Tools I Use

December 13, 2022 at 3:18 AM

Originally posted on Cohost, archived in October 2024.

I figure people might have questions at some point on how I structure the project or make card images. In my (hiatus-ish'd) project making a custom Magic "cube," I developed a workflow that seems pretty good for me, primarily in Google Docs and MSE (more below the cut).


Google Docs

screenshot of a design skeleton spreadsheet with additional sheets titled Archetypes and Ideas (Good Ones) visible

Primarily, I use this for tracking a design skeleton, which for me is basically just a spreadsheet of all the "slots" in my set by color, rarity, and mana value. Typically I use other sheets within the same file to track draft archetypes and ideas for new cards. The spreadsheet structure also makes it easier to calculate things like mana curve or how frequently a given mechanic appears weighted by rarity (so-called "as-fan").

I'll probably use Docs to track a lot of my setting information too. People speak really highly of tools like Obsidian that let you interlink a bunch of different documents like a personal wiki, but generally I've found tools like that lead me to caring a lot more about the structure than the content. Sticking to something simpler tends to result in more of my time going towards ideas and less towards the database itself.

MSE (Magic Set Editor)

screenshot of the MSE program showing a custom card called Max Webber and several columns of card metadata

This is a tool specifically for creating custom cards for Magic and other card games. I use the Mainframe card templates, which look a lot like contemporary official cards, and the program handles a lot of the graphic design (placing text boxes, inserting mana symbols, etc.) automatically. Some people use other tools, or just their own photoshop templates, but I've found MSE gives me just about the right level of customization for my needs.

I set up my MSE "set" file to use custom card numbers, which I reserve to match the card codes in the design skeleton. Every card I design goes in MSE, but cards currently matched to a slot get the appropriate code. At any given time I have a lot of designs I'm not yet sure about with no code, several assigned a code, and I also tend to use the code "X" for rejected designs. This keeps old designs around in MSE for reference or reworking later, but keeps them out of my way for tinkering on more workable cards.

Sophie's Dice

banner picture for Sophie's Dice, showing a d20 on a wood grain background

This is really just here as an excuse to shout out a great tool. I have a lot of physical polyhedral dice for rolling on tables, but I don't always want to use them. Sophie's Dice is a really robust dice roller with a lot of customization options that still feels like I'm actually rolling. If that sounds good to you, I highly recommend it! It runs on Mac/Windows/Linux and also on Android/iOS, and there are community copies if you can't afford the $5.

#meta

About the Project

December 13, 2022 at 3:18 AM

Originally posted on Cohost, archived in October 2024.

I'm using this page to document the process of creating a full unofficial set of Magic: the Gathering cards (about 250) in an original setting. To help build out that setting, I'm going to use systems from tabletop RPG systems for worldbuilding and likely for specific characters as needed. More info below the cut.


Design Goals

As a MtG set, I'm building for "limited" play (draft and sealed) almost exclusively. Anyone is welcome to pick up these cards for other forms of casual play, but It's not front of mind from a design perspective. My hopes for the set are:

  1. Evocative card designs, gesturing to a shared setting without fully inscribing it
  2. Dynamic gameplay and mechanics (this is my #1 value in MtG personally), and
  3. Approachable total design, targeting a complexity level a little above a core set, but lower than the trickiest official Magic sets

Why RPG Systems?

I've spent a lot of time thinking about, playing, and prepping for tabletop RPG sessions, and hands-down the part I find most exciting is procedural generation systems. I really enjoy the process of narrativizing incongruous dice rolls together and the texture of the results you get. As much as I enjoy Magic, to some extent the project is also an excuse to play around with RPG systems towards a final product without running a whole RPG.

Card Art

At this point, art for this project is an open question. Art is very important for MtG cards, but I'm not much of a visual artist, especially for the number of cards in a set. I'm not willing to use "AI" generated art for this project, but might lean on creative commons sources etc. If you're an artist and you want to contribute, feel free to reach out and we can discuss some options.

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