Conversation 1370: PLAZA / KORTENAER

Previously known as Scab Leader. Wears a huge and intimidating set of armour. He is drunk and pissed off at his friend getting killed. He carries a big-ass gun.

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This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 61
2 You "Stop, this is the police!" (Get between them.)
  • 5
3 You (Whisper.) "Let's walk away for now."
  • 4
4 Kim Kitsuragi "No," the lieutenant says firmly. "We have to step in. This is not going to end well if we don't..."
  • 489
5 Kortenaer "Get lost, comedian. You cops had your chance. Now it's fucking time for some justice." He licks his lips, waving his gun at the crowd. Losing his balance for a moment, he staggers backward.
  • 291
6 None
  • 389
  • 7
  • 8
  • 12
  • 534
  • 536
  • 135
  • 11
  • 509
  • 524
  • 430
  • 9
7 You "Listen! They didn't do it!" Variable["plaza.tribunal_gardener_danger_done"] == false
  • 392
8 You "You're all drunk, look at yourselves!" Variable["plaza.tribunal_did_drunk_hub"] == false
  • 393
9 You Stand there quietly; hope nothing bad happens. CheckItem("gun_villiers") or CheckItem("gun_ruby") or CheckItem("spirit_bomb")
  • 432
10 Kim Kitsuragi "Fuck, there's a third one... How did we miss something like this?" The lieutenant points to the helmeted figure.
  • 268
11 You Shoot Kortenaer. CheckItem("bullet") and (CheckItem("gun_villiers") or CheckItem("gun_ruby")) and CheckItem("spirit_bomb") == false
  • 317
12 You "The Wild Pines rep does not approve of this!" Variable["TASK.interview_wild_pines_rep_done"] == true and Variable["plaza.joyce_argument_done"] == false
  • 169
13 Kortenaer
  • 14
  • 15
14 Kortenaer Variable["plaza.tribunal_throw_the_spirit_bomb_at_kortenaer"]
  • 16
15 Kortenaer (Variable["plaza.tribunal_throw_the_spirit_bomb_at_kortenaer"]) == false
  • 320
16 Hand/Eye Coordination With a crash of shattering glass and a terrible roar the fire draws in oxygen -- the bomb hits the mercenary in the chest, swallowing him in flames as he staggers backward.
  • 401
17 Hand/Eye Coordination No. It's off. *Way* off. I told you.
  • 398
18 Ruud Hoenkloewen "...*PIGFUCK!*" The voice from beneath the helmet interrupts your thoughts. You only make out the last word.
  • 306
19 Kortenaer There is a hole in his cheek. Blood gushes out as he stumbles backward, eyes filled with rage and disbelief -- gurgling, muttering something unintelligible...
  • 69
20 Kortenaer "Go ahead. Give it another try." The man doesn't even move. He’s smiling.
  • 512
  • 427
  • 64
  • 522
  • 254
21 Kortenaer "They teach you to shoot the chest in copland? Stupid fuck..." The man shrugs and turns to his left and says: "Kill him."
  • 24
22 Horrific Necktie IT'S A *FIASCO*, BRATAN!
  • 395
23 Beautiful Necktie 'I only ever wanted you to have fun, Harry!' it calls out to you. One last time.
  • 112
24 Ruud Hoenkloewen To your right, the killer raises his rifle and takes aim at you. His moves are steady, but the long barrel of the rifle sways slowly...
  • 186
25 You Dodge the shot.
  • 26
26 Kortenaer
  • 27
  • 28
27 Kortenaer Variable["plaza.tribunal_rc_dodge_ruud_shot"]
  • 29
28 Kortenaer (Variable["plaza.tribunal_rc_dodge_ruud_shot"]) == false
  • 31
29 Reaction Speed You leap left. A swarm of angry lead passes mere millimetres from your side, tearing fabric off your coat. Feels like the lightest of tucks.
  • 81
  • 196
  • 197
30 Reaction Speed The shot rings and you stumble. Something violently tugs at your shoulder, pushing you backwards with incredible force.
  • 539
31 Kortenaer
  • 32
  • 33
32 Kortenaer CheckEquipped("shirt_t500")
  • 36
33 Kortenaer (CheckEquipped("shirt_t500")) == false
  • 30
34 Hand/Eye Coordination A plume of smoke and fire erupts from the gun and your hand goes numb from the explosion...
  • 171
35 Hand/Eye Coordination A small explosion expels the bullet from the chamber. With a puff of smoke it hits the man square in the chest -- producing a soft clicking sound in the armour.
  • 425
36 Reaction Speed A low shot rings. You feel a tapping, like rain on your chest plate. Heavy drops of rain. Then the sound of dice rolling, as the cuirass distributes the shot evenly from plate to plate.
  • 459
37 Kim Kitsuragi "God, please..." the lieutenant says quietly, without trembling. He aims, face pale...
  • 198
38 Ruud Hoenkloewen Blood gushes from the helmet's eye-sockets as Ruud staggers back, disoriented. The sounds coming from his helmet are not human.
  • 503
39 De Paule Then -- two shots ring at once. One from the lieutenant's pistol and the other from De Paule's. It's aimed at the lieutenant, but it misses. You hear a scream behind you...
  • 136
  • 84
40 Glen Glen -- dying in a puddle of blood behind you. His mangled torso has two gunshot wounds, blood gushes out of them like red geysers.
  • 83
41 Kortenaer You see two cold eyes looking at you -- through all the smoke and the panic. And a pistol, raised, aiming at your chest, point blank. Then the man squeezes the trigger... Variable["plaza.tribunal_shot_kortenaer_success"] == false and Variable["plaza.tribunal_spiritbomb_succeeded"] == false
  • 87
42 You Evade the shot.
  • 43
43 Kortenaer
  • 44
  • 45
44 Kortenaer Variable["plaza.tribunal_rc_impossible_evade"]
  • 46
45 Kortenaer (Variable["plaza.tribunal_rc_impossible_evade"]) == false
  • 46
46 Reaction Speed You can't. There is no time. Something inside your pelvis explodes. Your entire lower body is on fire and your legs can't support you... you fall down like a rag doll.
  • 91
47 Reaction Speed The Hardie boys are screaming, fighting, dying. Someone jumps over you -- nearby gunfire shatters glass.
  • 206
48 Kim Kitsuragi "You're bleeding out!" Nothing. Darkness, blurring lights of pain. Out of it, a silhouette emerges -- crouching over you. A familiar voice, filled with urgency and fear.
  • 104
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  • 228
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49 Kim Kitsuragi But you can't. It's so hard. Your eyelids grow heavy and the sounds ever more distant. And a cold comes over you. The lieutenant, too, is somewhere far away. Almost gone... when suddenly! You sense something behind him...
  • 235
50 De Paule A slender white shadow, towering. Someone stands there -- raising her pistol at him. The lieutenant does not see it. He's pushing down on your wound with both hands...
  • 324
51 You No!!! Kim...
  • 325
52 Authority "No," you scream: "BEHIND YOU!" from your bloody lips. Your eyes are full of fear.
  • 550
53 Authority "There... behind..." You hear your bloody lips mumble, but he does not understand. He does not look into your eyes and see the fear there. He does not trust you.
  • 246
54 Kim Kitsuragi Like a pillow, he falls on you. Cold nylon and blood slumped on you, as the lights go out. All the lights. The last thing you hear is the sound of his spectacles landing on the pavement next to you.
  • 540
55 Ancient Reptilian Brain This is death. One more door, baby. One more door.
  • 487
  • 56
  • 57
56 You Good, I want to die.
  • 486
57 You No. Let me back into the fight.
  • 513
58 Limbic System It's *STILL* not over, he's hurting now. Deep inside, the minuscule matter which you are composed of persists. The ride never ends. It just gets harder.
  • 523
59 None
  • 287
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  • 315
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  • 2
  • 3
60 Kortenaer "Think you can hang our brother and then just fucking *talk* your way out of it?" His eyes flash.
  • 59
61 Kortenaer
  • 62
  • 63
62 Kortenaer Variable["plaza.tribunal_made_it_to_pre_hub"]
  • 60
63 Kortenaer (Variable["plaza.tribunal_made_it_to_pre_hub"]) == false
  • 273
64 You Throw the gun at him: "Die!" CheckItem("gun_villiers")
  • 65
65 Kortenaer The weapon bounces off his shoulder. He turns to his left and says: "Kill him."
  • 24
66 You Look through the smoke rising from the barrel.
  • 68
67 You Look at Kortenaer.
  • 19
68 Hand/Eye Coordination The smoke drifts west with the wind. You hear the plaza erupt in violence, slow, like a waterfall in reverse.
  • 71
69 Perception (Sight) His lips -- moving, swollen with fear -- are trying to say: 'Shoot him, shoot him!', but he can't.
  • 24
70 None
  • 66
  • 67
71 None
  • 70
72 None
  • 77
  • 73
  • 25
73 You Blink -- think!
  • 74
74 Ruud Hoenkloewen You stare down the barrel of the gun. You see Ruud's mask behind it -- his eye in the slit of the helmet. Like a camera lens focusing on you.
  • 452
75 Endurance Is there anything -- *anything* -- we could use to protect this frail body? That gun will tear us to pieces.
  • 189
76 None
  • 72
77 You Kim! Where is Kim?!
  • 78
78 Kim Kitsuragi From the corner of your eye you see the lieutenant raise his pistol -- and aim it at Ruud.
  • 438
79 None
  • 72
80 Pain Threshold The pain flows over your entire body like an awful shock. A grim knowing rises from within -- half of your body must be gone.
  • 37
81 You Joy! I am alive!!!
  • 82
82 Ruud Hoenkloewen The man tilts his head, trying to see through the clearing smoke -- for the *next* shot.
  • 133
83 Inland Empire OH GOD! WATCH OUT!
  • 204
84 You Who screamed?
  • 40
85 Kortenaer You see two crazed eyes stare at you -- through the burning meat and the flames. With his face boiling off the man raises his pistol at you. Then he squeezes the trigger... Variable["plaza.tribunal_spiritbomb_succeeded"] == true
  • 87
86 Kortenaer You see two crazed eyes stare at you -- through all the smoke and the panic. With blood gushing from his face the man raises his pistol at you. Then he squeezes the trigger... Variable["plaza.tribunal_shot_kortenaer_success"] == true
  • 87
87 None
  • 88
  • 42
  • 205
88 You Look him in the eye.
  • 460
89 Half Light Here it comes. Death.
  • 90
90 None
  • 87
91 Pain Threshold The pain is too immense to scream. It pushes the air out of your lungs. Everything goes dark, a distant blur as you recede into it...
  • 92
92 None
  • 93
  • 95
  • 134
  • 94
93 You Listen... *through* the darkness and the pain.
  • 96
94 You (Try to open your eyes.) What do I see?
  • 103
95 You Touch your lower body...
  • 208
96 Kortenaer
  • 97
  • 98
97 Kortenaer Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true
  • 47
98 Kortenaer (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false
  • 99
99 Reaction Speed The Hardie boys are yelling. Someone is running, jumping over you. In the background you hear gunfire shatter glass -- and then a man in pain. A familiar sound.
  • 100
100 Titus Hardie It's Titus. With a splat like meat, you hear bullets rip into him. His voice, still giving orders, grows fainter... A gurgle...
  • 207
101 None
  • 92
102 None
  • 92
103 Perception (Sight) Nothing. A persisting darkness. Dancing lights of pain. Distant shadows cast by them, like a hellish play...
  • 48
104 You "No one wants to *do* anything with me... no one wants to party with me."
  • 475
105 You "Of course... I get gunned down and die. Sorry fuck..." IsTHCFixed("sorry_cop")
  • 234
106 You "Gunned down in the line of duty... it's okay." IsTHCFixed("boring_cop")
  • 234
107 You "The wolf is at the door, Kim. He will eat the sun." IsTHCFixed("apocalypse_cop")
  • 234
108 Kortenaer A shadow, towering. Someone stands there -- raising his pistol at him. The lieutenant does not see it. He's pushing down on your wound with both hands...
  • 324
109 None
  • 110
  • 51
110 You Just let the darkness take you.
  • 238
111 Kortenaer It's not all dark yet. As you're leaving, *he* is in there too, with you. You can *feel* the figure move. And then a distant gunshot. Velvety smooth. Muffled.
  • 485
112 None
  • 113
  • 408
  • 418
  • 114
  • 119
  • 115
113 You Wait!!! I didn't even know your name!
  • 407
114 You What's wrong with me? Variable["plaza.tribunal_necktie_tells_you_bought_him"] == true
  • 117
115 You Good bye, necktie!
  • 226
116 None
  • 112
117 Beautiful Necktie Your heart is broken, *bratushka*. And it cannot be mended. Believe me, I've tried.
  • 172
118 Kortenaer This guy? Well -- his face has *cracked open* into a scream of terror. It looks like he's performing some sort of a shamanistic dance... that requires you to be on fire?!
  • 423
119 You What's going on with *that* guy?
  • 118
120 You What's going to happen now?
  • 122
121 You I'm sorry. (Conclude.)
  • 508
122 Horrific Necktie *What's going to happen now?* Everyone's going to die, what do you think is going to happen?
  • 123
123 None
  • 124
124 None
  • 183
  • 120
  • 125
  • 137
  • 121
125 You Wait! Uh... what's the story between us?!
  • 396
126 Horrific Necktie You were a sad drunk who bought an ugly tie -- who gives a shit! Everyone is going to die because our plan failed. I have *no idea* how you're gonna get out of this. No idea.
  • 123
127 Kortenaer "What's the matter, loincloth? Got your mouth full of dick?" He croaks. "Think I'm gonna spare you?! My brother is dead..."
  • 128
128 Rhetoric Shit, this is it. Tell him anything, tell him you have more information!
  • 129
  • 130
  • 436
  • 131
129 You "Kill me and you'll never find out who killed your colonel. I've been withholding information."
  • 132
130 You "Go ahead then. Kill me then. I *want* to die."
  • 185
131 You "Me and Kim are gonna fucking murder you!"
  • 132
132 Kortenaer "Ruud..." The man looks to his left. "Kill him."
  • 557
133 Perception (Sight) WATCH OUT! To your left, de Paule is about to take a shot too -- at Kim!
  • 37
134 You What parts of me are... missing? Variable["plaza.tribunal_get_to_ask_what_parts_are_missing"] == true
  • 218
135 You "Where is Klaasje? She can explain this." Variable["TASK.arrest_klaasje_done"] == false and Variable["plaza.tribunal_klaasje_where_done"] == false
  • 394
136 You Kim -- did he hit the rifleman?!
  • 38
137 You So... it's not going to hit? Variable["plaza.trbunal_spirtbomb_rc_fail_whereigetyou"] == true
  • 17
138 Titus Hardie "Put your damn gun down." Titus remains calm. "People are gonna get hurt. We need to talk this through, alright?"
  • 274
139 Elizabeth "You're all drunk, come to your senses!" She sounds very sure of herself. "You won't gun down seven people in the middle of the street. This isn't a frontier town or a jungle outpost."
  • 143
140 Elizabeth "This is a misunderstanding. Nothing irreversible has happened yet. You can just return to your unit and forget all about this."
  • 141
141 De Paule "The kipt is merciful. Willing to spare us if we just forget about our murdered and humiliated commander." Her tone is frighteningly emotionless. "I think we should just kill everyone, Korty."
  • 139
142 Encyclopedia *Kipt* is a pejorative term used to describe people of Semenese descent.
143 Titus Hardie "Easy, Lizzie..." His voice is almost gentle. "Let me handle it. I know guys like this. I'm sure we can come to a peaceful agreement. Ain't that right, fellas?"
  • 391
144 You "He's dangerous..." Variable["plaza.tribunal_elchem_out_of_it"]
  • 272
145 You "Kim, what's going on here?" Variable["plaza.tribunal_elchem_out_of_it"] == false
  • 272
146 Empathy The lieutenant is genuinely worried for his life. You should consult him before getting in there.
  • 59
147 You "Easy now... No one needs to die here today..."
  • 152
148 Elizabeth "No one is going to kill anyone. Let's just put the guns down and talk like civilized human beings."
  • 314
149 Ruud Hoenkloewen With a wordless gurgle, the killer loads his long rifle...
  • 155
150 You "I can see you're drunk."
  • 153
151 You Say nothing, cross your arms.
  • 154
152 De Paule "Oh, people are gonna die today. We're not leaving it like this. These *tribals* hung him up for everyone to see..."
  • 148
153 Kortenaer "Oh yeah, welcome to the fucking party." He looks around. "You're probably gonna get killed too, I don't give a shit if you're cops."
  • 148
154 Kortenaer "You..." Kortenaer turns his bloodshot eyes to you.
  • 312
155 Kortenaer
  • 156
  • 157
156 Kortenaer CheckEquipped("spirit_bomb")
  • 161
157 Kortenaer (CheckEquipped("spirit_bomb")) == false
  • 164
158 Kortenaer
  • 159
  • 160
159 Kortenaer CheckEquipped("gun_ruby")
  • 167
160 Kortenaer (CheckEquipped("gun_ruby")) == false
  • 163
161 Kortenaer The leader gives a small nod to the helmeted man. Suddenly the blue medicinal spirit in your hand seems to have a pulsating glow. It feels enticing somehow...
  • 329
162 Kortenaer The leader gives a small nod to the helmeted man. Suddenly the grip of your side-arm feels comforting and warm in your hand. Feels like it's saying: Do it!
  • 170
163 Kortenaer The leader gives a small nod to the helmeted man. You feel your fists contract, as you stand there, between these men -- all carrying real weapons.
  • 526
164 Kortenaer
  • 165
  • 166
165 Kortenaer CheckEquipped("gun_villiers")
  • 162
166 Kortenaer (CheckEquipped("gun_villiers")) == false
  • 158
167 Kortenaer The leader gives a small nod to the helmeted man. Suddenly your fingers holding the grip of a gun, that has just taken a life, tingle... Go for it, it seems to say.
  • 170
168 Hand/Eye Coordination You really, really should have a gun in your hand by now -- or *something* dangerous. This feels *scary*.
  • 366
169 None
External:
  • (1374, 2)
170 Hand/Eye Coordination Shoot him in the mouth. Shoot him before he shoots you.
  • 364
171 Conceptualization 'I feel it in my fingers... I feel it in my toes...'
  • 70
172 You Am I going to stay like this forever?
  • 173
173 Beautiful Necktie No. You're going to be mowed down by gunfire from the two remaining mercs, so no. Not forever.
  • 174
174 You Who broke my heart?
  • 175
175 Beautiful Necktie You both did, *bratan* -- deep down you know it was the both of you.
  • 421
176 You May he find peace in death.
  • 178
177 You He got what was coming for him.
  • 180
178 Beautiful Necktie It's good to see you still have capacity for compassion my friend. Deep down you are a good man.
  • 179
179 None
  • 112
180 Beautiful Necktie Eventually we all do, Harry.
  • 179
181 Horrific Necktie This is it. I'm gonna hit the ground and burn away now. Most of the people in this yard are gonna die -- if not all. Probably you too. It's a COMPLETE DISASTER.
  • 399
182 Physical Instrument Wow you threw it far -- great throw. Too bad the goal was to throw it a very *short* distance and now everyone will die.
  • 124
183 You Thanks, coach! Variable["plaza.tribunal_spiritbomb_rc_fail_coach_phys_int"] == true
  • 184
184 Physical Instrument Don't thank *me*, you did this!
  • 123
185 Kim Kitsuragi "Uh, what?" The lieutenant quickly glances at you.
  • 437
186 Encyclopedia An Ister AR-FA7, built for taking out light armoured vehicles. It will devastate you.
  • 72
187 Visual Calculus He's trying to find a straight line of sight before the rifleman can take you out.
  • 446
188 Conceptualization Absolute destruction.
  • 75
189 Kortenaer
  • 190
  • 191
190 Kortenaer Variable["plaza.tribunal_ruud_viscal_evasion"]
  • 192
191 Kortenaer (Variable["plaza.tribunal_ruud_viscal_evasion"]) == false
  • 538
192 Visual Calculus He's drunk. Drunk fighters over-correct. Move right -- he aims further right. Get him to overshoot!
  • 193
193 Savoir Faire A full suit of armour can't be too agile. You can shift direction faster than he can.
  • 194
194 Suggestion Just dodge the first shot -- and the second will be easier. Drunks are quick to anger -- and make mistakes.
  • 457
195 None
  • 72
196 You I cannot be killed. I have become *immortal*.
  • 82
197 You (Shout.) "Stop shooting at me!"
  • 82
198 Visual Calculus He's aiming for the eye-slot in Ruud's helmet. An extremely difficult shot...
  • 199
199 Kortenaer
  • 200
  • 201
200 Kortenaer Variable["plaza.tribunal_viscal_kim_aims_eyes"]
  • 202
201 Kortenaer (Variable["plaza.tribunal_viscal_kim_aims_eyes"]) == false
  • 39
202 Empathy He has to. The rifleman will fire at you again.
  • 39
203 Conceptualization The helmet looks like the face of an ancient god of war, crying blood.
  • 84
204 None
  • 86
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205 You Let it happen.
  • 46
206 Garte, the Cafeteria Manager "STOP!!!"
  • 518
207 Inland Empire He's not gonna make it.
  • 101
208 Kortenaer
  • 209
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209 Kortenaer Variable["plaza.tribunal_paintresh_explosion_in_pelvis"]
  • 211
210 Kortenaer (Variable["plaza.tribunal_paintresh_explosion_in_pelvis"]) == false
  • 470
211 Pain Threshold Feels slick and warm with blood. The pain is too strong to know what has happened there. Even clutching to your consciousness takes everything you got.
  • 102
212 None
  • 92
213 Reaction Speed Most of what's down there.
  • 214
  • 215
214 You Oh god...
  • 217
215 You I don't care. Fuck me.
  • 216
216 Reaction Speed You can also feel bone where the bullet went in. Something very sharp, like broken teeth under your fingers.
  • 223
217 Reaction Speed ... it's all gone. Open your eyes now. You have to see what's happening!
  • 224
218 Kortenaer
  • 219
  • 220
219 Kortenaer Variable["plaza.tribunal_endurance_afet_getting_shot"]
  • 221
220 Kortenaer (Variable["plaza.tribunal_endurance_afet_getting_shot"]) == false
  • 213
221 Endurance Liquid parts mostly, and you're quickly running out of them. There is a major artery on the inside of the thigh...
  • 222
222 None
  • 92
223 None
  • 92
224 Inland Empire No. No. It's just a fear. Even if... who cares. No one wants you anyway.
  • 225
225 None
  • 92
226 Beautiful Necktie See you on the other side... The necktie disintegrates into molten heat, its last remaining embers letting out a pop and crack that sounds like:
  • 424
227 You "It's so dark... I can't see anything." IsTHCFixed("superstar_cop") == false and IsTHCFixed("apocalypse_cop") == false and IsTHCFixed("boring_cop") == false and IsTHCFixed("sorry_cop") == false
  • 232
228 You "Live fast... die *old*." (Wince from pain) IsTHCFixed("superstar_cop")
  • 234
229 You "Kim, I lied. About not remembering who I am. I made it up... I remember everything."
  • 230
230 Kim Kitsuragi "Stay with me!" You feel burning hot tears streaming from your eyes.
  • 231
  • 233
231 You "I'm a fucking failure and the love of my life left me."
  • 479
232 Kim Kitsuragi "Stay with me!" The lieutenant pushes down on your wound, hard. "You hear me?! Stay awake! Look at me!"
  • 49
233 You "Everyone knows I made it up. I'm just a drunk. A stupid dead drunk."
  • 479
234 Kim Kitsuragi "Yes! Keep talking!" The lieutenant pushes down on your wound, hard. "Stay awake! Look at me!"
  • 49
235 Kortenaer
  • 236
  • 237
236 Kortenaer Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true
  • 50
237 Kortenaer (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false
  • 108
238 Kortenaer
  • 239
  • 240
239 Kortenaer Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true
  • 241
240 Kortenaer (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false
  • 111
241 De Paule It's not all dark yet. As you're leaving, she is in there too with you. You can *feel* the slender figure move, like a snake. And then a distant gunshot. Velvety smooth. Muffled.
  • 485
242 Kortenaer
  • 243
  • 244
243 Kortenaer CheckItem("bullet") and (CheckEquipped("gun_villiers") or CheckEquipped("gun_ruby"))
  • 245
244 Kortenaer (CheckItem("bullet") and (CheckEquipped("gun_villiers") or CheckEquipped("gun_ruby"))) == false
  • 52
245 Authority "NO," you say, and hand out your firearm to him. Your hand trembles and your eyes are full of fear.
  • 543
246 Kim Kitsuragi He just shakes his head, still crouched over you. You hear a distant gunshot. Velvety smooth -- a red circle has appeared on the lieutenant's jacket. It's growing fast.
  • 54
247 Kortenaer
  • 248
  • 249
248 Kortenaer CheckItem("bullet") and (CheckItem("gun_villiers") or CheckItem("gun_ruby"))
  • 250
249 Kortenaer (CheckItem("bullet") and (CheckItem("gun_villiers") or CheckItem("gun_ruby"))) == false
  • 53
250 Authority "Shoot... dead." You hear your bloody lips mumble. You try to give him your gun, so he'd understand. But he does not. He does not look into your eyes and see the fear there.
  • 246
251 Kortenaer
  • 252
  • 253
252 Kortenaer Variable["plaza.tribunal_shoot_kortenaer_rc2"]
  • 256
253 Kortenaer (Variable["plaza.tribunal_shoot_kortenaer_rc2"]) == false
  • 260
254 You Do nothing.
  • 255
255 Kortenaer He turns to his left and says: "Kill him."
  • 24
256 Hand/Eye Coordination This time feels different. You aim higher -- as if pulled by a magnet. Your hand goes numb from the explosion and a plume of smoke erupts from the gun...
  • 171
257 Kortenaer
  • 258
  • 259
258 Kortenaer Variable["tc.kipt"]
259 Kortenaer (Variable["tc.kipt"]) == false
  • 142
260 Hand/Eye Coordination Another soft explosion, like a firecracker goes off in your hand. Another soft *click* from the gleaming white cuirass.
  • 21
261 You "There's a white shadow that smells like apricots, it's... always there." IsTHCPresent("caustic_echo") or IsTHCPresent("white_mourning") or Variable["coast.payphone_dolores_call_done"] == true or Variable["inventory.ledger_caustic_echo"] or Variable["inventory.ledger_white_mourning"]
  • 474
262 Ruud Hoenkloewen "Peaceful..." It sounds like the armoured figure is weeping.
  • 267
263 Kortenaer
  • 264
  • 265
264 Kortenaer Variable["boardwalk.ruby_third_merc"]
  • 266
265 Kortenaer (Variable["boardwalk.ruby_third_merc"]) == false
  • 10
266 Kim Kitsuragi "Fuck, she was right... That must be the *third* mercenary..."
  • 268
267 Perception (Hearing) "... nest in your abdominal cavity, like a little wild mouse..." The masked man's words are barely intelligible, but you can hear them.
  • 384
268 Hand/Eye Coordination This third one -- he is the most dangerous of them all. Heavily armed.
  • 146
269 Kortenaer
  • 270
  • 271
270 Kortenaer Variable["plaza.tribunal_halflight_wors_of_them_all"]
271 Kortenaer (Variable["plaza.tribunal_halflight_wors_of_them_all"]) == false
272 Kim Kitsuragi "Ssshhhhh...." The lieutenant raises his left hand.
  • 140
273 Kortenaer "I'm all out of shits to give, loincloth." There's a feverish gleam in his eyes. "Welcome to the fucking reckoning."
  • 138
274 Kortenaer "SHUT UP!!! You're not gonna talk yourself out of this, loincloth-shit fuck!"
  • 277
275 You Say nothing.
  • 140
276 Kim Kitsuragi "If this turns into a firefight, we should take him out first." He nods.
  • 532
277 Kortenaer
  • 278
  • 279
278 Kortenaer Variable["tc.scab_leader_is_a_merc"]
  • 281
279 Kortenaer (Variable["tc.scab_leader_is_a_merc"]) == false
  • 321
280 Perception (Sight) This is the scab leader. His chest rises and falls under the ceramic breastplate. His fingers reach for the butt of his sidearm.
  • 282
281 Perception (Sight) This is the mercenary at the gates! His chest rises and falls under the ceramic breastplate. His fingers reach for the butt of his sidearm.
  • 282
282 Kortenaer
  • 283
  • 284
283 Kortenaer Variable["plaza.tribunal_perc_reaction"]
  • 285
284 Kortenaer (Variable["plaza.tribunal_perc_reaction"]) == false
  • 286
285 Electrochemistry There's something very wrong with him.
  • 286
286 None
  • 144
  • 275
  • 145
287 You "We're out of time. This is..." Variable["TASK.what_does_joyce_done"] == true
  • 288
288 Kim Kitsuragi "... the mercenary tribunal." The lieutenant nods.
  • 328
289 You "What do we do?"
  • 290
290 Kim Kitsuragi "My plan is not to get killed." He puts his hand on his holster. "But we have to intervene."
  • 533
291 Empathy I think he's calmed down a bit...
  • 293
292 Half Light No, he didn't -- he's about to open fire.
  • 296
293 Kortenaer
  • 294
  • 295
294 Kortenaer Variable["plaza.tribunal_empathy_keep_talking"]
  • 292
295 Kortenaer (Variable["plaza.tribunal_empathy_keep_talking"]) == false
  • 307
296 Kortenaer
  • 297
  • 298
297 Kortenaer Variable["plaza.tribunal_halflight_escalate"]
  • 299
298 Kortenaer (Variable["plaza.tribunal_halflight_escalate"]) == false
  • 308
299 None
  • 300
  • 302
  • 301
300 You No, he's calming down. I can talk to him.
  • 305
301 You So which one is it, who's right?
  • 303
302 You He is, he's about to snap!
  • 304
303 Empathy He is. I was wrong.
  • 18
304 Half Light Oh yes he is, he's about to snap and shoot someone right now.
  • 18
305 Half Light You can't think that way now, this is serious.
  • 18
306 None
  • 150
  • 309
  • 147
  • 151
307 Ruud Hoenkloewen "...*PIGFUCK!*" is the only word you can make out.
  • 306
308 Ruud Hoenkloewen "...*PIGFUCK!*" is the only word you can make out. It doesn't sound calm.
  • 306
309 You "One wrong move and I'm taking you out."
  • 311
310 Kortenaer "We're gonna tear right through you, I don't give a shit if you're cops."
  • 148
311 Kim Kitsuragi To your left you hear the lieutenant cock his gun.
  • 310
312 Kortenaer "You're probably gonna get killed too... I think I'm gonna kill you. I didn't think I had it in me to kill a cop..."
  • 313
313 Kim Kitsuragi To your left, you hear the lieutenant cock his gun.
  • 148
314 Rhetoric She doesn't seem to understand the severity of the situation.
  • 149
315 You (Whisper.) "The big one is the mercenary at the gates! The scab leader." Variable["tc.scab_leader_is_a_merc"]
  • 276
316 You (Whisper.) "The big one is the damn *scab leader*." Variable["gates.scableader_greeting_done"] and Variable["tc.scab_leader_is_a_merc"] == false
  • 276
317 Kortenaer
  • 318
  • 319
318 Kortenaer Variable["plaza.tribunal_shoot_kortenaer_rc"]
  • 34
319 Kortenaer (Variable["plaza.tribunal_shoot_kortenaer_rc"]) == false
  • 35
320 Hand/Eye Coordination You throw the bomb and it's way off.
  • 22
321 Kortenaer
  • 322
  • 323
322 Kortenaer Variable["gates.scableader_greeting_done"]
  • 280
323 Kortenaer (Variable["gates.scableader_greeting_done"]) == false
  • 282
324 Reaction Speed Scream IMMEDIATELY! He's gonna die.
  • 109
325 Kortenaer
  • 326
  • 327
326 Kortenaer Variable["plaza.tribunal_authority_rc_to_warn_kim"]
  • 242
327 Kortenaer (Variable["plaza.tribunal_authority_rc_to_warn_kim"]) == false
  • 247
328 None
  • 59
329 Horrific Necktie All right! END GAME. Light me on fire and throw me in his face!
  • 330
330 Rhetoric Wait. It's a good thing you have an anthropomorphic petrol bomb. It really is. But you have to soften him up first. Present an argument!
  • 331
331 Physical Instrument If you waste time people will die.
  • 332
332 Kortenaer
  • 333
  • 334
333 Kortenaer Variable["plaza.tribunal_physint_do_not_waste_time"] == true
  • 335
334 Kortenaer (Variable["plaza.tribunal_physint_do_not_waste_time"] == true) == false
  • 336
335 Suggestion No. We can do this. Drag it out a little. Get under his skin.
  • 338
336 Suggestion Even if it comes to a fight it's a good idea to get under his skin first.
  • 338
337 Composure I don't know about this getting under his skin. What if he gets under *yours*? I'm barely keeping your hand from trembling here...
  • 347
338 Kortenaer
  • 339
  • 340
339 Kortenaer Variable["plaza.tribunal_suggestion_under_his_skin"] == true
  • 337
340 Kortenaer (Variable["plaza.tribunal_suggestion_under_his_skin"] == true) == false
  • 342
341 Composure I'm barely keeping you together here. If you talk to him, he will rattle *you*, not the other way around.
  • 347
342 Kortenaer
  • 343
  • 344
343 Kortenaer Variable["plaza.tribunal_high_rhet_go_for_it"] == true
  • 341
344 Kortenaer (Variable["plaza.tribunal_high_rhet_go_for_it"] == true) == false
  • 345
345 Composure Yes, yes! Just throw the bomb at him. I'm barely keep you together here -- no time to talk. He will only rattle you.
  • 347
346 Half Light Whatever you do -- stop wasting your time *thinking* about it.
  • 6
347 Empathy No, please. Peace -- it has worked this far. Start with the first idea you have, move down from that...
  • 346
348 Kortenaer
  • 349
  • 350
349 Kortenaer Variable["plaza.tribunal_high_rhet_go_for_it"] == true
  • 355
350 Kortenaer (Variable["plaza.tribunal_high_rhet_go_for_it"] == true) == false
  • 365
351 Kortenaer
  • 352
  • 353
352 Kortenaer Variable["plaza.tribunal_physint_do_not_waste_time"] == true
  • 354
353 Kortenaer (Variable["plaza.tribunal_physint_do_not_waste_time"] == true) == false
  • 356
354 Suggestion No. We can do this. Drag it out a bit. Get under his skin.
  • 358
355 Composure I'm barely keeping you together here... this is *it*. The big one. If you talk to him, he will rattle *you*, not the other way around.
  • 361
356 Suggestion Even if it comes to a fight it's *always* a good idea to drag it out first. Get under his skin.
  • 358
357 Composure I don't know about this getting under his skin. What if he gets under *yours*? I'm barely keeping your hand from trembling here...
  • 361
358 Kortenaer
  • 359
  • 360
359 Kortenaer Variable["plaza.tribunal_suggestion_under_his_skin"] == true
  • 357
360 Kortenaer (Variable["plaza.tribunal_suggestion_under_his_skin"] == true) == false
  • 348
361 Empathy Peace. Always peace -- it has worked thus far. Start with the first idea you have, then move down from that, please...
  • 363
362 Physical Instrument If you waste time people will die.
  • 351
363 Half Light Whatever you do -- stop wasting your time *thinking* about it.
  • 6
364 Rhetoric No, wait! It's good you have that gun. It really is. Just soften him up first. Present an argument!
  • 362
365 Composure Yes, yes! Just shoot him. I'm barely keeping you together here -- no time to talk. He will only rattle you.
  • 361
366 Rhetoric No, no. It's okay. Soften him up and trust the others to attack if it comes to that. Make him talk! Present an argument!
  • 373
367 Kortenaer
  • 368
  • 369
368 Kortenaer Variable["plaza.tribunal_suggestion_under_his_skin"] == true
  • 376
369 Kortenaer (Variable["plaza.tribunal_suggestion_under_his_skin"] == true) == false
  • 378
370 Kortenaer
  • 371
  • 372
371 Kortenaer Variable["plaza.tribunal_physint_do_not_waste_time"] == true
  • 381
372 Kortenaer (Variable["plaza.tribunal_physint_do_not_waste_time"] == true) == false
  • 383
373 Physical Instrument If you waste time, people will die. And they will still attack you later.
  • 370
374 Composure I'm barely keeping you together here. The more you talk the harder it will get, I'm afraid...
  • 377
375 Half Light Whatever you do -- stop wasting your time *thinking* about it.
  • 6
376 Composure I don't know about this getting under his skin... He'll only get under *yours*. I'm barely keeping you together here. This is *it*.
  • 377
377 Empathy Peace. Always peace -- it has worked thus far. Start with the first idea you have, move down from that, please...
  • 375
378 Kortenaer
  • 379
  • 380
379 Kortenaer Variable["plaza.tribunal_high_rhet_go_for_it"] == true
  • 382
380 Kortenaer (Variable["plaza.tribunal_high_rhet_go_for_it"] == true) == false
  • 374
381 Suggestion No. We can do this. Drag it out a bit. Get under his skin.
  • 367
382 Composure I'm barely keeping you together here... this is *it*. If you talk to him, he will rattle *you*, not the other way around.
  • 377
383 Suggestion Even if it comes to a fight it's *always* a good idea to drag it out. Get under his skin.
  • 367
384 Kortenaer
  • 385
  • 386
385 Kortenaer Variable["TASK.what_does_joyce_done"]
  • 263
386 Kortenaer (Variable["TASK.what_does_joyce_done"]) == false
  • 387
387 Kim Kitsuragi "Fuck, there are *three* of them... I was hoping there would be... less." The lieutenant points to the helmeted figure.
  • 388
388 Hand/Eye Coordination This third one -- he is the most dangerous of them all. Heavily armed.
  • 146
389 You "Who is that?" (Point to the man) "I didn't know you had a third guy." Variable["TASK.what_does_joyce_done"] == true and Variable["plaza.tribunal_who_is_third_man_done"] == false
  • 390
390 None
External:
  • (1371, 64)
391 Authority He is facing overwhelmingly superior firepower -- and he knows it.
  • 262
392 None
External:
  • (1372, 56)
393 None
External:
  • (1373, 2)
394 None
External:
  • (1377, 14)
395 Perception (Sight) Even at this distance, you can still make out the ugly tie suspended in blue liquid. It looks extremely worried.
  • 182
396 Horrific Necktie What?
  • 397
397 You Like how did I get you, or...?
  • 126
398 Kortenaer The man it was supposed to hit is looking over his shoulder -- to see where it went. And he can't see it! It's THAT OFF.
  • 181
399 Pain Threshold Get ready for a world of pain, man.
  • 402
400 Hand/Eye Coordination 0.6 seconds remain. There are six little black dots in the tip of the thick barrel, like a honeycomb. This is a *nock cannon*. It shoots six rounds in one pull of the trigger.
  • 188
401 Beautiful Necktie In the fiery inferno you see your tie -- coiling around the man's neck. It is no longer horrific, but beautiful and *pure*.
  • 23
402 Volition No. Not a disaster. Weave this into the story of you. Walk out of its *ruins*. Save those who still can be saved -- *I'm* on your side.
  • 403
403 Kortenaer
  • 404
  • 405
404 Kortenaer Variable["plaza.tribunal_volition_turn_this_into_the_story_of_your_life"]
  • 406
405 Kortenaer (Variable["plaza.tribunal_volition_turn_this_into_the_story_of_your_life"]) == false
  • 510
406 Esprit de Corps And the lieutenant too. And the men behind your back, drawing their weapons... you can live. You can get out of this.
  • 510
407 Beautiful Necktie My name, should you know it, is Joopson AS Men's Fashion, model "Colourful Tie." Catalogue no. J327.
  • 411
408 You I know so little about you. How did we meet? Variable["plaza.tribunal_necktie_your_name"] == true
  • 409
409 Beautiful Necktie One day a sad man walked into a clothing store. He looked really down. Like he hadn't had fun in years. He needed someone to show him how to rock and roll again.
  • 410
410 Beautiful Necktie Joopson AS catalogue no. J327 shone on the tie rack, trying to get his attention. The sad man picked it up and put it on. He looked at himself in the mirror. Didn't smile.
  • 412
  • 413
  • 415
411 None
  • 112
412 You This is gonna be fun.
  • 414
413 You I'm young again.
  • 414
414 Beautiful Necktie And from that moment on -- we rode together. The rest of your clothes were still *normal* back then. But we took care of that soon enough.
  • 417
415 You Nothing will ever heal me, but at least I'll have a funny tie.
  • 414
416 None
  • 112
417 Composure Normal police officer clothes just don't go well with a multi-patterned disco tie made of 98.7% pure flammable polyester.
  • 511
418 You Did we... have any fun? Variable["plaza.tribunal_necktie_tells_you_bought_him"] == true
  • 419
419 Beautiful Necktie Truthfully? Not a lot. I did everything a multi-patterned necktie can do to help a man. I mean, I tried to get you to do *all* the fun things:
  • 420
420 Beautiful Necktie Drink beer, drink wine, drink cider, go to parties with young people around and drink beer *and* cider; do drugs too, so you don't fall asleep... You had *some* fun. But not enough to heal you.
  • 416
421 Pain Threshold No, no. It was her mostly. Don't lie to him, necktie.
  • 116
422 Perception (Smell) Smells like a steak on the grill. The burning flesh in your nostrils....
  • 176
  • 177
423 Beautiful Necktie Yeah, his body contorts in a very disturbing manner -- there's no mincing words with this one. He's dying a horrible painful death as you're talking to your tie in your head.
  • 422
424 Beautiful Necktie Harry, for god's sake... WATCH OUT!
  • 24
425 Perception (Hearing) Like dice rolling.
  • 426
426 Visual Calculus The kinetic energy of the 9mm front-loaded bullet is distributed evenly across the chest piece and into his hands.
  • 20
427 You "It didn't do *anything*?" (Look at the gun.)
  • 428
428 Kortenaer "Do it, primitive..." He points to his chest. "Take me out."
  • 64
  • 254
429 Reaction Speed It's not easy. He has 0.6 seconds to do so. He won't make it. You're on your own.
  • 79
430 You "Why did I not find my lost gun..." (Just stand there.) CheckItem("spirit_bomb") == false and CheckItem("gun_villiers") == false and CheckItem("gun_ruby") == false
  • 431
431 Kortenaer "What's that, loincloth? I can't hear you. Sounds like you got your mouth full of dick. Ruud..."
  • 128
432 Kortenaer
  • 433
  • 434
433 Kortenaer Variable["plaza.tribunal_suggestion_failed"] or Variable["XP.kortenaer_not_brother"]
  • 435
434 Kortenaer (Variable["plaza.tribunal_suggestion_failed"] or Variable["XP.kortenaer_not_brother"]) == false
  • 127
435 Kortenaer "What's the matter, loincloth? Mouth full of dick?" He croaks. "Think I'm gonna fucking spare you?!"
  • 128
436 You "God dammit. I did my best. I just need more time to solve the murder."
  • 132
437 Kortenaer "Let me help you then..." The man looks to his left. "Kill him."
  • 557
438 Kortenaer
  • 439
  • 440
439 Kortenaer Variable["plaza.tribunal_spiritbomb_succeeded"]
  • 444
440 Kortenaer (Variable["plaza.tribunal_spiritbomb_succeeded"]) == false
  • 441
441 Kortenaer
  • 442
  • 443
442 Kortenaer Variable["plaza.tribunal_shot_kortenaer_success"]
  • 445
443 Kortenaer (Variable["plaza.tribunal_shot_kortenaer_success"]) == false
  • 187
444 Visual Calculus He's trying to find a straight line of sight before the rifleman can take you out. In the background, the leader is still on fire...
  • 446
445 Visual Calculus He's trying to find a straight line of sight before the rifleman can take you out. In the background, the leader staggers...
  • 446
446 Kortenaer
  • 447
  • 448
447 Kortenaer Variable["plaza.tribunal_viscal_korty_tryna_find_a_straight_line_of_sight"]
  • 449
448 Kortenaer (Variable["plaza.tribunal_viscal_korty_tryna_find_a_straight_line_of_sight"]) == false
  • 79
449 Kortenaer
  • 450
  • 451
450 Kortenaer Variable["plaza.tribunal_blink_think_branch_done"]
  • 455
451 Kortenaer (Variable["plaza.tribunal_blink_think_branch_done"]) == false
  • 429
452 Kortenaer
  • 453
  • 454
453 Kortenaer Variable["plaza.tribunal_where_is_kim_branch_done"]
  • 456
454 Kortenaer (Variable["plaza.tribunal_where_is_kim_branch_done"]) == false
  • 400
455 Reaction Speed It's not easy. He has 0.4 seconds to do so. He won't make it. You're on your own.
  • 79
456 Hand/Eye Coordination 0.4 seconds remain. There are six little black dots in the tip of the barrel, like a honeycomb. This is a *nock cannon*. It shoots six rounds in one pull of the trigger.
  • 188
457 Esprit de Corps Titus -- behind you -- must be aiming at him right now. Don't forget, there's additional reinforcements. Just survive this...
  • 458
458 Half Light There's no way, you're just gonna die. Just close your eyes when it happens...
  • 195
459 Pain Threshold You got hit. The armour took most of it, but still your rib cage burns. Feels like blood is slowly seeping into your lungs...
  • 37
460 Kortenaer
  • 461
  • 462
461 Kortenaer Variable["plaza.tribunal_spiritbomb_succeeded"]
  • 466
462 Kortenaer (Variable["plaza.tribunal_spiritbomb_succeeded"]) == false
  • 463
463 Kortenaer
  • 464
  • 465
464 Kortenaer Variable["plaza.tribunal_shot_kortenaer_success"]
  • 468
465 Kortenaer (Variable["plaza.tribunal_shot_kortenaer_success"]) == false
  • 467
466 Kortenaer The look of vengeance. Framed by melting skin. This is the last thing he will do on Earth -- but he *will* do it. He will end you.
  • 89
467 Kortenaer A look of happiness. His eyes seem unnaturally bright, shining like stars. Something in the fear must distort him somehow. He is evil. And the end.
  • 89
468 Kortenaer The look of vengeance. Framed in blood, lips shaking. This is the last thing he'll do on Earth -- but he *will* do it. He is your end.
  • 89
469 Titus Hardie "The cop! Protect the cop, he's down..."
  • 101
470 Reaction Speed Warm blood pools underneath you. It's sticky -- and there's so much of it.
  • 471
471 Endurance You're bleeding like a pig, but the bullet *seems* to have gone right through you. Don't go into shock and you might make it.
  • 472
472 Volition DON'T GO INTO SHOCK. HOLD ON.
  • 212
473 You "This is a stupid world..."
  • 476
474 Kim Kitsuragi "Stay with me!" You feel burning hot tears streaming from your eyes.
  • 481
  • 480
  • 482
  • 483
  • 484
475 Kim Kitsuragi "Stay with me!" You feel burning hot tears streaming from your eyes.
  • 473
  • 477
  • 478
476 Kim Kitsuragi "Yes! Keep talking!" The lieutenant pushes down on your wound, hard. "You hear me?! Stay awake!"
  • 49
477 You "Everyone is so evil."
  • 476
478 You "I don't want to be anymore. It hurts."
  • 476
479 None
  • 476
480 You "It said I have a vast soul. Do I have a... vast soul?" Variable["plaza.ledger_harry_has_a_vast_soul"] == true
  • 479
481 You "I can't forget it. Even when I drank so much..."
  • 479
482 You "I shouldn't have called her. Now she hates me." Variable["coast.payphone_dolores_call_done"] == true
  • 479
483 You "She would've started loving me again... but I called her and now she won't."
  • 479
484 You "Please call her, Kim.... She won't listen to me." Variable["coast.payphone_dolores_call_done"] == false
  • 479
485 Kim Kitsuragi A big pillow falls on you. Cold nylon and blood. Slumped on you as the lights go out. All the lights. And the sounds. Of the world. Disappear.
  • 540
486 Ancient Reptilian Brain Of course. I know you do. Everybody leaves, when they get the chance. Go on, keep falling. Deeper... take the door.
  • 490
487 You Will I be a... ghost now?
  • 541
488 Ancient Reptilian Brain It's the living who are ghosts. The dead are silent. They don't rattle windows or write letters in blood. The living do. Leave them behind. Rest.
  • 56
  • 57
489 None
  • 59
490 Limbic System He's *not* taking it. His body is not taking it. Oh god, no, he's not disintegrating -- he's swelling up instead. Over the hours. Hurting. Moaning in his sleep.
  • 491
491 Limbic System And rotting. And being disinfected. And smelling of drugs and feeling saliva in his mouth. Drifting in painkillers. Thrashing in his wound sleep.
  • 493
492 Perception (Hearing) There is a radio in the distance. A radio of the world. Playing sounds: Good morning, Elysium. Soon you will return to the world.
  • 494
493 Volition He can't go. Not before the case is solved.
  • 492
494 Endurance You're thirsty. Reach for the glass of water by the bed. The world is still there. Sleep some more...
  • 495
495 Limbic System Hours turn to days. Soon he will get up again and go through it -- again! Again! Finally, we know what the infernal engine was, outside -- the clarion call...
  • 505
496 Limbic System No. It was *him*. *He* is the infernal engine, can't you see? He never stops. He only gets worse.
  • 500
497 Encyclopedia The engine of a Coupris Kineema...
  • 496
498 Limbic System It was *him*. *He* is the infernal engine. He never stops. He only gets worse.
  • 500
499 Conceptualization Life gets haaaaaaaaaard. But we go ooooooooooooooon...
  • 523
500 Kortenaer
  • 501
  • 502
501 Kortenaer Variable["whirling.klaasjeone_ostentatious_orchestration"]
  • 499
502 Kortenaer (Variable["whirling.klaasjeone_ostentatious_orchestration"]) == false
  • 523
503 Hand/Eye Coordination An unbelievable shot from the lieutenant.
  • 203
504 Horrific Necktie Around you -- time starts moving again, the sounds of violence and panic.
  • 24
505 Kortenaer
  • 506
  • 507
506 Kortenaer Variable["whirling.kineema_TH_check_success"]
  • 497
507 Kortenaer (Variable["whirling.kineema_TH_check_success"]) == false
  • 498
508 Horrific Necktie I bet you are... The fiery container hurtles toward the earth with a last wink of light. It shatters to a thousand pieces.
  • 504
509 You Light the spirit bomb and launch it at him. CheckItem("spirit_bomb")
  • 13
510 None
  • 124
511 None
  • 112
512 You Shoot him again. CheckItem("bullet")
  • 251
513 Kortenaer
  • 514
  • 515
514 Kortenaer Variable["plaza.tribunal_kim_shot"]
  • 517
515 Kortenaer (Variable["plaza.tribunal_kim_shot"]) == false
  • 516
516 Limbic System The fight? There is no fight. The fight is over -- it was lost. A thousand years ago. You have laid here forever. Keep falling. Deeper... take the door.
  • 490
517 Limbic System Kim? There is no Kim. There is no fight, it's over -- it *was*...
  • 542
518 Kortenaer
  • 519
  • 520
519 Kortenaer Variable["plaza.tribunal_theory_hardie"]
  • 521
520 Kortenaer (Variable["plaza.tribunal_theory_hardie"]) == false
  • 469
521 Titus Hardie "Eugene, to your right! Don't let him..."
  • 101
522 You Throw the gun at him: "Die!" CheckItem("gun_ruby")
  • 525
523 Limbic System ...
  • 560
524 You "... Fuck me, I forgot the bullets." (Just stand there.) CheckItem("spirit_bomb") == false and CheckItem("bullet") == false and (CheckItem("gun_villiers") or CheckItem("gun_ruby"))
  • 431
525 Kortenaer The weapon bounces off his shoulder. He turns to his left and says: "Kill him."
  • 24
526 Kortenaer
  • 527
  • 528
527 Kortenaer CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby")
  • 366
528 Kortenaer (CheckItem("spirit_bomb") or CheckItem("gun_villiers") or CheckItem("gun_ruby")) == false
  • 168
529 Kortenaer
  • 530
  • 531
530 Kortenaer Variable["tc.rank_known"]
531 Kortenaer (Variable["tc.rank_known"]) == false
532 Logic A sound strategy. He's the leader.
  • 328
533 Authority He doesn't want to. But he must.
  • 328
534 You Think of an argument!
  • 535
535 None
External:
  • (1375, 20)
536 You Talk about hanged man.
  • 537
537 None
External:
  • (1376, 3)
538 Endurance God, you're so frail. Too frail to think further, time is running out...
  • 76
539 Reaction Speed A volcano of burning pain erupts from your left shoulder.
  • 80
540 You Fall into total darkness.
  • 55
541 Ancient Reptilian Brain Brother, you already *were* a ghost. Up there, screaming -- along with all of them. Scaring each other. Haunting each other.
  • 488
542 Inland Empire Have mercy on yourself. Take the door.
  • 490
543 Kortenaer
  • 544
  • 545
544 Kortenaer Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true
  • 546
545 Kortenaer (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false
  • 547
546 Kim Kitsuragi That's all it takes. There is no room for hesitation. The lieutenant moves, like a spring unloaded. He grabs the gun from your bloody hand and fires behind him.
  • 548
547 Kim Kitsuragi That's all it takes. There is no room for hesitation. The lieutenant moves, like a spring unloaded. He grabs the gun from your bloody hand and fires behind him.
  • 549
548 De Paule You hear a faint scream -- a woman's. Then the sound disappears, like someone pressed STOP on the tape. The woman is gone. So is Kim. Then the whole world...
  • 540
549 Kortenaer You hear a roar of pain. A death scream. The sound disappears, like someone pressed STOP on the tape. The hulking figure too is gone. And so is Kim. And the whole world.
  • 540
550 Kortenaer
  • 551
  • 552
551 Kortenaer Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true
  • 553
552 Kortenaer (Variable["plaza.tribunal_shot_kortenaer_success"] == true or Variable["plaza.tribunal_spiritbomb_succeeded"] == true) == false
  • 555
553 Kim Kitsuragi There is no room for hesitation. The lieutenant turns around and fires, his body falling on yours in the course of the motion...
  • 554
554 De Paule You hear a faint scream -- a woman's. Then the sound disappears, like someone pressed STOP on the tape. The woman is gone. So is Kim. Then the whole world...
  • 540
555 Kim Kitsuragi There is no room for hesitation. The lieutenant turns around and fires, his body falling on yours in the course of the motion...
  • 556
556 Kortenaer You hear a roar of pain. A death scream. The sound disappears, like someone pressed STOP on the tape. The hulking figure too is gone. And so is Kim. And the whole world.
  • 540
557 Ruud Hoenkloewen To your right, the killer raises his rifle and takes aim at you. His moves are steady, but the long barrel of the rifle sways slowly...
  • 186
558 You
559 Kortenaer
560 Kortenaer
  • 561
  • 562
561 Kortenaer IsTaskActive("TASK.check_back_on_renovation_later")--[[ Variable[ ]]
  • 559
562 Kortenaer (IsTaskActive("TASK.check_back_on_renovation_later")--[[ Variable[ ]]) == false