Variable["whirling.klaasjeone_ostentatious_orchestration"]) == false |
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503 | Hand/Eye Coordination | An unbelievable shot from the lieutenant. |
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504 | Horrific Necktie | Around you -- time starts moving again, the sounds of violence and panic. |
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505 | Kortenaer |
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506 | Kortenaer | Variable["whirling.kineema_TH_check_success"] |
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507 | Kortenaer | (Variable["whirling.kineema_TH_check_success"]) == false |
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508 | Horrific Necktie | I bet you are... The fiery container hurtles toward the earth with a last wink of light. It shatters to a thousand pieces. |
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509 | You | Light the spirit bomb and launch it at him. | CheckItem("spirit_bomb") |
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510 | None |
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511 | None |
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512 | You | Shoot him again. | CheckItem("bullet") |
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513 | Kortenaer |
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514 | Kortenaer | Variable["plaza.tribunal_kim_shot"] |
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515 | Kortenaer | (Variable["plaza.tribunal_kim_shot"]) == false |
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516 | Limbic System | The fight? There is no fight. The fight is over -- it was lost. A thousand years ago. You have laid here forever. Keep falling. Deeper... take the door. |
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517 | Limbic System | Kim? There is no Kim. There is no fight, it's over -- it *was*... |
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518 | Kortenaer |
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519 | Kortenaer | Variable["plaza.tribunal_theory_hardie"] |
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520 | Kortenaer | (Variable["plaza.tribunal_theory_hardie"]) == false |
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521 | Titus Hardie | "Eugene, to your right! Don't let him..." |
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522 | You | Throw the gun at him: "Die!" | CheckItem("gun_ruby") |
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523 | Limbic System | ... |
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524 | You | "... Fuck me, I forgot the bullets." (Just stand there.) | CheckItem("spirit_bomb") == false and CheckItem("bullet") == false and (CheckItem("gun_villiers") or CheckItem("gun_ruby")) |
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525 | Kortenaer | The weapon bounces off his shoulder. He turns to his left and says: "Kill him." |
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526 | Kortenaer |
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527 | Kortenaer | CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby") |
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528 | Kortenaer | (CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby")) == false |
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529 | Kortenaer |
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530 | Kortenaer | Variable["tc.rank_known"] |
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531 | Kortenaer | (Variable["tc.rank_known"]) == false |
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532 | Logic | A sound strategy. He's the leader. |
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533 | Authority | He doesn't want to. But he must. |
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534 | You | Think of an argument! |
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535 | None |
External:
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536 | You | Talk about hanged man. |
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537 | None |
External:
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538 | Endurance | God, you're so frail. Too frail to think further, time is running out... |
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539 | Reaction Speed | A volcano of burning pain erupts from your left shoulder. |
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540 | You | Fall into total darkness. |
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541 | Ancient Reptilian Brain | Brother, you already *were* a ghost. Up there, screaming -- along with all of them. Scaring each other. Haunting each other. |
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542 | Inland Empire | Have mercy on yourself. Take the door. |
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543 | Kortenaer |
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544 | Kortenaer | Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true |
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545 | Kortenaer | (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false |
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546 | Kim Kitsuragi | That's all it takes. There is no room for hesitation. The lieutenant moves, like a spring unloaded. He grabs the gun from your bloody hand and fires behind him. |
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547 | Kim Kitsuragi | That's all it takes. There is no room for hesitation. The lieutenant moves, like a spring unloaded. He grabs the gun from your bloody hand and fires behind him. |
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548 | De Paule | You hear a faint scream -- a woman's. Then the sound disappears, like someone pressed STOP on the tape. The woman is gone. So is Kim. Then the whole world... |
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549 | Kortenaer | You hear a roar of pain. A death scream. The sound disappears, like someone pressed STOP on the tape. The hulking figure too is gone. And so is Kim. And the whole world. |
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550 | Kortenaer |
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551 | Kortenaer | Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true |
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552 | Kortenaer | (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false |
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553 | Kim Kitsuragi | There is no room for hesitation. The lieutenant turns around and fires, his body falling on yours in the course of the motion... |
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554 | De Paule | You hear a faint scream -- a woman's. Then the sound disappears, like someone pressed STOP on the tape. The woman is gone. So is Kim. Then the whole world... |
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555 | Kim Kitsuragi | There is no room for hesitation. The lieutenant turns around and fires, his body falling on yours in the course of the motion... |
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556 | Kortenaer | You hear a roar of pain. A death scream. The sound disappears, like someone pressed STOP on the tape. The hulking figure too is gone. And so is Kim. And the whole world. |
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557 | Ruud Hoenkloewen | To your right, the killer raises his rifle and takes aim at you. His moves are steady, but the long barrel of the rifle sways slowly... |
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558 | You |
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559 | Kortenaer |
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560 | Kortenaer |
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561 | Kortenaer | IsTaskActive("TASK.check_back_on_renovation_later")--[[ Variable[ ]] |
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562 | Kortenaer | (IsTaskActive("TASK.check_back_on_renovation_later")--[[ Variable[ ]]) == false |
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