Conversation 999: WHIRLING F1 / EXIT DOOR

this is a crazy-ass exit-from-whirling door, god dammit.

How to use this page:

This is a listing of every "entry" in a given game conversation as scraped from the game files. Entries often contain written dialogue, as well as conditional logic governing their appearance to the player. They also link to other entries, sometimes automatically and sometimes through player action. This page is best used to search for a specific word or phrase, as following the links in this format can be difficult. For an experience that better accommodates the branching structure of these conversations, see the corresponding interactive page.

Column definitions:
  • ID: a numerical index for the entry within this conversation.
  • Character: the character speaking or acting.
  • Dialogue: prose containing spoken dialogue and other description.
  • Conditions: logical checks governing this entry appearing or occurring.
  • Links: entries that might follow this one, depending on conditions and player choice. Most links are internal to this conversation, external links to other conversations are marked with the format (conversation ID, entry ID).
ID Character Dialogue Conditions Links
0 None
  • 1
1 None
  • 2
2 None
  • 3
  • 4
3 None IsCunoInParty()
  • 16
4 None (IsCunoInParty()) == false
  • 5
5 None
  • 6
  • 7
6 None Variable["whirling.kimintro_done"]
7 None (Variable["whirling.kimintro_done"]) == false
  • 10
8 Cuno "Cuno's gonna scram now." He rubs his hands together. "Can't be seen with pigs. Can't shit on Cuno's good name."
  • 9
9 Cuno "So yeah -- see you on the seafort island. Try not to get shot or drunk again. Cuno's counting on your ass."
  • 28
10 Kim Kitsuragi As you approach the door leading out of the hostel, the bespectacled man in an orange bomber jacket turns to you:
  • 12
11 None
External:
  • (994, 3)
12 Kim Kitsuragi "Excuse me... I think you may be the person I've been waiting for." He narrows his eyes and extends his hand in greeting.
  • 11
13 None
  • 14
  • 15
14 None Variable["whirling.cuno_exit_seen_once"]
15 None (Variable["whirling.cuno_exit_seen_once"]) == false
  • 19
16 None
  • 17
  • 18
17 None Variable["TASK.investigate_sea_fortress"]
  • 21
18 None (Variable["TASK.investigate_sea_fortress"]) == false
  • 13
19 Cuno "Hold up, piggo. There's something you gotta understand about the Cuno first." He drags his sleeve across his nose. "Cuno's gotta protect the Cuno name."
  • 20
20 Cuno "The gimps out there ain't gonna think we a thing. Cuno will follow you, but don't expect anything *extra* okay, pig? Cuno's silent, like a fucking vegetable."
  • 26
21 None
  • 22
  • 23
22 None Variable["whirling.cuno_exit_seen_once"]
  • 24
23 None (Variable["whirling.cuno_exit_seen_once"]) == false
  • 8
24 Cuno "Listen up, pig! Cuno's gonna scram now." He rubs his hands together.
  • 25
25 Cuno "See you on the seafort island -- try not to get shot again or drunk or shit. Cuno's counting on you."
  • 28
26 Cuno "And don't forget about that bitch's window. Scope that shit. Cop Cuno's telling you, that's the break in the case."
27 Tutorial Agent Cuno will rejoin your party later.
28 None
  • 29
  • 30
29 None Variable["tc.turn_off_tutorial_node"]
30 None (Variable["tc.turn_off_tutorial_node"]) == false
  • 27